Diablo III |OT2| Queues Rise. Servers Fall.

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Here are some dumb ideas to fix some of the economy problems:

1) If you die in soft core, lower the max durability of an item by 10%. Also make a chance for gems to shatter.

2) Weapons that actually use the crafting items as ammo. Fire Gems out of some bow, use a dust to power some magic sword thing. This would have to be fine tuned, but would get rid of the excess commodities.

3) Make commodities worth more to vendors.

Hardcore softcore. I like.
 
Salvaging and vendoring does. Once prices of actual good items start going up, people will start salvaging the trash (assuming that some of the best in slot items can be crafted), or just vendoring them once it gets to the point that the 10k AH sale doesnt really help them get any closer to the 10m they need for some item

I've never seen the argument that "prices will go UP once x, y, and z happens, we just have to give it time" work in these kinds of economies. The prices are already low with just a low influx of items, that's destined to continue to go down, not up. The fact that you will only twink up to 4 other classes (since there are no tree differences in your class, causing you to never want to start more than one) means those items aren't going anywhere.

Maybe that crafter who's trying to craft something won't bother, but what percentage of people are going to craft instead of just AHing their items?

Blizzard would have to come in and make sweeping changes to change the direction the economy is already headed.
 
I think you are underestimating the amount of items put up on the AH. With MF, getting rares is pretty easy. And since Legendary items are outclassed by rares, I don't see the price going up.

Youre assuming that a) theyre not going to buff legendaries and b) theyre not going to nerf non legendaries. Both of these are huge assumptions, and either/both can be applied retroactively to all existing items
 
I had some excess gold and put it into the blacksmith. Something that would improve it somewhat is taking the random element out of items for equipment that can only be used by specific classes.

No reason why I should craft a wand with strength on it, it doesn't make any sense and isn't useful to anyone. These items are supposed to be made to order.
 
Half of Act 2:

1IP
 
I always find it funny when female characters battle shoes always have heels. How exactly is heels going to help me fight some monsters? lol.
 
I had some excess gold and put it into the blacksmith. Something that would improve it somewhat is taking the random element out of items for equipment that can only be used by specific classes.

No reason why I should craft a wand with strength on it, it doesn't make any sense and isn't useful to anyone. These items are supposed to be made to order.

They should let you sell your blacksmith.
 
Where do I get the papers to upgrade my craft man and jewel man?

Nightmare difficulty, they drop like gold, I get one almost every mob of enemies I fight

Edit: beaten so bad

I used to have next to none and a load of intelligence, but I was finding too many problems with almost dying. I probably went a bit overboard. :-S

Just a little haha though if I were you I'd use that crazy high vit to my advantage and take advantage of soul harvest. Run into mob, soul harvest -> plague, poison cloud -> dead everything, for more added fun throw on circle of life as a passive skill and put on corpse explosion whenever you summon zombie dogs. Those should help while you boost up your int stat like mad.
 
I've got two lvl 20s and I just noticed you can squash the little woodland creatures running around. I have new purpose.
 
I've never seen the argument that "prices will go UP once x, y, and z happens, we just have to give it time" work in these kinds of economies.

Then you haven't studied much econ. Any economy where the money doesn't have intrinsic value will have inflation. Period. See: fiat money.

Also another obvious reason prices will go up (or rather, are going up as prices have already noticeably increased in gems - the most logical indicator of the current economy) is that wealth is growing at an exponential rate. One hundred thousand gold was a big deal last Tuesday. Now it's practically nothing.

A group of fellow econ nerds are actively tracking the D3 economy. The AH in D3 is the new PVP for us. You will see some things level off to lower rates as logic of usefulness sets in, but overall the prices will go up as wealth of the general populace increases. This is pretty 101 stuff.
 
Anyone else just bored with killing Izual for the stupid plans for the
Staff of Herding
? I've killed him 30 times on normal and still no plans. I have all the other stuff I need.
 
I've never seen the argument that "prices will go UP once x, y, and z happens, we just have to give it time" work in these kinds of economies. The prices are already low with just a low influx of items, that's destined to continue to go down, not up. The fact that you will only twink up to 4 other classes (since there are no tree differences in your class, causing you to never want to start more than one) means those items aren't going anywhere.

Maybe that crafter who's trying to craft something won't bother, but what percentage of people are going to craft instead of just AHing their items?

Blizzard would have to come in and make sweeping changes to change the direction the economy is already headed.
Yeah he doesn't get it. Basic economics here...AH prices will descend toward the vendor price for the vast majority of goods because they are entering the economy much faster than they can be utilized.
 
Just a little haha though if I were you I'd use that crazy high vit to my advantage and take advantage of soul harvest. Run into mob, soul harvest -> plague, poison cloud -> dead everything, for more added fun throw on circle of life as a passive skill and put on corpse explosion whenever you summon zombie dogs. Those should help while you boost up your int stat like mad.

I may have to try that. I'm loving the locust wayyyyyyy too much. I virtually never run out of mana with that build.
 
My DH is coming along super slowly.


5kgji.jpg


Im getting there, but damn. Is anyone else having trouble finding games for Inferno Acts? There are nearly no people in games. Single digits even. Playing solo is boring.



