Diablo III |OT2| Queues Rise. Servers Fall.

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The main thing going for D3 is that the core combat is way more fun and addicting which will pave the way for additional content.

The combat is amazing and totally helps to quell my issues about the itemization at this point.

I am a huge fan of the play that potion cooldowns and the health globes create in higher levels. As a barb there are many times where I am teetering on the edge of death after burning through my potion and doing everything I can to just stay alive and keep hitting the mobs to get that essential globe to drop (thanks Pound of Flesh!).

Also, the strategy of leaving globes on the ground either after a fight or during in case I need to kite a champ/elite pack back to them or make a last ditch leap to one during a fight to keep alive is fantastic. I get so many under 8% health bonuses.
 
My wizard is finally starting to do well in Nightmare at level 42. I have 2.1k DPS with Magic Weapon up. Decided to try Archon again now that my DPS isn't so terrible and it turns out that it still cuts through everything in NM.
 
lol diablo 3 took 7 years to make? development hell

While obviously someone at Blizzard felt like that's what it was, I feel like real development hell is stuff like DNF, Daikatana, Kameo, etc., where they have no idea what they really want to do with the product and keep starting over from scratch. D3 was a long development cycle, and in a lot of ways the product isn't what I wanted, but I think it probably had a fairly reasonable progression to the point it's at. It has a lot to live up to.
 
Riggs, regarding caltrops: they are indeed viable late game, but they cannot be your only form of escape/safety. You'll need smoke screen or vault as well, and perhaps preparation on top of that.

Caltrops still work well in Hell/Inferno in many situations, but are completely useless against elite packs with teleport or vortex, which quite a few mob packs have. You simply must have vault or smoke screen for that.

What caltrops really help with is DPS against everything else, including "fast" elite packs. Get a big pack in a caltrop trap and it gives you ample time to mow them down. They're extremely useful against
Raknoroth in hell/inferno difficulty because of his ads
 
Really digging DarkD3. As said earlier, I highly recommend modifying the settings file to turn on Post Sharpen instead of Pre Sharpen, to reduce the amount of sharpening artifacts introduced.

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Dark:
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Caltrops is good all around to have and if you combo it with Spike Trap plus the AOE damage traps rune it leads into some serious AOE damage.

Also SS is superior to Vault in pretty much every way. I used Vault for most of normal and I thought it was my connection which was causing an input lag with the move. Turns out the move is actually like that with the delay in activation. Can't have that in higher difficulties and when latency becomes an issue. SS is just so powerful on DH that I say just use it as your primary defensive move with a secondary defensive move plus something that restores Discipline (like Preparation). Seems to be a staple combination for DH.

Maybe I need to check out some more Vault runes before writing it off completely (it's not useless but SS is just better).
 
So why are you high lvl DH not using caltrops? It seems so necessary for me. I am only level 20 keep in mind. I mean they stay snared/rooted for like 6 seconds, 2 sec of root w/ rune so far.

Just wondering, trying some of the advice in here and I am dying a lot now w/o caltrops!

Keep in mind I don't have anything unlocked past lvl 20.
 
By the way. Tonight I properly started my nightmare run and three times I encountered a yellow skeleton mob that summons green vampiric sludge on the ground which practically make him, and the buddies he summons invincible. Had to kite these assholes around for a good 10-15 minutes chipping their health away. Talk about not fun. Worst of all, they didn't even drop anything good.
 
So why are you high lvl DH not using caltrops? It seems so necessary for me. I am only level 20 keep in mind. I mean they stay snared/rooted for like 6 seconds, 2 sec of root w/ rune so far.

Just wondering, trying some of the advice in here and I am dying a lot now w/o caltrops!

Keep in mind I don't have anything unlocked past lvl 20.

I dont use caltrops and I'm in Act 3 nm. Just keep at range and let the templar tank. I didn't like them since they drop at your feet basically. Haven't looked ay any runes though. I use evasive action 3-shot rune to keep distance.
 
By the way. Tonight I properly started my nightmare run and three times I encountered a yellow skeleton mob that summons green vampiric sludge on the ground which practically make him, and the buddies he summons invincible. Had to kite these assholes around for as good 10-15 minutes chipping their health away. Talk about not fun. Worst of all, they didn't even drop anything good.

Were they even ranged? Those things are fun.
 
I like it the way it is now. If they must change it, just buff legendary items slightly. I would hate D3 to turn into D2 where you MUST have Enigma or you fail.

Actually, the only reason LoD itemization worked at all was because of duping. Without duping itemization would've been a complete clusterfuck.

However one thing LoD did superior was having more cooler mods and having bigger effects on them. 100% to freeze is way better than 2% chance to freeze, if 100% is a little too OP than at least do double digit %s like 20%.
 
