Diablo III |OT2| Queues Rise. Servers Fall.

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God I have a rare ring from level 20 that STILL at level 54 cant seem to be beat, its proper bizarre. I was supposed to take a screen shot but forgot.
 
So I know it may be too early to know for sure, but what's the story on MF? If I'm about to kill a boss, can I quickly equip MF gear to get better loot? Can I equip it before opening chests to get better loot?


God I have a rare ring from level 20 that STILL at level 54 cant seem to be beat, its proper bizarre. I was supposed to take a screen shot but forgot.


This seems unlikely, but I'd love to see a screenshot.
 
Wasn't the point of inferno to be this super challenging mode that would take a while for people to beat? Why does everyone expect that it is imbalanced because everyone can't walk through it a week following release?

(Actually curious, not being condescending.)

Speaking as someone playing a wizard without AH items, I don't find Inferno Act 2 very fun because it just feels cheap. It's packed with fast enemies that can turn invulnerable/untargetable while they get close to you. I'm about halfway through it, but after the first major boss of the act I'm climbing a mountain of my own corpses to do it.

Another major issue for me is that no realistic amount of defense (from Act 1 gear, at least) is going to make Act 2 doable. I would need insane armor and resists and hp in order for Force Armor not to be automatically my best option, so it's all about DPS on the weapon and Intelligence on items. I have what I feel is a pretty good weapon from Act 1 Inferno, which I can now farm pretty easily, and I can kill things in Act 2 relatively quickly, but I'm still going to die a dozen times completing each quest because my defense doesn't matter and the enemies cheat.
 
Cheers! That did the trick.

F2dCP.jpg


Nightmare clear! Hell next.

The game just keeps getting better and better. Didn't had that much difficulties on nightmare. Aside from few odd mob packs. Even Act IV wasn't that hard as I imagined it to be. Well, hell seems to turn the knob little bit closer to the eleven so I'm pretty excited about it!
How the fuck did you manage to have 7000+ DPS at level 51? It's twice my DPS.
 
I had to play on Europe for 6 months because US West/East were completely unplayable. There were all the same sorts of errors, just happening more often. The one I particularly remember is games failing to create and hanging there for 5 minutes, remember that door opening animation as you launched a game? The doors would remain hilariously closed in your face, some sort of very apt symbol :P

It was still bad on Europe, just not as bad.
Holy shit! I did the same thing! I played on Europe (and actually remember playing with a really cool group of Germans) all the time in D2 Classic. Because of the time difference I remember getting on late and night and getting a lot of "morgen" "moin" greetings. Fun times!

That "closed door" loading screen is hilarious too. Bad memories.
 
God I have a rare ring from level 20 that STILL at level 54 cant seem to be beat, its proper bizarre. I was supposed to take a screen shot but forgot.

Same. I've got a level 23 ring that gives me something like 45 Dex, 50 Vit, +6% Attack Speed, and has a socket. 31 levels later and I have yet to replace it.
 
i'm having a mixed time with Diablo 3. I'd like more people to play with, my friend and i are playing through the story mode and i'd like two more people to join us when we're playing, but the times we open the game up, people come in and skip all our story scenes. I wish Blizzard would have set up two sets of public games, one for speeding through and one for adventuring, that way both types of players would be happy instead of one always ruining the game for the other.

Also , some of the exploration dungeons are really terrible and empty without any payoff. Reminds me of random Skyrim/Oblivion caves.

battle tag is turtlefood#1152 , lvl 20 barbarian and wizzy
 
i'm having a mixed time with Diablo 3. I'd like more people to play with, my friend and i are playing through the story mode and i'd like two more people to join us when we're playing, but the times we open the game up, people come in and skip all our story scenes. I wish Blizzard would have set up two sets of public games, one for speeding through and one for adventuring, that way both types of players would be happy instead of one always ruining the game for the other.

Also , some of the exploration dungeons are really terrible and empty without any payoff. Reminds me of random Skyrim/Oblivion caves.

battle tag is turtlefood#1152 , lvl 20 barbarian and wizzy

Just play through Normal with friends or solo before joining public games, there'll be lots of time for co-op in NM, Inf and Hell.
 
Btw. How does two 1-handed crossbows compare to Bow and quiver? I read somewhere that dual-wielding would give a 15% attack speed boost.

Hand xbows have a faster base attack speed. They also do get the 15% attack speed bonus from being dual wielded. They also have potentially better stats than a quiver (though I haven't looked at many high end quivers).

Trouble is when you use them it alternates between the two. So you can't have a really good xbow and one shitty.. or your dps is going to suck. Unlike bow where you can have a awesome bow and shitty quiver and still do good.
 
Also, do WDs have a set amount of mana like Wizards do, or does it go up periodically? I found a WD-only off-hand that gives +63 max mana, and I have no clue if that's good or not.


