Diablo III |OT2| Queues Rise. Servers Fall.

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How's the DH going in HC? I've been out of the thread for the past few days due to playing instead of posting lol.

Just hit 52 and Act IV/NM. Hopefully will get the 60 today. That one death really set me back/demotivated me, so I didn't play that much last weekend.

Edit: talking about strange packs. In act 4 are those flying birds right? Had them with Shielding and Fire chains. They bugged around like hell ...
 
So when does it became necessary to equip your entire character with AH items? I'm only upgrading my weapon through the AH and I already feel overpowered for my level. (On Normal at the moment)

Right now that's my biggest issue with this game - is that the loot drops are consistently 5-10 levels below my character level. As such I've come to rely almost entirely on the AH to keep my gear up to par, and it's severely lowered any excitement I get from seeing loot drop. It also doesn't help when gnarly boss fights don't give any more loot than trash mobs or some lowly chest. Hell, at this point I'm thinking those treasure gnomes give the best payout. =/
 
I have been getting the dreaded "3007" errors which causes disconnects. I understand the risk involved with enabling DMZ which does eliminate the errors, however, I am not comfortable with the security risk so that option is out. Does anyone have any insight into a "Static NAT" option which also eliminates the disconnects but seems to pose security risks as well?

I certainly do not want to compromise security for Diablo III but if there is a way to set it up in a safe manner I am obviously willing to listen.

I have the ports forwarded and am running a firewall through the modem/router combo and the Windows Firewall as well.
 
Yeah, was speed running through NM last night to get a friend caught up to us in Hell and he kept running around in chicken mode for the hell of it. I can't really figure out what the hell it'll ever be useful for, honestly.

Truth be told I can't imagine what most Witch Doctor skills will ever be useful for, but Angry Chicken is both useless and hilarious so it's actually pretty close to the upper echelon of skills in my reckoning.

Turn the idea around! No amount of micro will save a caster/ranger from a Vortex/Jailer or a Vortex/Waller. Therefore the idea is to assume that you WILL get hit - and therfore, embracing it with melee gives you a headstart with the innate damage reduction :D

Witch Doctor can break Jailer and Frozen enemy disables with Spirit Walk, actually. You can kite anything without Waller endlessly if you've got room to maneuver and enough chutzpah.
 
caltrops with carved stakes (reduces cooldown to 4 disc) vault (w/ rattling roll: stun and knockback) rapid fire (with high velocity: piercing) rain of vengeance (beastly bombs:drops 20 bombs) bola shot (thunder ball : stun) chakram : (twin chakrams)


hows that build for hell?


I like to move... around.. alot


and drop tons of traps behind me

drop rain of vengeance

use chakram to thin the herd

then unload and clean up with rapid fire
 
how do people feel about the waypoint system?

its been irritating me a lot. theres no point to them now.

theres just too many checkpoints along with your tp that renders them unnecessary.

Yes, the waypoint system is pointless because of the checkpoints. Although, if there were less checkpoints, then there would be many more frustrating moments when you get disconnected from the server.

Currently, you only lose a bit a progress. If there were less checkpoints, you would/could lose an entire playsession of progress...and that would make everyone want to punch babies.
 
I am seriously starting to doubt the viability of melee classes in late hell and inferno. It's just not an option to not get hit. Kind of bummed I got a barb to 60.

It's mostly crazy shit running around dropping plague or desecrated auras or rotating laser beams of death rather than actual enemy output itself, really. It's kind of sad that the Act bosses don't really hit that hard compared to those crazy elites though.

Just hit 52 and Act IV/NM. Hopefully will get the 60 today. That one death really set me back/demotivated me, so I didn't play that much last weekend.

Edit: talking about strange packs. In act 4 are those flying birds right? Had them with Shielding and Fire chains. They bugged around like hell ...

Nice. Didn't get to play my HC Wizard much over the weekend. Oh well. Soon!

Shielding is the affix I fear the most come Inferno just because it means those scary other three affixes now take forever to kill due to them invuln shielding :(
 
Witch Doctor can break Jailer and Frozen enemy disables with Spirit Walk, actually. You can kite anything without Waller endlessly if you've got room to maneuver and enough chutzpah.

And Wizard can teleport. I am pretty sure most class have a tool for that. But still, if there are two abilities that lock you down and 3+ mobs, you will have the skill on cd when the second bullshit hits. Better embrace it than to die :D
 
What's the special prefix for mobs with the flaming chains that shoot lasers and fixes you in place so you can't move. Fuck those guys.

Arcane Enchanted Fire Chain Jailers?

Yeah, those guys kinda suck. Just as a piece of advice, if you have a monk in your group, he can dashing strike out of jails. Wizards can teleport, and Witch Doctors can spirit walk out. Not sure if Barb's can leap out.

