Diablo III |OT2| Queues Rise. Servers Fall.

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Where do I get the rainbow dye? I can't find it on the AH.

All the crafting materials for the staff are non-tradeable and non-sellable, they are Character-bound. The Black Mushroom I have is, at least... So I think you'll have to find it by yourself. ;)
 
Hey I'm not a diablo3 virgin anymore! One sidequest and some loot lost and a death from network disconnect.

Cannot wait for these in critical spots.


Also screenshots aren't still working for me. They are 0kb image files in the folder they are created....
 
additional revenue in the form of RMAH

To be honest, I personally don't have a problem with the RMAH because I'm not going to be on the buying end of it. I've toyed with the idea of putting stuff up on there to cover the financial cost of the game, but I probably won't bother. Plus, I don't like buying stuff anyway because I'd prefer to find everything. My concerns are how the feature will coexist with the game mechanics. If people want to pay money to save time, that's their call.

I get what you're saying about the extended cost of maintaining servers without additional revenue sources, but I can't imagine that the costs drove them into minus profits. Who knows, though, it could be. Part of me wants to pine for the old Blizzard that would keep paying for servers without worrying about supplementing income with downloadable items and RMAH. But if people are willing to pay for it, more power to them.

Don't forget, of course, that patches, updates, and expansion packs are inevitably coming on a regular basis and will no doubt add a lot of things to the game. Even D2 is nothing like it was at launch.

That's true and we can hope for the best. Looking at a game like WoW though, I'm not sure that simply adding more content is the answer. While I'm taking my time playing through the game (still level 20 in Act II normal), you've got quite a few people who are just chewing through the game. At that rate, who knows what player figures will look like in a few months, let alone a year. Of course, they could blast through it and then "resub" when new content or an expansion comes out (like WoW.) I think I read somewhere though that all new content will be supplied via boxed expansions and that they weren't looking at adding new content through online updates.

Every single thing people currently complain about could be a distant memory after just a few patches. Maybe not, but saying stuff like "I can't believe that they'd be this blind to the ramifications of the skill progression system" is just one of things where I want to facepalm, because it's not like they have a bunch of invalids working there who are reading forums and going "OH MY GOD I CAN'T BELIEVE NOBODY EVER MENTIONED THIS. WHAT HAVE WE DONE?".

Right, I don't want to think that they're short-sighted. They obviously know a lot more than I do. I'm just curious what the underlying plan is on things like the RMAH and its ramifications on play. Wilson has stated that the auction house was implemented as a design feature (rather than a purely financial one) but I'm not seeing it. Then again, I don't plan on really using it so I'm trying to think more about the big picture.

It seems like this is a recurring pattern with every single new game that's come out in the past 5 years, where everyone gets all crazy when the game first comes out and acts like the developer never even thought of the most obvious issues in the world, and then within 6 months everything is fine.

Yeah, there is a bit of that. In my case, it's wondering if Blizz has finally "sold out" and gone for dollar over game integrity. I think part of the "Chicken Little" syndrome is that gamers on the whole are more knowledgeable now than they were - so they're more adept at spotting when something is done for the sake of the game and when something is done to make cash (on-disc DLC for example.) That, and a lack of trust for publishers. We inherently believe that they're placing their financial gain over our personal enjoyment (which they should if they want to stay in business.) I do realize that the game is still in the early stages though.

Anyway, bottom line, everyone should chill and wait for some patches, some developer interviews, E3 maybe. As it stands, there is plenty of content to keep everyone busy for a while, even if during that time you have concerns about the longevity of the game.

Wurd. Looking forward to a post-humous. Like I said, I'm still enjoying the game. As a game designer though, just a few itches that nag at me so I thought I'd put them up here.



BTW, you mentioned there is no reason to level up the same character class more than once. Technically, there is 1 achievement for each class that you get when you level the class to 60 twice.

I did not know that. I haven't been reading achievements since I'm trying to stay fresh for my first playthrough.

Thanks for the thoughts, mayne!
 
I do hope the auction house balances itself a little bit. It sounds like players just need to charge more hold for their shit, and blizzard can't really control that. It's deeply troubling because I love a good loot grind.
 
Good morning D3GAF! How are we today :3?

