Diablo III |OT2| Queues Rise. Servers Fall.

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What happens if time runs out? Sorry to sound stupid, but do you just die? Sounds like a bad mechanic.

Their damage skyrockets from what I saw. I was fighting something with reflect damage and that didn't end well. Quick TP seemed to soft reset it and when I came back there was just the last member of the pack. I assume it's so people don't try and suicide run the stuff to death.
 
They're prolly gonna fix that 32105 error in the auction house where you can't sell items because they appear in good shape but actually need repair. Among other things.

And prevent some too e-z farming methods perhaps (like the one that that streamer has been doing for two days straight now, dumping amazing items on the market for crazy cheap).
 
Eight hours is clearly not going to be the standard for maintenance. This kind of long maintenance happens for every Blizzard game near release. And yes, WoW has always had that much downtime around an expansion's release.

Not sure why people expect any different.



You're pretty much at the end. There's not much more left.

8 hour maintenances often (but not always) indicate that a patch is being deployed.
 
Their damage skyrockets from what I saw. I was fighting something with reflect damage and that didn't end well. Quick TP seemed to soft reset it and when I came back there was just the last member of the pack. I assume it's so people don't try and suicide run the stuff to death.

Ahh ok thanks for the info.

Try using relentless/revenge and the vit = armor passive, then get as much vitality as possible. I'm not sure if it's working as intended or not but relentless and revenge have some nice synergy and go a long way towards keeping me alive in Inferno.

I personally got through hell thanks to using charge/leap and seismic slam to stay at arm's length from everything dangerous. Earthquake with a two-hander is a wonderful way to annihilate troublesome champion packs in hell, although that won't fly in inferno.

Do you have to use sword n board once you get to inferno?
 
Hey guys, where can I check when maintenance is going to happen?
I know it is written when we get into game on right side, but on internet?
Twitter? FB? Battle.net forums?
 
Can you link the patch notes?

There's not much to see. Most of it's bugfixes, as I said, but...

http://www.diablofans.com/news/1213-diablo-3-patch-1029749-coming-soon/

Diablo 3 Patch 1.0.2.9749 Coming Soon
It seems that a new patch for Diablo 3 will be deployed soon, we couldn't find many changes in the files and this is mostly just a giant bugfixes patch.

DiabloFans Quote:
Auction House

"All Damage" Item Filter is now "Bonus Minimum Physical Damage"

Monk

Serenity (Tranquility) - Now extends the protective shield to allies within 45 yards for 1 second, down from 2 seconds.

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What happens if time runs out? Sorry to sound stupid, but do you just die? Sounds like a bad mechanic.

Depends on the boss. For example, at the end of Act 1,
if you don't kill the Butcher within a few minutes then the entire room catches on fire. All the grates light up and start ruining your shit, and they never go out.

It's a pretty terrible mechanic, even by the rather low standards of Inferno.
 
They're prolly gonna fix that 32105 error in the auction house where you can't sell items because they appear in good shape but actually need repair. Among other things.

And prevent some too e-z farming methods perhaps (like the one that that streamer has been doing for two days straight now, dumping amazing items on the market for crazy cheap).


explain the farming method
 
They're prolly gonna fix that 32105 error in the auction house where you can't sell items because they appear in good shape but actually need repair. Among other things.

And prevent some too e-z farming methods perhaps (like the one that that streamer has been doing for two days straight now, dumping amazing items on the market for crazy cheap).

And perhaps fixing the issue that some Nvidia users have, where the temp of your graphic card almost make it melt thus shutting off the display drivers. :p The game was unplayable for me until I checked out the technical forum and saw a solution that worked for me. :]
 
explain the farming method

he teleports to one of the aspect spawns in Act IV inferno, gets it down to really low, and the rest of his team teleports in and they kill it, getting an easy blue (sometimes even rares and uniques). because it's inferno, it usually drops high dps level 60 weapons that go for 500k each on the AH. rinse and repeat.
 
Also there are legendaries that are "unique" (usually in terms of having a property that the item type can't get) and extremely good

I agree on that and Blizzard had said themselves that legendaries have special properties that makes them stand out but right now it isn't as 'fun' to find a legendary as it was finding uniques in D2. The difference is just too large damage wise.

If the legendaries were better than what they are now people will feel more joy to find them. They are after all much more rare to find. That would also make it even more satisfying to find a rare that is even better.
 