I am seriously starting to doubt the viability of melee classes in late hell and inferno. It's just not an option to not get hit. Kind of bummed I got a barb to 60.

Melee is still viable in Hell, but Monk is particularly way more viable than Barb. Barbs just have to take boring tank builds to survive.
 
Truth be told I can't imagine what most Witch Doctor skills will ever be useful for...

Mana free toads!

...but Angry Chicken is both useless and hilarious so it's actually pretty close to the upper echelon of skills in my reckoning.

Pretty much. I just want to see if I can really sustain two high Mana cost spells through a VQ build. That and just throwing Zombie Bears at chickens.

What's the special prefix for mobs with the flaming chains that shoot lasers and fixes you in place so you can't move. Fuck those guys.

The ever so aptly named Fire Chains for the chains. Arcane Enchanted is the rotating laser beam sentry ball of death and Jailer is the root.
 
Right now that's my biggest issue with this game - is that the loot drops are consistently 5-10 levels below my character level. As such I've come to rely almost entirely on the AH to keep my gear up to par, and it's severely lowered any excitement I get from seeing loot drop. It also doesn't help when gnarly boss fights don't give any more loot than trash mobs or some lowly chest. Hell, at this point I'm thinking those treasure gnomes give the best payout. =/

Yeah it is aggrevating to get some level 30 trash from a boss and even rares I have found have been worthless on nightmare. If I find myself getting hammered I go back to the AH and spend shit loads of gold to boost myself back up.
Couldnt afford it last night as the prices for stuff keeps going up and up as I leveled higher but my gold did not.
 
Got to level 50 and the end boss on Nightmare, having trouble with it but would really like to get it over with so I can start Hell. Any EU level 60 gaffer willing to help me a bit? :p
 
Still on my first playthrough. Just hit Level 20 in Act II with my Barbarian. I am not sure why, but my 89 DPS seems low when comparing to others at similar levels. I have used the auction house to upgrade because I never seem to find the items I need (+strength, better gear). I am not dying, but I am concerned. Should I be much higher in DPS or am I just unlucky so far with my drops?
 
Yup I had a double mob of those guys one with lasers and one with flaming chains and jailer. I am playing as a baba and my options for dps sucks so I built a tank stun build. It sucks but if my group can dps fast between my leap stun, ground stun and my ground spike stun I am good. If not I am dead meat.
 
Arcane Enchanted Fire Chain Jailers?

Yeah, those guys kinda suck. Just as a piece of advice, if you have a monk in your group, he can dashing strike out of jails. Wizards can teleport, and Witch Doctors can spirit walk out. Not sure if Barb's can leap out.

Melee is still viable in Hell, but Monk is particularly way more viable than Barb. Barbs just have to take boring tank builds to survive.

Wizards can also use Mirror Image to break out of a root or a freeze spell.
 
Got to level 50 and the end boss on Nightmare, having trouble with it but would really like to get it over with so I can start Hell. Any EU level 60 gaffer willing to help me a bit? :p

What class are you playing? I found Diablo MAD easy on Nightmare. Way easier than the bullshit elites you face, like arcane enchanted in tiny rooms. Then again, by the end of nightmare, I was stacking dodge and life regen like a mad man.

Wizards can also use Mirror Image to break out of a root or a freeze spell.

And Monks can also use Serenity to break out of Freeze, Stun and Root.

Considering how many options some classes have to get out of jailing, I honestly don't know why people complain about it.

Yup I had a double mob of those guys one with lasers and one with flaming chains and jailer. I am playing as a baba and my options for dps sucks so I built a tank stun build. It sucks but if my group can dps fast between my leap stun, ground stun and my ground spike stun I am good. If not I am dead meat.

Meanwhile Monks can raise their armor by raising their DPS, can raise all of their resists by stacking a single type of resist, and can spam a heal with no cooldown and still maintain full spirit while doing so.

I'm already starting to find in Hell with my roommate that his Barb is starting to become very squishy, while my Monk is becoming a powerhouse.

It's a real shame. It sounds like so far, Barbs in Hell have to be awful shitty tanks in order to survive, so they dont get to do any of the cool things they did before.
 
Still on my first playthrough. Just hit Level 20 in Act II with my Barbarian. I am not sure why, but my 89 DPS seems low when comparing to others at similar levels. I have used the auction house to upgrade because I never seem to find the items I need (+strength, better gear). I am not dying, but I am concerned. Should I be much higher in DPS or am I just unlucky so far with my drops?

Just ignore stats on weapon as long as its dps is way higher than the one you use. That is the main rule. You can be picky on other pieces of equipment, but not on weapon (not yet anyway).

Also, do not forge: +damage on rings/amulets and +attack speed boosts dps immensely.
 
