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Diablo III |OT2| Queues Rise. Servers Fall.

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Oh I see. I don't use MoH, I use evasion. Seriously never get hit with it on. Dodge x 100000.

I may give Evasion a try again for Inferno if I can break the 60% barrier before Evasion's 3s buff and keep ~20% Crit. Might be sustainable if I just hold down the "1" key until things eventually die. Maybe Backlash will be cute.
 
I can't sell any of my rares with more than 4 affixes on the AH for some reason. They're all sub 1500 too except for 2 really good DPS weapons. I need gold!
 
So, people have been asking how do you live with that

Z01IL.jpg


It's easy, knowing how flawed the D3 exp system is ...

Uqqm2.jpg


Played solo, used no AH or bugs. Now off to the fairy quest and I'm 50 again in 3 hours.

How are you leveling so fast? I'm trying to get from 50-60 and playing about 4 hours every night getting 1-2 levels just from questline.
 
I can't sell any of my rares with more than 4 affixes on the AH for some reason. They're all sub 1500 too except for 2 really good DPS weapons. I need gold!

Put the auto-win at 2k for the rares you think aren't worth much, I don't think many people search the 1k auctions because I never seem to be able to sell at that price.
 
As a monk is a +3-6 damage ring better than a +23 dexterity ring? It increases the number by damage more.

It all depends. +Damage is added to your Weapon Damage and then modified by your Stats. Early on, adding +Damage is better just due to how much it adds compared to your weapons and +Stats boosts it some more on top of it. Later, however, you'll have weapons with damages in the hundreds and a +5-10 damage Ring just isn't as big a deal as it once was, even at 1000+ DEX.
 
How are you leveling so fast? I'm trying to get from 50-60 and playing about 4 hours every night getting 1-2 levels just from questline.

50-60 takes alot longer.

1-30 just rush through the game. Think DH are the fastes with Vault. From 30-50 do the Wortham quest, 50-60 Act3 boss NM.

edit: no AH might be abit missleading, I used backup gear I collected myself. Had 400 dps on Act II :o
 
I agree, but honestly I'm one of those people who are putting good items for low monies.

I get SO much shit that's great enough to use, that i just want to get rid of it the fastest way I can.

I'd rather be selling 1 of thsoe boots at 2k in a few hours than wait around 2 days to see if someone buys them at 8k. the quicker the turnaround that faster I can move product with the shitty 10 auction cap and 5 min cancel timer.

Actually, what's funny is that if you sold those same boots for much higher they'd still likely sell in a few seconds. I bought up those cheap auctions yesterday and then sold them at a slight markup yesterday and made nearly a million in total. And only maybe 1 or 2 items took longer than 10-20 minutes. Most sold almost instantly when I put them back up again.

I think the reason people think the AH is slow at selling and the reason people don't have any slots is because there was a bug that makes items disappear in the searches after one of the maintenances. If you had anything up before the maintenance it disappeared and will just sit there until it's done, since no one can see it when they search.
 
So, people have been asking how do you live with that

I don't know if I could live with myself either if I lost a Hell HC character (or Inferno!) to a Skeleton. At least needs a cool "Slain by" enemy.

Do tell! At least in PM so it doesn't get nerfed eventually ;)

How are you leveling so fast? I'm trying to get from 50-60 and playing about 4 hours every night getting 1-2 levels just from questline.

Farm Quests. Wortham (Act 1) or the Act 3 Boss. 50-60 on Act 3 NM takes like 2-3 hours if I had to ballpark it? Not too bad, really. Boring as sin though.
 
Ok, Im lvl 37 with my Barb and Im in Act II on Nightmare.

Enemies are finally starting to become a challenge. But only when there are several with high Health and have me surrounded.

I imagine the difficulty will only increase from here on now. :)

My barb has almost 9k health, 2k armor and deals 1.5k damage.

Loving play as him and try out new builds, but I imagine that Hell and Inferno will be hell for my melee character.
 
I can't sell any of my rares with more than 4 affixes on the AH for some reason. They're all sub 1500 too except for 2 really good DPS weapons. I need gold!
If any of the primary stats are conflicting the items are almost worthless and you might as well just salvage or vendor them (Something with Strength and Dexterity or Intelligence and Strength or Intelligence and Dexterity is wasting stat slots). A Wizard would rather have 8% Gold Find than 20 extra Strength. Really you can only sell items if it has one primary stat plus Vitality or, if it has multiple primary, one is significantly higher than the others.
 
So, people have been asking how do you live with that

Z01IL.jpg


It's easy, knowing how flawed the D3 exp system is ...

Uqqm2.jpg


Played solo, used no AH or bugs. Now off to the fairy quest and I'm 50 again in 3 hours.

Why is your quest stuff and play time on the right in the second picture? Mine is on the left.
 
I may give Evasion a try again for Inferno if I can break the 60% barrier before Evasion's 3s buff and keep ~20% Crit. Might be sustainable if I just hold down the "1" key until things eventually die. Maybe Backlash will be cute.

