Diablo III |OT2| Queues Rise. Servers Fall.

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You really only had to stack one resist when doing Baal runs (lightning for the damn wisps) and even then generally you could get away without doing it if you had a lot of gear.

Yeah, getting max resists was not that big of an issue. An Um in couple of items and a few random charms. Bam. 75 resists everywhere.
 
I'm, like, SUPER good at banning people. Super good. So they were like, want a job? And I was like "Only if high ilvl blue items can NEVER be as good as low ilvl Legendaries" and they were like "DEAL".

I ain't even mad anymore.
 
Fuck Blizzard. Seriously. I just had a huge argument with a friend over the Inferno issue, which could very well lead to us not talking to each other for days while we played D3 for about 100 hours to get into Inferno so far.

Why does everyone need to be so extreme? He is trying to defend everything the game does. Blizzard fanboys in their forums are the same: "Its not intended for casual players. The devs said you need to grind Act 4 Hell for one month before you'd be able to tackle Inferno. And even then it might take you up to a year to beat it."

What the fuuuuuuuuck. I mean seriously?? How can people defend such an incredibly insulting design decision? They made their highest difficulty this hard, because Blizzard doesnt want you to beat this game on your own. They want to earn money by getting the players to use the RMAH as soon as its available. You are not only paying 50€ to play through this game, but potentially the money that you'll need to spend on the RMAH too. Its like paid DLC to finish the fucking game. This won't get better either. Currently you could grind your way to enough gold to buy super expensive gear in the AH, but people will put those in the RMAH of course. I'd do the same. So it will become even more problematical to get loot without paying real money.

On the other end, despite many of the shortcomings, I had fun with D3 for about 100 hours. But the balance and the obvious greediness by Blizzard will have me bidding Farewell to the game now. Maybe things will look different in a year with countless of balancing patches, but the practices used by Blizzard in this game to generate money are insulting, to say the least.

Itemization needs work I'd agree and it's going to benefit Blizz for them to work on getting people interested in farming gear because that's what's going to drive the RMAH.

More people should be mad about the RMAH will drive players to spent further money just to finish the game. Its like the worst paid DLC scheme I have ever seen.
 
I really like what I'm hearing from Bashiok on this stuff, Blizzard does indeed know what they're doing.

Then again, I'm not even through NM yet, so I can't understand the frustration some people are feeling in Inferno.

It changes a lot from there, but I like the type of play it goes for. It's really claw at the walls kind of stuff, inch can be a mile etc. People expecting to just strut into a game mode designed to pin you to the floor until you can amass the power to scrape by are of course, angry. Coupled with some of the ridiculous fandom some of them normally rock I think it's funny to see people act like they're renouncing god :lol

Certain things could be a lot better, and 1.0 passes on balance and skills are obviously going to fucking change in a Blizzard game but I love that the mode exists and what its going for, I hope some of the rage and launch jitters doesn't scare online developers away from stuff like it in the future.

It'll be ages before someone more laid back and less experimental like me clears it, though. I'm still in the phase where me and my friends are mostly laughing our asses off at clearly trollish elite packs.

My primary complaint with the game is the legendary situation, currently... I'm really not satisfied with their responses on it, it's the one thing that kind of legitimately pisses me off a bit.
 
What the fuuuuuuuuck. I mean seriously?? How can people defend such an incredibly insulting design decision? They made their highest difficulty this hard, because Blizzard doesnt want you to beat this game on your own. They want to earn money by getting the players to use the RMAH as soon as its available. You are not only paying 50€ to play through this game, but potentially the money that you'll need to spend on the RMAH too. Its like paid DLC to finish the fucking game. This won't get better either. Currently you could grind your way to enough gold to buy super expensive gear in the AH, but people will put those in the RMAH of course. I'd do the same. So it will become even more problematical to get loot without paying real money.

Well that's one way to look at it.
 
Fuck Blizzard. Seriously. I just had a huge argument with a friend over the Inferno issue, which could very well lead to us not talking to each other for days while we played D3 for about 100 hours to get into Inferno so far.

Why does everyone need to be so extreme? He is trying to defend everything the game does. Blizzard fanboys in their forums are the same: "Its not intended for casual players. The devs said you need to grind Act 4 Hell for one month before you'd be able to tackle Inferno. And even then it might take you up to a year to beat it."