Today I'll be continuing my sorc, she's super fun to play! I'm sorry to everyone I promised I'd play with yesterday, I decided that I wanted to play with my brother through normal/nightmare on this wizard abit! ♥
 
I've used it on a couple of fights where there are no adds but as soon as there are some I've found Twin Chakrams to do more dps.
Hmmm... I like impale cuz it hits harder than just about any move in the game and u can single target down champions extremely fast. I find it much more useful than damaging more mobs at a slower rate. I do enjoy dual chak though, its fun.
 
Level 27, having lots of fun with Act III. Here's my character and one of the crazier pieces of gear I've found so far - no idea if I'm behind or ahead of the average character curve for this level:

QX7fq.jpg


IaBK1.jpg
 
How are you guys getting such high increases. I'm 46 and at about 1.4k DPS.

What class? Regardless I'm 3 levels under and near 2k in dps use the AH and get some gems or get some real gear for nightmare. I'm not even trying most of my stats after dexterirty are in intelligence and vitality as I like being a slightly more beefy glass cannon.

Blizzard really should start evaluating the AH. I love it for a lot of reasons but it's game breaking in how it makes it easy mode if you have a clue.
 
Finally cleared normal tonight (got a late start on Friday), time to start reading this thread again :).

Nightmare mobs are kind of crazy. Arcane sentry is not to be messed with.
 
Finally cleared normal tonight (got a late start on Friday), time to start reading this thread again :).

Nightmare mobs are kind of crazy. Arcane sentry is not to be messed with.
:D Indeed, I kinda feel that nightmare should've been normal! But at the same time, that would've made inferno even more ridiculous that it currently is :lol
 
Gah, Can't imagine a barb running inferno could be fun. Even on nightmare I'm having a shitton of trouble with elites. Normal Mobs and bosses? Shiiit they ain't even on the radar. But (vamperic - ANYTHING Else) fucks me up. The problem I'm seeing is up until nightmare, you mainly do a once off DPS built. Jump in, stun, AOE, AOE and everything is dead. Not with these bad boys. So moved away from my DPS built and started throwing more stuff into Armor, slightly easier, but still trying to figure out a nice combination of skills to support that playstyle. With the lower DPS I can't really do the whole jump and kill thing.

Thinking of pushing my WD, ranged and avoidance seems to be the route I need to take :<

(Not to mention that almost 80% of my rare drops has been almost tailored made for DH)
 
Some disappointing things:

Hey Mr.Wilson,just askin,why didn&#8217;t you guys give the bosses more/new attacks in the harder difficulties? Would&#8217;ve been cool. &#8211;@Mortanis1

We&#8217;ve found you can only add a set number of abilities to a boss. Too many and not all get used. Feels broken and poorly tuned. &#8211;Jay Wilson

This is bullshit. Period. Wilson is wrong on this one and I certainly hope the see the light by the time an expansion rolls around.

Where are the hardcore banner customizations that have been shown for years?

Are you referring to the bases? &#8211;Bashiok

They were cut. We didn&#8217;t like the look of them in main menus and couldn&#8217;t see them well in the game. &#8211;Jay Wilson

Not awful, but a poor choice I think. The should have put more effort into making that work.


In other news:

I think the game is fundamentally broken in a few regards. I love it (for the moment) nonetheless, and problems don't really crop up until Hell and Inferno, but that's where people who continue to play the game past release will spend the large majority of their time.

One issue I'd like to mention that hasn't been called out much is gems. Gems are boring as is. There need to be a greater variety that do different things. The effect changing in the helm and weapons is nice, but that's a fraction of the total amount of sockets you can have. Why can't I socket a lifesteal gem in my pants? Why does it have to be in the weapon only? Limiting the effect to base stats in the majority of sockets really wears out the mechanic quickly.

Something they might be able to patch in would be the ability (a massive sink of some kind) to convert gems to have the effect like the do in the helm or weapons.

I also have to go back to my opinion that they would have been better off shipping with the old runes as an item system than what they have now, in terms of depth currently available.

What's fascinating to me is that there's such a plethora of core issues that have been uncovered in less than a week after launch. Sure they'll fix (at least most of) them eventually through patches and expansion(s), but it sort of seems that they were getting kind of weary towards the end of development and just shipped what they thought was good enough (which is still pretty damn good), without heavy evaluation. And it's not the combat, art, or techincal stuff so much, but overarching (primarily economy-related) mechanics/design. That's where the most holes are.
 