I'm probably one of the people who has played the least since the game has released, so take what I say with a grain of salt too.

Is there a way I can post my build/stats without being at my home PC? I rarely get hit, and when I do I don't take shit for damage thanks to that sweet ability Monk gets to convert 100% of dex into armor as well. There's a lot of other +evasion/dodge things you can do too.
 
I don't know if I could live with myself either if I lost a Hell HC character (or Inferno!) to a Skeleton. At least needs a cool "Slain by" enemy.





Farm Quests. Wortham (Act 1) or the Act 3 Boss. 50-60 on Act 3 NM takes like 2-3 hours if I had to ballpark it? Not too bad, really. Boring as sin though.

Before getting a good group with the act 3 NM stuff, was farming the act 2 quest in hell which is 50k for a 1 minute run.
 
Put the auto-win at 2k for the rares you think aren't worth much, I don't think many people search the 1k auctions because I never seem to be able to sell at that price.

I may try that. Now my problem is that I've run out of room for all my decent/good rares. I don't have enough gold to buy a new tab yet. I may have to make a mule or something for the room currently.
 
It all depends. +Damage is added to your Weapon Damage and then modified by your Stats. Early on, adding +Damage is better just due to how much it adds compared to your weapons and +Stats boosts it some more on top of it. Later, however, you'll have weapons with damages in the hundreds and a +5-10 damage Ring just isn't as big a deal as it once was, even at 1000+ DEX.

never mind. I'm not familiar enough with the entire equation.
At level 30 switching out the +23 dex ring with the +3-6 damage ring gives me a 35 damage increase. I have around 515 dex.

I'm used to wow gear and caps. This damage attribute is confusing me.
 
I'm probably one of the people who has played the least since the game has released, so take what I say with a grain of salt too.

Is there a way I can post my build/stats without being at my home PC? I rarely get hit, and when I do I don't take shit for damage thanks to that sweet ability Monk gets to convert 100% of dex into armor as well. There's a lot of other +evasion/dodge things you can do too.

Well, I can break 50-ish% Dodge pretty easily but it's not enough. 60% is when I'll try again with my current setup that allows for (practically) infinite Spirit so I can constantly keep myself alive to offset the loss of Healing's ~1k/s Regen. This is with ~55% Mitigation, ~15% Resistances I believe.
 
Why is your quest stuff and play time on the right in the second picture? Mine is on the left.
It's on the right if you are switching between chars. Only there you can see the playtime

Please Make an effort to share.

No sorcercy. Like I said, I just rushed through normal with backup gear and Vault with the speed rune. Now I'm going to do what scy said and grind the Act I Wortham quest, then Azmo.

Btw I died to a wall, frozen pack in a small corridor :(.
 
At level 30 switching out the +23 dex ring with the +3-6 damage ring gives me a 35 damage increase. I have around 515 dex.

I'm used to wow gear and caps. This damage attribute is confusing me.

It's pretty simple, honestly. +Damage adds directly to your Weapon so if you have a 44-52 Damage weapon (random values, hooray!), it now deals 47-58. This value is then multiplied by (1 + DEX/100) or 6.15 for you. This comes to around 323 AvgDmg.

Now, +23 DEX here insteads means you have that 44-52 Damage weapon with 538 DEX or a 6.38 multiplier. This comes to around 306 AvgDmg.

Edit: Basically, just think of it like this:

(Weapon Average Damage + Ring Damage) * (1 + Stat/100)

As Weapon Damage grows, that Ring Damage starts getting worth less and less even as your Stat grows. 1000 -> 1023 DEX on a weapon that hits for 500 is just better than 1000 DEX on a weapon that now hits for 504. Early game, +Damage is worth a lot for your total damage; late game, Stats are worth a lot.
 
No sorcercy. Like I said, I just rushed through normal with backup gear and Vault with the speed rune. Now I'm going to do what scy said and grind the Act I Wortham quest, then Azmo.

Btw I died to a wall, frozen pack in a small corridor :(.

So it sounds like you used the first HC character to farm mostly and used the shared stash to equip your other HC characters. Does the loot on you dead character disappear forever? I assume it does.
 
It's pretty simple, honestly. +Damage adds directly to your Weapon so if you have a 44-52 Damage weapon (random values, hooray!), it now deals 47-58. This value is then multiplied by (1 + DEX/100) or 6.15 for you. This comes to around 323 AvgDmg.

Now, +23 DEX here insteads means you have that 44-52 Damage weapon with 538 DEX or a 6.38 multiplier. This comes to around 306 AvgDmg.

As a Monk it's hard for me to go away from +dex weapons/items over something with slightly better base damage, simply due to that dex converts to +armor skill as well.
 
So it sounds like you used the first HC character to farm mostly and used the shared stash to equip your other HC characters. Does the loot on you dead character disappear forever? I assume it does.

The first? :[ Deaths so far are at 18,43,22,31,53 :D. 22 and 53 were my fault, anything else a server hickup.

