Forza Horizon - Fall 2012 - Developed by PlayGround Games

I'm a little surprised that ISR even booked an appointment for this game because I can't imagine that the typical ISR watcher cares about arcadey titles like this.

They did a 15 minute video for DiRT Showdown. I don't see why this surprises you. Didn't they do reviews for NFS also? It's been a while since I've really watched it as I usually follow them for Wheel reviews and such.

Which reminds me ... where the hell is the Clubsport Shifter?!
 
TeamVVV E3 report. There's a interview with John Wendl in the beginning. He said you can expect the cars to be customizable like all Forza games (body kits, upgradables, liveries).

http://www.youtube.com/watch?v=PCYL5QXdCGw

In terms of graphics, looks like the cars are projecting shadows in each other (something absent in previous Forza's). You can see this in some videos and the images below. The lighting at night doesn't look too much dynamic though. I want to see how it will work in cockpit view.

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Which reminds me ... where the hell is the Clubsport Shifter?!
I'm not even sure Fanatec were at E3 this year. There's certainly been no updates on the CSS since the prototype photo in March. Thomas seems preoccupied with new rim designs for their high-end wheel at the moment.
 
A little more info about why they went to 30fps

Forza Horizon developer Playground Games has elaborated on its decision to go against the parent series' core tenet of 60fps and produce a racer which runs at 30fps.

The decision to sacrifice framerate was done to give "precedence" to certain features last year's 9/10 grabbing Forza Motorsport doesn't yet have - such as a full day/night cycle and an open world.

"This is something we talked about with the Turn 10 guys right at the start," said Playground Games' Ralph Fulton to VideoGamer.com. "60fps is something that's important to the mastery of Forza Motorsport. But what we want to do, in terms of the open world, in terms of the day/night cycle, in terms of the many technologies we've layered on top, really means that we couldn't do all those things and still run at 60fps."

"What it came down to was a choice of what's really important. What we alighted upon was that the immersion of the world, its believability, and all of the features and technologies we're packing in take precedence."

http://www.videogamer.com/xbox360/f...0fps_choice_defended_by_playground_games.html

Basicly as we assumed there is no way to have pulled off all we want in the Forza series and maintain 60fps on the current Xbox.

Which is why I look forward to next years E3 with the new system showing off all the features we have been asking for.
 
I cant get over how fucking bland and boring they seem to be making this game look. Bland looking one tone cars on bland looking sterile tracks. Being departure from the traditional Forza with a different team I expected more risks but it looks as if some heavy constraints were put on them.
 
I cant get over how fucking bland and boring they seem to be making this game look. Bland looking one tone cars on bland looking sterile tracks. Being departure from the traditional Forza with a different team I expected more risks but it looks as if some heavy constraints were put on them.

What do you mean?
 
We haven't seen much yet so I think we should reserve our judgments for a bit later on when more substantial information,screens and videos start surfacing.
 
I cant get over how fucking bland and boring they seem to be making this game look. Bland looking one tone cars on bland looking sterile tracks. Being departure from the traditional Forza with a different team I expected more risks but it looks as if some heavy constraints were put on them.

.... did we watch the same video? I thought it looked great going from day to night from dirt to street. The vistas and canyons looked awesome. Were you expecting San Francisco Rush 2049 or something?
 
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This game was the most fun I ever had with an openworld driving game
I hate burnout paradise come at me
if I can get some of this games vibe I'll be happy.
 
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This game was the most fun I ever had with an openworld driving game
I hate burnout paradise come at me
if I can get some of this games vibe I'll be happy.

Completely agree (except the BP part), still the most fun I ever had on XBL. I'd kill to get an XBLA release of MM3 or a proper MM4.
The first-party offer really was incredible back in the Xbox days.

I have to say, I never gave World Racing a proper try. I seem to remind the game being really good looking for its time but also having a weird gameplay.
Just had a look, it's not backward compatible. Do you know if the PC version was similar to the Xbox one, Amar ?
 