What the fuuuuuuuuck. I mean seriously?? How can people defend such an incredibly insulting design decision? They made their highest difficulty this hard, because Blizzard doesnt want you to beat this game on your own. They want to earn money by getting the players to use the RMAH as soon as its available. You are not only paying 50€ to play through this game, but potentially the money that you'll need to spend on the RMAH too. Its like paid DLC to finish the fucking game. This won't get better either. Currently you could grind your way to enough gold to buy super expensive gear in the AH, but people will put those in the RMAH of course. I'd do the same. So it will become even more problematical to get loot without paying real money.

On the other end, despite many of the shortcomings, I had fun with D3 for about 100 hours. But the balance and the obvious greediness by Blizzard will have me bidding Farewell to the game now. Maybe things will look different in a year with countless of balancing patches, but the practices used by Blizzard in this game to generate money are insulting, to say the least.



More people should be mad about the RMAH will drive players to spent further money just to finish the game. Its like the worst paid DLC scheme I have ever seen.

So it should be easier, is what you're saying.
 
Fuck Blizzard. Seriously. I just had a huge argument with a friend over the Inferno issue, which could very well lead to us not talking to each other for days while we played D3 for about 100 hours to get into Inferno so far.

Why does everyone need to be so extreme? He is trying to defend everything the game does. Blizzard fanboys in their forums are the same: "Its not intended for casual players. The devs said you need to grind Act 4 Hell for one month before you'd be able to tackle Inferno. And even then it might take you up to a year to beat it."

What the fuuuuuuuuck. I mean seriously?? How can people defend such an incredibly insulting design decision? They made their highest difficulty this hard, because Blizzard doesnt want you to beat this game on your own. They want to earn money by getting the players to use the RMAH as soon as its available. You are not only paying 50€ to play through this game, but potentially the money that you'll need to spend on the RMAH too. Its like paid DLC to finish the fucking game. This won't get better either. Currently you could grind your way to enough gold to buy super expensive gear in the AH, but people will put those in the RMAH of course. I'd do the same. So it will become even more problematical to get loot without paying real money.

On the other end, despite many of the shortcomings, I had fun with D3 for about 100 hours. But the balance and the obvious greediness by Blizzard will have me bidding Farewell to the game now. Maybe things will look different in a year with countless of balancing patches, but the practices used by Blizzard in this game to generate money are insulting, to say the least.



More people should be mad about the RMAH will drive players to spent further money just to finish the game. Its like the worst paid DLC scheme I have ever seen.

Jup, and they pull the same shit like they did in WoW pushing out content without actually testing it. and there argument about the RMAH is just total BS, i dont know the exact numbers but the people who bought stuff in diablo 2 was not much and now they are encouraging it.
 
yay!

fwYhX.jpg

Won't identify it tho. Don't need it and I bet my ass they will fix the stats.
 
What the fuuuuuuuuck. I mean seriously?? How can people defend such an incredibly insulting design decision? They made their highest difficulty this hard, because Blizzard doesnt want you to beat this game on your own. They want to earn money by getting the players to use the RMAH as soon as its available. You are not only paying 50€ to play through this game, but potentially the money that you'll need to spend on the RMAH too. Its like paid DLC to finish the fucking game. This won't get better either. Currently you could grind your way to enough gold to buy super expensive gear in the AH, but people will put those in the RMAH of course. I'd do the same. So it will become even more problematical to get loot without paying real money.

I think you're making a lot of presumptions about the RMAH, it's not going to be some massive cash cow for Blizzard despite the scenario you've built. I don't think they're intentionally designing the game poorly in order to force people into the RMAH because a poorly designed game doesn't get people interested in playing it.
 
Well that's one way to look at it.

That is the sole reason why this mode is as hard as it is. The only one. You can argue about whether players still enjoy the added difficulty, which is fine as a discussion point. But its still greedy.

So it should be easier, is what you're saying.

Games can be hard. I love hard games. Demons Souls, bullet hell shmups, Europa Universalis. I love depth, strategy and high difficulty, but games usually are hard for the sake of giving a challenge, not for the sake of earning the developer/publisher even more money.
 
Yeah, getting max resists was not that big of an issue. An Um in couple of items and a few random charms. Bam. 75 resists everywhere.
Or perfect diamonds. I think if D2 diamonds were in the game people would have an easier time hitting these ridiculous resistance requirements for Inferno.
 
Fuck Blizzard. Seriously. I just had a huge argument with a friend over the Inferno issue, which could very well lead to us not talking to each other for days while we played D3 for about 100 hours to get into Inferno so far.