To be honest, I personally don't have a problem with the RMAH because I'm not going to be on the buying end of it. I've toyed with the idea of putting stuff up on there to cover the financial cost of the game, but I probably won't bother. Plus, I don't like buying stuff anyway because I'd prefer to find everything. My concerns are how the feature will coexist with the game mechanics. If people want to pay money to save time, that's their call.

I get what you're saying about the extended cost of maintaining servers without additional revenue sources, but I can't imagine that the costs drove them into minus profits. Who knows, though, it could be. Part of me wants to pine for the old Blizzard that would keep paying for servers without worrying about supplementing income with downloadable items and RMAH. But if people are willing to pay for it, more power to them.



That's true and we can hope for the best. Looking at a game like WoW though, I'm not sure that simply adding more content is the answer. While I'm taking my time playing through the game (still level 20 in Act II normal), you've got quite a few people who are just chewing through the game. At that rate, who knows what player figures will look like in a few months, let alone a year. Of course, they could blast through it and then "resub" when new content or an expansion comes out (like WoW.) I think I read somewhere though that all new content will be supplied via boxed expansions and that they weren't looking at adding new content through online updates.



Right, I don't want to think that they're short-sighted. They obviously know a lot more than I do. I'm just curious what the underlying plan is on things like the RMAH and its ramifications on play. Wilson has stated that the auction house was implemented as a design feature (rather than a purely financial one) but I'm not seeing it. Then again, I don't plan on really using it so I'm trying to think more about the big picture.



Yeah, there is a bit of that. In my case, it's wondering if Blizz has finally "sold out" and gone for dollar over game integrity. I think part of the "Chicken Little" syndrome is that gamers on the whole are more knowledgeable now than they were - so they're more adept at spotting when something is done for the sake of the game and when something is done to make cash (on-disc DLC for example.) That, and a lack of trust for publishers. We inherently believe that they're placing their financial gain over our personal enjoyment (which they should if they want to stay in business.) I do realize that the game is still in the early stages though.



Wurd. Looking forward to a post-humous. Like I said, I'm still enjoying the game. As a game designer though, just a few itches that nag at me so I thought I'd put them up here.





I did not know that. I haven't been reading achievements since I'm trying to stay fresh for my first playthrough.

Thanks for the thoughts, mayne!

Not to be an ass, but I get the sense from this post, among others, that you don't really seem to understand exactly why Diablo 2 has endured so long, particularly when you talk about things like "players chewing through the content" In the context of the diablo series as a loot whore gear grind game that remark becomes absolutely nonsensical, people played the same content in Diablo 2 for over a decade, they did the same things over and over again in large part to perfect their characters. Characters which, I might add, were already more than capable of meeting any challenge that was thrown their way.

The auction house is merely doing what players were already doing but more efficiently. Now it might be argued that this shortcut removes a portion of the metagame (that is to say finding a buyer and haggling which can be both frustrating and rewarding) but I think it's silly to even suggest that it is going to lead to the death of the economy, let alone the game itself.

The majority of problems you've raised are things that have existed in the D2 universe practically ever since LoD came out and yet have completely failed to damage it's popularity and appeal.



To carbonated I agree about itemization, there just doesn't seem to be the breadth I'd like to see, particularly in the gems. It feels more like you're being locked down to THIS IS YOUR PRIMARY STAT GEM, SOCKET THIS ONE in all your armor and then probably rubies for weapons with the only decision being "what am I doing right now?" as to what you want to socket into your helm.
 
Gah, Can't imagine a barb running inferno could be fun. Even on nightmare I'm having a shitton of trouble with elites. Normal Mobs and bosses? Shiiit they ain't even on the radar. But (vamperic - ANYTHING Else) fucks me up. The problem I'm seeing is up until nightmare, you mainly do a once off DPS built. Jump in, stun, AOE, AOE and everything is dead. Not with these bad boys. So moved away from my DPS built and started throwing more stuff into Armor, slightly easier, but still trying to figure out a nice combination of skills to support that playstyle. With the lower DPS I can't really do the whole jump and kill thing.
I hear you man. My current barbarian can handle hell almost perfectly until it starts engaging some ridiculous champion-enchanted-combo and at that point, I'm completely helpless. If I ever decide to continue on with my fembarb, I'll just do a Kripp-copy and mass vit/physical defense so that I'll become a 100% tank with next to no dps (Kripp has beaten inferno and only has like 5k dps when he could've had probably 20k).
 
