Diablo III |OT2| Queues Rise. Servers Fall.

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Seriously, I don't even want to farm anymore ever since I found out legendary's suck :/

Kind of hurt my desire to replay this game actually..

Thank god for HC mode though, without that I wouldn't be playing this game for long!
I don't understand, why does it matter whether the good item you get is brown is yellow?
 
So how good is the customization in this game? From what I've seen everybody's characters look the same, and the skill tree doesn't look that varied. I like PSO and Monster Hunter and those are both grindy sorts of games, but I don't know if I'll like this one?

Is there a demo out there?
 
Anyone got a good Monk build for hell difficulty?
Try this.

Fists of Thunder>Quickening
Sweeping Wind>Inner Storm
Healing Mantra>Boon of protection
Transcendence

With this you can spam your healing mantra which gives you unlimited healing with no cooldown.

So far its working good up to act 3 Hell difficulty for me.
 
So how good is the customization in this game? From what I've seen everybody's characters look the same, and the skill tree doesn't look that varied. I like PSO and Monster Hunter and those are both grindy sorts of games, but I don't know if I'll like this one?

Is there a demo out there?

There is no character customization. No skill tree either, you unlock them as you level.
 
When you get ball lightning (for elemental arrow), put it on. It's OP in Normal. Point it at a mob and watch it disintegrate.

Other than that...learn to use Shadow Power. You're going to need it in Nightmare/Hell/Inferno.

Okay, i'll add Shadow Power to my arsenal. Didn't think it would be of much use because of the 3 second limit but because I got a kick-ass bow recently the HP I heal will probably be quite a bit more than before.

Any other skills that I could get rid of for new ones? I'm guessing entangling shot is still a good choice?
 
Is this good DPS for a lv46 Wizard?

Mydkr.png
 
I was playing the Siege Breaker on Nightmare last night, and he picked me up, and threw me into the pillar in the back of the room, which stuck me in the geometry. I couldn't move, and my attacks wouldn't reach. I couldn't even Dashing Strike out of it. :(

In the end, my roommate had to solo the Siege Breaker while I buffed and healed him from inside the pillar. :P
 
With all the D2 vs D3 replayability/skill tree/attributes debate - did hardcore players not pick this stuff up in the beta testing and or were aware of these changes?

D3 sounds like it has lost a lot of its replayability in favour of immediate accessibility.

Why does whether or not we picked this stuff up beforehand matter to the debate? I knew about this stuff going in. That doesn't mean we don't have some valid criticisms/complaints about the system as a whole and how it might affect replayability. This just comes off as one of those "hurrr you shouldn't have bought it if you don't like it" sort of things, which is silly. As I've said before, I do like the game. I'm having fun with it, and I'll likely keep playing it for a while, since I don't have much else I'm int he mood to play. So I feel justified in buying it. I still think I have a right to criticize and/or predict what the systems may do to the longevity of the game compared to its predecessor.
 
Im prepping to switch out of defensive geared shield bearing DH as I approach 60. It worked very well for helping me steamroll NM. And it has a few benefits in Hell now also, but its reach that point that no matter how defensive I gear there's no way for me to 'survive' a lot at this difficulty. So now I swap back in the other direction and go dps.
 
Try this.

Fists of Thunder>Quickening
Sweeping Wind>Inner Storm
Healing Mantra>Boon of protection
Transcendence

With this you can spam your healing mantra which gives you unlimited healing with no cooldown.

So far its working good up to act 3 Hell difficulty for me.

That's an interesting concept. I might try this.
 
Try this.

Fists of Thunder>Quickening
Sweeping Wind>Inner Storm
Healing Mantra>Boon of protection
Transcendence

With this you can spam your healing mantra which gives you unlimited healing with no cooldown.

So far its working good up to act 3 Hell difficulty for me.

Personally, I was buffing up my dodge like crazy, but that still giving me trouble on Act 4 NM, I think I might try this.
 
Mantra of healing+Transcendence does the healing. Theres no cooldown on mantras(and I hope blizzard keeps it that way...)

I edited my post after I realized you were talking about spamming the mantra, rather than breath of heaven or Transcendence.
 
Try this.

Fists of Thunder>Quickening
Sweeping Wind>Inner Storm
Healing Mantra>Boon of protection
Transcendence

With this you can spam your healing mantra which gives you unlimited healing with no cooldown.

So far its working good up to act 3 Hell difficulty for me.

Toss in Sixth Sense, Transcendence and Seize the Initiative as your traits and you get a pretty tanky build.

I did this for most of Act I and II Hell and it worked well but just had to break off if you got a nasty Champion set:

Breath of Heaven > Blazing Wrath
Sweeping Wind > Blade Storm
Serenity > Ascension
Mantra of Healing > Circular Breathing
Way of the Hundred Fists > Fists of Fury
Exploding Palm > Essence Burn

Transcendence, Seize the Initiative, Chant of Resonance

Breath/Serenity as you need, toss in Exploding Palm/Mantra of Healing when you need an extra heal or two.
 