Try using relentless/revenge and the vit = armor passive, then get as much vitality as possible. I'm not sure if it's working as intended or not but relentless and revenge have some nice synergy and go a long way towards keeping me alive in Inferno.

I personally got through hell thanks to using charge/leap and seismic slam to stay at arm's length from everything dangerous. Earthquake with a two-hander is a wonderful way to annihilate troublesome champion packs in hell, although that won't fly in inferno.

Yeah revenge is sweet can't live without it, I use relentless as well.
The thing is that it is mangable and I'm slowly making progress, but it's just not that fun compared to Nightmare or even Normal.
Alot of skills, runes and builds become useless, and you end up having to use some cheapo tactics to survive or just do the old die, ress, die, ress routine until you've worn the mobs down.

If at least the the loot drops were good, but as it is I find it more fun to just level alts atm.
 
he teleports to one of the aspect spawns in Act IV inferno, gets it down to really low, and the rest of his team teleports in and they kill it, getting an easy blue (sometimes even rares and uniques). because it's inferno, it usually drops high dps level 60 weapons that go for 500k each on the AH. rinse and repeat.

Gotcha
 
After some of the folks here recommended giving grenades another go, I've done just that and am getting used to them. Still feel a little awkward, but doing better than before. Swapped in marked for death and rapid fire, which just tears single targets apart, and went with that wide spread shot for 4 and smoke screen for getting out of trouble for now. It's an interesting set up, and has made boss fights pretty trivial, so I guess I can't complain.
 
After some of the folks here recommended giving grenades another go, I've done just that and am getting used to them. Still feel a little awkward, but doing better than before. Swapped in marked for death and rapid fire, which just tears single targets apart, and went with that wide spread shot for 4 and smoke screen for getting out of trouble for now. It's an interesting set up, and has made boss fights pretty trivial, so I guess I can't complain.

ew grenades, lol.

I've always used Bola Shots, it's my favourite skill.
 
explain the farming method

Watch Kripparian's stream. They've been doin it for two days. Basically, in act 4 you hop to Garden's of Hope level 2, then to the top right through the portal, and you face a big demon right away. He will drop good stuff.

You can do it solo or with a team. Get it to low health, quickly equip your magic find gear, and voila.
 
What happens if time runs out? Sorry to sound stupid, but do you just die? Sounds like a bad mechanic.

If you take to long you get a DoT stuck on you if you're in range of the elite pack. It constantly drains your HP until you die. The only way to get rid of it seems to be to get everybody in the party far enough away(usually by zoning) so that the pack's regen starts.

What we've done for tough elite packs like this where we know we're going to get the fury DoT stuck on us we make sure we kill at least one or two minions before it hits. That way you can still take the pack down even having to spend time to reset their "timer".

The Butcher
has a similar "timer" in Inferno. If you don't kill him in
3 minutes every floor grate catches on fire at once, leaving no intentionally safe places to stand. There is a door in the center side of the south wall, if you stand directly in front of it you don't get burned by the fire. You DO need to be able to just stand there and tank/kill The Butcher, though.
We cheesed him that way, then went into Act II and got absolutely annihilated. Looks like we're supposed to have much better gear to advance. It was comical, I had 47,000HP on my Witch Doctor yet if 3 out of 4 of the gnats in a bug projectile attack hit me I'd die.
 
What's the best way to make gold at level 15?
Should I be AHing all the blue drops?
Crafting?
Ignore grey & white drops.

Vendor all blues (don't salvage) except for gear you want for your character and rings/amulets. You can usually AH those for decent amounts depending on their prefixes/suffixes. Run a few searches in advance to see what sells and what doesn't.

Boost your character's Gold Find and/or Magic Find traits as you see fit. You'll start seeing yellows frequently with a boosted MF score. Sadly you'll be vendoring most of these as well.

Don't waste time with crafting if you're having money troubles.
 
Who else plays a WD and thinks most of the skills are useless lol


I just don't "get" some of them and others seem totally useless

Firebomb
Soul Harvest
Acid Rain
Dogs
Giant zombie
Grasp


I've been steamrolling everything on normal, do the other skills become more useful at the harder difficulties?
 
Finally finished Normal with my Wizard.

7MYyA.jpg
 
I hope they make it so you can repair items from the stash in the auction house.

Also, would be nice if there are actual changes from the downtime, and it isn't just normal maintenance.
 
The game is fun and plays well, but the balance and itemization just reeks of a team who doesn't know how the hell to design a Diablo successor. I really hope they drastically fix this over the coming weeks.