Finally cleared normal tonight (got a late start on Friday), time to start reading this thread again :).

Nightmare mobs are kind of crazy. Arcane sentry is not to be messed with.

Arcane + Jailer (and/or Vortex or other crazy shit.) GG.

Is it safe to use darkd3?

For the moment, yes.


Not to be an ass, but I get the sense from this post, among others, that you don't really seem to understand exactly why Diablo 2 has endured so long, particularly when you talk about things like "players chewing through the content" In the context of the diablo series as a loot whore gear grind game that remark becomes absolutely nonsensical, people played the same content in Diablo 2 for over a decade, they did the same things over and over again in large part to perfect their characters. Characters which, I might add, were already more than capable of meeting any challenge that was thrown their way.

The auction house is merely doing what players were already doing but more efficiently. Now it might be argued that this shortcut removes a portion of the metagame (that is to say finding a buyer and haggling which can be both frustrating and rewarding) but I think it's silly to even suggest that it is going to lead to the death of the economy, let alone the game itself.

The majority of problems you've raised are things that have existed in the D2 universe practically ever since LoD came out and yet have completely failed to damage it's popularity and appeal.

I think part of the fundamental problem with the AH (ignoring any item/other economy imbalances) is that it's so big. The community for D2 never had such a glut of players at once with such an ease of trading. There's simply so much loot out there, growing exponentially, and so easily available, that there's massive inflation in the item economy. Gold is inversely related and thus deflated as a result, making gold the most valuable thing in the game right now. For Hardcore it's a different story as the best items can actually be taken out of the economy (and are, on a regular basis). There needs to be an equivalent mechanic in softcore to destroy good items or else the item economy (and thus the entire economy) is fucked in the long run.
 
Some disappointing things:
This is bullshit. Period. Wilson is wrong on this one and I certainly hope the see the light by the time an expansion rolls around.

Not awful, but a poor choice I think. The should have put more effort into making that work.

Kinda agree. No idea on why they limited the 'skill' set of bosses. Shit doesn't even make sense! Also fuck them on the whole banner thing. Remove the gold and the skeletons or whatever. Nothing could have stopped them from changing the fucking top part or it's sides and have some shit hanging from it. I was really disappointed when I saw that it was removed.

There is alot of broken elements that I hope they fix around the time they push the expansion.
 
Anyone know how I can drop the Collectors Edition items? Everytime I create a new character, three items show up and I can't throw them away, and they take way too much room in my stash (the CE-wings doesn't stack).

Anyone?
 
I hear you man. My current barbarian can handle hell almost perfectly until it starts engaging some ridiculous champion-enchanted-combo and at that point, I'm completely helpless. If I ever decide to continue on with my fembarb, I'll just do a Kripp-copy and mass vit/physical defense so that I'll become a 100% tank with next to no dps (Kripp has beaten inferno and only has like 5k dps when he could've had probably 20k).

Yeah. Thinking of pushing until 60 though. Just so I can go a ranged char and send the loot to the barb heh.

Still trying to figure out if I'm going WD or DH. My WD is at lvl 15, so seems like I should push him. But the DH just seems so much more fit for a 'survival' built.
 
I hear you man. My current barbarian can handle hell almost perfectly until it starts engaging some ridiculous champion-enchanted-combo and at that point, I'm completely helpless. If I ever decide to continue on with my fembarb, I'll just do a Kripp-copy and mass vit/physical defense so that I'll become a 100% tank with next to no dps (Kripp has beaten inferno and only has like 5k dps when he could've had probably 20k).
I really feel this with my barb. It's hard to get a barb properly geared for inferno at all. I'm guessing increase crit dmg % can be used to our advantage.
 
Anyone know how I can drop the Collectors Edition items? Everytime I create a new character, three items show up and I can't throw them away, and they take way too much room in my stash (the CE-wings doesn't stack).

Anyone?

I just sell mine to the vendor and I get a warning about them being lost or something.
 
Anyone know how I can drop the Collectors Edition items? Everytime I create a new character, three items show up and I can't throw them away, and they take way too much room in my stash (the CE-wings doesn't stack).

Anyone?

Vendor them for one gold each. It'll give you a warning window before doing so. For mules and such who don't need the items (or even the dyes all but one character really, you don't need more than one pair except for convenience.)
 