Okay, i'll add Shadow Power to my arsenal. Didn't think it would be of much use because of the 3 second limit but because I got a kick-ass bow recently the HP I heal will probably be quite a bit more than before.

Any other skills that I could get rid of for new ones? I'm guessing entangling shot is still a good choice?

If you need entangling after Elemental Arrow (plus lightning) has done its job, you need to up your DPS. Honestly, I just used bola for the splash damage through most of my playthrough. Once you get the stun (lightning something rune) you can stun lock quite a few bosses with it, which is really helpful in groups.

What I do is essentially let things aggro around the Templar (using Shadow Power to make them forget I exist), then send lightning ball after lightning ball through them. Works like a charm.
 
I for one don't see any appeal at all in grinding from 1 to max over and over again trying new builds. That is not "replayability", that is just doing something less interesting than just farming with your maxed out character. Experimentation can be interesting I suppose, but that's not worth having to reroll every single time.
 
So how good is the customization in this game? From what I've seen everybody's characters look the same, and the skill tree doesn't look that varied. I like PSO and Monster Hunter and those are both grindy sorts of games, but I don't know if I'll like this one?

Is there a demo out there?

PSO doesn't have a skill tree nor much customization between characters either (I don't know about Monster Hunter). It all comes down to your items, like D3. In my mind PSO and Diablo are as good as they come in this light weight, action RPG, loot whore genre. If you're a fan of PSO I definitely recommended checking D3 out.

There will be a demo (starter edition) available in a month.
 
Love the game, hate the randoms who just run off and leave me to die.

Everytime I jump in a public game its always one guy running off. Not much into the singleplayer but it would be nice to find a game with 3 others playing as a team.

2 of my buddies PC's couldnt run it and the other is never on..pissing me off.

If anyoen wants to firend me and just play at a resonable speed and such, lemme know.
All I have is a level 17 wizard tho, got a mic to if needed.

Names PKM#1491
 
PSO doesn't have a skill tree nor much customization between characters either (I don't know about Monster Hunter). It all comes down to your items, like D3. In my mind PSO and Diablo are as good as they come in this light weight, action RPG, loot whore genre. If you're a fan of PSO I definitely recommended checking D3 out.

There will be a demo (starter edition) available in a month.

I wish PSO games got harder. Every PSO game is always way too easy, it's like permanent normal mode, it's a shame.

I hope 2 is different but I dont expect it to be.
 
WTF is this!?!?! Are you serious?! I know what I'm doing when I get home. I've played through 3 acts of Normal on 3 different classes and never knew about this. Guess I should have poked around in the options more.

Or read the OP :P

Also:

Encountered an annoying bug tonight. Was in the
Oasis
area of Act 2 and there are those bird enemies that swoop down and fight you right? Well ended up being immortal - couldn't target him or do damage in any other way, and he keeps following me around, doing consistent damage as I explore the area. Even stays there through the mini-dungeons and only goes away after hitting some other checkpoint. If I wanted to Town Portal I had to go into a dungeon or else he'd interrupt me.
 
A lot of deaths. A lot of tears. A lot of joy. We're at the big D now on Hell but called it a night. I'm so drained. I hope SD is having a good time. Just one step left before Inferno. And goddamn at the 1237 dps 2H I saw up on the AH. And I thought my 582 weapon was godlike.
 
could someone give a good explanation of the advantages/disadvantages of all 4 monk auto attacks? I'm having a hard time deciding which to use with certain styles of play, and i am apparently not a very good theorycrafter


edit: also, is there any way to change the builds of followers?
 
If you need entangling after Elemental Arrow (plus lightning) has done its job, you need to up your DPS. Honestly, I just used bola for the splash damage through most of my playthrough. Once you get the stun (lightning something rune) you can stun lock quite a few bosses with it, which is really helpful in groups.

What I do is essentially let things aggro around the Templar (using Shadow Power to make them forget I exist), then send lightning ball after lightning ball through them. Works like a charm.

Yeah, you're right. Just got Elemental Arrow's Lightning Rune and it absolutely demolishes everything in an instant.
 
Witch doctor level 16 does 44 DPS. That is freaking low right? I am finding no Intel gear and I barely just got past 20k gold. What can I do?
 
Screenshot001.jpg


Whoever this is... *claps*

His cannon is so glass that it breaks when you shoot it; but so does the enemy.

guy would get one shot in inferno though, rofl.

I don't know how a DH couldn't get one shot. His dodge, with all that Dex, is only 38%. If you stack vita, your DPS is crap. If you stack Dex, your vita is crap. I'm not sure how a DH is supposed to win.

Now I feel bad for selling a godlike amulet I found for 100k

I thought my wand had disappeared from the Auction House. I was furious. It never occurred to me that it may have sold. A few minutes later I checked the completed auctions page for a completely different item, and there was the gold. I thought people were listing items for that much gold as a prayer, and not as a real possibility that they might sell.
 