It's mostly crazy shit running around dropping plague or desecrated auras or rotating laser beams of death rather than actual enemy output itself, really. It's kind of sad that the Act bosses don't really hit that hard compared to those crazy elites though.

Yeah I can pretty much kill any normal / story enemies. The regular elites are just crazy though.
 
Makes me honestly question why the Evils are such a big deal compared to this shit right here.

Second try on the pack, they wall me in, block the entrance with their bodies and summon 3 arcane sentries on top of me.
At least I didn't blow my cooldowns on it...
 
So I beat normal on my wizard last night, finished Act IV at level 32, and I have to say I love the game. I enjoyed every single minute of playing through it. And this is only normal, I have lots of playing to go yet, and if what I've read is any indication, the game only gets better on the later difficulty levels.

Minor wizard class spoilers follow regarding skills and such (no story spoilers tho), if you want to learn the wizard as you play it with no info at all then don't read any further.



I'm liking the wizard alot. I'm having a hard time settling on a favorite set of skills to play with, there are quite a few I like. Most of the time I have Electrocute and Arcane Orb on the mouse buttons. Electrocute as my mana generator (it's great in packs and for "barrel" slaughtering), and Arcane Orb because it hits heavy and is great against groups. Then I have Frost Nova on the A key, it works great as both a snare and an escape button for when I get into trouble. Diamond Skin on the S key because it makes my squishy little glass cannon much more durable and safe. Archon on the D key, because the Archon ability freaking rocks. For huge packs of fodder this skill turns my mage into a rampaging kill thirsty murder machine. I'm literally in love with this skill. Then on the F key I usually have Blizzard, which I almost always open with to snag packs and soften them up while I electrocute them and barrage them with my orbs of death. So far it's been working fantastic and plays fun.

I wish I had one more key to put Hydras on, because I love the Hydras in D3. I may give up Frost Nova for this soon, and just forego the "panic button" entirely. I used the Hydras as scouts in some of Act IV, casting them ahead of me to warn me when a pack was up ahead, and it worked well. I used to always do this with my Hydra Sorceress in D2 too. Hydras may not be very efficient or deadly, but I just love the look of them. I hope there is a way to have multiple Hydras out somewhere in the game.


NOW however, I have a dilemma.

My original plan was to play all five classes all the way through normal so I could experience them all and see how they play, and only then would I pick a "main", a favorite, to take to inferno. But now that I have the wizard sitting in Act I Nightmare, I really want to keep going! My original reason was that I would hate to level my first class all the way to 60 and then later find out that I enjoyed a different class much more. But I'm having so much fun with the wizard that I kind of don't care now. I think tonight I'll play a bit of Nightmare just until I decide what I'm doing, lol....

Damn good game. I haven't played anything else at all since last Tuesday. Not even Minecraft. And for me, that's a big deal.
 
Just ignore stats on weapon as long as its dps is way higher than the one you use. That is the main rule. You can be picky on other pieces of equipment, but not on weapon (not yet anyway).

Also, do not forge: +damage on rings/amulets and +attack speed boosts dps immensely.
I am not sure I understand why I should not forge?
 
My Inferno build is kind of... unorthodox, I think. Though I suppose the game is new enough that there's not much orthodoxy for me to deviate from.

It's basically a totally tanking- and kiting-oriented build that has no mana regen to speak of and so basically doesn't spend any. Poison Dart with Splinters is the main single-target DPS, Firebomb with Flash Fire is the AOE attack and is also used because it can hit things that are off-screen, Spirit Walk is my general healing/kiting/traversing/fleeing skill and is used because it is the best Witch Doctor skill I mean seriously, Soul Harvest is there for the DPS boost but also because of inertia, Gargantuan is my main tank and the AOE stun comes in handy far more often than I expected, and Zombie Dogs are theoretically there for the 10% across the board damage reduction but are actually there because I am taking those dogs to the end of Inferno no matter how useless they are and there is nothing the game can do to stop me.

The passives are all totally survival-oriented. Jungle Fortitude is obvious, Zombie Handler increases the amount of time my pets can pull aggro, and Spirit Vessel is a Get Out of Death Free card on a 90-second cooldown that also lowers the cooldown of my most important survival skill.

I exclusively play solo and have the Enchantress tag along for bonus DPS and for the 15% armor increase. Templar's heals have the same problem the Witch Doctor's integer-based heals do and become useless and I've got plenty of things to draw aggro already, and the Scoundrel doesn't do anything to boost my survivability. I also think that in most situations the Enchantress actually out-damages him thanks to her surprisingly effective AOE attacks.

It's basically the build I cleared Hell with, and it's held up in Inferno better than I expected it to, frankly. I can actually handle most unique enemies that don't have Waller, though depending on the skill loadout it can take forever and a day to whittle them down so I end up skipping quite a few of them purely in the interest of time.

Interesting. Curious to get to there and see how WD holds up.