I just sell mine to the vendor and I get a warning about them being lost or something.
Vendor them for one gold each. It'll give you a warning window before doing so. For mules and such who don't need the items (or even the dyes all but one character really, you don't need more than one pair except for convenience.)
Thanks a lot guys!
 
Bought the game on Thursday, rolled a Demon Hunter and made it to the end of act II at level 23. Then on Saturday I convinced a friend of mine, who normally pirates all his games, to pick it up so we could play up co-op. I rolled a new character (Witch Doctor) and we played co-op together to the start of act II. I then, sadly, had to leave to go to a birthday party. Around 1 am the party decided to move to a bar and I headed home due to the fact that I had to work on Sunday. When I got home I decided to flick on the PC and play just a little bit more Diablo. I figured my friend would’ve carried on that evening and this way I could probably let my Witch Doctor catch up a bit with his Monk. When I booted the game up I found out that my friend was still playing at 1.30 am. I quickly joined his game, and ended up playing till 3.30 am. Needless to say, this wasn’t really my intention seeing as I had to get up at 8.30.

Now to give you a good idea of just how addicted I am to this game. I woke up at 8.30, showered, didn’t eat breakfast and after getting ready for work I immediately booted my PC and Diablo 3 to see where my friend had left off. I had to laugh, when I saw that he nearly played through all the night. This however meant that he was already 2-3 levels ahead of my Witch Doctor,
Luckily the European servers were down for most of the day, so my friend only got a few more levels in before I got back from work. At around 7.30 pm the servers were back up and my friend and finished the game on normal just past midnight. We ended up playing half an hour of act 1 on nightmare and it’s already a lot more fun than the piss easy normal mode. Getting swarmed by some elite groups and actually having to watch your health is so much more exciting.

Some further scattered thoughts on the game:
The Witch Doctor is a lot more fun than the Demon Hunter and I found myself absolutely torching through waves of enemies. Especially in co-op my friend and I were virtually unstoppable. I think we only died during the Azmodan boss fight due to exploding fireballs to the face. All other bosses, save for Diablo, died within 15-20 seconds. Which to be honest, is really underwhelming. I know the difficulty is designed to ease in player, but I really wish that normal was just a bit harder. Perhaps a step between normal and nightmare. Eventually I want to try out every class, but I really don’t care for the idea of having to beat the game on normal again.

Also co-op is really the way to play this game. Preferably with a friend of course. We ended up gifting eachother a lot of items. Whenever he found a Witch Doctor item, or an item with a lot of intelligence+ he would throw it my way, and I did the same for him whenever I got items with high dex ratings. And it’s also a lot more fun just to show off your skills and items to a friend.

All in all a fantastic game and highly addictive. I can’t wait to carry on with my nightmare playthrough. Ooh and before I forget. I know it’s been stated by many before, but the story truly is abysmal in every conceivable way. From dialogue to plot points, just a giant fucking pile of shit. If you’d told me it was written by a fourteen year old I would have believed you in an instant.

LOL, Loved you story, i myself am very carfull to not get sucked in to the late hours of the night, i force myself to quit the game at around 23:45.

When the servers were on release i was up from 12:00 midnight untill 12:00 midnight the next day (24 hours strait) went to work for 10 hours in between, was very hard, not becuase of the fact that i was tired, becuase i WANTED to play more :).
 
I hear you man. My current barbarian can handle hell almost perfectly until it starts engaging some ridiculous champion-enchanted-combo and at that point, I'm completely helpless. If I ever decide to continue on with my fembarb, I'll just do a Kripp-copy and mass vit/physical defense so that I'll become a 100% tank with next to no dps (Kripp has beaten inferno and only has like 5k dps when he could've had probably 20k).

You know those Soul Lickers in Act 3? I encountered a Fast Firechain Vampiric champion pack in Hell. I couldn't even walk past them since they pretty much gibbed me in seconds after I got spotted.
Maybe I should just roll a sorc.. err I mean wizard and be done with melee for now.
 
You know those Soul Lickers in Act 3? I encountered a Fast Firechain Vampiric champion pack in Hell. I couldn't even walk past them since they pretty much gibbed me in seconds after I got spotted.
Maybe I should just roll a sorc.. err I mean wizard and be done with melee for now.

