Diablo III |OT2| Queues Rise. Servers Fall.

Status
Not open for further replies.
Blues sometimes being better than yellows is fine and intended. It's when they end up being superior to legendaries (from the same difficulty level), that I take issue with. Legendaries are undertuned.

If it's anythig like D2, blue vs yellow vs legend only has to do with how many different stats the item can have. The individual stats can be random so the same stat can be higher on a blue vs yellow / legend. That's why if you ever get a legend with the correct stat, it would be uber compare to blue or yellow. That's where loot farming kicks in.
 
For the other DHs: Do you prefer Vault or Smoke Screen? I'm trying to figure out a build and I don't have room for both. (Or rather, if I have to use both, that would suck.)
 
I use both.

edit: because Vault has a lower discipline cost. I don't want to burn 15 discipline every time I fucked up a bit. Besides I'm running nothing else that costs discipline.
 
If it's anythig like D2, blue vs yellow vs legend only has to do with how many different stats the item can have. The individual stats can be random so the same stat can be higher on a blue vs yellow / legend.
Exactly. It's just like how Cruel [Weapon] of [Modifier] weapons were the best when it came to raw DPS in Diablo II. You stick that shit with a Shael, and you were golden.
 
For the other DHs: Do you prefer Vault or Smoke Screen? I'm trying to figure out a build and I don't have room for both. (Or rather, if I have to use both, that would suck.)

Vault is horrible, outside of normal mode it's useless especially with it's delay (hit button... character pauses then jumps).

Smoke screen is pretty much required for hell+
 
Ofc there are ... seriously, I don't get this whole blue>rare>legandary thing.
It's simple. A blue has 2 stats most of the time, a rare ~4-5 and a legendary some fixed with ~3-4 random.
So yeah, a blue 80 dex 40 vit glove is better than a rare glove giving gold radius, mf and god knows what else shitty stats. But do you know whats even better? A rare glove giving 80 dex, 80 vit, 10% attack speed and 40 str. Only problem is ... stuff like that is rare(ha ...)

Yeah, that's the thing. The rarity colors denote how many random stats, not necessarily that they're better.

So provided that a blue has the same 3 random stats as a yellow, that will have an additional stat or two that will push it over the blue. Legendaries with those same stats come with an additional couple fixed stats.
 
I know right? Though the people that list items with no buyout prices can go get tossed around by the lords of hell.

Sweet 200 DPS weapon!

2d remaining. No buyout.

:|

Edit: Maybe it won't be so bad with no buyout come Inferno stuff, I guess. Pre-Inferno, it's pretty much pointless with no buyout since I've yet to still be anywhere near the same level after two days :/
 
I know right? Though the people that list items with no buyout prices can go get tossed around by the lords of hell.

Just put in any really large number like 9999999 or something, and it'll throw out all the non-buyout listings. Then you can feel free to sort by buyout price.

Not putting a buyout price would be a good idea if there were a way to sort by time left, so people could actually bid like normal. As it stands, pretty much everyone is just going to use the buyout price, because waiting a day or two for an item is pretty shitty.
 
If it's anythig like D2, blue vs yellow vs legend only has to do with how many different stats the item can have. The individual stats can be random so the same stat can be higher on a blue vs yellow / legend. That's why if you ever get a legend with the correct stat, it would be uber compare to blue or yellow. That's where loot farming kicks in.

Legendaries have lower rolling maximum attribute ranges on some of the most important stats than magic or rare items do though. Something like blues and yellows being able to roll up to +50% Damage, while the max on any legendary is +40%, as an example. It's completely broken right now.

Just look at this sword:

1027dps1-300x238.png


Higher damage than the maximum an Azurewrath could get. Especially since the random properties on rolled on a legendary can't be the same as any properties it already has (so you couldn't get more attack speed than the 18-19% it's predestined to, for example.)
 
Yeah, that's the thing. The rarity colors denote how many random stats, not necessarily that they're better.

So provided that a blue has the same 3 random stats as a yellow, that will have an additional stat or two that will push it over the blue. Legendaries with those same stats come with an additional couple fixed stats.

This just reminded me that I should have checked the AH for other versions of the Legendary I put up for ~25k. I just looked at prices and put mine up hah.
 
Vault is horrible, outside of normal mode it's useless especially with it's delay (hit button... character pauses then jumps).

Smoke screen is pretty much required for hell+

Smoke Screen.

Great. What is the suggestion for the 30s?