Indeed. In DII, where the stats really had a weight on Item requirements (like being able to wear a bow required at least xx STR) the +xx stats modifiers had some logic but were also pretty much fixed. Now you could have a Barb with an entire set of items for Barb and no STR on them due to poor itemization. The really low drop rate and insane difficulty on Inferno mode doesn't help, you could help yourself with the AH, no question about it, but that would cut a good chunk of the value from the game for me, I like building my character with my own hands.
 
If you take to long you get a DoT stuck on you if you're in range of the elite pack. It constantly drains your HP until you die. The only way to get rid of it seems to be to get everybody in the party far enough away(usually by zoning) so that the pack's regen starts.

What we've done for tough elite packs like this where we know we're going to get the fury DoT stuck on us we make sure we kill at least one or two minions before it hits. That way you can still take the pack down even having to spend time to reset their "timer".

The Butcher
has a similar "timer" in Inferno. If you don't kill him in
3 minutes every floor grate catches on fire at once, leaving no intentionally safe places to stand. There is a door in the center side of the south wall, if you stand directly in front of it you don't get burned by the fire. You DO need to be able to just stand there and tank/kill The Butcher, though.
We cheesed him that way, then went into Act II and got absolutely annihilated. Looks like we're supposed to have much better gear to advance. It was comical, I had 47,000HP on my Witch Doctor yet if 3 out of 4 of the gnats in a bug projectile attack hit me I'd die.

Thanks for info, sounds hard as shit.
 
Playing on my Witch Doctor on the European servers. I don't think I'd mind all the downtime if they had at least found a way to link characters between the Euro/Asian/USA servers.

Since my Euro WD doesn't get my USA blacksmith or my USA stash, it just feels like a waste of time.....but I guess it's better than F5'ing the forums.
 
What happens if time runs out? Sorry to sound stupid, but do you just die? Sounds like a bad mechanic.

Usually yes, in WoW if boss go enrage it probably one-shot you. It's like a cock-block so you need to farm to get better gear. It's essentially incentive for you to farm to progress. I don't know if it's bad mechanic, may be if you don't like that sort of thing.
 
Do you have to use sword n board once you get to inferno?

I switch back and forth. Certain enemies wreck me unless I use my shield, like the Unburied in act 1. But I try to use my two-hander as much as possible.

You really do need a ton of gear though. I thought I was in good shape coming out of Hell (all 54-57 rares with good stats) but I had maybe half the stats I needed to survive. Doesn't help that I usually run with a group of 3-4 which makes enemies that much more dangerous.
 
Here's actually a good post on some of these things.
http://us.battle.net/d3/en/forum/topic/5150109050

I'm not impressed by his logic.

The reality is that if all items have the same basic pool of random stats they can be given, then the only thing that makes Legendary items better than Rare items is the *potential* that the extra one or two additional features it can have are worth a damn. In the many instances that those extra features aren't worth a damn (most of the time), the Legendary item itself isn't worth a damn. He offered as much, but seemed okay with that. I'm not.

See, the reason why items with random cool effects works in Team Fortress 2 is because they're cosmetic items. They don't have any effect on the gameplay such that they would be compared directly to items that affect gameplay. In the case of Diablo 3 (never played the other Diablo games), there is no room for weapons once their usefulness has been superseded by other items. There's nothing cool about equipping a Legendary item that does half the damage you need it to just because it's a Legendary item. And no, I won't buy or care about a super-rare weapon that I can't use because I acquired a blue or yellow is superior. it'll simply go on the auction block or live out the rest of its day in my bag (unless I start the game again and equip it when the level hits).

This is why, generally speaking, it seems to me that a different way to have done Legendary items would have been for them to only drop as late-level (60?) items. Maintaining the rarity of the drops, while keeping them confined to higher tiers of play ensures that there is a clear separation between Legendary items and everything else. Also, those 2 or 3 extra stat slots that come with Legendary items should have MEANINGFUL BUFFS. Show me 20% ice damage reduction. Show me 30% melee damage reduction. Show me +20% attack speed or +15% movement speed. In that way, they could maintain making them available at all levels while making them distinctly superior to other weapon grades in that level 60 range of weaponry (or at least shows itself a viable alternative thanks to unique buffs).