Are you using a companion? Shouta posted earlier that his high DPS Scoundrel was handling mobs in Hell. Dunno how he'd fare in Inferno though.
 
Am I reading the OP correctly, does blizzard take a 15% cut of in game currency auctions? That seems so bizarre to me. Is this to prevent some sort of exploitation?
 
Considering how many options some classes have to get out of jailing, I honestly don't know why people complain about it.

I'd imagine most the complaints come from Normal/early Nightmare where the defensive skill use isn't as big of a deal. Typically speaking, I breathe a sigh of relief when I see Jailer (or Frozen, barring tiny corridors) as that means it's a wasted affix.

That said, I saw a Fallen Lunatic Champion pack with Fast, Jailer, and Vortex. Probably the only time I saw Jailer and went "well, shit."
 
So can someone explain to me how selling gems etc... works? If you go to buy gems, they are a set price I guess based on how many are in inventory on the AH?

If I go to sell Gems, or crafting mats etc... I can put a price I want to sell them for. Lets say I want to put 5 times the default asking price. Does that mean I just made the average price go up or does that mean mine will sit in inventory on the AH until they are no more gems available at a lower price than mine. Does anyone have any idea how this is supposed to work?
 
...some of you are new to Diablo looting, hm? Good old times with Nightmare Diablo dropping a Sigon's Visor and two Quivers, huh.

And that because you had live 400% MF.

New people don't know the real fun of spending 8 hours farming for ONE good drop and coming home empty handed.

Great times... Just NOT.
 
I am seriously starting to doubt the viability of melee classes in late hell and inferno. It's just not an option to not get hit. Kind of bummed I got a barb to 60.

Watch Kripps stream. He soloed butcher yesterday while in the enrage phase because his dps was lacking. He also got to farm the resplendent chest for a day or two though which really helped on his gear.
 
Right now that's my biggest issue with this game - is that the loot drops are consistently 5-10 levels below my character level. As such I've come to rely almost entirely on the AH to keep my gear up to par, and it's severely lowered any excitement I get from seeing loot drop. It also doesn't help when gnarly boss fights don't give any more loot than trash mobs or some lowly chest. Hell, at this point I'm thinking those treasure gnomes give the best payout. =/

I always hope for the yellow armor drops to have some decent stats, but the magic equipment that I craft always ends up giving me more DPS. The game needs a drop system that slightly favors your character.
 
Am I reading the OP correctly, does blizzard take a 15% cut of in game currency auctions? That seems so bizarre to me. Is this to prevent some sort of exploitation?

It's just to remove some money from the economy. It's not Blizzard taking a cut - it's to keep the economy from getting stupidly inflated too quickly. If there aren't money sinks, it'll be a never ending inflation.
 
And Wizard can teleport. I am pretty sure most class have a tool for that. But still, if there are two abilities that lock you down and 3+ mobs, you will have the skill on cd when the second bullshit hits. Better embrace it than to die :D

If they've got multiple disables then I ain't fightin' em. I use that first cast to vamoose while they busy themselves with my fodder valued and beloved companions.

Inferno is unpleasant enough as it is; trying to fight every glowing bastard that crosses my path represents a level of masochism I am surprisingly reticent to engage in.

Pretty much. I just want to see if I can really sustain two high Mana cost spells through a VQ build. That and just throwing Zombie Bears at chickens.

Properly built a Vision Quest build should be able to sustain pretty much any spell indefinitely.

I don't really like Vision Quest builds, personally, because of how limiting it is of your skill selection and because I chose Witch Doctor specifically since I didn't want a DPS-oriented spellcaster. They're kind of amusing when they get going, though.
 
While I agree that overall it's probably for the better to not have the who addon API like in WOW but I sure wish there was some kind of Critline equivalent. Keeping track of your bigger damage/heal numbers would be nice.
 
Having fun with my DH. Bola Shot is very fun. Currently building a Demolition Class. :D Everything explodes!


Also, does anyone know hot he elemental damages work on weapons. If I have something with 2-4 fire, does that scale up with my class stat i.e. Dex?

Does having a lightning weapon alter how Chain Lightning works on my Wiz?
 
At level 55 with my DH and my god is Hell rough... I die at least once on nearly every elite or champion encounter. Granted, I'm playing from overseas and with an old computer so there are hiccups and such that get me killed sometimes, but more often than not its something ridiculous like a vortex molten mob that grabs me into a huge pack and I instagib.

Still, I'm having fun.. Sentry (Missiles), Multi-shot (missiles), Rapid Fire (Missiles) with Caltrops (+10% crit chance) and vault, and my passives as Archery (+10% crit chance), the bonus hatred and of course the passive that gives missiles a +50% damage boost. :D I'm like a fuckin warship with missiles flyin all over the place. It's too fun.
 
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