Diablo III |OT2| Queues Rise. Servers Fall.

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You must be talking about something else, because Diablo 3 isn't a single player game.
As someone unfamiliar with the Diablo series, Blizzard has done a terrible job informing me (or others like me) that it's a multiplayer game then.

Asked several friends if they knew if Diablo could be played in multi and none knew, most thought it was purely a singleplayer game.

I guess it's kinda like Borderlands? I'd count that as a singleplayer game with co-op options as well.
 
You just jinxed it. It'll still be broken next week! :(

Family is visiting today, so my playtime will definitely be limited as well, I'm praying things are smoothed out over the next few days for a long weekend here in Canuck land, so the limited time I do have, I'll actually be able to play.

It's depressing to wonder how many posts in this thread are purely about being disgruntled with the damn server troubles :(

I really banking on the game working throughout the weekend.
 
Drops rates are hightened the first time you kill a boss for each character. Afterwards the drop rates dramatically fall off.

I'm aware of that, however A) it's only the FIRST time you kill that boss. IE: on normal. On nightmare and hell you won't get shit ANY time you kill that boss, which makes it pointless.
B) In D2 it didn't matter, you could reasonably expect to get some shitty uniques to tide you over as you levelled.

I hate to be cynical but I wonder if drop rates were lowered somewhat in order to increase Blizzard's earnings from the real money AH?

Regardless, this is disappointing to hear.

Eh, I'm not entirely convinced that's why, D2 had RARE AS FUCK items. Look at the lists of what's in game though, D3 just barely has anything and what's there is ALL at the high end. Just based on looking at what is available, D2 had probably 5 times as many set/unique items if I had to guess. Also, nothing in D2 was restricted to level 99, 90% of the uniques and sets in D3 are 60 only.
 
Yeah there were a lot of lower level item sets in D2. Some parts were rare and hard to find but were still there. I personally haven't seen a legendary, unique or set item (do they even exist?)

I saw cain's hat on sale on the AH.

About the drops I think what helped diablo 2 in that respect is that you could get any of the lower item drops from the enemies you were killing, not just the drops around the monsters Ilvl. What I've noticed in diablo 3 is the monsters don't seem to drop anything lower than they are, all of the drops are within a level range that you'd expect from them.
 
I need a good Nightmare group.

I'm not finding it particularly difficult to solo so far but I always find it more fun with multiple people and quicker if the group is good. Unfortunately I end up getting into a lot of groups where the people plain just aren't geared well... less than 500 DPS when you start Nightmare just confuses me and I see some people with less than 300 so I can only assume they're not understanding how damage works or how weapons equates to their stats. When I finished Normal I was up around 750 DPS and thought I was geared very poorly (I still do), I debated scouring the AH for upgrades and spending a small fortune but it's more fun to get the stuff yourself sometimes. So I get into these groups and the difficulty of the enemies ramps up considerably but the group damage isn't up to par and it ends up taking longer than it should.

On the same token, people should trade gear around after a fight. I've given away shit tons of loot to different players in my party after a boss fight (I swear the Demon Hunter I played with last night got about 5 MAJOR upgrades, 3 of which I handed to him after a boss battle), that being said... only one person has ever offered me a drop from a boss. I hope this whole Auction House economy doesn't end up completely destroying in-party item trading.
 
I pop in to say stuff and bail 'cuz I'm actually playing the game y'know.
 
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Dropped for me in normal, act 2. Debating on whether or not to auction it. They're not actually all that good, but I know how people get with tiered colour loot. Omg dem purplez!!
 
Oh yeah, just killed Skeleton King on Nightmare for the first time and got only 2 blues. That's just weak. So I agree somewhat with the "wtf loot?" thing at the moment.
 
I'm aware of that, however A) it's only the FIRST time you kill that boss. IE: on normal. On nightmare and hell you won't get shit ANY time you kill that boss, which makes it pointless.
B) In D2 it didn't matter, you could reasonably expect to get some shitty uniques to tide you over as you levelled.

Pretty sure it's the first time in each difficulty...at least that's how it was in D2.
 
People really need to stop using this line. It's no more a single player game than Guild Wars is. Yet, GW requires you to be online 100% too. Sure you can play alone, but the game was designed from the ground up to be battle.net enabled and played online with drop-in/drop-out multiplayer and auction house functionality.

