Can someone explain something to me please:
Why are cards banned in EDH?
My friend was saying that Emrakul is banned, and I thought that was strange, so I looked in to it: There's a list of like 20-30 cards that are banned from playing in a Commander deck, unless you and the other players agree to allow their use beforehand.
I don't get it, not at all. I understand how strong some cards are, but to me EDH is about just playing these ridiculous decks that are a lot of fun, and have neat synergies, but are undoubtedly bullshit to play against. I'm still really new, I don't have my own EDH deck, but I played my friends EDH deck against some guy who played some deck that literally made me want to stop playing. It was disgusting.
He had some artifact deck, whose only win condition was Jace mulling you. He turns everything on the board in to an artifact, all of his artifacts are indestructible, he has tons of "destroy everything" effects, and almost infinite counters.
Like, against a deck like that, what's the point of playing? But then I realized, every deck has its own gimmick, its own strategy to win. Almost all of them are bullshit somehow, and would be infuriating to play against, unless you could appreciate how cool the combo was.
So why then are some cards banned? Some subjective reason?
My friend said that because it made some cards like Ancestral Recall into "must-have" cards for a deck. But that doesn't really make sense either, doesn't that happen anyway? And isn't that kind of missing the point of EDH? AFAIK it's not a super serious tournament level format, so why?
I don't know why I'm so worked up over it, I just can't help but get annoyed by the idea that there's some arbitrary force saying YOU CANT USE THESE CARDS BECAUSE THEY'RE TOO GOOD, when I got stomped by some guy using a ridiculous artifact destruction stranglehold deck.