So I know it may be too early to know for sure, but what's the story on MF? If I'm about to kill a boss, can I quickly equip MF gear to get better loot? Can I equip it before opening chests to get better loot?


Also, does putting on MF gear before identifying help?
 
Speaking as someone playing a wizard without AH items, I don't find Inferno Act 2 very fun because it just feels cheap. It's packed with fast enemies that can turn invulnerable/untargetable while they get close to you. I'm about halfway through it, but after the first major boss of the act I'm climbing a mountain of my own corpses to do it.

Another major issue for me is that no realistic amount of defense (from Act 1 gear, at least) is going to make Act 2 doable. I would need insane armor and resists and hp in order for Force Armor not to be automatically my best option, so it's all about DPS on the weapon and Intelligence on items. I have what I feel is a pretty good weapon from Act 1 Inferno, which I can now farm pretty easily, and I can kill things in Act 2 relatively quickly, but I'm still going to die a dozen times completing each quest because my defense doesn't matter and the enemies cheat.

With regard to inferno, is there a rush to get to the further acts? From what I read, I thought the MLevel was basically either 61 (Act 1), 62 (Act 2), 63 (Act 3, Act 4).

Maybe the easy progression earlier on is fooling people into thinking inferno follows the same rules, i.e., once you can complete an act/difficulty, you should move on to the next one. That's kind of contrary to the way I would think loot farming should work.

I would guess that the directive is to farm out the act you can complete until you're geared enough for the next act, not just jump to the next act once you've beaten the boss. Kind of like WoW dungeon progression: You need to get fully geared from one tier before proceeding to the next.

Of course, this doesn't change the cheap-shots and gimmick enemies, but I'm not entirely convinced Blizzard knows what they're doing with D3 anyway.
 
Going to try a new setup when I get home, here's what I'm looking at.

Crippling Wave - Concussion (enemies hit by crippling wave do 20% less damage for 3 seconds)

Inner Sanctuary - Circle of Protection (while standing in the circle you take 35% less damage)

Serenity - Peaceful Repose (healed when activated)

Mantra of Evasion - Hard Target (increases Armor by 20%)

Breath of Heaven - Infused with Light (generate an additional 6 spirit with spirit generating attacks)

Mystic Ally - Air Ally (chance to generate 100 spirit for you)

Passive Skills:

Resolve: Damage you deal reduces enemies damage by 25% for 2.5 secs

Transcendence: You are healed when you spend spirit

Seize the Initiative: Armor is increased by 100% of your Dexterity.

I have Mystic Ally for more or less a shield that can take the focus off me as I wait for my skills to come off their cooldowns. I'll post an update on how this pans out later. I checked the Blizzard forums and apparently Concussion and Resolve weren't working before but are now.. I think. We'll see.

UPDATE: Holy shit this works really, REALLY well! Loving Crippling Strike with the Concussion rune. The Infused with Light rune generates a good amount of spirit to keep everything flowing as well. Throw down Inner Sanctuary when things are looking a bit rough and pop Serenity as a last resort and you'll be styling on these demons.
 
So, is that item I bought from the AH ever going to show up? This is really annoying. Their entire AH from the searching to the servers sucks.

Yeah the auction house sucks. Once you buy an item you need to go to the completed tab and send it to your stash.

I have been trying to buy some gems and it is a pain, it keeps timing out and taking my money anyways and then you have to go and also put that back in your stash real broken system at this point.
 
Hand xbows have a faster base attack speed. They also do get the 15% attack speed bonus from being dual wielded. They also have potentially better stats than a quiver (though I haven't looked at many high end quivers).

Trouble is when you use them it alternates between the two. So you can't have a really good xbow and one shitty.. or your dps is going to suck. Unlike bow where you can have a awesome bow and shitty quiver and still do good.

Thanks, I guess I'll start to hunt down some good 1-handed crossbows. I'll probably keep using Raven Wing for now, but will move up after a few levels.
 
Finally finished Hell, and got my Monk to max level. It was no Yoshichan level of biblical poopsocking undercoreness, but I got it done. Now to take a little break from Diablo 3. Here's how my Monk ended up, with head and shoulders dyed invisible for the sake of fashion:

Id06F.jpg
 
How the fuck did you manage to have 7000+ DPS at level 51? It's twice my DPS.

That DH has the sharpshooter passive. That essentially doubles your DPS when you're not in battle since it piles up your crit % to insanely high. That's added to your DPS.

I was confused at first too when I saw my DPS rise steadily as I say after a battle. I think it went from 4400 to about 7700 and I was terribly perplexed.
 
That DH has the sharpshooter passive. That essentially doubles your DPS when you're not in battle since it piles up your crit % to insanely high. That's added to your DPS.

