Hate to sound like a jerk but have you ever actually written a line of code?
Also, can you point us to an engine that can do a similar level of simulation on this scale?
I don´t mind, i opened myself to you asking exactly that. I do some in house work on construction project cost software development (i´m a civil engineer), and some plugin work for CAD and GIS software. I´m in no way a game developer, but they have been working on this type of games for more than a decade now and they have always had optimization and Q&A problems, it just seems like poor management. *shrug*
I am by no means dismissing known problems or calling this the perfect game engine. However, people just seem to have hopped on some sort of bandwagon when it comes to the ArmA II engine with the famous word 'janky' and what else has been tagged on to it. I wouldn't call it poorly optimized as only a handful of actual core engine issues have been solved since release, like multi-threading was a big one but it's not like it went from unplayable to perfect since release, it has only gotten more 'backwards compatible' so to speak with the slower rigs, in my experience. However, this isn't pointed at you but whoever prompted this post;
Have the people who keep harping on about the engine problems actually got any suggestions for an alternative engine that can do half of what the ArmA engine can? There's a very good reason why they have a huge military licensing program behind their RV engine and seperate studios developing modules for it which is used by the military the world over; because it's offering something extremely few can. While it may not appear advanced, the RV engine is actually pretty advanced and very well built considering its applications and how much you can mold and shape everything that plugs into it.
I don't even think people are quite aware what is actually possible within this engine, what kind of mods have been created by the community that will blow away all the trash that passes as mods for other games, the ACRE mod is one of them. This kind of engine simply can't be created without natural issues arising, it just can't be done without an insane amount of QA, huge budget and so many years worth of testing. Every open world game in existence just naturally have more glitches, bugs and little issues and the more open, the more issues - It's all built on a sort of chaos theory.
Some of us actually appreciate the fact that a military spec engine is available in commercial form with this kind of player creation ability, no other studio will do that in a billion years. The players who has actually taken part in larger online squad based co-op engagements that are milsim based know what the engine can and what kind of experiences can be had that no other engine offers. Then it's just disheartening reading the same trash over and over again from people who tried the demo, played a zombie mod or looked over a friends shoulder and saw a bug, saw animation issues or one of the many other minor issues the engine has and probably always will have.
So a genuine question, if this game were to go standalone, what engine should be licensed and do you honestly feel it would keep its current 'charm'?
I haven´t the slightest clue on which engine someone would use to simulate a large island and the ability to interact with objects on the scale that this mod does.
I´m sure the author weighted all the cons and pros and came up with Arma 2 as the best choice for his vision, as much as i dislike the engine itself.
I was one of the countless fans that preordered Arma 2 and was left with a game i couldnt play, that was shipped (knowingly) with bugs that made it impossible for the player to finish the game or even play it. In my opinion (at the time) i felt it was a clear case of fraud, to sell something they knew was not working.
I guess that "tainted" my opinion of them somewhat from that point onward. They finaly managed to fix it to a playable degree, but not before releasing a paid for expansion (another point of contention).
Hopefully Arma 3 will be a set in the right direction, if it´s playable at release. I guess the beta will server to make a better informed judgment.
Then don't play.
Everything that makes this game so great is built right on top of the core aspects of the Arma engine. Is there jank? Yep. Are there bugs? you bet. Does the experience of playing this warts and all, put to shame the most polished AAA title out there? Absolutely.
This thing is lightning in a bottle, the core experience is in the human element, the lack of direction and the natural (even if it's somewhat abstracted) way you as a player can exist in this world. There's no other engine out there that provides the framework for this kind of experience to exist.
The overwhelming response has to have an impact on Bohemia's plans for the engine going forward, from Arma 3 and on. So the future is simply filled with possibilities, and given how incredible the experience already is, that's an amazing thing.
I´m pretty excited about the mod since i first watched a gameplay video on youtube and proceeded to check out their site. It´s probably the most ambitious gameplay experiment in the last few years in pc gaming.
But as i said, ill wait for a more stable release, i don´t have the luxury of time to come home at the end of the day and spend what little leisure time i have to test semi-functional software.
Once this goes out of alpha and has at least it´s features locked in, then i´m sure it will be a much more enjoyable experience.
Anyways, sorry if i came over as a jerk with my posts, not my intention, i´m sure you all are having the time of your life with this amazing mod