I've been using:

http://us.battle.net/d3/en/calculator/demon-hunter#aPTjXR!abe!b.ZaZa

Hungering Arrow (Shatter)
Cluster Arrow (None yet)

Companion (Bat)
Marked for Death (Contagion)
Smoke Screen (Lingering Fog)
Elemental Arrow (Ball Lightning)

Tactical Advantage
Vengeance
Archery

Edit:

Legendaries have lower rolling maximum attribute ranges on some of the most important stats than magic or rare items do though. Something like blues and yellows being able to roll up to +50% Damage, while the max on any legendary is +40%, as an example. It's completely broken right now.

Just look at this sword:

1027dps1-300x238.png


Higher damage than the maximum an Azurewrath could get. Especially since the random properties on rolled on a legendary can't be the same as any properties it already has (so you couldn't get more attack speed than the 18-19% it's predestined to, for example.)
So, D3 is essentially D2: LoD during the phase when Cruel XXX of Quickness were the rage?
 
For the other DHs: Do you prefer Vault or Smoke Screen? I'm trying to figure out a build and I don't have room for both. (Or rather, if I have to use both, that would suck.)

Normal/Nightmare - vault. Hell/Inferno - smoke screen. Vault gets you through enemies and afaik gives you immunity during the roll. It's amazing with the Rumble rune. Within the lower difficulties where you're not too worried about being 1, 2, or 3 shot. Smoke screen however, you can get trapped within groups of enemies.

I use both.

edit: because Vault has a lower discipline cost. I don't want to burn 15 discipline every time I fucked up a bit. Besides I'm running nothing else that costs discipline.

Not using Mark of Death? Are you solo playing solo?

Vault is horrible, outside of normal mode it's useless especially with it's delay (hit button... character pauses then jumps).

Smoke screen is pretty much required for hell+

:lol at vault being horrible. I used vault for normal/nightmare and was reluctant to let it go, but it's hard to use in hell+ which makes smokes screen far more viable.
 
:lol at vault being horrible. I used vault for normal/nightmare and was reluctant to let it go, but it's hard to use in hell+ which makes smokes screen far more viable.

It is horrlble, a waste of discipline.

No reason to run it over smokescreen. Ya vault is fine in normal/nightmare when you don't have to spam smoke screen to stay alive, but so far in hell you need to stay invis most of the time or you're dead.
 
Vault is horrible, outside of normal mode it's useless especially with it's delay (hit button... character pauses then jumps).

Smoke screen is pretty much required for hell+
What's the best way to use Smoke Screen? I'm like halfway through Act 1 NM and never used it. Could I get some pointers on it?
 
It is horrlble, a waste of discipline.

No reason to run it over smokescreen. Ya vault is fine in normal/nightmare when you don't have to spam smoke screen to stay alive, but so far in hell you need to stay invis most of the time or you're dead.

Opinions and play-styles, how do they work? Not running into any of that (spamming or if I'm not invis I'm dead) in hell.
 
My DH is level 36 with ~800 DPS. I'm as squishy as it gets, but currently absolutely wrecking things on Nightmare. I don't know how anyone uses anything outside of Chakram +double blades rune (forget what it's called). I caltrops, vault backwards, and let them rip. I regen enough hate to make Chakram my primary attack and it just tears through enemies.

I have to respecc for single target DPS, but I wipe the floor with my Chakram blades at the moment.

I love this game.
 
Opinions and play-styles, how do they work? Not running into any of that (spamming or if I'm not invis I'm dead) in hell.

What act? Act 1 isn't too bad. Was working on Act 3 as lvl 53 and that was pretty hairy. Also I've been running in group play too.. which is a lot harder than solo it seems.
 
So, D3 is essentially D2: LoD during the phase when Cruel XXX of Quickness were the rage?

Exactly.

Funny how Blizzard still makes the same random itemization mistake.

Non-related: I wonder who and when (nationality, probably Koreans or Chinese) will beat all difficulties with all classes. And how long would that take. Around 50-60 hours per 1 class, no?
 
ok now i am unsure whether i have ever even seen one then? only towards the end of Act II Normal though but i saw PLENTY of blue and yellow mobs but not sure about those affixes?

A Blue colored monster is a champion. They come in packs and are guaranteed an item drop. Unlike their Diablo 2 counterparts they have no variants (e.g. posessed, ghostly, etc). They may have special attributes (such as extra fast, extra strong, lightning enhanced).

A Gold colored monster is a unique. It is a random spawning, randomly named monster with special attributes, usually accompanied by minions who share its attributes.