I was confused at first too when I saw my DPS rise steadily as I say after a battle. I think it went from 4400 to about 7700 and I was terribly perplexed.
I had 7K at level 53 and don't use any passives with any boosts. Just got lucky and found a good weapon with 330 base damage as well as stat boosts.
 
gaf I am a struggling level 51 demon hunter. I'm on hell, act I, and getting my ass KICKED. If the enemy is any type of elite, it's a guaranteed NUMEROUS graveyard walk. I asked earlier and I was told I needed smoke screen... so I replaced vault for it. I'm still dying, one of my biggest issues is I keep forgetting to use smoke screen... I used the other abilities for so long (especially vault) that they're bound to my muscle memory while smoke screen is not :/

this is what I'm rocking so far...

please make suggestions!


caltrops with torturous ground (stun/2 sec) smoke screen ie:vanish (lingering fog: increases duration to 5) rain of vengeance (beastly bombs: summons 20 shadow beasts to drop bombs on enemies dealing 125% dmg) hungering arrow (devouring arrow: pierce adds 70% dmg each time it passes through a mob) and rapid fire (web shot: decreases enemy movement speed by 80%)
 
gaf I am a struggling level 51 demon hunter. I'm on hell, act I, and getting my ass KICKED. If the enemy is any type of elite, it's a guaranteed NUMEROUS graveyard walk. I asked earlier and I was told I needed smoke screen... so I replaced vault for it. I'm still dying, one of my biggest issues is I keep forgetting to use smoke screen... I used the other abilities for so long (especially vault) that they're bound to my muscle memory while smoke screen is not :/

this is what I'm rocking so far...

please make suggestions!


caltrops with torturous ground (stun/2 sec) smoke screen ie:vanish (lingering fog: increases duration to 5) rain of vengeance (beastly bombs: summons 20 shadow beasts to drop bombs on enemies dealing 125% dmg) hungering arrow (devouring arrow: pierce adds 70% dmg each time it passes through a mob) and rapid fire (web shot: decreases enemy movement speed by 80%)
Replace Rapid Fire with Elemental Arrow (Frozen). Get Preparation since you're spamming SS now. The bat companion is also nice for the hatred boost and frozen arrow spam.

Keep in mind, this is just what I've read is effective for DH.
 
gaf I am a struggling level 51 demon hunter. I'm on hell, act I, and getting my ass KICKED. If the enemy is any type of elite, it's a guaranteed NUMEROUS graveyard walk. I asked earlier and I was told I needed smoke screen... so I replaced vault for it. I'm still dying, one of my biggest issues is I keep forgetting to use smoke screen... I used the other abilities for so long (especially vault) that they're bound to my muscle memory while smoke screen is not :/

this is what I'm rocking so far...

please make suggestions!


caltrops with torturous ground (stun/2 sec) smoke screen ie:vanish (lingering fog: increases duration to 5) rain of vengeance (beastly bombs: summons 20 shadow beasts to drop bombs on enemies dealing 125% dmg) hungering arrow (devouring arrow: pierce adds 70% dmg each time it passes through a mob) and rapid fire (web shot: decreases enemy movement speed by 80%)
as a demon hunter in a similar level cruising through Hell I'll say the same thing I say to all demon hunters. Smoke Screen and Preparation are musts. Practice using them till they become second nature. They're both 100% necessary life savers. As for hunger arrow with devour, that's a good move, I use it as well. Rapid Fire isn't the best, I'd recommend switching to impale with bleeding damage rune for elites/bosses. You'll want good hatred regen so I use the bat companion, you could do that which makes it easier to regen while running away without kiting, just running. Or use entangled shot for 6 regen or grenades, whatever is your best. To clear mobs I use lightning ball elemental arrow. Some prefer ice, use what works for you. Lightning ball is cheap as hell to use so the value is really high.

Most of all just practice. You're going to need at least 3.5K MINIMUM to comfortably go through the first act of hell, half the second as well. By 53/54 you'll want to be plenty higher, once again to be comfortable.
 
I'm so dumb. I was getting owned with Monk until I realized how good Mantra of Healing is. Waited so long to try it. Literally a whole 1st playthough LOL LOL.
 
Lolololol - on the expanded game guide:

Legendary items are colored orange. These items are the things of myth, and are extremely rare, but immensely powerful. If you are fortunate enough to find one, rejoice!


I do not understand this image :( could some one explain it?

Significantly increased traffic to California, specifically near Irvine, less than 30 minutes after the D3 launch.
 
people know you can skip acts right

just join a game your friend makes in a later act, and youre permanently given the quest

to get to the next difficulty you just need to have killed the last boss and be at or over the level requirement

you dont need to do every single quest
 
ADuWe.png


I picked this up in Act 1 Inferno. Too bad I can't use it.

