Diablo III |OT2| Queues Rise. Servers Fall.

Status
Not open for further replies.
I'm not a monk but you should be very durable in most fights. Not sure what skills to pick but you should have one that raises your resists by 50%. Haven't seen a tank spec monk go down easily.

Using the deadly reach + 50% armor attack I still get hit for 13k by subjugators in act IV. Only way I can seem to kill them is by kiting, which takes forever when you have to melee.
 
Hit 60 finally, as the glassiest of all cannons. Just
Diablo
left until Inferno. Ugly pants courtesy of MC Hammer (no, really, Hammer Jammers). Can't be dyed ;_; or touched.

a5vPK.jpg


I hope they implement AH searching by price, because the pages and pages of multi-million gold inferno items is difficult to navigate through.

You can set a max buyout price.
 
Is there any way for me to check my character online when i'm not near the game?

on the d3 site.. all i can see are my WoW characters
 
What seriously blows my mind is that it took 12 years.

D3 is not a big game. It's not overly ambitious. It's not particularly pretty.

I think it's very very pretty. Techncially whatever, the sense of taste and aesthetics in the visuals is amazing.

Also it wasn't in dev for 12 years, closer to 6. The version of D3 before it was completely scrapped when the remnants of Blizzard North were brought to Irvine.
 
This is the real problem.


Care to share your char?

My damage has just fallen off at the start of NM. i have like 640dmg

sure!

iboP2FndYQggYW.jpg


^ quoted for irritating size.

I wish there was an easier way to show all the items, but i think everything I'm wearing is bringing me at least 50 intelligence and some vitality. I used to be all about wand + source/shield combo, but I found out how sick 2-hand staffs are and haven't looked back. HP was around 20,000.

Quick thoughts:

1.) My passives buff Arcane, and I basically have all Arcane spells equipped.

2.) the primary is the one that moves in a sine wave and does stupid damage...and arcane orb secondary is the version of it that adds more damage. both allow you to kite bosses. just fire and keep moving while dealing significant damage. I find this greatly preferable to skills like Desolate, lightning and frost ray which require you to be still while casting.

3.) diamond skin for when the stick & move strategy gets into trouble (say, when they lock you in one spot) or when I'm just having trouble dodging. It's set on the option that makes it last longer.

4.) Archon for nuking down blues and yellows. I actually don't use it much on bosses, as it requires you to be stationary to lay wood.

5.) Magic weapon because...well shit, it's adding 700 to base damage. 700! lol.

6.) Hydras - the key to my strategy. My Arcane Hydras provide continuous damage on bosses when I can't (when I'm running for dear life). To a degree, you can just maintain hydras against bosses and just run away. The Hydras can do damn near all the work for you. This allows you to manage low hp situations better, as you don't feel so desperate to dive to finish a boss. You can be hella patient when hydras are on the team.

I still have yet to find a meaningful use for the tornado. I like the energy armor for the crit buffs too. That said, this setup let me roll through the last 2 acts on Nightmare. Cheap deaths and lag deaths aside.

edit: and I forgot to mention: I intentionally sought out a 2 handed weapon with that much intel and vitality that gave a bonus for Arcane damage, as I knew I wanted to focus on an Arcane build. If I could have found one with more Intelligence, I would have bought one...but my budget was like 7k. Yes, I got that staff for 6,000c.
 
My main problem with wizard is that Shock Pulse is far and away better and more fun to use than the other signature spells, but I'm also getting kinda bored of it =P
 
Yeah, I've been pimping my character out pretty well with AH stuff. That's not even a question. I love it. I'm not pumping out the numbers some people are, but I'm also way above others that just rely on the game's drops. I have a mostly easy time soloing, even in hell, and we mostly do well enough outside of the elites when I'm grouping. It's just grouping + elites = death. You literally can't get through some of those mobs. It's just too crazy.

Another thing that can make a difference is resist gear.

For example if you see an arcane mten you load up on fire and arcane resist.

You can keep various resist sets in your stash and tp back when you see a group of elites. The problem is that you have to start taking things really slow because most times you barely have room To get in range and see what it is before it aggroes. Its also hard to coordinate this type of thing in normal groups, but for hardcore on harder difficulties, it almost seems necessary
 
G'night GAF! Currently lvl 30 wizard, sooo fun!
 
