Diablo III |OT2| Queues Rise. Servers Fall.

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No it doesn't matter, weapon types are only important for any skills that specifically state they require certain weapon type. Barbarian weapon master for example actually changed depending on the weapon type equipped, but for the most part you just want to use the best statted item for your character, the weapon type is meaningless for large part in this game.

Its situational, really.

I usually go with Cleave with exploding rune when I want to mow down mobs.

For boss/champion fights I usually go with Bash with stun rune.

Frenzy if I'm dual wielding.
Thanks, that's what I was thinking.
 
I know :(

I was just saying you know, that I agree. Maybe I worded it wrong. I just expanded on what top dog wrote.

You do? Then explain this, please:

If they changed the drops someone would be complaining exactly the other way around.

Because it sounds like what you are doing here is waving away itemization complaints as "opinions."
 
There's nothing wrong with your strategy of course, but the fact that this seems to be the consensus best way to upgrade your gear and the other side of the coin, that loot drops are disappointing on the whole... very disconcerting stuff. :(

It's two-fold. One, the AH lets you find loot that fits your stats without having to deal with the RNG. The other, and larger problem, is that you can use Nightmare loot in Normal (and Hell in Nightmare and so-on). They just get better affixes on better base items. The level requirements for the drops overlap player level in lower difficulties so you can buy items that you just can't actually get into your current difficulty.

Really surprised there isn't a "X Difficulty Required" tied to things, to be honest. There's a minimum level requirement for the difficulties so not sure why things are stricter enforced for the equipment.
 
So, anyone wanna trade? EU Softcore, looking for Barb/Sorc gear.
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Cause I think they are just that.

I agree with you.

I think I'm one of the rare people here that started with the original Diablo, and there wasn't really any of this unique shit. I then went on to D2 launch day - and same story.

I hate how everyone wants homogenized gear. I love that blues outdamage uniques. Good. That's awesome. It will create a robust and interesting economy - but gamers are too whiney and spoiled to accept that there isn't a cookie cutter formula to follow.

I will admit that I miss low to mid level set items dropping. A lvl 8 pally looked quite fetching in Sigons.
 
Then you missed the point.

"Opinions are like assholes" is a poor counter to any reasonable argument. People have made plenty of good points about the problems with itemization. Why not argue the merits of these points?

I do wonder if there's anything to be done now to fix things. I mean, technically speaking, they can do grand sweeping changes right before the RMAH launches. I really hope that's the cause of the delay, honestly. Give Legendary/Set items value now leading into the RMAH; adjusting after the fact is an awful, awful, awful idea.

I hate how everyone wants homogenized gear. I love that blues outdamage uniques. Good. That's awesome. It will create a robust and interesting economy - but gamers are too whiney and spoiled to accept that there isn't a cookie cutter formula to follow.

I don't think anyone minds that Blues/Rares have the potential to be better than Uniques. It's that Uniques and Sets are always shitty and their rarity doesn't match their potential. There's literally no reason to ever think of using a Unique/Set.

Nobody wants gear at the cap to be 7 slots of Unique/Set equipment because they're the best option. People want them to be a viable alternative because they do something. As it stands right now, they're essentially the worst thing to equip in any slot for that given level requirement.
 
Cause I think they are just that.

They are opinions with merrit. Sorry to say, but the itemization is D3 is just not up to snuff. While gameplay is key, the items are what kept you going in D2's end game. Furthermore, I believe valuable and somewhat consistent uniques are required to stabilize the economy. As it stands, uniques are neither exciting, particularly valuable, nor consistent, and therefore fail to accomplish what they should within the context of a loot driven game.
 
Heh, there's a 1213 dps one handed sword with level requirement reduced by 6 for sale on EU auction house. Only 20M and that's not really that overpriced
 
They are opinions with merrit. Sorry to say, but the itemization is D3 is just not up to snuff. While gameplay is key, the items are what kept you going in D2's end game. Furthermore, I believe valuable and somewhat consistent uniques are required to stabilize the economy. As it stands, uniques are neither exciting, particularly valuable, nor consistent, and therefore fail to accomplish what they should within the context of a loot driven game.