Jesus, the Elite monsters on Nightmare are slaughtering my Demon Hunter...

Happens to every Demon Hunter almost, especially if you arent an AH user.

Normal = "Herpadity derpity dooooO!"

Nightmare = "Why am I being two shot?"


Time for vitality items mate :D
 
I've never seen the argument that "prices will go UP once x, y, and z happens, we just have to give it time" work in these kinds of economies. The prices are already low with just a low influx of items, that's destined to continue to go down, not up. The fact that you will only twink up to 4 other classes (since there are no tree differences in your class, causing you to never want to start more than one) means those items aren't going anywhere.

Maybe that crafter who's trying to craft something won't bother, but what percentage of people are going to craft instead of just AHing their items?

Blizzard would have to come in and make sweeping changes to change the direction the economy is already headed.
The weirdest part is that this is just so OBVIOUS. You can't vendor the equipment for very much so you don't even have to AH the item for a lot to make it worthwhile. Not to mention that scavenging mats are only useful for a short time and there's no bind on equip system. How could it have ended up any other way?

As it is now, the AH trivializes at least 2/3 of the game for very little cost. Blizzard should just get it over with and provide a difficulty selection instead of making us play the game three times beforehand.
 
Obvious solution is ladders. Or even, player created leagues a la Path of Exile, and the players in these leagues can only use the AH to buy and sell to fellow league players.

Another idea is BoE.

Finally, obviously buff legendaries and set items and give some of them guaranteed rare mods that are very good (a la Buriza or Windforce in D2). Getting perfect legendaries and set items of this type will be huge.
 
I work thirds with practically nothing to do. I have no Internet here or else I could just bring my laptop and play. This is the only time that I am hating the always online drm factor :(
 
I haven't gotten a single yellow off a boss since I finished normal and I'm ready to face the last one from Act III
Azmodan

You aren't supposed to get any more rares off bosses.

Bosses are only guaranteed to drop rares on the first time you beat them. After that it's all crap blues.
 
Half of Act 2:

1IP

Illusionary elite wasps fast.

It doesn't speed up the bullets but I couldn't hit them with the monk's sweeping waves consistently. Illusionary on hit. Hello, bullet hell.

And since everyone is complaining, I would like to state that lvl 45 item drops in hell is bs. The stats are too low and they give nightmare salvage materials while the lvl 50 stuff requires the hell materials.
 
Yeah he doesn't get it. Basic economics here...AH prices will descend toward the vendor price for the vast majority of goods because they are entering the economy much faster than they can be utilized.

I get it quite well, the difference is that I'm not talking about the vast majority of goods, most of which contain only 3 or 4 random magic attributes, or contain a combination of attributes that are shit for the class you're trying to use them on.

I'm talking about, you know, endgame items. i.e. the items that people will actually care about once they reach max level.


Another factor is that there is almost certainly a hard upper bound on the number of items that can be supported by the server. Databases don't have infinite storage you know, and even a table with a few million rows in a database can get difficult to manage. And here we're probably talking about a few hundred million. The amount of items being generated is approaching pretty obscene numbers, and they will almost certainly take aggressive measures to curb the item growth rate if for no other reason than the fact that large numbers of items translates directly to a financial liability. Whether that means more incentive to vendor items, or some legendary crafting items with actual good stats to get people salvaging more, or any number of other measures, the bottom line is it's going to happen whether you believe it or not.
 
Total newb to PC gaming.

Bought a video card and psu today, along with Diablo.

Hasn't exactly been the smoothest ride thus far but I'm making progress.

Diablo has been installing for roughly 20 min now and I'm at 6%.

Ideas?

edit: installing from DVD
 
Total newb to PC gaming.

Bought a video card and psu today, along with Diablo.

Hasn't exactly been the smoothest ride thus far but I'm making progress.

Diablo has been installing for roughly 20 min now and I'm at 6%.

Ideas?

edit: installing from DVD

Make a sandwich. Watch a movie.

It took almost an hour for me to finish installing that bitch.

From DVD also.
 
Total newb to PC gaming.

Bought a video card and psu today, along with Diablo.

won't you need... the rest of the parts too? :p

snark aside, I don't know why it's installing so slow. It took about an hour for me to DL and install through the launcher on both my machines. Especially since you're using the DVD.
 
Lololol, is this for real? I can't play at all at the moment because Blizzard's servers are shitting themselves. Or it's my connection.

Do a traceroute?

http://us.battle.net/d3/en/forum/topic/5149177854?page=1

Total newb to PC gaming.

Bought a video card and psu today, along with Diablo.

Hasn't exactly been the smoothest ride thus far but I'm making progress.

Diablo has been installing for roughly 20 min now and I'm at 6%.

Ideas?

edit: installing from DVD

You could just have a slow DVD drive with a low speed rating. Other than that, I'm not sure. Just give it time.

Also:

Haha, Customer Support Twitter contest to virally promote Support Articles.

http://us.battle.net/d3/en/forum/topic/5151269406

Prizes are actually good though - a CE signed by the dev team, and just straight CE CD-keys.
 
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