Yeah, someone else mentioned it. I'm currently scraping the AH for loot that people have under priced by an absurd margin.

I'm thinking that's why there isn't a sort by bid time left option. You can see things you've bid on previously so if you're really interested you can track an item.
 
This is the wrong kind of "tough" though.

This is not good video game design. This is just laziness. Blizzard did a good job of adding difficulty to WoW raids with hardcore modes with well designed mechanics. In Diablo 3, they just thought of the most asinine, obnoxious mechanics and put them all in a hat for the game to pick which ones to use on each Elite.

Like I said, Mortar + Molten + Immunity plus the sentry lasers and freeze bombs around the area of battle just make it all a pile of bullshit.

Can't commend Blizzard on this game at all. It lacks content and an endgame worth a damn. I haven't played Diablo 2 but I'm glad I didn't wait 10 years for this. I'd be sorely disappointed.

Go back to WoW. Thanks. Don't really know what you expect; this is exactly how Diablo 2 was, just ramped up a few notches.
 
How are DH for anything higher than normal?

Anyone has a build they can link me?


Go back to WoW. Thanks.

:|


I think it's very very pretty. Techncially whatever, the sense of taste and aesthetics in the visuals is amazing.

Also it wasn't in dev for 12 years, closer to 6. The version of D3 before it was completely scrapped when the remnants of Blizzard North were brought to Irvine.

Yikes. Didn't know about that. Thanks.
 
sure!

iboP2FndYQggYW.jpg



^ quoted for irritating size.

I wish there was an easier way to show all the items, but i think everything I'm wearing is bringing me at least 50 intelligence and some vitality. I used to be all about wand + source/shield combo, but I found out how sick 2-hand staffs are and haven't looked back. HP was around 20,000.

Quick thoughts:

1.) My passives buff Arcane, and I basically have all Arcane spells equipped.

2.) the primary is the one that moves in a sine wave and does stupid damage...and arcane orb secondary is the version of it that adds more damage. both allow you to kite bosses. just fire and keep moving while dealing significant damage. I find this greatly preferable to skills like Desolate, lightning and frost ray which require you to be still while casting.

3.) diamond skin for when the stick & move strategy gets into trouble (say, when they lock you in one spot) or when I'm just having trouble dodging. It's set on the option that makes it last longer.

4.) Archon for nuking down blues and yellows. I actually don't use it much on bosses, as it requires you to be stationary to lay wood.

5.) Magic weapon because...well shit, it's adding 700 to base damage. 700! lol.

6.) Hydras - the key to my strategy. My Arcane Hydras provide continuous damage on bosses when I can't (when I'm running for dear life). To a degree, you can just maintain hydras against bosses and just run away. The Hydras can do damn near all the work for you. This allows you to manage low hp situations better, as you don't feel so desperate to dive to finish a boss. You can be hella patient when hydras are on the team.

I still have yet to find a meaningful use for the tornado. I like the energy armor for the crit buffs too. That said, this setup let me roll through the last 2 acts on Nightmare. Cheap deaths and lag deaths aside.

edit: and I forgot to mention: I intentionally sought out a 2 handed weapon with that much intel and vitality that gave a bonus for Arcane damage, as I knew I wanted to focus on an Arcane build. If I could have found one with more Intelligence, I would have bought one...but my budget was like 7k. Yes, I got that staff for 6,000c.

Love that all Wiz builds are so different; i'm rolling with Elecrocute/Disentegrate and Slow Time/Diamond Skin/Venom Hydra/Magic Weapon (change to Archon or Meteor when I feel like it)

<3 Slow time with 20% damage buff.
 
The more I think about and play this game the more it sinks in that this just won't be near what Diablo 2 was. It's a nice fun distraction for a little while, and I'll probably start it up again a few times down the road, but it just won't be the same. There are way too many questionable decisions throughout. This is fun, and it's different, but I just don't feel like it's different/better. It's just different for the sake of being different (or I guess different for the sake of being "simpler" for some reason).
 
The more I think about and play this game the more it sinks in that this just won't be near what Diablo 2 was. It's a nice fun distraction for a little while, and I'll probably start it up again a few times down the road, but it just won't be the same. There are way too many questionable decisions throughout. This is fun, and it's different, but I just don't feel like it's different/better. It's just different for the sake of being different (or I guess different for the sake of being "simpler" for some reason).