How would such uniques stabilize the economy?
 
I agree with you.

I think I'm one of the rare people here that started with the original Diablo, and there wasn't really any of this unique shit. I then went on to D2 launch day - and same story.

I hate how everyone wants homogenized gear. I love that blues outdamage uniques. Good. That's awesome. It will create a robust and interesting economy - but gamers are too whiney and spoiled to accept that there isn't a cookie cutter formula to follow.

I will admit that I miss low to mid level set items dropping. A lvl 8 pally looked quite fetching in Sigons.

That's the only thing for me - there is less personalization for us. We are all yellowish blue blobs. (but on thr other hand, in d2 most of upper 25% were wearing uniques and runewords)
 
They need to do a few changes:

1) Reduce the rare drop rate

I don't see how they can correct this now, when I searched on the AH after hitting NM I was finding 35 pages for a single item multiple times. There is enough gear out there to last a year.

I'm curious what they thought would happen when nothing is Boe?
 
I agree with you.

I think I'm one of the rare people here that started with the original Diablo, and there wasn't really any of this unique shit. I then went on to D2 launch day - and same story.

I hate how everyone wants homogenized gear. I love that blues outdamage uniques. Good. That's awesome. It will create a robust and interesting economy - but gamers are too whiney and spoiled to accept that there isn't a cookie cutter formula to follow.

I will admit that I miss low to mid level set items dropping. A lvl 8 pally looked quite fetching in Sigons.

Exactly.

Rare means RARE not BETTER. Same goes for Legendary and unique.
 
Does anyone else feel that the Normal playthrough was a complete waste of time? I am a fairly casual gamer, but I feel like the loot and the challenge was below what it should have been.

In Diablo 1, I didn't have to beat the game 3 times to see an over the top Champion mob that I should avoid, and I remember getting some sweet items even on my first play through. Only now, in Act 2 on Nightmare, does it feel like it should. Some deadly creatures, some worth while loot, and some real challenges.
I wish the game reached this point earlier, it really sucks to start a new character and drag them through all the crap.
 
They are opinions with merrit. Sorry to say, but the itemization is D3 is just not up to snuff. While gameplay is key, the items are what kept you going in D2's end game. Furthermore, I believe valuable and somewhat consistent uniques are required to stabilize the economy. As it stands, uniques are neither exciting, particularly valuable, nor consistent, and therefore fail to accomplish what they should within the context of a loot driven game.
This is completely nonsensical
 
So how does Magic Find exactly work? Can I carry around gear on my bag and change it when I open up a chest or close to taking out an elite? What exactly does it change on the drop? Is there a cap to it?
 
Word or warning. There is some kind of bullshit going on out there with hackers. My level 56 Monk has disappeared from my list of characters as well as my friends list.

I noticed while playing my abilities got shuffled around without me doing so. I thought, oh what a weird bug. So I reload the game and my character is gone.

All that FUGGIN work. I sure hope Blizzard can restore my character ...
 
Is there any site to learn how to play this game? I just don't know which stats are good, or how to even determine those things. The only thing I'm doing right now is leveling up.
 
Exactly.

Rare means RARE not BETTER. Same goes for Legendary and unique.

Rarer should mean potentially better, however. That's how the system works. Magic has the fewest affixes but are the most common, Rares have more affixes but are less common, Legendaries have set stats and around the same affixes as a Magic, and something for Sets I'm not entirely sure of yet. These all pull from the same pool of affixes so it's all about item potential and the amount of stats they can have.

Except Legendaries have the issue of having set stats that you can't double-up on. So they're by design always going to be the worst option for a slot. At best, they serve as a baseline for what kind of DPS or +Stats or whatever you want on a good Magical/Rare item but not something you'd actually use.
 