Yeah you can share the stash, but there is no corpse looting, which makes me quite sad. Had some amazing 50 dex 50 cit 10 ias gloves equipped.
 
No sorcercy. Like I said, I just rushed through normal with backup gear and Vault with the speed rune. Now I'm going to do what scy said and grind the Act I Wortham quest, then Azmo.

For utter hilarity, you could even just skip Normal for the most part. Though I guess that runs the risk of losing Level 1 characters on Act 4 Boss kills lol. And Nightmare has a Level 25 requirement anyway :(

But getting the Punch Diablo Achievement on a Level 1 Character is probably the most satisfying Achievement I've ever gotten.
 
50-60 takes alot longer.

1-30 just rush through the game. Think DH are the fastes with Vault. From 30-50 do the Wortham quest, 50-60 Act3 boss NM.

edit: no AH might be abit missleading, I used backup gear I collected myself. Had 400 dps on Act II :o
Act3 NM still gives good exp for 50-60? interesting.

Also builds being nerfed cause they didn't think of it is ridiculous.
 
Pretty much every established build must be scrapped given the latest stat adjustments.
We need new builds to be adopted so that they too can be nerfed once people transition over to using them exclusively.
 
It's pretty simple, honestly. +Damage adds directly to your Weapon so if you have a 44-52 Damage weapon (random values, hooray!), it now deals 47-58. This value is then multiplied by (1 + DEX/100) or 6.15 for you. This comes to around 323 AvgDmg.

Now, +23 DEX here insteads means you have that 44-52 Damage weapon with 538 DEX or a 6.38 multiplier. This comes to around 306 AvgDmg.

Edit: Basically, just think of it like this:

(Weapon Average Damage + Ring Damage) * (1 + Stat/100)

As Weapon Damage grows, that Ring Damage starts getting worth less and less even as your Stat grows. 1000 -> 1023 DEX on a weapon that hits for 500 is just better than 1000 DEX on a weapon that now hits for 504. Early game, +Damage is worth a lot for your total damage; late game, Stats are worth a lot.
Does the damage attribute not automatically do it to dumb it down? As in whatever makes it higher is an upgrade?

Or do I need to calculate?
 
Act3 NM still gives good exp for 50-60? interesting

90k, 105k if you do Act IV quest 1 as well. It's not groundbreaking ... but quite safe for HC. Level 60 ain't a real achievement :[

Which is worth more, Hell Wortham or NM Act 3 boss?

For me, as DH, Wortham gives 30k for 70 seconds, Act 3 90k for ~4 minutes. I just can't simply skip packs in HC.

BUT, you should compare Act 3 nm to Wortham Hell, they are alot closer in playtime.
 
As a Monk it's hard for me to go away from +dex weapons/items over something with slightly better base damage, simply due to that dex converts to +armor skill as well.

More or less. Thankfully, around Nightmare is when your Weapons get good enough that +Stats start mattering more and more than +Damage. It's still nice when you get that sweet +Damage Socketed DEX IAS% Crit Chance Ring though.
 
Act3 NM still gives good exp for 50-60? interesting.

The run itself doesn't, it's the Quest EXP that doesn't scale down when you outlevel it so it gives 44,800 x2 (x3-5 if you want to stretch it out with more characters).

It does scale down as your level goes down, however. I think a Level 1 character gets like 5k EXP from the Normal version of it?

Does the damage attribute not automatically do it to dumb it down? As in whatever makes it higher is an upgrade?

Or do I need to calculate?

It calculates it. I just give the formula to help visualize why it works that way. +3-6 should be less than +23% Damage, right?! But it's not that simple yet, really, not that complex either.
 
More or less. Thankfully, around Nightmare is when your Weapons get good enough that +Stats start mattering more and more than +Damage. It's still nice when you get that sweet +Damage Socketed DEX IAS% Crit Chance Ring though.

At the rate I'm going at actually getting to play the game I'm not even bothering with a build since I assume things will change too much by the time I reach the points where I have to focus my character lol.

Also, I thought my 5 day vaca from GAF would result in not being top 10 on wall of shame.

; ; I was wrong...
 
You forgot the asterisk that talked about how it's simple for all the work someone like you does ;)

Haha. Perhaps. I just mean that it's not that complicated without the math. +Damage on Rings/Amulets gets boosted by your Stats too so they do more than what the +Damage on them says itself. You need really good Weapons or a LOT of +Stats to be better than +Damage.

It transitions fairly smoothly over time. Just look for +Damage for Normal and then +Damage and +Stats for Nightmare and beyond, basically. Come Hell/Inferno, +Damage is mostly an afterthought I'd imagine as +Stats will be the greatest value still.

On Nightmare or Hell?

No idea what Act 1 Wortham is like on Hell for EXP. I want to say it's in the 70k region but I have no idea where I even pulled that bullshit number.

Hell, even the talking to Leah quest at the start of the Act isn't that bad for EXP :x It'd be better if not for the waves at the gate taking too long.

...I'm horribly impatient, you see.
 
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