Completely agree (except the BP part), still the most fun I ever had on XBL. I'd kill to get an XBLA release of MM3 or a proper MM4.
The first-party offer really was incredible back in the Xbox days.

I have to say, I never gave World Racing a proper try. I seem to remind the game being really good looking for its time but also having a weird gameplay.
Just had a look, it's not backward compatible. Do you know if the PC version was similar to the Xbox one, Amar ?

Hunter was awesome in MM3 nothing better then just you and one other person driving for your life to avoid becoming a cop car.
 
Never heard of this. What made it great?

Marvelous open-road sections. From autobahns to mountain passes, hidden towns, villages, airports, real tracks, magnificent sceneries and feel of the everything - especially off-road which is almost my favorite part of the game because it was so damn challenging and hard to master.

You could choose either male or female drivers in many variations, many international style license plates with custom titles, and almost every MB car ever made to that point, including vintage formulas, G-type offroaders, prototypes and CLK-GTR AMG road monstrosities.

It had decent driver animations and beautiful cockpits for the time with great replays.

AI was pretty decent, Championship mode was really, really compelling and unique and graphics were beautiful. Game had damn skidmarks which would stay there for complete race (no matter of number of laps, constantly updating) and great smoke as Ivy noticed :)

I liked the handling model a lot - there were no FF wheel support on Xbox - but I really loved it on controller.

My favorite open-world game of all times. I invested much more time into the first TDU just for the sake of having bigger world, but MBWR was the first open-world driving game that opened a perspective of potential *simulation* philosophy in the sub-genre (which TDU was lacking to be honest). It even tried to be a pseudo-simulation (MB was providing a basic data for car handling and such) and I really think it was way ahead of its time.

I have to say, I never gave World Racing a proper try. I seem to remind the game being really good looking for its time but also having a weird gameplay.
Just had a look, it's not backward compatible. Do you know if the PC version was similar to the Xbox one, Amar ?

Yes, PC version was the best if you had the beast of machine, which is a crap computer of today :) Worth just for sake of collection and having a piece of driving-genre history, because I still find that game as one. If I recall well, community did some efforts to preserve official patches for download so if you can a disc you should give it a try for the sake of nostalgia.

And Mercedes-Benz Classic Vintage vehicles. So beautiful.
 
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This game was the most fun I ever had with an openworld driving game
I hate burnout paradise come at me
if I can get some of this games vibe I'll be happy.

You have exquisite taste.

There has never been a racing game that has given me more joy in multiplayer.


So much fun, no idea why this series died off :-(

This gen would have been perfect for it, more expansive world, bigger MP community. I think MM3 sold something like 600k on the Xbox (don't quote me on that figure), but it deserves another shot. Not sure who owns the IP - DICE, MS or R*? I'm guessing it's MS given how hastily they killed off moderately performing franchise from last gen (eg this, Crimson Skies, etc).
 
Same.

The Swiss Alps would've been glorious.

I don't get why they make those choices. The Forza series (and racing games in general) have always sold much better in Europe, you'd think the devs try to give their audience what they want. Racing in American orange deserts has been done over and over again.
 
if they are taking it down to 30 fps they better improve the AA.

Forza 2 3 and 4 had extreme jaggies.
Others made the same comment a little while ago: http://www.neogaf.com/forum/showpost.php?p=33812641&postcount=25

Jaggies are noticable in FM4 when the Xbox is set to 1080P and the aliasing is more noticable after I play games such as CARS or FVA on the PC and return to the Xbox for some console gaming. With the talent at Playground and a drop in framerate, graphics won't be an issue.

New ISR interview with Playground Games: http://www.youtube.com/watch?v=rFV3wfmUDn8 (sorry if already posted!)
 