I do wonder if there's anything to be done now to fix things. I mean, technically speaking, they can do grand sweeping changes right before the RMAH launches. I really hope that's the cause of the delay, honestly. Give Legendary/Set items value now leading into the RMAH; adjusting after the fact is an awful, awful, awful idea.

Honestly, I don't think the RMAH is a good reason to put up with itemization woes. Eventually they are going to add new items to the game and the items people have paid real money for will need to be replaced. That's just the nature of games like this. I don't think it's relevant if this comes in the form of a new tier of content or rebalancing of current content.

Frankly, the only way they can justify a RMAH is by ignoring its existence when it comes to balancing and designing the game. If it has such a major impact on the game that Blizzard can't make needed changes then it really should not be there. I understand that it's debatable whether or not such sweeping changes are really needed, but at some point they are going to have to make a change which makes items people have paid for less valuable. There's no way they can continue to develop and expand the game without that happening eventually.
 
Is there any site to learn how to play this game? I just don't know which stats are good, or how to even determine those things. The only thing I'm doing right now is leveling up.

Check your character info screen by pressing the "I" keyboard button. Check each main stat and it will give you a quick description for each one. What class are you rolling?
 
Why does it matter which colour has the best gear, it's about the best gear, not the colour.

You're mission is to get the best, be the toughest, regardless of the colour of your gear.

This is just worrying about semantics.
 
Exactly.

Rare means RARE not BETTER. Same goes for Legendary and unique.
In Diablo 1, there were plenty of Unique or Legendary weapons that were common and kicked ass.

The Arkaine's Valor armor and the Butcher's Cleaver come to mind. The point is that it felt pretty freaking sweet to rock those items, even if they got out leveled quickly. Not to mention they were tied to some of the most memorable quests in the game.
 
Is there any site to learn how to play this game? I just don't know which stats are good, or how to even determine those things. The only thing I'm doing right now is leveling up.

Turning on Advanced Tooltips and Elective Mode are the first things you should do. Truth be told, the game really does spoon feed you information on your character. Hovering over any stat on your character screen tells you everything you need to know about what it does.
 
My complaint is that people are bitching that their single player game is having problems, when we all knew pre-day 1 that this was an online only experience. To complain about that simply shows how naive one is to the facts.

I am not defending Blizzard with regards to their server issues. Quite frankly, I refuse to play HC right now. With the level of difficulty some of the elites pack (mortar/molten/shielded/invul minions...Yeah, no), a SINGLE server flub would make me rage. I am simply bothered by the fact that people keep complaining about something we KNEW would be present long before release.
Fair enough. I just find the issues to be so intertwined that the complaints are justified. That's just me, though.
 
I don't think anyone minds that Blues/Rares have the potential to be better than Uniques. It's that Uniques and Sets are always shitty and their rarity doesn't match their potential. There's literally no reason to ever think of using a Unique/Set.

Nobody wants gear at the cap to be 7 slots of Unique/Set equipment because they're the best option. People want them to be a viable alternative because they do something. As it stands right now, they're essentially the worst thing to equip in any slot for that given level requirement.

Really can't argue this.

Though once again I really want sets to be littered throughout all aspects of the game again.
 
It's two-fold. One, the AH lets you find loot that fits your stats without having to deal with the RNG. The other, and larger problem, is that you can use Nightmare loot in Normal (and Hell in Nightmare and so-on). They just get better affixes on better base items. The level requirements for the drops overlap player level in lower difficulties so you can buy items that you just can't actually get into your current difficulty.

Really surprised there isn't a "X Difficulty Required" tied to things, to be honest. There's a minimum level requirement for the difficulties so not sure why things are stricter enforced for the equipment.
Holy hell. That's even worse than I thought- I mean, this must be considered "broken" by any reasonable metric, right? That is, sure, in D2 you could have a friend pop into your game and drop you an item from a higher difficulty that you could use before you were technically supposed to, but they would have had to legitimately acquire that item somehow beforehand (discounting hacks of course). Knowing that person and having them be willing to part with the item were the requirements for getting loot that was too good for your difficulty. But now essentially gold is the only limiting factor from level 1?