Why does everyone need to be so extreme? He is trying to defend everything the game does. Blizzard fanboys in their forums are the same: "Its not intended for casual players. The devs said you need to grind Act 4 Hell for one month before you'd be able to tackle Inferno. And even then it might take you up to a year to beat it."

What the fuuuuuuuuck. I mean seriously?? How can people defend such an incredibly insulting design decision? They made their highest difficulty this hard, because Blizzard doesnt want you to beat this game on your own. They want to earn money by getting the players to use the RMAH as soon as its available. You are not only paying 50€ to play through this game, but potentially the money that you'll need to spend on the RMAH too. Its like paid DLC to finish the fucking game. This won't get better either. Currently you could grind your way to enough gold to buy super expensive gear in the AH, but people will put those in the RMAH of course. I'd do the same. So it will become even more problematical to get loot without paying real money.

On the other end, despite many of the shortcomings, I had fun with D3 for about 100 hours. But the balance and the obvious greediness by Blizzard will have me bidding Farewell to the game now. Maybe things will look different in a year with countless of balancing patches, but the practices used by Blizzard in this game to generate money are insulting, to say the least.



More people should be mad about the RMAH will drive players to spent further money just to finish the game. Its like the worst paid DLC scheme I have ever seen.

Why can't you just pretend hell is the final difficulty or something? Inferno was obviously meant to be really freaking hard, requiring the best gear to make it through. If you grind for thousands of hours you'll probably get the best gear. Or you can make it slightly easier and play with the auction house. Or you can make it easier and spend money. What did you expect, though?

Edit: Man, you just can't please everybody. Its not difficult enough, its too difficult, blah blah blah. Ya know, you don't have to play inferno. If you have a inferiority complex about seeing other people going further than you in the game, maybe you should take another look at yourself.
 
That is the sole reason why this mode is as hard as it is. The only one. You can argue about whether players still enjoy the added difficulty, which is fine as a discussion point. But its still greedy.

Some people really like soul-crushing difficulty.
 
I like Inferno because it gives me something to strive for. What's the point of grinding gear if I can just breeze through the game anyways?
 
No way RMAH comes online next week. When in one week they have people running bots that are controlling the gold AH with commodities and that is the reason it was taken down. They have a ton of work to do with this game and the AH before they can even consider bringing the RMAH online.
 
Why can't you just pretend hell is the final difficulty or something? Inferno was obviously meant to be really freaking hard, requiring the best gear to make it through. If you grind for thousands of hours you'll probably get the best gear. Or you can make it slightly easier and play with the auction house. Or you can make it easier and spend money. What did you expect, though?

Because Hell doesnt even give you Level 60 loot. The game is designed around the idea of feeling unfinished after Hell. You wont have a single Level 60 item after the Hell difficulty. This is subtle, but it invokes the notion of "well there is still something else!" and for that you need to be able to survive in Inferno, and for that you have to grind for a year or (which will be the option more players will chose) pay for it with money.

I work as CSR in an MMO,and know that many people WILL pay for better items with money. Happily. And Blizzard will make a stupid amount of money from it.

Edit: Man, you just can't please everybody. Its not difficult enough, its too difficult, blah blah blah. Ya know, you don't have to play inferno. If you have a inferiority complex about seeing other people going further than you in the game, maybe you should take another look at yourself.

I want to finish the game without paying money, with the character I started. Thats the only thing I want, and which apparently does not seem possible. As someone else noted, 10 hours of grinding for not a single useful item? Yup, fun.
 
It changes a lot from there, but I like the type of play it goes for. It's really claw at the walls kind of stuff, inch can be a mile etc. People expecting to just strut into a game mode designed to pin you to the floor until you can amass the power to scrape by are of course, angry. Coupled with some of the ridiculous fandom some of them normally rock I think it's funny to see people act like they're renouncing god :lol

Certain things could be a lot better, and 1.0 passes on balance and skills are obviously going to fucking change in a Blizzard game but I love that the mode exists and what its going for, I hope some of the rage and launch jitters doesn't scare online developers away from stuff like it in the future.

It'll be ages before someone more laid back and less experimental like me clears it, though. I'm still in the phase where me and my friends are mostly laughing our asses off at clearly trollish elite packs.

My primary complaint with the game is the legendary situation, currently... I'm really not satisfied with their responses on it, it's the one thing that kind of legitimately pisses me off a bit.