A Purple colored monster is super unique or a boss. These monsters have preset names and spawn in predictable locations. They have preset attributes which may or may not be shown under their health bar. They can be fully scripted and have unique models as well. Their item drops are usually tied to whether or not you have defeated the monster in the past.

Shamelessly stolen from the interwebs
 
So, D3 is essentially D2: LoD during the phase when Cruel XXX of Quickness were the rage?

Exactly.

Funny how Blizzard still makes the same random itemization mistake.

Non-related: I wonder who and when (nationality, probably Koreans or Chinese) will beat all difficulties with all classes. And how long would that take. Around 50-60 hours per 1 class, no?

Except legit CCBs did less damage than GF did, and there were stronger weapons in other categories (hellslayer, for example).
 
What act? Also I've been running in group play too.. which is a lot harder than solo it seems.

Act 3 atm. You must have a completely different play style and group than I run with if you're having to constant be invis or else you're dead.

I thought things were harder right out the gate (:lol) for hell because we couldn't just run and melt faces anymore. We actually had to use tactics and better coordination. Took some time getting use to not vaulting around and trapping everything.

edit: I basically am running traps, smoke screen, mark of death, rov, bola, rapid fire. Traps are purely defensive, smoke screen sets up the trap placement or for escaping, mark for aoe damage, same with rov and bola. rapid fire are for the champions, heroes, bosses, treasure guys, whatever that need to be dps'd quickly. Add the piercing rune and it works well for aoe at times too.
 
Im sure it has been mentioned already, but the more I play the more it seems a lot of the artists are huge fans of the Hellraiser films and the Cenobites. So many demon designs have many elements of the Cenobites. Just wish they would have stuck more with Pinheads design and not Leviathan from Hellraiser 2.
 
One interface thing that makes no sense to me is these changes to alt. Why have they opted for a system that can only pose a distraction in combat? How is this superior to Diablo 2's method? Also, Blizzard of 2000 knew that you shouldn't be able to click on the items themselves to pick them up when alt-clicking due to the fact that the text will invariably overlap with item graphics; why does the Blizzard of 2012 not know that?
 
Took some time getting use to not vaulting around and trapping everything.

The only real thing that makes Smokescreen that standout over Vault is that Vault's only real extra thing is that it goes through enemies. Which should never be around you anyway, really. Ideally, anyhow.

Besides, Smokescreen lets you pop it and then mid-combat revive without any problems at all!
 
The only real thing that makes Smokescreen that standout over Vault is that Vault's only real extra thing is that it goes through enemies. Which should never be around you anyway, really. Ideally, anyhow.

Besides, Smokescreen lets you pop it and then mid-combat revive without any problems at all!

Agreed on all counts. Demon Hunters are exellent combat ressers.

Smokescreen also has offensive potential, which you mentioned earlier: I frequently use smokescreen so that enemies will stop advancing on me, which allows me 3 seconds to unload a full hatred bar of attacks on them from a safe range and (in my case) with the steady aim +20% damage buff.

There are even situations where I will use 2 or 3 smokescreens in immediate succession so that I can stand there with no aggro for 6-9 seconds. I often play with a monk partner on hell/inferno, and when he pulls an entire enemy pack in to him, I pop multiple smokescreens and pump as many multishots + fire at will as I can. Even in mid hell and before, this is more than enough to kill entire creep waves before I'm even capable of pulling aggro; in late hell/inferno thus far, this is at least half the health if pulled off right.
 
The only real thing that makes Smokescreen that standout over Vault is that Vault's only real extra thing is that it goes through enemies. Which should never be around you anyway, really. Ideally, anyhow.

Besides, Smokescreen lets you pop it and then mid-combat revive without any problems at all!

Well that wasn't the case for the first two difficulties. I was vaulting around trapping mobs and chain stunning them. Something you can't do in Hell and beyond. Just got to switch up the play style and it's no problem.

I'll have to try that mid-combat res.
 
Well I took some Barb advice from earlier in the thread and dropped Call of the Ancients and replaced it with Furious Charge. All i have to say is WTF. This ability is ridiculous. I chose the rune that reduces the cooldown time and most of the time if there's a large pack of enemies I can just spam charge around the whole room and just rape everything since it does like 260% weapon damage. Not to mention that it's great for getting out of situations where you're stuck with 10 guys around you.


One more question for Barbs. 1H + Shield, 1H dual wield, or 2H?
 
Legendaries have lower rolling maximum attribute ranges on some of the most important stats than magic or rare items do though. Something like blues and yellows being able to roll up to +50% Damage, while the max on any legendary is +40%, as an example. It's completely broken right now.
that's true. I didn't see a fucking good legendary item.
not great, just good. NOPE.
 
