sorijealut
Member
AH: Yeah guys, don't linger too long on a deal that just feels right. Also, learn to search by maximum bid!!
You can do that today with non virtual items. What are you so worried about exactly?
Everytime I try to do this I don't end up selling my item unless I put it down to 10k. WHY YOU SO LUCKY!
No it doesn't matter, weapon types are only important for any skills that specifically state they require certain weapon type. Barbarian weapon master for example actually changed depending on the weapon type equipped, but for the most part you just want to use the best statted item for your character, the weapon type is meaningless for large part in this game.
Thanks, that's what I was thinking.Its situational, really.
I usually go with Cleave with exploding rune when I want to mow down mobs.
For boss/champion fights I usually go with Bash with stun rune.
Frenzy if I'm dual wielding.
I know
I was just saying you know, that I agree. Maybe I worded it wrong. I just expanded on what top dog wrote.
If they changed the drops someone would be complaining exactly the other way around.
There's nothing wrong with your strategy of course, but the fact that this seems to be the consensus best way to upgrade your gear and the other side of the coin, that loot drops are disappointing on the whole... very disconcerting stuff.![]()
You do? Then explain this, please:
Because it sounds like what you are doing here is waving away itemization complaints as "opinions."
Cause I think they are just that.
So, anyone wanna trade? EU Softcore, looking for Barb/Sorc gear.
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Cause I think they are just that.
Then you missed the point.
"Opinions are like assholes" is a poor counter to any reasonable argument. People have made plenty of good points about the problems with itemization. Why not argue the merits of these points?
I hate how everyone wants homogenized gear. I love that blues outdamage uniques. Good. That's awesome. It will create a robust and interesting economy - but gamers are too whiney and spoiled to accept that there isn't a cookie cutter formula to follow.
Cause I think they are just that.
So, anyone wanna trade? EU Softcore, looking for Barb/Sorc gear.
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Damn, why can my game not drop something nice like that?![]()
They are opinions with merrit. Sorry to say, but the itemization is D3 is just not up to snuff. While gameplay is key, the items are what kept you going in D2's end game. Furthermore, I believe valuable and somewhat consistent uniques are required to stabilize the economy. As it stands, uniques are neither exciting, particularly valuable, nor consistent, and therefore fail to accomplish what they should within the context of a loot driven game.
I agree with you.
I think I'm one of the rare people here that started with the original Diablo, and there wasn't really any of this unique shit. I then went on to D2 launch day - and same story.
I hate how everyone wants homogenized gear. I love that blues outdamage uniques. Good. That's awesome. It will create a robust and interesting economy - but gamers are too whiney and spoiled to accept that there isn't a cookie cutter formula to follow.
I will admit that I miss low to mid level set items dropping. A lvl 8 pally looked quite fetching in Sigons.
They need to do a few changes:
1) Reduce the rare drop rate
I agree with you.
I think I'm one of the rare people here that started with the original Diablo, and there wasn't really any of this unique shit. I then went on to D2 launch day - and same story.
I hate how everyone wants homogenized gear. I love that blues outdamage uniques. Good. That's awesome. It will create a robust and interesting economy - but gamers are too whiney and spoiled to accept that there isn't a cookie cutter formula to follow.
I will admit that I miss low to mid level set items dropping. A lvl 8 pally looked quite fetching in Sigons.
Heh, there's a 1213 dps one handed sword with level requirement reduced by 6 for sale on EU auction house. Only 20M and that's not really that overpriced
This is completely nonsensicalThey are opinions with merrit. Sorry to say, but the itemization is D3 is just not up to snuff. While gameplay is key, the items are what kept you going in D2's end game. Furthermore, I believe valuable and somewhat consistent uniques are required to stabilize the economy. As it stands, uniques are neither exciting, particularly valuable, nor consistent, and therefore fail to accomplish what they should within the context of a loot driven game.
Exactly.
Rare means RARE not BETTER. Same goes for Legendary and unique.
I do wonder if there's anything to be done now to fix things. I mean, technically speaking, they can do grand sweeping changes right before the RMAH launches. I really hope that's the cause of the delay, honestly. Give Legendary/Set items value now leading into the RMAH; adjusting after the fact is an awful, awful, awful idea.
Is there any site to learn how to play this game? I just don't know which stats are good, or how to even determine those things. The only thing I'm doing right now is leveling up.
In Diablo 1, there were plenty of Unique or Legendary weapons that were common and kicked ass.Exactly.
Rare means RARE not BETTER. Same goes for Legendary and unique.
Is there any site to learn how to play this game? I just don't know which stats are good, or how to even determine those things. The only thing I'm doing right now is leveling up.
Fair enough. I just find the issues to be so intertwined that the complaints are justified. That's just me, though.My complaint is that people are bitching that their single player game is having problems, when we all knew pre-day 1 that this was an online only experience. To complain about that simply shows how naive one is to the facts.
I am not defending Blizzard with regards to their server issues. Quite frankly, I refuse to play HC right now. With the level of difficulty some of the elites pack (mortar/molten/shielded/invul minions...Yeah, no), a SINGLE server flub would make me rage. I am simply bothered by the fact that people keep complaining about something we KNEW would be present long before release.
I don't think anyone minds that Blues/Rares have the potential to be better than Uniques. It's that Uniques and Sets are always shitty and their rarity doesn't match their potential. There's literally no reason to ever think of using a Unique/Set.
