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Magic: The Gathering |OT|

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I thought that too, but the counters don't stack on her. Hexproof is good but I can't imagine bogging down the deck with this

The counters do stack, though? Every upkeep she'll get a counter, plus be hex proof. All for 5 mana, basically.

Seems semi-awesome to me. At least, for FNM purposes.
 
That hexproof ring's awkward mana activation sure smells like a last minute reaction to Invisible Stalker and friends.

Yeah, there is no way it wasn't just flat out hexproof giving. Which is weird, because artifact hate is pretty strong in red, so it'd balance out just fine, IMO.
 
I hope that they also got the message re: Geist of St Traft by the time RTR finalized. Cheap Hexproof in colors with counterspell access is the worst.
 
Ah, I see the pay 2 for hexproof now. But really, an opponent can play something on the stack of paying for hexproof right?

Regardless, I like the flavor of the rings.
 
Ah, I see the pay 2 for hexproof now. But really, an opponent can play something on the stack of paying for hexproof right?

Hmmm, I had not thought of that. You'd still eat up two removal spells, I guess, since you'd only ever activate this as a reaction, but that still makes it less attractive than I originally thought.
 
How would an Ebay listing confirm a card as existing?

Edit: Ah, it has a picture. I always forget you're supposed to actually click the thing at a top of a reddit post.
 
Hmmm, I had not thought of that. You'd still eat up two removal spells, I guess, since you'd only ever activate this as a reaction, but that still makes it less attractive than I originally thought.

You can also activate the ring on the stack again if that situation came up
 
Yeah, definitely have 4 mana open at all times lol.

Well at that point you'd be blanking two removal cards/abilities so it would be a pretty good trade. And if you have a flying guy building up counters every turn that you can keep protected you are in good shape to hold onto some mana in a limited game at least.
 
Well at that point you'd be blanking two removal cards/abilities so it would be a pretty good trade. And if you have a flying guy building up counters every turn that you can keep protected you are in good shape to hold onto some mana in a limited game at least.

It is definitely a good trade, but the likelyhood of me having that much mana open is questionable.

Limited, sure, and that's why these rings are pretty good for limited. Not as good in standard/constructed, however.
 
Can someone explain something to me please:

Why are cards banned in EDH?

My friend was saying that Emrakul is banned, and I thought that was strange, so I looked in to it: There's a list of like 20-30 cards that are banned from playing in a Commander deck, unless you and the other players agree to allow their use beforehand.

I don't get it, not at all. I understand how strong some cards are, but to me EDH is about just playing these ridiculous decks that are a lot of fun, and have neat synergies, but are undoubtedly bullshit to play against. I'm still really new, I don't have my own EDH deck, but I played my friends EDH deck against some guy who played some deck that literally made me want to stop playing. It was disgusting.

He had some artifact deck, whose only win condition was Jace mulling you. He turns everything on the board in to an artifact, all of his artifacts are indestructible, he has tons of "destroy everything" effects, and almost infinite counters.

Like, against a deck like that, what's the point of playing? But then I realized, every deck has its own gimmick, its own strategy to win. Almost all of them are bullshit somehow, and would be infuriating to play against, unless you could appreciate how cool the combo was.

So why then are some cards banned? Some subjective reason?

My friend said that because it made some cards like Ancestral Recall into "must-have" cards for a deck. But that doesn't really make sense either, doesn't that happen anyway? And isn't that kind of missing the point of EDH? AFAIK it's not a super serious tournament level format, so why?

I don't know why I'm so worked up over it, I just can't help but get annoyed by the idea that there's some arbitrary force saying YOU CANT USE THESE CARDS BECAUSE THEY'RE TOO GOOD, when I got stomped by some guy using a ridiculous artifact destruction stranglehold deck.
 
There are always people who play super srs regardless of format. The banned list is actually intended to reduce the level of srs streamlined decks because when you're including the entirety of magic there's lots of silly things you can do, even with singletons.
 
Can someone explain something to me please:

Why are cards banned in EDH?

My friend was saying that Emrakul is banned, and I thought that was strange, so I looked in to it: There's a list of like 20-30 cards that are banned from playing in a Commander deck, unless you and the other players agree to allow their use beforehand.

I don't get it, not at all. I understand how strong some cards are, but to me EDH is about just playing these ridiculous decks that are a lot of fun, and have neat synergies, but are undoubtedly bullshit to play against. I'm still really new, I don't have my own EDH deck, but I played my friends EDH deck against some guy who played some deck that literally made me want to stop playing. It was disgusting.

He had some artifact deck, whose only win condition was Jace mulling you. He turns everything on the board in to an artifact, all of his artifacts are indestructible, he has tons of "destroy everything" effects, and almost infinite counters.

Like, against a deck like that, what's the point of playing? But then I realized, every deck has its own gimmick, its own strategy to win. Almost all of them are bullshit somehow, and would be infuriating to play against, unless you could appreciate how cool the combo was.

So why then are some cards banned? Some subjective reason?

My friend said that because it made some cards like Ancestral Recall into "must-have" cards for a deck. But that doesn't really make sense either, doesn't that happen anyway? And isn't that kind of missing the point of EDH? AFAIK it's not a super serious tournament level format, so why?