For those barbarian players pondering the mechanics of life steal and life on hit, Kripparian is streaming himself analyzing how it works. Oddly enough, most of your abilities have a % modifier on how much life you get back. For instance, Cleave gives you only 80% of your life on hit. Even more weird, Cleave with Broad Sweep only gives you 50% of your life on hit.

http://www.twitch.tv/nl_kripp

Fascinating to watch if you're a super nerd who likes this kind of stuff. Someone's gotta put the guides together with the numbers I guess.
 
Caltrops get nerfed?! That sucks.

Will have to get ol templar then. I am currently doing this without followers lol. Not sure why ...


For those barbarian players pondering the mechanics of life steal and life on hit, Kripparian is streaming himself analyzing how it works. Oddly enough, most of your abilities have a % modifier on how much life you get back. For instance, Cleave gives you only 80% of your life on hit. Even more weird, Cleave with Broad Sweep only gives you 50% of your life on hit.

http://www.twitch.tv/nl_kripp

Fascinating to watch if you're a super nerd who likes this kind of stuff. Someone's gotta put the guides together with the numbers I guess.

Just stopped playing my barb for this exact reason. It's just not viable in nightmare I am finding, unless I stack armor passives. If I have to do that, then screw it. Might as well use a shield.
 
So why are you high lvl DH not using caltrops? It seems so necessary for me. I am only level 20 keep in mind. I mean they stay snared/rooted for like 6 seconds, 2 sec of root w/ rune so far.

Just wondering, trying some of the advice in here and I am dying a lot now w/o caltrops!

Keep in mind I don't have anything unlocked past lvl 20.

I have seen them used by high level DHs already, and as stated, I also use them in very specific situations and boss fights -- they just aren't part of my "default" tool bar.

Caltrops get nerfed?! That sucks.

Will have to get ol templar then. I am currently doing this without followers lol. Not sure why

It isn't so much that they are "nerfed," it's that elite mob packs start having teleport (instantly teleport to you) and vortex (instantly pull you to them) with great frequency in hell/inferno. I would say you run in to 1 pack of these, on average, per zone/floor/level. Caltrops are not functional at all for these groups, essentially. So you can still use them, they just can't be your only safety net because those elite packs will murder you.
 
Really digging DarkD3. As said earlier, I highly recommend modifying the settings file to turn on Post Sharpen instead of Pre Sharpen, to reduce the amount of sharpening artifacts introduced.


Are you only using sharpen or are you also using their other filters?
 
So why are you high lvl DH not using caltrops? It seems so necessary for me. I am only level 20 keep in mind. I mean they stay snared/rooted for like 6 seconds, 2 sec of root w/ rune so far.

Just wondering, trying some of the advice in here and I am dying a lot now w/o caltrops!

Keep in mind I don't have anything unlocked past lvl 20.

The caltrops aren't as effective on harder levels and any 'fast' mob will just run right through it. Instead, I've found switching to smokescreen works best as it's instantaneous and is practically a get away free card so long as you have the Discipline for it.

Which I've been using with Preparation of course. This basically allows me to solo bosses since it allows you the chance to get away safely, recharge if needed and continue spamming attacks.
 
Just stopped playing my barb for this exact reason. It's just not viable in nightmare I am finding, unless I stack armor passives. If I have to do that, then screw it. Might as well use a shield.

Life on hit and life steal felt very weak to me in D3, and it's nice to see it analyzed in a controlled environment and quantified so that I understand why. People were under the impression that things like Cleave and Whirlwind would give you insane health back, but they have these really steep penalties that render life on hit and life steal almost useless, even when hitting a lot of targets.
 
Hah, got a really nice helm at a really low (well, relatively low) price since I found one that had a small bid price and set a timer for when it was about to go off the AH. I swooped in with a minute left and outbid!

I'm getting some insane attack speed. I'm at 1.97 attacks per second, and that's not taking into account the little bonus for the run on hundred fists that makes you hit 5% faster after a crit and can stack up to 3 times (and this is on and stacked quite a bit).
 
Just stopped playing my barb for this exact reason. It's just not viable in nightmare I am finding, unless I stack armor passives. If I have to do that, then screw it. Might as well use a shield.

Eh, NM was ezpz even with a pretty much full DPS spec. I only had Leap(w/ armor) and Revenge (w/extra heals) and everything else was DPS. In Hell and above you either need to go sword and board or get creative with your builds. Like this http://eu.battle.net/d3/en/calculator/barbarian#aeRTPk!ZYd!ZYbbZc
I'm using that slightly modified (+dodge instead of +50% resist since I don't have enough resists) and I melt pretty much everything.
 
Life on hit and life steal felt very weak to me in D3, and it's nice to see it analyzed in a controlled environment and quantified so that I understand why. People were under the impression that things like Cleave and Whirlwind would give you insane health back, but they have these really steep penalties that render life on hit and life steal almost useless, even when hitting a lot of targets.

