so gaf apparently before I begin nightmare I have to be level 50..
Well, I'm halfway through 49. Where do you guys recommend I farm? I would like the optimal spot for farming for both for xp and lootty
Anyone have a fast build for 30-40 witch doctor? I've heard all about that Vision Quest thing but what to do before that to be most efficient? I've mostly been dogs(absorb)+gargantuan(elite boost)+bats(dire bats)+soul drain+acid pool and the splinters blowdarts. Sorry for the vague names, I can't remember the real ones.
Pretty sure you mean hellso gaf apparently before I begin nightmare I have to be level 50..
Well, I'm halfway through 49. Where do you guys recommend I farm? I would like the optimal spot for farming for both for xp and lootty
No you don't.
Yeah baby!
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Pretty sure you mean hellBut yeah, the start of act 3 is a great spot to grind experience. Kill the small guys and proceed on for 5 minutes, rinse, repeat.
Does the Demon Hunter Rapid Fire skill lose it's usefulness in higher levels? Right now it chews through everything.
I like using Caltraps and spike traps on larger groups and I'm almost always just spewing rapid fire hot death. I use Cull the Weak, since I slow everyone with the Caltraps. I also use Vengeance to keep up my hatred. I use Smoke Screen with the speed buff so I can either escape a sticky situation or quickly grab health globes to recover hatred.
Obviously, all of this becomes meaningless because I'm still on ACT II of normal and virtually any tactic will work. I'm just curious if this tactic will completely fall apart on higher difficulty levels.
Rapid fire has it uses on single mobs, but elemental arrow with lightning or rain of vengeance kills a group of mobs much quicker.Does the Demon Hunter Rapid Fire skill lose it's usefulness in higher levels? Right now it chews through everything.
I like using Caltraps and spike traps on larger groups and I'm almost always just spewing rapid fire hot death. I use Cull the Weak, since I slow everyone with the Caltraps. I also use Vengeance to keep up my hatred. I use Smoke Screen with the speed buff so I can either escape a sticky situation or quickly grab health globes to recover hatred.
Obviously, all of this becomes meaningless because I'm still on ACT II of normal and virtually any tactic will work. I'm just curious if this tactic will completely fall apart on higher difficulty levels.
there we goIt's good for lewts and XP? And the very beginning of act 3? the oasis? ehh..
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Rapid fire has it uses on single mobs, but elemental arrow with lightning or rain of vengeance kills a group of mobs much quicker.
I had a buddy last night farmingat the end of Act 3. 44k xp per go.Azmodan
I was running:
Poison Darts (Splinter)
Fire Bats (Dire Bats)
Spirit Walk (Honored Guest)
Soul Harvest (Siphon)
Hex (Hedge Magic)
Gargantuan (Humongoid) Also can swap this for Grasp of the Dead
Passives:
Bad medicine or Jungle Fortitude for Damage Reduction
Spiritual Attunement for Mana Regen
Spirit Vessel for Cooldown reduction for Spirit Walk and Soul Harvest
Also might like Gruesome Feast or Blood Ritual if you need more mana.
Do yourself a favor and get a high damage 1 hander and offhand or two hander from the auction house. The biggest problem I had in Nightmare was being under geared when I started, and getting higher damage output mitigated most of my issues.
How do you keep?farming Azmodan over and over
How do you keep?farming Azmodan over and over
As a level 60, what should I be farming?
I'm trying Mark now. I realize I never really use Vault for escaping so I might as well replace it with Mark.@Felix Lighter Rapid Fire is great IF you build around it. Mark + Bat = nearly continuous stream of RF. Otherwise, it's meh. Paired with SS, it makes for a great boss killer.
Question about farming money. What's the best way to do this? I'm in Act II Hell and really need to adjust some stuff on my gear. I can't afford any of the shit I want on the AH, so I want to build some money up to shop around. Help?
Since it isn't percentage-based that isn't too surprising. Eventually the buffs from equipment would be high enough that the extra INT from SH would be less meaningful.
What's your Inferno build look like?
Inferno has seemed silly to me from the outset with the devs saying that they essentially had their guys play through it and then simply doubled the difficulty, or whatever. I'm not sure how that's conducive to any form of balancing.
I've always taken that quote as a hype-inducing sound bite more than anything. I'm sure they put more work into it than that.
Thanks a lot! The things I'm not familiar with in that build are basically Hex, Spirit Walk and Spirit Vessel. Didn't try Hex much yet and Spirit Walk seems to always be over so fast that I kinda just stopped using it as soon as I got it.
Allready wanted to ask that some days ago, why Suppresion fire? You really have enough discipline for Vault and Smokescreen with Preparition.Biggest thing I'd say is Smokescreen. It's pretty much a staple on survivability. I think I cheesed a lot of NM with some Smokescreen -> Multishot + Suppression fire tactics.
