I realized my comment could be taken both ways, haha.
I stand by it on both accounts, though!
- It's ridiculous that this launch has been handled so poorly. I've lost a LOT of experience due to simple server hiccups, I've died because of unexplainable lag spikes, progress has mysteriously vanished because I logged out at the wrong spot, and I've been booted from the game for no apparent reason.
I haven't run into this yet, but not being able to play when I want to would definitely piss me off. I've been able to log in whenever (thanks to being busy with work and real life shit, too). I can see the frustration, though.
- Complaining about it is fine, we're all allowed to have our moments, but the argument of "Oh boy, server maintenance for my single player game! FFFFFMEEEEE" is wearing on me. EVERYONE who bought the game knew going into it that it was online only. Single player or not, you were fully aware that you need to be logged into b.net to play. Simple.
Furthermore, you cannot possibly think that there would be no launch hiccups. I agree that it's worse than it should have been, but launch hiccups are to be expected with a big release. Cataclysm was no different, and I imagine a few people probably remember when Ulduar launched and how the entire instance just shut down no more than an hour after launching. It's just the nature of HUGE server loads.
That being said, I don't think anyone cares that we all have our moments of, "Fuck you Blizzard fix my game." BUT! The single player complaints are ridiculous given how much information was available leading up to the launch.