Nobody wants gear at the cap to be 7 slots of Unique/Set equipment because they're the best option. People want them to be a viable alternative because they do something. As it stands right now, they're essentially the worst thing to equip in any slot for that given level requirement.
Holy hell. That's even worse than I thought- I mean, this must be considered "broken" by any reasonable metric, right? That is, sure, in D2 you could have a friend pop into your game and drop you an item from a higher difficulty that you could use before you were technically supposed to, but they would have had to legitimately acquire that item somehow beforehand (discounting hacks of course). Knowing that person and having them be willing to part with the item were the requirements for getting loot that was too good for your difficulty. But now essentially gold is the only limiting factor from level 1?It's two-fold. One, the AH lets you find loot that fits your stats without having to deal with the RNG. The other, and larger problem, is that you can use Nightmare loot in Normal (and Hell in Nightmare and so-on). They just get better affixes on better base items. The level requirements for the drops overlap player level in lower difficulties so you can buy items that you just can't actually get into your current difficulty.
Really surprised there isn't a "X Difficulty Required" tied to things, to be honest. There's a minimum level requirement for the difficulties so not sure why things are stricter enforced for the equipment.
In Diablo 1, there were plenty of Unique or Legendary weapons that were common and kicked ass.
The Arkaine's Valor armor and the Butcher's Cleaver come to mind. The point is that it felt pretty freaking sweet to rock those items, even if they got out leveled quickly. Not to mention they were tied to some of the most memorable quests in the game.
Holy hell. That's even worse than I thought- I mean, this must be considered "broken" by any reasonable metric, right? That is, sure, in D2 you could have a friend pop into your game and drop you an item from a higher difficulty that you could use before you were technically supposed to, but they would have had to legitimately acquire that item somehow beforehand (discounting hacks of course). Knowing that person and having them be willing to part with the item were the requirements for getting loot that was too good for your difficulty. But now essentially gold is the only limiting factor from level 1?
I appreciate the reply. I might just abstain from this first iteration of the AH despite the temptation.
Their weren't. The Butchers Clever was awful and Arkaine's Valor was a side based quest item that everyone had. You're misremembering Diablo 1.
Why does it matter which colour has the best gear, it's about the best gear, not the colour.
You're mission is to get the best, be the toughest, regardless of the colour of your gear.
This is just worrying about semantics.
Why does it matter which colour has the best gear, it's about the best gear, not the colour.
Not what I mean. As I understand it, the level limit of the weapon is irrelevant to the difficulty the weapon was acquired on if you meet the requirement, and there's nothing stopping you from using the AH as soon as you have the gold to get the weapon you want. Please correct me if I've misunderstood, literally the only exposure to how the AH works is following the last couple pages.There are still level limits.
Not what I mean. As I understand it, the level limit of the weapon is irrelevant to the difficulty the weapon was acquired on if you meet the requirement, and there's nothing stopping you from using the AH as soon as you have the gold to get the weapon you want. Please correct me if I've misunderstood, literally the only exposure to how the AH works is following the last couple pages.
Just beat Hell with some friends yesterday and getting our shit wrecked on Inferno already haha. Here's my DH's stats currently:
I'm guessing that now it's time to start building up the resists, get a shield for block and defense. I'm curious if anyone knows whether or not the best way to build up defense is to go with more STR or physical damage down. Suggestions would be appreciated, thanks.
Holy hell. That's even worse than I thought- I mean, this must be considered "broken" by any reasonable metric, right? That is, sure, in D2 you could have a friend pop into your game and drop you an item from a higher difficulty that you could use before you were technically supposed to, but they would have had to legitimately acquire that item somehow beforehand (discounting hacks of course). Knowing that person and having them be willing to part with the item were the requirements for getting loot that was too good for your difficulty. But now essentially gold is the only limiting factor from level 1?
I appreciate the reply. I might just abstain from this first iteration of the AH despite the temptation.
Problem is a big word for this. I don't really care what is what, as long as I can equip some new kick ass shit that improves my stats.
Sure, but without having checked, doesn't the law of large numbers essentially guarantee someone is selling what you're looking for if you can search? The difference is that you don't have to have any connection to or even encounter the player selling the item in-game. I don't oppose the concept in principal of course, just the potential for abuse.Well, I mean, the drop still needs to happen somewhere but with something like everyone playing, chances are the drop you want will exist somewhere.
Well those two things combined definitely evoke "busted."The AH is busted now just because pricing is all over the place so you can get items cheaper than you "should." And then the aforementioned higher difficulty loot having lower level requirements than you'd think (NM loot starts around 24? Hell is 47 and Inferno is 57).
Check your character info screen by pressing the "I" keyboard button. Check each main stat and it will give you a quick description for each one. What class are you rolling?
Turning on Advanced Tooltips and Elective Mode are the first things you should do. Truth be told, the game really does spoon feed you information on your character. Hovering over any stat on your character screen tells you everything you need to know about what it does.
And, again, nobody is saying they have to be the best. They just need to be rebalanced to be in the running. If you get a Legendary right now, it has a 0% chance to be better than your current of-Level equipment unless you're undergeared just due to how they're designed.
All people want is for the set stats on them to be improved to at least be comparable to the same mods that a Magical/Rare gets or allow them to double-up partially. And I have to say partially since +40% Damage as a set stat with a +50% on top would be ridiculous; just let it have +30%-+50% instead of topping out at 40%, for instance. Or, if limiting it to 40% is the idea, at least let it do something neat so you can go "Well, less damage but at least X."
Right now, that "at least X" is "at least the item color is cool/different."