I appreciate the reply. I might just abstain from this first iteration of the AH despite the temptation.
 
In Diablo 1, there were plenty of Unique or Legendary weapons that were common and kicked ass.

The Arkaine's Valor armor and the Butcher's Cleaver come to mind. The point is that it felt pretty freaking sweet to rock those items, even if they got out leveled quickly. Not to mention they were tied to some of the most memorable quests in the game.

Their weren't. The Butchers Clever was awful and Arkaine's Valor was a side based quest item that everyone had. You're misremembering Diablo 1.
 
Holy hell. That's even worse than I thought- I mean, this must be considered "broken" by any reasonable metric, right? That is, sure, in D2 you could have a friend pop into your game and drop you an item from a higher difficulty that you could use before you were technically supposed to, but they would have had to legitimately acquire that item somehow beforehand (discounting hacks of course). Knowing that person and having them be willing to part with the item were the requirements for getting loot that was too good for your difficulty. But now essentially gold is the only limiting factor from level 1?

I appreciate the reply. I might just abstain from this first iteration of the AH despite the temptation.

There are still level limits.

Their weren't. The Butchers Clever was awful and Arkaine's Valor was a side based quest item that everyone had. You're misremembering Diablo 1.

I used the clever man, I think at least.
 
Why does it matter which colour has the best gear, it's about the best gear, not the colour.

You're mission is to get the best, be the toughest, regardless of the colour of your gear.

This is just worrying about semantics.

There should be some differentiation between types of gear. An example:
-Give blue items the ability to surpass other types of gear in a specific stat at the expense of additional modifiers
-Give yellow items the ability to have best in slot, but make it much less likely that optimal attributes will pop up on any given piece of gear
-Give legendaries solid attributes which can compete with average rares, and give them special unique (worthwhile) modifiers which can only be found on specific pieces of legendary gear
-Give set items similar attributes to legendaries, but require multiple pieces equipped to earn their special unique modifiers. Maybe slightly worse stats but slightly better unique attributes

So now I have some interesting choices. If I need a ton of +VIT, I should look for a blue piece. If I want a fun RNG mechanic and a solid piece of gear, I go legendary or set. If I want "best in slot" without any of those special modifiers, I pick a rare piece.

As it stands, there are no meaningful differences between items. That is the problem. I don't see many people here asking that legendary items become the best choice in all situations. I see people asking for interesting choices and compelling gear to aim for.
 
Why does it matter which colour has the best gear, it's about the best gear, not the colour.

And, again, nobody is saying they have to be the best. They just need to be rebalanced to be in the running. If you get a Legendary right now, it has a 0% chance to be better than your current of-Level equipment unless you're undergeared just due to how they're designed.

All people want is for the set stats on them to be improved to at least be comparable to the same mods that a Magical/Rare gets or allow them to double-up partially. And I have to say partially since +40% Damage as a set stat with a +50% on top would be ridiculous; just let it have +30%-+50% instead of topping out at 40%, for instance. Or, if limiting it to 40% is the idea, at least let it do something neat so you can go "Well, less damage but at least X."

Right now, that "at least X" is "at least the item color is cool/different."
 
There are still level limits.
Not what I mean. As I understand it, the level limit of the weapon is irrelevant to the difficulty the weapon was acquired on if you meet the requirement, and there's nothing stopping you from using the AH as soon as you have the gold to get the weapon you want. Please correct me if I've misunderstood, literally the only exposure to how the AH works is following the last couple pages.
 
Problem is a big word for this. I don't really care what is what, as long as I can equip some new kick ass shit that improves my stats.

Not what I mean. As I understand it, the level limit of the weapon is irrelevant to the difficulty the weapon was acquired on if you meet the requirement, and there's nothing stopping you from using the AH as soon as you have the gold to get the weapon you want. Please correct me if I've misunderstood, literally the only exposure to how the AH works is following the last couple pages.