They need to add Skulls back for Life Steal. Only having gems seems really reductive.


is it just me or does nightmare seem the same as normal? i'm in act 2 now. I don't find it harder so far.

Depending on your gear, most stuff will be similar, its the Elite packs that can quickly cause havoc if you don't pay attention. :D
 
Plus Krip is using a shield right now anyway. I was talking dual wield life leech, not sure how people can stay alive past Nightmare without a shield.


Just finished nightmare mode and hit level 50 so now on to Hell mode! Here's my character, hopefully he's ready for Hell.

S20E2.jpg

Nice grats man! Your guy looks a lot cooler then my lvl 20 DH right now haha.
 
Are there any other Visual options I can toggle off outside of what is present in the in-game menu? Like another setting/config file?

Game is still running completely ass (I surpass minimum specs) with everything turned to the lowest.
 
Fuck it. I'm buying the third tab (for 200k). Can you buy more?

It doesn't seem so at the moment, but as you can see by looking at the interface, there's easily room for 3 more, which could be patched in without much trouble. I imagine they'd like to save the extra space as a (gold) sink for expansions though. I'm sure they could do more than 3 extra as well - it would take slightly more work though, modifying the art assets.

The combat is amazing and totally helps to quell my issues about the itemization at this point.

I am a huge fan of the play that potion cooldowns and the health globes create in higher levels. As a barb there are many times where I am teetering on the edge of death after burning through my potion and doing everything I can to just stay alive and keep hitting the mobs to get that essential globe to drop (thanks Pound of Flesh!).

Also, the strategy of leaving globes on the ground either after a fight or during in case I need to kite a champ/elite pack back to them or make a last ditch leap to one during a fight to keep alive is fantastic. I get so many under 8% health bonuses.

I definitely think that the health globe play and the synergy it has with how potions work now is one of the most innovative things they've done with Diablo III. I can't think of another game that does something quite like it, certainly not in the ARPG or RPG genre. It's a real step forward over not fun potion spamming (which is returning in Torchlight 2.)


Are there any other Visual options I can toggle off outside of what is present in the in-game menu? Like another setting/config file?

Game is still running completely ass (I surpass minimum specs) with everything turned to the lowest.

OS X? If Windows, you probably just have shitty specs, even if they surpass minimum, and there's not much you can do about it but upgrade.
 
They need to add Skulls back for Life Steal. Only having gems seems really reductive.

He is finding that % life steal in nightmare is only giving 70% of its rated value. In hell, it's only giving 40%, and in inferno 20% of its rated value.

So now we know why life steal and life on hit sucks.
 
As much as I enjoy the style and creativity of the witch doctor, wizard just feels so much more nimble and more fluid. I may switch mains. :(

Magic missile stutter stepping feels great.
 
Really digging DarkD3. As said earlier, I highly recommend modifying the settings file to turn on Post Sharpen instead of Pre Sharpen, to reduce the amount of sharpening artifacts introduced.

Regular:
reg1.png


Dark:
dark1.png

Yes, and thanks for the tip. The sharpnes alone makes it SO MUCH BETTER LOOKING. Whoever decided that this game needed that blur filter = epic fail. You don't even need to use the contrast/gamme correction. I only use sharpen and the lightest stage of color correction. It makes a world difference. I see mcuh more detail where before there was only blur. I need to paypal that D3 guy some money. He did what Blizzdon't.
 
I'm a demon hunter currently going through hell and I don't use caltrops not because I think it's bad in any way, but because I simply have no room. I'm all booked up by more important shit.


hell should be pretty easy with that setup. Must be a monstrous bow you're rocking.

yea some dude had it on the AH for 9000 gold. I'm pretty sure he forgot a zero or something.
 
Man, I hit 59 and my DPS just jumped to like 6k without buffs because of weapons. It's wild. The weapons you can get are absolutely crazy.

Anyway, I've started building a resistance set and it pays off when I need it, very sexy shit for Hell. Hopefully it'll be useful for Inferno.
 
I'm a demon hunter currently going through hell and I don't use caltrops not because I think it's bad in any way, but because I simply have no room. I'm all booked up by more important shit.


hell should be pretty easy with that setup. Must be a monstrous bow you're rocking.

The passive sharpshooter boost the dps in character screen to 100% crit so it's like 1k-2k dps more than the reality. ;p
 
I saw a bow in the store in act 1 of hell, just one of the random merchants in new tristram who had a bow with 262 base damage for 7K lol. Snatched dat shit up. Took me from 3.7K DPS to 5300. Feels good to be strong. You got a ton of Vit too. Double easy!

And that's 5300 without any boosts!
 
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