I just...don't think that Legendary weapons have enough distinction in them to even warrant care about them yet, and I feel they always should. If not by constriction to high levels, then by significant stat or feature buffs of some kind. Sure, they will get better over time as more drop...but right now they're as irrelevant as category. And I think these items *should* cost more than the majority can afford on the Auction block. I don't see anything wrong with 1337 items costing a fuck-ton and wishing I could farm long enough to afford it.

kanyeshrug.gif

But I don't have time to worry about those things that I can't control. I'm already around 800k. Nothing to do with it. Maybe I'll have enough to buy something truly elite when the time comes. Or, maybe I'll have lost interest altogether.
 
Usually yes, in WoW if boss go enrage it probably one-shot you. It's like a cock-block so you need to farm to get better gear. It's essentially incentive for you to farm to progress. I don't know if it's bad mechanic, may be if you don't like that sort of thing.

Just more used to D2 man. I played WoW , and was not fan of end game. Not for mechanic reasons, but other reasons. Long time EQ player here so WoW was not my thing.

As for Diablo 3 I was one of the top posters in the first OT, SUPER fucking hyped for this game. Honestly, I'll just say it. This game feels like they took WoW, and mod'd it to be Diablo. Everything from the graphics, the interface, the boss fights, the AH, the menu's, etc.

Obviously it was to be expected, it's blizzard. But wasn't Blizzard North full of people who worked on D2? Kind of wish they made the game and not the people who actually did. I am talking out of my ass at this point, but again it feels like they took WoW and just mod'd it to become Diablo.

I do like the game, but I just thought it would be different. Not sure why, I played the beta lol.
 
While all you DIII addicts wait, some comments from a Blizzard employee about the legendary gear:

Intended design is for an end-game characters to have a mixture of set/legendary, rare, and crafted items.

Legendary items are commonly not going to be the best items. It's a title that denotes a named item, with set stats, and a unique model. It does not mean they're the best items.

Completely random rares will be the best items in the game if they roll up the right stats.

the fact that legendary stats are about as random as rare stats is a big turn-off to me.

I couldn't disagree with you more. Having some randomization even on Legendaries allows for non-optimal affixes, which in turn allows for "perfect" Legendaries. That spread means that finding a Legendary doesn't mean it's the best it can ever be. That's what makes the item hunt exciting. Items with predetermined stats is not what this game is about.

Legendaries aren't better than average blues.
I hope you're not just looking an item's DPS as to whether it's better or not.

It was fun to find a great legendary in D2. It is no fun to find rares. It isn't hard to understand, legendaries should be much, much better then they are, and there should be more of them.

I will take that feedback. Thank you.

As to the "more of them", Diablo III at launch has more Legendaries than Diablo II had at launch. I'm sure we'll add more as time goes on, but I do not agree that we don't already have a lot.

If most of the time you finally catch a carrot and it's rotten, eventually you just stop giving chase.
If you'd like to give any specifics I'd be happy to write them down.

Blues are the best items in the game unless a legendary is top to bottom perfectly rolled then i get a slight upgrade.There are about 4-5 modifiers in the ENTIRE game that are useful.
While you're attempting to gear up and progress I have no doubt that you're correct. Stacking specific stats early on will have greater benefit in helping you get over the difficulty jump.


Last but not least:

Bosses Don't Drop Anything Good
Once you're 60 and can get the Nephalem Valor buff, boss kills are quite lucrative. (assuming 5 stacks)
 
Who else plays a WD and thinks most of the skills are useless lol


I just don't "get" some of them and others seem totally useless

Firebomb
Soul Harvest
Acid Rain
Dogs
Giant zombie
Grasp


I've been steamrolling everything on normal, do the other skills become more useful at the harder difficulties?

None of those skills are useless, you just don't now how to apply them properly.

Dogs are mostly useless after Nightmare and Giant Zombie falls out of favor in Inferno. Pets are mostly used for tanking early on and they can't tank the stuff you really need tanked at the higher difficulty levels.

Firebomb: good for groups, good for destroying objects, good for indirect fire.
Soul Harvest: You do know what Int does for a WD, don't you? 150 Int per target, check your Damage/DPS figure, then drop soul harvest on a large group, then check it again. If that doesn't explain soul harvest nothing will.

Acid Rain: indirect AoE DoT. Particularly useful for damaging things you can't hit because they're putting up walls all over the place. ;)

Grasp: AoE snare, probably the best in the game, on any character.

It sounds like your point of view might be from somebody who has always played in a group and not on the higher difficulty levels.
 
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