1) Guild Wars didn't exist in 1996 and 2000 so your point is moot
2) Diablo IS a single player game that just happens to allow online play just like Borderlands or Demon Souls.
 
Anyone asking about drop rates: they're dog shit in this game. It's one of my MAJOR complaints. not enough unique/set items at low levels, so you don't have things like arctic furs, sigon's, treads, all that shit to look whet your appetite. Yeah it's a loot game and some stuff needs to be rare, but making it so every single legendary is like a once a year event just doesn't give you enough of a taste for getting excited about killing shit.

When I've killed every boss in this game on the first 3 difficulties multiple times each and NEVER seen anything but a yellow (and even then, only yellows on normal the first time where they're guaranteed. I have NEVER seen an act boss even drop a rare item on NM or Hell. Neither has anyone I play with)....it's a bit fucking stupid. I have one unique, a shit witch doctor mask from a champ group in NM act 1. One of my guildmates has a wizard hat from normal. Everyone else in my wow guild that plays (probably 10 people) and EVERYONE ELSE ON MY FRIENDS LIST (which is a shitton of people) have a combined total of 2 unique items. The vast majority of us are level 60 or nearing it, it's pretty fucking silly.

They really needed MORE unique and set items so that you could have them doled out throughout the game, instead of smashing 90% of them at level 60 required inferno drops. As it is I don't even get excited to kill bosses anymore, it's turned into a sad joke that all you're going to get is some shitty 50 dps normal mode magic item.

Before anyone says 'magic find lol' go look up the items. there are BARELY any uniques or set items to get at all, and in D1 and D2 you would get SOME of this stuff without needing to stack that MF while you levelled.


Game is great, but if people don't get a bone once in a while they won't stay for the real meat and potatoes of item farming.

Agreed about drop rates. Makes rushing through this game much more of a boring grind if the chance of getting cool drops is so small.

Drops rates are hightened the first time you kill a boss for each character. Afterwards the drop rates dramatically fall off.

You shouldn't only get rares during the boss kills on normal and not any other difficulty. That's silly.
 
noobie question from a D2 player:

Can I have every skill in the game as long as I reach that level? There is no skill tree? Also there are no skill points to spend? I have been playing without choosing skills which I don't feel are good enough but it seems it doesn't matter. This and having attributes automatically assigned takes some of the fun out of the game for me.
 
Dropped for me in normal, act 2. Debating on whether or not to auction it. They're not actually all that good, but I know how people get with tiered colour loot. Omg dem purplez!!

That's kind of a terrible legendary. If you don't need it I would try to sell it.
 
Pretty sure it's the first time in each difficulty...at least that's how it was in D2.

I'm pretty sure it's not, everyone else that's killed every boss on every difficulty seems to agree with me. I realize that's how it was in D2, and the way D2 did that was pretty great. It's hard to get a good MF set when you can't even get stuff to drop in the first place, you've got a hard enough time just surviving in blues and shit yellows.
 
Dropped for me in normal, act 2. Debating on whether or not to auction it. They're not actually all that good, but I know how people get with tiered colour loot. Omg dem purplez!!

The one legendary we've seen is complete shit. I can only assume that legendaries will work like they did in D2 where ilvl determines the number and potency of mods on them.
 
Nightmare is so weird. Sometimes I'll just plow through everything and other times I'll spend 4 minutes trying to kill a single group of mobs.
 
1) Guild Wars didn't exist in 1996 and 2000 so your point is moot
2) Diablo IS a single player game that just happens to allow online play just like Borderlands or Demon Souls.
lolwut?

You missed the point. My point was, we aren't in "1996 or 2000" anymore. The line between "single player" and "multi-player" is barely there anymore (on PC). And besides, both the games you mentioned were *designed* for consoles, so "your point is moot."
 
1) Guild Wars didn't exist in 1996 and 2000 so your point is moot
2) Diablo IS a single player game that just happens to allow online play just like Borderlands or Demon Souls.

Quite the opposite. Diablo is designed to be played online, it's pretty obvious. It's been this way since 1996.

The loot structure alone makes this obvious. It would be almost impossible to build an ideal character without access to other people to trade with.

I'd love to see someone who got a BotD, or Enigma, or CoH in D2 playing solo.
 
noobie question from a D2 player:

Can I have every skill in the game as long as I reach that level? There is no skill tree? Also there are no skill points to spend? I have been playing without choosing skills which I don't feel are good enough but it seems it doesn't matter. This and having attributes automatically assigned takes some of the fun out of the game for me.