I’m interested in what they’re going to do with the itemization but currently I’m not too worried about it. The color of an item doesn’t matter as much to me as how much face melty goodness is gives me. If a Blue gives me more face meltyness then an Orange then I’ll rock that blue hard and be happy that I have it.

I love the idea that Diablo III is an evolving game that will be tweaked and improved going into the future.
 
Why can't you just pretend hell is the final difficulty or something? Inferno was obviously meant to be really freaking hard, requiring the best gear to make it through. If you grind for thousands of hours you'll probably get the best gear. Or you can make it slightly easier and play with the auction house. Or you can make it easier and spend money. What did you expect, though?

This is what I am saying. The game is fun as fuck. Why in the world do you need to stress about Inferno right now. One of two things are going to happen (at some point)

1) People are going to realize you can get Inferno items in hell somewhere (or Blizzard will make it easier)
2) People will learn to itemize their builds and become okay with it taking a grind session to get Inferno ready. (or Blizzard will buff/nerf classes to make it a little easier)

I think people just don't get what Inferno is right now and you are getting completionists/elitist rage. People need to express patience and just enjoy the game.
 
Wasn't D2 the same? I'm not saying that makes it okay, but it's not without precedent.

Its been 10 years or so, but I don't recall having to forcibly look for resist gear. Difficulty never felt like much of an issue, which I kind of thought was always a good thing for what the game was meant for. Similar to my time with PSO(Though I know the duped items effect that as well).

I think some of this will naturally pan out once people get drops from Inferno. But they've been quick to nerf any sort of skill combo to bypass it. Its like listening to people tell you stories about what they could do in Morrowind compared to Oblivion/Skyrim. You had people completely breaking the game in these cool ways. Doing what they want and progressing in how they seem fit. Compared to a more streamlined title, where you progress more at how the developers want you too. They seem to be very much controlling the game, rather than just letting it play out.
 
I think I agree with you there Toma.

How the heck am I even supposed to even begin to survive inferno when the lvl 60 loot is dropped in inferno and you ( realistically speaking ) need high lvl gear to progress worth shit in inferno.

Nice catch-22 there.
 
I'm on the fence about buying this game. I just finished the Starter Edition, and the game seems kind of dull. Does DIII get a lot better in the later acts?
 
Wait, I think I agree with you there Toma.

How the heck am I even supposed to even begin to survive inferno when the lvl 60 loot is dropped in inferno and you ( realistically speaking ) need high lvl gear to progress worth shit in inferno.

Nice catch-22 there.

Hell Act IV drops ~lv60 gear as well. Although worse than Inf, obviously. But still.
 
I think people just don't get what Inferno is right now and you are getting completionists/elitist rage. People need to express patience and just enjoy the game.

I dont think you understand that blizz has a history in WoW for making stuff that is just designed to not be doable unless they fix it. The fact that method had to use some sort of silly way to clear inferno proves this. Otherwise they didnt do that.
 
I like Inferno because it gives me something to strive for. What's the point of grinding gear if I can just breeze through the game anyways?

Yeah, it's also why I don't try to rush through it.


Also found my first green random drop. Yay!

zmhNG.png


Wonder what it is!
 
Any gaffers currently in Act III Hell and could use a DH party member? I want to hit 60 (57 currently) today and having a rough time soloing. Shavasana#1225
 
Hell Act IV drops ~lv60 gear as well. Although worse than Inf, obviously. But still.

I farmed Hell Act IV for ~15 hours. I didnt encounter a single lvl 60 item. Not a single one. Not saying they arent there, but again, its designed to get players to buy items. Not to get those items themselves.
 
I dont think you understand that blizz has a history in WoW for making stuff that is just designed to not be doable unless they fix it. The fact that method had to use some sort of silly way to clear inferno proves this. Otherwise they didnt do that.

I don't think you've played WoW in a long time. Like a really, really long time.

Like when is the last time they had those bugged out, cock block encounters that didn't get fixed fairly quickly? 2005, 2006 tops?
 
Speaking of identifying items... I just discovered how to do it after hours of game looking for scrolls of identify.

It's really just right-clicking on them? I feel stupid.
 
Hell Act IV drops ~lv60 gear as well. Although worse than Inf, obviously. But still.

Even if I had full lvl 58 gear, I don't think that would even come close to the gear you actually need to survive inferno.
 