Hex is awesome because with hedge magic it periodically heals you and also turns enemies temporarily into chickens that take more damage and cannot attack you (Yes even elites) to top it off you can pretty much always have it running because of low cost/cooldown!
Spirit walk basically makes you invincable for 3 seconds and allows you to phase through enemies without being hit. To top if off you can rune it to restore 30% mana, 10% health or make it last longer every cast. Also low cost/cooldown, and combined with spirit vessel it auto revives you in fights!
Basically these skills will go a long way in helping you survive as you move forward. Unfortunately Garg seems to die faster and faster about act 3 nightmare and forward. Once you get Vision Quest you can spirit walk into a crowd, cast Soul Harvest and Hex, and then use Grasp of the Dead on the mob. This trigger Vision Quest and allows you to Fire Bat spam them all to death. Finding this to work really well in Hell so far.
Hex is awesome because with hedge magic it periodically heals you and also turns enemies temporarily into chickens that take more damage and cannot attack you (Yes even elites) to top it off you can pretty much always have it running because of low cost/cooldown!
lvl 58 11000DPS and getting rocked in hell ActIV
I decided WD would be my (new) alt to get to Inferno once I saw Hex chickens.
I literally couldn't give a shit about anything else the class does.
I decided WD would be my (new) alt to get to Inferno once I saw Hex chickens.
I literally couldn't give a shit about anything else the class does.
Marked for Death is a great skill for farming or to make up for a lack of gear. You can drop some damage/vitality gear in favor of magic find if you use Mark often. Contagion, Valley of Death and Grim Reaper all are pretty effective for helping take out packs of mobs. In inferno my damage is still solid, but Im having a tough time surviving. I have solid hp, dodge, and armor but I still need distance to be at peak damage. With all the special bonuses champions have, it is very difficult to get the separation needed. Between wall, teleport, fast, jailer, vortex etc, I havent figured out a consistent way to stay out of melee range. Even with high hp, things hit me like a mack truck. I have no difficulties killing things when I have range, but if they get near me, I drop before I can hit the potion button. It seems every class is struggling a lot in inferno though and no class is happy with their abilities in inferno.Thanks I will try that out during my grind today and watch the madness grow even stronger.
Have any other DH combos to try out now that I'm in nightmare and have good gear?
While I don't have numbers I mentioned the sewers in act2 do the job, the one with channels where you find the jeweler in a barrel. If you have the gear and get lucky lots of rare mobs and good loot/grind, though its for that not xp.
how do people feel about the waypoint system?
its been irritating me a lot. theres no point to them now.
theres just too many checkpoints along with your tp that renders them unnecessary.
Allready wanted to ask that some days ago, why Suppresion fire? You really have enough discipline for Vault and Smokescreen with Preparition.
My DH in MF gear ... usually using 1h/shield. Running at beasty 18k life, 40% absorb, 25% dodge and 20% chance to block ~250 in my tanky setup.
Is there any kind of eta on the RMAH? or is it the usual soon(tm) i mean are we talking weeks or months here...
Is there any kind of eta on the RMAH? or is it the usual soon(tm) i mean are we talking weeks or months here...
how do people feel about the waypoint system?
its been irritating me a lot. theres no point to them now.
theres just too many checkpoints along with your tp that renders them unnecessary.
Way points are only really useful in Act 1 when you go back to the cathedral, other then that you never really need them.how do people feel about the waypoint system?
its been irritating me a lot. theres no point to them now.
theres just too many checkpoints along with your tp that renders them unnecessary.
So when does it became necessary to equip your entire character with AH items? I'm only upgrading my weapon through the AH and I already feel overpowered for my level. (On Normal at the moment)
It will.Play-through 2 compete: Never died in Normal, died in Nightmare a few times to unexpected Rare and Magical mobs, and never died in the boss fights (apart from once due to lag...)
Hell now awaits, and hopefully it makes my Wizard cry.
You can attach a Rune to Hex that makes the skill turn the Witch Doctor into a chicken that runs around and explodes.
Its practical application is nil, but it is wonderful nonetheless.
Depends. If you find good gear? Probably during nightmare. If not well ASAP?So when does it became necessary to equip your entire character with AH items? I'm only upgrading my weapon through the AH and I already feel overpowered for my level. (On Normal at the moment)
Agreed completely useless. I also dislike we can't move between acts in-game.how do people feel about the waypoint system?
its been irritating me a lot. theres no point to them now.
theres just too many checkpoints along with your tp that renders them unnecessary.
I can only use them for one thing, start a quest that is advanced further than the waypoint I wanna use, then WP back. It is weird, it is one of the things that make no sense in the game now.
It will.
You'll love the arcane, vortex, jailer combination.
I am seriously starting to doubt the viability of melee classes in late hell and inferno. It's just not an option to not get hit. Kind of bummed I got a barb to 60.