There is no skill tree. You can move skills around at your leisure, experiment, and have fun with them. If you're like me you'll gravitate towards a build that works for you anyway. I'm still using Cleave - Rupture as my main attack and you get that rune pretty early.
 
I feel like people are getting confused by the stat mods. +20dex doesn't increase your dps by 20%, this would only be true if you had 0 dex. What it does is add 20% of your base dps (wepdmg*attkspeed*(1+critchance)*critmof*passivemods). +2 damage however increases your dps including your dex by: (2*attkspeed*(1+critchance)*critmod*passivemods*statmod) so might end up much more, especially at lower levels where your base damage is crap.

Tl;dr, 20dex doesn't increase dps by 20%, but rather adds 20% of base damage.

Are servers back up in 30mins?
Edit: Ooo up now
 
The one legendary we've seen is complete shit. I can only assume that legendaries will work like they did in D2 where ilvl determines the number and potency of mods on them.

I just hope they had the foresight to turn off any '+xp from monsters' mod from the level 60 uniques and set items.
 
and to answer the question about monks... endless dodging, equally as much health as any other tank, insane buffs, stuns, still amazing dps, self heals.

^ all of the above makes them derp-tanks.
 
Legandaries will be useless soon. If they really wanted to increase the value of the them make them bind to account when first equipped. The value will always go down and down the more people get them. Then the AH will hold no value to Blizzard and the online DRM is even more worthless.
 
It's Thursday. Glorious Diablo III weekend is getting closer and closer. I just started nightmare and a few of my friends had days off and are already cruising through hell and level 50+. This cannot stand.
 
I'm pretty sure it's not, everyone else that's killed every boss on every difficulty seems to agree with me. I realize that's how it was in D2, and the way D2 did that was pretty great. It's hard to get a good MF set when you can't even get stuff to drop in the first place, you've got a hard enough time just surviving in blues and shit yellows.

If it's like that I'd have to say it would be unintentional. Just doesn't make sense why they would do that.

I agree with you overall though, D2 definitely had a lot more gear leveling up. There was a good mix of low/mid/high level gear that kept you going. A lot of the low level gear was even really useful on high level characters (Frostburn, Magefists, Chancies, etc....even more so during a ladder reset).
 
noobie question from a D2 player:

Can I have every skill in the game as long as I reach that level? There is no skill tree? Also there are no skill points to spend? I have been playing without choosing skills which I don't feel are good enough but it seems it doesn't matter. This and having attributes automatically assigned takes some of the fun out of the game for me.

First, put elective mode on. This allows you to assign any skill to any slot. No more needing to pick between 2 skills that the game sets as a "slot".

Also, yes, there are no more skill trees or skill points. You'll learn what skills and runes work well together in a given situation. If I'm playing with a group of 3+ friends, as a DH, I use the entangling shot that snares the enemy. If I'm playing solo, I'll aim for more damage/DPS with the bola shot (for now...).

What I first perceived to be a shitty and limiting skill system has turned into an amazingly adaptable and rewarding experience. No more needing to play for HOURS just to learn your build is shit (or being forced to play a cookie cutter build).
 
and to answer the question about monks... endless dodging, equally as much health as any other tank, insane buffs, stuns, still amazing dps, self heals.

^ all of the above makes them derp-tanks.

Why do you think I picked it as my class? You could tell even before beta they would be imba as fuck.
 
You were bitching about other people (who are having issues) bitching.

I misunderstood. I thought you meant that I personally shouldn't be afraid to bitch.

All I was saying is that it's tiresome. Blizzard knows there's issues, all of Gaf knows there's issues.
 
I'm not crying... I need them in my group. But that doesn't prevent them from being derp :) There's nothing wrong with a class being derp.
 
Dropped for me in normal, act 2. Debating on whether or not to auction it. They're not actually all that good, but I know how people get with tiered colour loot. Omg dem purplez!!
It's not that bad! It only requires level 8.

It's great starting gear if you're a caster (especially with the speed increase) and the other bonuses are good for leveling and getting XP/Gold.

Great thing about Diablo is that items don't bound to the characters so someone could buy it, use it for a day while leveling up, then sell it to someone else. That being said, I would probably put it on the AH ASAP while people are still mostly low level at this point and impressed with the legendary items.
 
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