Others made the same comment a little while ago: http://www.neogaf.com/forum/showpost.php?p=33812641&postcount=25

Jaggies are noticable in FM4 when the Xbox is set to 1080P and the aliasing is more noticable after I play games such as CARS or FVA on the PC and return to the Xbox for some console gaming. With the talent at Playground and a drop in framerate, graphics won't be an issue.
Would you suggest running it at 720P? I'm using a 1080P plasma via HDMI, but would sacrifice the time in knocking the output down if it'd look better.

Thanks for the ISR link too, btw. They always get good stuff _b
 
I'm not even sure Fanatec were at E3 this year. There's certainly been no updates on the CSS since the prototype photo in March. Thomas seems preoccupied with new rim designs for their high-end wheel at the moment.

I can't say much, but I think Thomas has spent his time well. ;)
 
Would you suggest running it at 720P? I'm using a 1080P plasma via HDMI, but would sacrifice the time in knocking the output down if it'd look better.

Thanks for the ISR link too, btw. They always get good stuff _b
There's still a fair amount of jaggies at 720p. Its improved from Forza 3, but its still pretty damn noticeable when you're driving, especially from cockpit view.

Thats pretty good. Would have been happy with 100-150, so this is nice.
 
Random thoughs

Yes, the location was certainly a convenient choice. It's rather bland looking, fairly simple as far as geometry and texturing goes. I hope there's some interesting locations to discover as an incentive to wander around, but i'm not really holding my breath.

NFS: HP'w world is a lot more interesting to drive in, but then again, that game isn't even really open world, it's more about long ass a-b highways with a few intersection here and there.

200 cars is a lot. I'm sure they had been working on headlights (including...how do you call them ? pop-up headlights ? :P) and cockpit dials long before FH. In fact i think every car in fm4 was already night racing-ready.

In the meantime...another set of Fanatec pedals died.
I don't want to throw it away, but there's no way i'm spending more money on clubsport ones. What does GAF suggest ?
 
Random thoughs

Yes, the location was certainly a convenient choice. It's rather bland looking, fairly simple as far as geometry and texturing goes. I hope there's some interesting locations to discover as an incentive to wander around, but i'm not really holding my breath.

NFS: HP'w world is a lot more interesting to drive in, but then again, that game isn't even really open world, it's more about long ass a-b highways with a few intersection here and there.

200 cars is a lot. I'm sure they had been working on headlights (including...how do you call them ? pop-up headlights ? :P) and cockpit dials long before FH. In fact i think every car in fm4 was already night racing-ready.

In the meantime...another set of Fanatec pedals died.
I don't want to throw it away, but there's no way i'm spending more money on clubsport ones. What does GAF suggest ?

clubsport pedals were the best $200 I spent last year.
 
Would you suggest running it at 720P? I'm using a 1080P plasma via HDMI, but would sacrifice the time in knocking the output down if it'd look better.

Thanks for the ISR link too, btw. They always get good stuff _b

Try both, see which works best, one will use the Xbox to upscale, the other will use the TV.

In FM4, in hotlapping etc you get 4xMSAA, for races with lots of cars it generally drops to 2xMSAA.

The mirror update rate is also variable depending on conditions, 30fps on some tracks/races, 60fps on others..
 
Hmm... interesting thoughts. I might give them both a go to see what happens (no idea why I didn't think of that before).

Come to think of it, is there really any reason at all to run my 360 at 1080p? I don't think the dash runs it, only a handful of games. Put the TV in game mode (to reduce any post-processing lag) then I should be sweet.
 
I heard that the TV upscaler is usually worse than the Xbox upscaler, and it adds input lag too.

You just can't generalise, every manufacturer and sometimes every different model of TV can have different performance characteristics..

Basic scaling is not the issue, PC Monitors do it with no lag, it's when they want to add lots of 'processing' of the image to make things look nice.. and all that varies massively, so it's always best to suck it and see!

I do like that some manufacturers do specific 'game' modes to minimise lag etc, at least it takes some of the guess work out..
 
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