Ditto, it was amazing. it was in the dungeon area so i was able to use the doorways to break them up a little.

Is it just me or do those tongues of theirs hit like a ton of bricks?
 
Not to be an ass, but I get the sense from this post, among others, that you don't really seem to understand exactly why Diablo 2 has endured so long, particularly when you talk about things like "players chewing through the content" In the context of the diablo series as a loot whore gear grind game that remark becomes absolutely nonsensical, people played the same content in Diablo 2 for over a decade, they did the same things over and over again in large part to perfect their characters. Characters which, I might add, were already more than capable of meeting any challenge that was thrown their way.

It's certainly possible. Don't worry about sounding like an ass, I usually just give people the benefit of the doubt and you've raised enough points that I concede it's possible that you're right. I always played D2 solo and my goals with each character were always different. The "chewing through content" is only one facet of one problem that I have with not only this game, but with the game industry in general. The scope of that post is probably for a different thread, and I can acknowledge that there are people who play this game a very different way than the way I play and that their method is no less "correct" than mine. Sure in D2 they had people going online and trading / selling items so I imagine that now, they've implemented the AU to expedite the whole thing, while (hopefully) eliminating the risk of duping and making a profit at the same time. I'm still not convinced that it won't have a negative influence on the game in terms of shortening the overall lifespan of the game.

but I think it's silly to even suggest that it is going to lead to the death of the economy, let alone the game itself.

Sorry, I don't remember talking about the death of the economy. I do remember bringing up points on its influence on the lifespan of the game.

There are a few points that I don't have enough information about to make a complete and accurate prediction about the effects of the auction house. What percentage of players in D2 took advantage of the offline item market (trading / buying / selling?) I'm willing to wager that there is a larger number of players flooding the market with more items at a faster pace now then back then. The easier it is to find an item (coupled with lower prices from a potentially higher supply and a skill system that allows instant flexibility) means people will have the means to perfect their characters more quickly than in D2 - a goal that you've stated as the "end game" for D2. Once people exhaust the amount of "perfect builds" or even "fun builds" then it stands that their motivation for playing the game will probably be greatly lessened. That's not necessarily a bad thing, especially if the player is satisfied with their experience. Not every game needs infinite replayability. With the reasons listed above, though, I can't see DIII lasting as long as DII without constant infusions of new content (content being something that we've proven to be cost ineffective in terms of cost vs. playtime - thus my comment about "chewing through content".) I'm pretty sure I read that they're not looking at raising the level cap, but I don't have a source so that could be inaccurate.

The majority of problems you've raised are things that have existed in the D2 universe practically ever since LoD came out and yet have completely failed to damage it's popularity and appeal.

That's the million dollar question. It's too early to tell if the same will hold true for DIII. I'd probably say that the number active D2 players probably fell to about 10% or so of its initial population around the D2 and D2:LOD releases, but I'd just be pulling that figure out of my butt. There will probably always be a number of people who stick around, simply because people will play for different reasons. In terms of widespread, general player appeal, I think we'll see player populations dropping off before this time in June. (I'll still be playing.)
 
I bet everyone else is selling it for a million. :p

Lol.. yeah, about half are. :P

The lowest buyout is over 100K, but the prices are all over the map. I don't want to put it up for some unreasonable cost, but I don't want to screw myself over anyway.

I know the game just started, but man, the AH is so completely out of whack with prices.
 
Just one other thing (I've read and talked about it before):

They really need more kooky affixes and/or skill enhancing items like the levels runes used to have.

With that added, someone could make even sub-optimal (or even normally unviable) builds work, sort of through brute force. Because it would be itemized (and itemization is random), you might choose to stick with an odd build because you have the items to support it. There is some of this in the current game, but not nearly to the extent it should be.

The item economy and build diversity would both benefit greatly from changes like these. Builds would benefit because there are many similar skills that do the same sort of jobs, so having gear that further enhances skills would make some of the less useful ones more optimal (at least until the item economy reaches full saturation, which is a near infinite amount of time with these changes). For example, there's no good reason to choose Vault over Smokescreen. The functionality is similar (evasion), but Smokescreen is the fundamentally better skill with the invulnerability it provides. You can have both! But given the choice of one over the other, Vault loses out. With further enhancements from some itemized source however, Vault could be more desirable, at least until you reached a similar threshold of improvement on Smokescreen.
 
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