Wait for the 1.10 patch in a few years!
 
Wait for the 1.10 patch in a few years!

I guess. I mean I know there will be expansions and content updates and stuff, and that'll be cool. I'm open to changes that will make things better. I'll probably still get any expansion even if it doesn't fix some of my bitching anyway, because I do think it's fun. It just doesn't live up. D2 pretty much fixed the formula. The only thing D2 really needed was perhaps a way to make absolutely sure no duping happened on battle.net, and having your own separate drops from the group.
 
Act 2 Boss on nightmare was a fucking
nightmare
.

Really? I found him pretty easy on nightmare. He really doesn't do much other than create exploding targets all over the ground and slam on spots, and it's easy to avoid.
 
The more I think about and play this game the more it sinks in that this just won't be near what Diablo 2 was. It's a nice fun distraction for a little while, and I'll probably start it up again a few times down the road, but it just won't be the same. There are way too many questionable decisions throughout. This is fun, and it's different, but I just don't feel like it's different/better. It's just different for the sake of being different (or I guess different for the sake of being "simpler" for some reason).


The biggest dissapointment is how boring the items are, imo, and that prob wont change.
 
lvl 32 @ Act I nightmare.

I traded my HC gold for SC gold (got over 1.2m out of 300k in HC lol!) for now I think I'll stay in SC since the HC player base is so low ATM (500 games or so, compared to 40k+ in SC), and I get bored playing alone. Also the HC-AH sucks right now.
 
barbarian1.jpg
]

I found a vendor who sold black dye but I couldn't afford it.

Damn you Inferno, taking all my money and making me look ridiculous.
 
The more I think about and play this game the more it sinks in that this just won't be near what Diablo 2 was. It's a nice fun distraction for a little while, and I'll probably start it up again a few times down the road, but it just won't be the same. There are way too many questionable decisions throughout. This is fun, and it's different, but I just don't feel like it's different/better. It's just different for the sake of being different (or I guess different for the sake of being "simpler" for some reason).


The loot sucks and building new characters of the same class is pointless. Those two things alone make the longevity on this game way shorter.
 
The biggest dissapointment is how boring the items are, imo, and that prob wont change.

I really can't decide on what I'm more disappointed in. Boring items is one, but another huge, huge one is boring quests/rewards. Gold and exp for every single quest in the game... ugh...


The loot sucks and building new characters of the same class is pointless. Those two things alone make the longevity on this game way shorter.

This stuff combined with no real quest rewards really takes away the feeling of digital crack that D2 had.
 
I really can't decide on what I'm more disappointed in. Boring items is one, but another huge, huge one is boring quests/rewards. Gold and exp for every single quest in the game... ugh...

Yeah, that's true; I loved the rune farming in Diablo 2 - you knew you'd get something, even if it wasn't good - there was still a chance it'd be a Zod. Also Charsi's imbue etc.
 
Finally beat it on Normal with my Barbarian. Level 31 and 16 hours.

I ruined any semblance of difficulty by jumping into the auction house around level 20. I only died once throughout the entire game back in act 1. The rest of the game was kind of a snoozefest in terms of action. It's really annoying because the combat is so satisfying otherwise. Reminds me of Kingdoms of Amalur in that regard.

I'm really disappointed that Blizzard didn't include the option to start out on the Nightmare difficulty (and balance the difficulty to support level 1 - 30 characters). It's not going to be a lot of fun to run through the 10+ hour tutorial that is Normal on subsequent characters.
 
I have to say that while the skills and stats system is a giant leap forward for the genre, the itemization is actually a step backwards from D2. I had already feared this when looking at the lists of legendaries posted on the official site before the game was launched. Many of the affixes are just extremely generic and not unique enough. It's also very strange that the legendaries would have so many random properties which would make finding one without sucky stats a giant pain in the butt, especially after considering the fact that legendary drops are so rare.

Anyway, regarding the blues and rares being stronger than legendaries issue, I'm not sure how many of you guys remember this but back in vanilla D2 days, rares were vastly superior to uniques as well until LoD came along and introduced a whole slew of powerful Hell-level uniques that shifted the power balance back to uniques again. And then runewords were introduced in a patch later and after a few years, the ultimate end-game setup tended to be a pretty even mix of rares, uniques and runewords.
 
