So can someone explain to me how selling gems etc... works? If you go to buy gems, they are a set price I guess based on how many are in inventory on the AH?
If I go to sell Gems, or crafting mats etc... I can put a price I want to sell them for. Lets say I want to put 5 times the default asking price. Does that mean I just made the average price go up or does that mean mine will sit in inventory on the AH until they are no more gems available at a lower price than mine. Does anyone have any idea how this is supposed to work?
I don't really like Vision Quest builds, personally, because of how limiting it is of your skill selection and because I chose Witch Doctor specifically since I didn't want a DPS-oriented spellcaster. They're kind of amusing when they get going, though.
What's the special prefix for mobs with the flaming chains that shoot lasers and fixes you in place so you can't move. Fuck those guys.
Also, does anyone know hot he elemental damages work on weapons. If I have something with 2-4 fire, does that scale up with my class stat i.e. Dex?
Resistances are huge in inferno, my monk is spotting around 51% dodge and 60% damage reduction so I can usually deal with your run of the mill physical-only mobs. Once I hit some champions that have some nasty prefixes its all over though. From what I've seen of melee classes solo'ing inferno successfully they all have really high HP (30k+) and high resistances (200+ to all resistances).I am seriously starting to doubt the viability of melee classes in late hell and inferno. It's just not an option to not get hit. Kind of bummed I got a barb to 60.
I can't deal with the error 37 anymore.
Fucking game. So annoyed and pissed off.
AHAHAHAHAHA
Frozen Arcane Enchanted Waller Invulnerable Minions
AHAHAHAHAHA
I'm getting like 1400ms right now.
Fucking game.
Inferno in general past Act I feels like prenerf AQ40.
You know, i'm not sure of the effectiveness of Bola Shot. I'm using it because people have recommended it to me on GAF, but what I've noticed is that you have to wait for the Bola to explode before it hurts the monster. Sure, the bolas stack, but there's still a noticeable DPS delay.
So starting yesterday, I've been unable to play the game at all, as the launcher crashes immediately when trying to start the game. I've completely redownloaded the game, uninstalled the original, and I can't even reinstall because the launcher/installer immediately crashes.... I've tried a number of things I've seen on the Blizzard tech support forums, but no one seems to be reporting my specific issue. I've also submitted a support ticket, but no answers yet.
What the fuck is going onHas anyone had this issue or heard of it or possibly know anything I could try to make it work?
I'm pretty sure blue/gold packs on Inferno are Blizz's way of savagely trolling the hardcore fanbase after the years of content-hungry slavedriving in World of Warcraft. The variance on the packs is skyhigh and are about as well-balanced as Charlie Sheen's psych profile.
It's weird because it's the very opposite of what I would expect out of a Blizzard game, Inferno in general past Act I feels like prenerf AQ40.
Gem system works this way: when you buy gems, you always buy the ones that are cheapest.
Let us say there is 3 radiant topaz in the ah for 300 and 1 radiant topaz for 400.
Then if I buy 1 radiant topaz, then the price is 300.
If I set my quantity for 4, it will result in me having to buy 1300 - 3*300 + 1*400, as they were bottom of the queue, pricing-wise.
Now, if I want to be cheapest, all I do is set the price for 290. If I put 2 gems in with 290, then the next person who buys radiant topazes will buy those two first.
It is linear, it is very genius actually (as in EVERYONE buys cheapest stuff anyway, and this stops any accidental buys as well.), and it is less stressful on the server as it does not have to render the whole for you.
It's already added to the listed Weapon Damage on the weapon (e.g., a 12-20 Bow with +2-4 Fire means it was a 10-16 Bow before that +Damage). This +Damage does scale with your damage stat since the stat calculation is just a multiplier on your total Weapon Damage.
Am I reading the OP correctly, does blizzard take a 15% cut of in game currency auctions? That seems so bizarre to me. Is this to prevent some sort of exploitation?
Interesting. Curious to get to there and see how WD holds up.
Are you using a companion? Shouta posted earlier that his high DPS Scoundrel was handling mobs in Hell. Dunno how he'd fare in Inferno though.
Well it's partly because of RNG and partly because they balanced Inferno until their testers thought it hard enough, and then doubled the difficulty.
Melee classes are fucked heavily.