Anyway, Monk with a Resist Build is crazy powerful. I can go toe to toe with Elites in Inferno now as long as I don't get myself into a really sticky situation like multiple Arcane lasers flying around or stacked Descreation pools. I also need to hit them to stay stable so getting knocked back is a bit rough. If I can get some more crit chance in my set, I'll have a rock-solid build
 
gaf I am a struggling level 51 demon hunter. I'm on hell, act I, and getting my ass KICKED. If the enemy is any type of elite, it's a guaranteed NUMEROUS graveyard walk. I asked earlier and I was told I needed smoke screen... so I replaced vault for it. I'm still dying, one of my biggest issues is I keep forgetting to use smoke screen... I used the other abilities for so long (especially vault) that they're bound to my muscle memory while smoke screen is not :/

this is what I'm rocking so far...

please make suggestions!


caltrops with torturous ground (stun/2 sec) smoke screen ie:vanish (lingering fog: increases duration to 5) rain of vengeance (beastly bombs: summons 20 shadow beasts to drop bombs on enemies dealing 125% dmg) hungering arrow (devouring arrow: pierce adds 70% dmg each time it passes through a mob) and rapid fire (web shot: decreases enemy movement speed by 80%)

Break your muscle memory and map SS to the right mousebutton. Battlepreparation with 60% liferegain rune saved me a lot of times, and when you get it, the tentacle elemental arrow is really nice since it is slow moving(as in hitting single enemies multipe times), leeches life, is cheap, und goes through enemies. Just lure enemies behind you, activate SS and spam them tentacles.
 
Is it like a Diablo tradition to make a female character? Seems like everyone here made a female.

barbarians should always be male, monk and witch doctor are legitimate as both sexes, demon hunters and wizards should only be female imo

real talk right there

male versions of the demon hunter and wizard are so cheesy
 
Is it like a Diablo tradition to make a female character? Seems like everyone here made a female.

In D2 and Diablo you couldn't pick the sex of your character. The class predetermined your sex. Sorceress, amazon (and rogue in the original), assassin were all female. Everyone else was male.

So ya, making a female DH to me is tradition. As would a female wizard if I make one.
 
gaf I am a struggling level 51 demon hunter. I'm on hell, act I, and getting my ass KICKED. If the enemy is any type of elite, it's a guaranteed NUMEROUS graveyard walk. I asked earlier and I was told I needed smoke screen... so I replaced vault for it. I'm still dying, one of my biggest issues is I keep forgetting to use smoke screen... I used the other abilities for so long (especially vault) that they're bound to my muscle memory while smoke screen is not :/

this is what I'm rocking so far...

please make suggestions!

caltrops with torturous ground (stun/2 sec) smoke screen ie:vanish (lingering fog: increases duration to 5) rain of vengeance (beastly bombs: summons 20 shadow beasts to drop bombs on enemies dealing 125% dmg) hungering arrow (devouring arrow: pierce adds 70% dmg each time it passes through a mob) and rapid fire (web shot: decreases enemy movement speed by 80%)
Oh WOW you have almost the exact same build as me.

But I am on Nightmare and right now it's fairly easy. You are missing 1 skill though and for that I have Mark of Death. And I usually play with at least one tank on the team that way I can sit back and just DPS the crowd. Basically the combo that I do is when I see there is a large crowd ahead: Turn on Smoke Screen, lay a trap or two, Rain of Vengeance, Mark Targets (I used the AOE Mark Rune because I haven't unlocked the last one yet) and then rail on them with Rapid Fire from a far. On my passives I have Archery, Cull of the Weak (?) and Steady Aim basically all 3 upping my DPS from Rapid Fire a ton.

And you gotta make the muscle memory for SS, it's super powerful. It also gets you out of status ailments so if you are caught in something, lay a trap and SS out there. If you are having survival issues, get Battle Prep with the Life gain rune.

An alternative to Rapid Fire is Elemental Arrows, the Electical one is really good as is the Cold on and the last one I believe. Rapid Fire is better for taking out mobs in a line where as Elemental arrows are good for damaging a wider group of mob. I also like Rapid Fire better for bosses.
 
barbarians should always be male, monk and witch doctor are legitimate as both sexes, demon hunters and wizards should only be female imo

real talk right there

male versions of the demon hunter and wizard are so cheesy

QFT. (Although I like the female Barb, I just happen to enjoy the male one more.)


That's pretty much my opinion, and to answer the first question, there are "canon" versions of each class based off their short story and/or reveal cinematic. Barbarian is male, Wizard is female, Monk is male, Witch Doctor is male, and Demon Hunter is female.
 
I also need to hit them to stay stable so getting knocked back is a bit rough. If I can get some more crit chance in my set, I'll have a rock-solid build

At only 23% Crit but Hell just became kind of a joke all of a sudden. Not sure what changed but I'll take it lol.
 
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