Anyone starting out on Nightmare that wanna party up? I just beat the game and about to start my nightmare run.

Playing as a Barbarian, here's my dude:

aeb2a176e064b46134ee3d758b0c9f1b683c1d20.jpg


Battletag: Nekrono#1620

Add me.
 
Yeah, that's true; I loved the rune farming in Diablo 2 - you knew you'd get something, even if it wasn't good - there was still a chance it'd be a Zod. Also Charsi's imbue etc.

I said it before, but I think I should reiterate it again. One of the big addicting pieces of D2 were those quests. You wanted to go through the game and do the quests because you were always saying just one more. You knew there was a nice reward right around the corner. Sure you'd get exp and money. That's a given, but then you had a ton of other cool things to look forward to throughout the game. You got a for sure rare, an imbue, a socket addition, resistances, skill points, stat points, etc. It was far more compelling. It was the sort of assured carrot on a stick to keep you moving. Sure the biggest carrot was always getting more loot, but that's random. You need that small for sure thing in there.
 
I really can't decide on what I'm more disappointed in. Boring items is one, but another huge, huge one is boring quests/rewards. Gold and exp for every single quest in the game... ugh...

This stuff combined with no real quest rewards really takes away the feeling of digital crack that D2 had.

I can see myself playing through another character, but there is no way I'll be putting in 100s of hours into this one.

Still, 2 full play throughs for a game isn't that bad. Can't hate on that too hard!
 
The checkpoint system is really fucked. Convenient for boss fights but otherwise I think I prefer the TP system, warts and all. At least all you had to worry about in D2 was getting to the waypoint.
 
The more I think about and play this game the more it sinks in that this just won't be near what Diablo 2 was. It's a nice fun distraction for a little while, and I'll probably start it up again a few times down the road, but it just won't be the same. There are way too many questionable decisions throughout. This is fun, and it's different, but I just don't feel like it's different/better. It's just different for the sake of being different (or I guess different for the sake of being "simpler" for some reason).

Im a die hard Diablo 2 nut but im actually enjoying Diablo 3 more. Everything is a lot more polished. the skill system is tons of fun and every level is something new and exciting. Manual stats were pretty useless in Diablo 2. The combat feels a lot better. the loot in normal isnt as interesting as Diablo 2 but once u get to nightmare and hell that changes. Biggest plus is the difficulty. This game is much harder than Diablo 2.

Once we get an expansion pack and 2 dozen updates for performance and balance i could easily see this game being just as addicting and timeless as diablo 2
 
Im a die hard Diablo 2 nut but im actually enjoying Diablo 3 more. Everything is a lot more polished. the skill system is tons of fun and every level is something new and exciting. Manual stats were pretty useless in Diablo 2. The combat feels a lot better. the loot in normal isnt as interesting as Diablo 2 but once u get to nightmare and hell that changes. Biggest plus is the difficulty. This game is much harder than Diablo 2.

Once we get an expansion pack and 2 dozen updates for performance and balance i could easily see this game being just as addicting and timeless as diablo 2

That's going to take 2 years. :|
 
I also think the loot drops are done much better. Grinding the same bosses over and over in Diablo 2 got boring. Having the rares drop from mobs is much better
 
How are Barbs for Inferno?

Fairly painful, but my gear is crap aside from that mace. I watched a video of some guy with almost double my stats beating the hell out of the Act 1 boss.

It's not THAT bad until after the skeleton king. At that point in a four player game I was getting my ass beat by single regular enemies, which was fairly depressing.

I've tried various builds with varying degrees of success. I'm mostly focusing on 2H and using one of my long cooldown abilities to deal with champion packs while my Monk friend stands around being invincible. We wreck the Skeleton King in around 2 minutes, at least. Been doing 5 champion -> boss runs to try and get some 60 rares and crafting fodder. Got stopped cold by a Fast Desecrator Vortex Horde group of Unburied who killed me from full to dead in the time it took me to charge through them...with ignore pain + war cry + monk buffs/debuffs active. 45k health, 6500 armor.
 
The checkpoint system is really fucked. Convenient for boss fights but otherwise I think I prefer the TP system, warts and all. At least all you had to worry about in D2 was getting to the waypoint.

Annoys me as well. I have to actually plan my log-out time to avoid revisiting huge swaths of content.
 
Status
Not open for further replies.
Top Bottom