This is still happening to people? I haven't seen that error since release day.
Thanks for the explanation. I guess I just don't like what seems to be blizzard telling me how much my items are worth. Selling gems that I worked 3 difficulty levels making and only getting a few thousand gold pieces seems like a ripoff to me. Considering how much gold it costs to make them.
...she'd probably fare better still if I weren't too miserly to ever give her a present in recognition of her many hours of faithful service.
Hmm I have yet to use Smoke Screen with my DH I have always been fonder of vault. As it gets me out of trouble instantly and with added attack power. Although I have just started Nightmare so what do I know!
Hmm I have yet to use Smoke Screen with my DH I have always been fonder of vault. As it gets me out of trouble instantly and with added attack power. Although I have just started Nightmare so what do I know!
Maybe it's the way I play but Hungering Arrow is just too good. Run and just shift to fire in the general direction of enemies. So good.
Dying to laser beams?
Melee classes are fucked heavily.
I figured it'd be limiting but, at the same time, Spirit Walk, Soul Harvest, and Hex have cooldowns so there's three fourths of the VQ requirement anyway. At that point, it just kind of felt like "well, guess I might as well" with the build.
Granted, my WD is like 32 or something at the start of NM so not sure when I'll get to playing her and seeing how I like it. She's on the back burner until after my Monk and DH get to Inferno though, most likely.
Hmm I have yet to use Smoke Screen with my DH I have always been fonder of vault. As it gets me out of trouble instantly and with added attack power. Although I have just started Nightmare so what do I know!
Pretty much still happens more than I like to admit. I am not good with the Mario skills. -_-
The AQ40 reference was due to the way, at the time of that dungeon's release, the later trash and last two bosses were wretched-the second to last boss (Ouro) had huge variance and C'Thun was just busted dumb, two things that sum up Inferno difficultly as well.
Is Hungering Arrow really the best primary attack? I've been using Evasive Fire w/ Covering Fire and love it. Deals good damage and works on multiple enemies.
My Enchantress is there as a walking Armor and Attack Speed buff, everything she has is stuff I've found around, mostly with the +Int and +Vit combo.Enchantress is doing pretty well for me, all told. I gave her the two AOE attacks along with the armor and attack speed boosting passives. The cooldown on the attack spells are low enough that she can use them once per fight and they actually deal quite acceptable damage, and the armor boost is another level of survivability. I think she actually out-damages the Scoundrel in any situation where her damage over time spell is able to do its full damage.
She dies almost instantly if she gets targeted, but that's what I've got a wall of minions for. If her survivability becomes an issue I'll probably invest in some rings and an amulet that add Vitality on top of the Intelligence stacking I'm currently doing. For the most part I've just been equipping her with my hand-me-downs for rings and amulets and supplementing with the highest DPS two-handed weapons I find lying around. I don't think I've purchased a single item for her all game; she'd probably fare better still if I weren't too miserly to ever give her a present in recognition of her many hours of faithful service.
Use both! Works well for me.
I guess it depends on how you play but Hungering Arrow lets me kite and just fire blindly somewhat towards enemies and have it home in. The pierce (or pierce -> split) is nice as well. Granted, I haven't given Bolas a good try but I can't see it being as safe as the screen length of safety space Hungering Arrows have.
It's just to remove some money from the economy. It's not Blizzard taking a cut - it's to keep the economy from getting stupidly inflated too quickly. If there aren't money sinks, it'll be a never ending inflation.
Dying to laser beams?
Maybe it's the way I play but Hungering Arrow is just too good. Run and just shift to fire in the general direction of enemies. So good.
I would love to but I cannot sacrifice any of my skills it feels like!
Seems to work pretty well for myself!
I am only level 32 though, but this seems to give me the most damage output whilst keeping myself alive.
I guess it depends on how you play but Hungering Arrow lets me kite and just fire blindly somewhat towards enemies and have it home in. The pierce (or pierce -> split) is nice as well. Granted, I haven't given Bolas a good try but I can't see it being as safe as the screen length of safety space Hungering Arrows have.
Anyone else feeling pidgeonholed as a Witch Doctor? I feel like non of my interesting and fun skills are viable anymore. And Splinters is such a boring ability.
Is there any kind of eta on the RMAH? or is it the usual soon(tm) i mean are we talking weeks or months here...