It wouldn't have given you anything if you still had only 95ish skill points to spend. The problem wasn't the lack of breadth, it was the amount of points you needed to sink into your skills vs how many points you had. Also the skill trees weren't that well designed with some absolutely overpowered 1-point wonder skills that you HAD to have (Static Field and Teleport being the most egregious examples). Some classes got screwed, like Barbs who had a ridiculous number of boring weapon passives, and many other bad skills like "find potion" or half the shouts.

good point... but what if you had more skill points to spend?

and what about letting players level up to 100 and making the jump from 90 to 100 really really long for the hardcore players in inferno... u need more skills for high level players but this is supposed to be a sequel - more of everything right?

and if people have finished inferno in a week... it needs to be even harder at the higher tiers
 
His cannon is so glass that it breaks when you shoot it; but so does the enemy.



I don't know how a DH couldn't get one shot. His dodge, with all that Dex, is only 38%. If you stack vita, your DPS is crap. If you stack Dex, your vita is crap. I'm not sure how a DH is supposed to win.

Spam smoke screen, more vit helps me do that. :P

He's cheating by using sharpshooter (100% crit chance)

You should just assume that all of high level DH's (that they use sharpshooter), every DH is going to be running sharpshooter.
 
good point... but what if you had more skill points to spend?
How is that any different than what I suggested :p (same number of pts to spend, but fewer pts in each skill to max).

I think that could be a viable option, but the D3 team did try that out and eventually reject it, for some pretty sensible reasons, there's a fairly in depth interview with Jay Wilson about it.
and what about letting players level up to 100 and making the jump from 90 to 100 really really long for the hardcore players in inferno... u need more skills for high level players but this is supposed to be a sequel - more of everything right?

and if people have finished inferno in a week... it needs to be even harder at the higher tiers
I don't know, I think Inferno is if anything too hard. Keep in mind nothing in D2 was hard for world-firsters, or even for anyone, Hell was wayyyy easier than Inferno is now.
 
Witch doctor level 16 does 44 DPS. That is freaking low right? I am finding no Intel gear and I barely just got past 20k gold. What can I do?

I'm not sure it even matters at 16. Are you having trouble killing things? If not, just keep playing and some more gear will drop. You should be disenchanting stuff that drops. Upgrade the blacksmith and start making gear to replace your worst slots if it's hurting your progression.
 
Spam smoke screen, more vit helps me do that. :P



You should just assume that all of high level DH's (that they use sharpshooter), every DH is going to be running sharpshooter.

I couldn't justify SS to myself. It's a few extra crits, but at the cost of a slot that could be used for something better.

Smoke screen is pretty much the only survivalist skill that Demon Hunters have. It's like they added it as an apology for the balance being so completely messed up.
 
I couldn't justify SS to myself. It's a few extra crits, but at the cost of a slot that could be used for something better.

Smoke screen is pretty much the only survivalist skill that Demon Hunters have. It's like they added it as an apology for the balance being so completely messed up.

What would you recommend instead?

You need archery at least, so that's two slots. I think Sharpshooter is more useful than steady aim in solo runs, so I run sharpshooter, and the third passive usually alternates between Brooding/Steady Aim/Night Stalker.
 
I couldn't justify SS to myself. It's a few extra crits, but at the cost of a slot that could be used for something better.

Smoke screen is pretty much the only survivalist skill that Demon Hunters have. It's like they added it as an apology for the balance being so completely messed up.
A dh that doesn't use Ss. Now I've seen it all. That and preparation are requirements in hell+.
Edit: unless you're not saying that you don't use it. Can't tell.
 
Honestly not that much. It's good, no doubt, but it's easy to find similarly good pieces of equipment for less than 10k buyout. That being said, the combination of all the stat slots are pretty decent, but I wouldn't expect to get more than 20k for it.

I'd pay 20K for that. I'm a 2H fury barb, but for 20K I'd respec, through some MF/GF gear on, and play around in early NM to farm a bit for fun with that thing.
 
well. I just brought 3 items and tripled my dps. 40k total spent.

iVr8ELh1wDYEo.jpg


Hell just went from challenging to...rather easy. I don't know how I feel about this, to be honest. Find a little bit of challenge? Spend what amounts to pocket change and buy your way into kicking ass.

I was doing fine with my 2000 base damage with Magic Weapon boost to 2700 or whatever. It was a little tougher in the sense that I had to be more patient and take my time with bosses, yellows and blues. Now? I mean fuck, left click is 5k-6k, criting at 14k. right-click (arcane orb) is criting above 20k.

I'm a bit worried about the game. I'm not sure how the game ramps up in difficulty on harder settings, but the fact that it's so easy to buy your way out of a challenge so easily is distressing.

Currently in Act I, stage 6 of Hell. With this dps, it feels like I'm simply playing Nightmare again, and I haven't even bought any of the +200 intelligence items yet. :-/
 
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