The only real thing that makes Smokescreen that standout over Vault is that Vault's only real extra thing is that it goes through enemies. Which should never be around you anyway, really. Ideally, anyhow.

Besides, Smokescreen lets you pop it and then mid-combat revive without any problems at all!


It also breaks all stun/snare effects.
 
It also breaks all stun/snare effects.

Something else I was curious about. Does it prevent them? I've often used it at a freezing enemy and never been frozen. Granted I'm attempting to run out of range of the attack as it's about to explode as well. Curious if it prevents them 100%.
 
I know right? Though the people that list items with no buyout prices can go get tossed around by the lords of hell.
lol same here, I only see the buyout and I don't give a fuck for the bid.
I'd love to sort them by the buyout but right now I can't thx to those tards that don't put a fucking buyout price.
 
It also breaks all stun/snare effects.

It is absolutely essential for Inferno Butcher, in my opinion. If you get caught with a hook you either smokescreen out or you die. If you are absolutely sure you'll never get hooked, I suppose you could go without, but realistically it seems mandatory to me.

TommyT said:
Something else I was curious about. Does it prevent them? I've often used it at a freezing enemy and never been frozen. Granted I'm attempting to run out of range of the attack as it's about to explode as well. Curious if it prevents them 100%.

Yes it does. I use this pre-emptively against Frozen elites on Hell/Inferno with great effect. As the frozen orbs are about to burst, I cast Smoke Screen and never miss a beat DPSing.
 
Agreed on all counts. Demon Hunters are exellent combat ressers.

Smokescreen also has offensive potential, which you mentioned earlier: I frequently use smokescreen so that enemies will stop advancing on me, which allows me 3 seconds to unload a full hatred bar of attacks on them from a safe range and (in my case) with the steady aim +20% damage buff.

There are even situations where I will use 2 or 3 smokescreens in immediate succession so that I can stand there with no aggro for 6-9 seconds. I often play with a monk partner on hell/inferno, and when he pulls an entire enemy pack in to him, I pop multiple smokescreens and pump as many multishots + fire at will as I can. Even in mid hell and before, this is more than enough to kill entire creep waves before I'm even capable of pulling aggro; in late hell/inferno thus far, this is at least half the health if pulled off right.

Smokescreen + Rapid Fire = Gud. I forget to use it a lot myself though, as I tend to save SS for escaping, rather than offensively minded.
 
Something else I was curious about. Does it prevent them? I've often used it at a freezing enemy and never been frozen. Granted I'm attempting to run out of range of the attack as it's about to explode as well. Curious if it prevents those as well.

Hrm not sure. I guess freeze might be the only one you could test it out... thing all the other stuns/stuff is targetted.
 
Pretty much. To hell with bidding and waiting.

I might at 60 and Inferno if I see anything nice and I'm planning on playing an alt instead of farming equipment or ... something. I don't know.

Smokescreen also has offensive potential, which you mentioned earlier: I frequently use smokescreen so that enemies will stop advancing on me, which allows me 3 seconds to unload a full hatred bar of attacks on them from a safe range and (in my case) with the steady aim +20% damage buff.

Smokescreen + Multishot with Suppressing Fire is so good when soloing. I have enough +Discipline to squeeze in three Smokescreens before running out of Discipline so that's 9s there and Multishot giving +1 Discipline per enemy hit means I can go practically forever given enough enemies. Makes a lot of areas with a ton of enemy spawns a joke.

I'll have to try that mid-combat res.

It's kind of absurd that it can be done, honestly. I mean, Monk Serenity won't let it work that way.
 
Just beat the game on Normal with my Level 32 Monk. Going to start Nightmare with the Monk a little later today. I want to try out a Witch Doctor and Wizard now and see how I enjoy them.
 
Preparation is also pretty much a must in later difficulties. Unless you've built some kinda discipline regaining skillset. Not sure how well one of those would fair.


It's kind of absurd that it can be done, honestly. I mean, Monk Serenity won't let it work that way.

I saved a diablo fight that way. Group thought it was gg.
 
Something else I was curious about. Does it prevent them? I've often used it at a freezing enemy and never been frozen. Granted I'm attempting to run out of range of the attack as it's about to explode as well. Curious if it prevents them 100%.

As far as I can tell, it prevents them from occurring. Granted, I'm basing that off of my experience with Serenity but I assume they function the same.
 
Status
Not open for further replies.
Top Bottom