I want to finish the game without paying money, with the character I started. Thats the only thing I want, and which apparently does not seem possible. As someone else noted, 10 hours of grinding for not a single useful item? Yup, fun.

But you've finished the game on 3 difficulties, you know what happens. What you want is better loot. Get the best loot you can by using the in game auction house/killing enemies for a long time, then slowly move forward. Did you play hell in diablo 2? You didn't just go through that difficulty without doing serious trading/boss runs either.
 
Did you play vanilla WoW pre cthun nerf? or pre 4 horseman nerf? (old naxx?)

Like I said, in a long time. That's 2006 content.

Also yes and yes, it was ridiculous bullshit and I still remember server transfering Warriors over, that's about the time I burned out during classic (I was a Warlock in Naxx anyway, I am the original cheerleader for lightwell)

It also stopped happening ages ago, though. Inferno has been cleared already, and it will be cleared even with nerfs and other changes and shit. Game has been out a whopping one week, and it's supposed to be a rough as nails mode most people gradually pick through. It's one of the main things I was excited for the game about in contrast to how II evolved.

Don't get me wrong, I agree III has issues, but I think they'll be padded out and I just don't agree with the uproar some folks have over Inferno being unfair and not a more simple ordeal to clear.
 
Itemization needs work I'd agree and it's going to benefit Blizz for them to work on getting people interested in farming gear because that's what's going to drive the RMAH.

This is true. It's just a bit insulting that a game that revolves on loot hunting is broken in that respect at the moment.

E: The set bonuses look....Bad.
 
Why should the others have one person with crappy dps/survivability but godlike MF with them? If you leech of them killing stuff they might as well leech of your MF.

Sure, if you are playing with friends where you agree on splitting the rewards but in an open game? I think it fully makes sense.

I do more dps than 90% of the people I group with because I farm Act 4 Inferno where I can get good Magic find without losing dps as a Demon Hunter. You are making assumptions, and you are wrong.
 
I dont think you understand that blizz has a history in WoW for making stuff that is just designed to not be doable unless they fix it. The fact that method had to use some sort of silly way to clear inferno proves this. Otherwise they didnt do that.

I played WoW for several years off and on and 2 years hardcore. I understand this is how Blizzard operates sometimes. But I'd rather it be like this then :lol ezmode.

I just can't get mad about video games honestly. I understand others can be upset and not like waiting on shit to get fixed but I know Blizzard will eventually iron it out. Patch days back when I used to play WoW was part of the fun of it for me. I like when shit is always changing if D3 came out flawless from the box, it would take some of the longevity away.

But 10 years from now when I am still playing this game. I can be telling all the newbs how I was there day 1 and what all has changed. It is like being 80 years old and talking to grandkids.
 
I farmed Hell Act IV for ~15 hours. I didnt encounter a single lvl 60 item. Not a single one. Not saying they arent there, but again, its designed to get players to buy items. Not to get those items themselves.

They don't want an influx of Inferno gear to tank the AH. Which is probably why they have day 1 hotfixes killing them. Yet having a fix to push more players into full games is on the plate some time down the road. >_>

Yeah, I'm definitely not very happy about this online.
 
I farmed Hell Act IV for ~15 hours. I didnt encounter a single lvl 60 item. Not a single one. Not saying they arent there, but again, its designed to get players to buy items. Not to get those items themselves.

I think you're being quite pessimistic Toma.
 
I played WoW for several years off and on and 2 years hardcore. I understand this is how Blizzard operates sometimes. But I'd rather it be like this then :lol ezmode.

I just can't get mad about video games honestly. I understand others can be upset and not like waiting on shit to get fixed but I know Blizzard will eventually iron it out. Patch days back when I used to play WoW was part of the fun of it for me. I like when shit is always changing if D3 came out flawless from the box, it would take some of the longevity away.

But 10 years from now when I am still playing this game. I can be telling all the newbs how I was there day 1 and what all has changed. It is like being 80 years old and talking to grandkids.

Haha, good point. Anyway i mean: i like hard games as much as the next guy (i mean darksouls is easily one of my fave games this generation) but i dont like hard in lets just pump up HP and DMG so much you need this sort of gear or do this sort of thing to clear it.
 
Almost done with Act 1 nightmare. Was cruising with others in public games as my Monk. Actually died a few times too when it was just me and another guy. :P

Final boss was piss easy on normal. Healed a total of once?
 
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