Yeah that's how shops work, you got the cash and the right level, you buy shit you want :)
 
Just beat Hell with some friends yesterday and getting our shit wrecked on Inferno already haha. Here's my DH's stats currently:



I'm guessing that now it's time to start building up the resists, get a shield for block and defense. I'm curious if anyone knows whether or not the best way to build up defense is to go with more STR or physical damage down. Suggestions would be appreciated, thanks.

how much damage does your bow do?
 
Holy hell. That's even worse than I thought- I mean, this must be considered "broken" by any reasonable metric, right? That is, sure, in D2 you could have a friend pop into your game and drop you an item from a higher difficulty that you could use before you were technically supposed to, but they would have had to legitimately acquire that item somehow beforehand (discounting hacks of course). Knowing that person and having them be willing to part with the item were the requirements for getting loot that was too good for your difficulty. But now essentially gold is the only limiting factor from level 1?

I appreciate the reply. I might just abstain from this first iteration of the AH despite the temptation.

Well, I mean, the drop still needs to happen somewhere but with something like everyone playing, chances are the drop you want will exist somewhere. The AH is busted now just because pricing is all over the place so you can get items cheaper than you "should." And then the aforementioned higher difficulty loot having lower level requirements than you'd think (NM loot starts around 24? Hell is 47 and Inferno is 57).
 
Problem is a big word for this. I don't really care what is what, as long as I can equip some new kick ass shit that improves my stats.

Pretty much the same with you, I'd just like to see a Legendary drop and get my hopes up that it's good just like with any other drop. Currently, I only get my hopes up that someone will buy it horribly overpriced in the AH :x

Edit: Bah, should've checked to see if someone posted to avoid the dp :x
 
Well, I mean, the drop still needs to happen somewhere but with something like everyone playing, chances are the drop you want will exist somewhere.
Sure, but without having checked, doesn't the law of large numbers essentially guarantee someone is selling what you're looking for if you can search? The difference is that you don't have to have any connection to or even encounter the player selling the item in-game. I don't oppose the concept in principal of course, just the potential for abuse.

The AH is busted now just because pricing is all over the place so you can get items cheaper than you "should." And then the aforementioned higher difficulty loot having lower level requirements than you'd think (NM loot starts around 24? Hell is 47 and Inferno is 57).
Well those two things combined definitely evoke "busted."
 
Check your character info screen by pressing the "I" keyboard button. Check each main stat and it will give you a quick description for each one. What class are you rolling?

A monk, currently at level 16.

Turning on Advanced Tooltips and Elective Mode are the first things you should do. Truth be told, the game really does spoon feed you information on your character. Hovering over any stat on your character screen tells you everything you need to know about what it does.

I'll do that later today. But I'm still confused at what makes a good build. It seems you just try stuff, but there is so much stuff to try.
 
And, again, nobody is saying they have to be the best. They just need to be rebalanced to be in the running. If you get a Legendary right now, it has a 0% chance to be better than your current of-Level equipment unless you're undergeared just due to how they're designed.

All people want is for the set stats on them to be improved to at least be comparable to the same mods that a Magical/Rare gets or allow them to double-up partially. And I have to say partially since +40% Damage as a set stat with a +50% on top would be ridiculous; just let it have +30%-+50% instead of topping out at 40%, for instance. Or, if limiting it to 40% is the idea, at least let it do something neat so you can go "Well, less damage but at least X."

Right now, that "at least X" is "at least the item color is cool/different."

I'm not sure how "underpowered" they are, but if they are truly that worthless I doubt they are the best ones that are there in the game.

Unless this shit has been datamined in which case I don't think it's relevant since blizz can add new gear with the push of the button, and maybe they don't want people to have it yet.

I think that in the end Blizz will add Legendary stuff that is truly legendary, but thinking this will be found in WEEK 1 is a bit silly no...?
 
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