BruceLeeRoy
Banned
Square seems to be better at building engines than actually finishing games on them these days.
How many games are utilizing their White Engine now? 2?
How many games are utilizing their White Engine now? 2?
So now that people are finally interested in threads about Luminous, here's a little bit about the new subsidiary studio making the engine.
Source: http://www.square-enix.com/na/careers/getech/message.html
Square seems to be better at building engines than actually finishing games on them these days.
How many games are utilizing their White Engine now? 2?
Final Fantasy with a Middle Eastern influence? I'm still trying to take in these details.
Square seems to be better at building engines than actually finishing games on them these days.
How many games are utilizing their White Engine now? 2?
Square seems to be better at building engines than actually finishing games on them these days.
XIII, XIII-2, and soon-to-be-no-longer XIV.
Versus is supposedly built with Crystal Tools, but uses Luminous for lighting. Or something else mistranslated from Japanese magazines.
Square seems to be better at building engines than actually finishing games on them these days.
How many games are utilizing their White Engine now? 2?
After Spirits Within, they pretty much were forced to.
I remember Duckroll explaining why square sucked this generation. It was something about never having a real engine, something like what nirolak said.
So Luminous should solve a shitton of problems. now the only problems are in certain people.
So many tech demos, so little games
The article seems to suggest they've set up a team to develop the engine specifically so hopefully this means they'll be much faster with actual game development this coming generation
To my understanding, their last engine wasn't so much what you would think of as an engine as it was a set of tools and a bit of shared code, which is part of why it worked quite poorly in terms of developing games.
So, FFXIII/FFXIII-2 used the same engine, but FFXIV and FF Versus XIII were on heavily, heavily modified engines that were kind of almost like different engines that were game specific.
Really? I could have sworn the whole purpose of them developing a complete engine was to allow for faster development time(bahahaha) among multi platforms.
FTFYThat's what they want investors to think.
FF XV: Refantasence
Developed by Platinum Games.
You mean 2028.
Yep, I'm with you--really loved FFX's style.Even if this is just a tech demo, with it and the current offerings (FFXIII/-2/Versus), they seem to be targeting more towards realism than towards fantasy. I'm not saying it's bad, I just hope that whatever they do, they don't focus the next FF games only in that direction.
FFX|V art direction is a good example for an alternate style.
well yeah, hopefully they've been using all this time to get their shit together planning/execution wise.I'm not promising it will solve all their problems however since some of it was development process as well, but they're slowly working on that at the same time.
Hopefully they will have gotten that hashed out now that Luminous seems useable enough to start making a game on it.
The screens look great, but I cannot access the link in the OP. I get a 404 forbidden. In any case, fuck, I want the video!!
That looks really great in action.
For comparison sake. Here is what Square has shown in the past to demonstrate possible future hardware with comparisons of what they based them on. Admittedly though these were mostly shown at specific new hardware showings.
N64 - Final Fantasy VI Tech Demo
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Yes, but they did it the wrong way because they didn't really understand what it was.
Here they went and hired people who did understand instead and had them make the engine.
Oh my.
Why wasn't this at the Sony keynote what a shame.