I don't know why I'm so worked up over it, I just can't help but get annoyed by the idea that there's some arbitrary force saying YOU CANT USE THESE CARDS BECAUSE THEY'RE TOO GOOD, when I got stomped by some guy using a ridiculous artifact destruction stranglehold deck.

EDH/Commander is currently not a policed format, at least not by Magic themselves. Magic has since released Commander based decks, but the rules for EDH are maintained offsite. Hence, the "banned list" that is up to your friends to decide whether or not to use.

Edit: That aside, if your friend can't take some of his own medicine, I'd suggest stoping playing whenever he plays that deck. I typically do that whenever someone plays a power gaming deck. I have a friend with an EDH deck that can win by him merely getting his general into play (turn two).

Silly stuff.
 
And isn't that kind of missing the point of EDH? AFAIK it's not a super serious tournament level format, so why?

Because EDH players want to try and break the format with their own unique combo (that's is probably super janky and awful), but can't deal with the legitimately amazing decks that do ridiculous things. They started playing EDH in the first place because it suits durdley rubbish better than proper constructed formats like Standard.

If you can't guess I don't play EDH or have any desire to.
 
Because EDH players want to try and break the format with their own unique combo (that's is probably super janky and awful), but can't deal with the legitimately amazing decks that do ridiculous things. They started playing EDH in the first place because it suits durdley rubbish better than proper constructed formats like Standard.

If you can't guess I don't play EDH or have any desire to.

I dont play EDH for the opposite reason. If I'm playing with people who don't try to break the format, it takes forever to play. I once had a game last two hours that ended in a deadlock where no one could play any spells, couldn't attack, gain/lose life or draw cards without killing ourselves.

We passed the game once around the table and then all four simultaneously forfeited.
 
It's...beautiful!
MlWfK.jpg
 
Can someone explain something to me please:

Why are cards banned in EDH?

My friend was saying that Emrakul is banned, and I thought that was strange, so I looked in to it: There's a list of like 20-30 cards that are banned from playing in a Commander deck, unless you and the other players agree to allow their use beforehand.

I don't get it, not at all. I understand how strong some cards are, but to me EDH is about just playing these ridiculous decks that are a lot of fun, and have neat synergies, but are undoubtedly bullshit to play against. I'm still really new, I don't have my own EDH deck, but I played my friends EDH deck against some guy who played some deck that literally made me want to stop playing. It was disgusting.

He had some artifact deck, whose only win condition was Jace mulling you. He turns everything on the board in to an artifact, all of his artifacts are indestructible, he has tons of "destroy everything" effects, and almost infinite counters.

Like, against a deck like that, what's the point of playing? But then I realized, every deck has its own gimmick, its own strategy to win. Almost all of them are bullshit somehow, and would be infuriating to play against, unless you could appreciate how cool the combo was.

So why then are some cards banned? Some subjective reason?

My friend said that because it made some cards like Ancestral Recall into "must-have" cards for a deck. But that doesn't really make sense either, doesn't that happen anyway? And isn't that kind of missing the point of EDH? AFAIK it's not a super serious tournament level format, so why?

I don't know why I'm so worked up over it, I just can't help but get annoyed by the idea that there's some arbitrary force saying YOU CANT USE THESE CARDS BECAUSE THEY'RE TOO GOOD, when I got stomped by some guy using a ridiculous artifact destruction stranglehold deck.
There are a few cards that make sense as bein gbanned pretty much everywhere because of how much they break stuff, i.e Tolarian Academy, but yeah, there are a lot of weird bans on the list.
 
Damn that looks good. I just hope there are enough ways to deal with it, because putting it on hexproof guys is gonna be annoying as hell.

Hexproof doesn't really make Rancor that much better. It's insane because it's basically a 0 cost equip 1 equipment that dies to a narrower form of hate. If it works best on anything it's probably tokens.
 
Hexproof doesn't really make Rancor that much better. It's insane because it's basically a 0 cost equip 1 equipment that dies to a narrower form of hate. If it works best on anything it's probably tokens.

Right, but I meant that the usual way to get rid of it is to kill the creature in response, whle Rancor is on the stack. Not so easy with hexproof.
 
Yes Rancor! One of my favourite cards.
Now bring back Mother of Runes. And Exploration! Urza's = best block. Shame Argothian Enchantress is on the reserved list.

Auratog/Rancor could make a fun modern deck.
 
I didn't think they'd actually do it. Regardless of whether they reprint dungrove, a playset of rancor is going in the dungrove's with swords deck.
Rancor on strangleroot geist sounds fun to me too.
 
I just threw up in my mouth just reading about this. Ugh

lol, my green deck is already brutal, I expect similar responses as yours from opponents once rancor is included

Turn one bird, turn two strangleroot with rancor, go on and gut shot him so I can swing for 5 next turn bitches!
 
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Green gettin some sick cards.

flicker this baby and you're in business. possibly with the double life gain rhino for extra lulz.

EDIT: OR CONJURER"S CLOSET OH SHIIIIIII

I like this a lot. I might have to revisit my idea for a life-gain deck when 13 hits, depending on what's available at rotation.

Cathedral of War Land
Enters the battlefield tapped
Exalted
T: Add 1 colorless to your mana pool

Exalted is going to be interesting to play around with too.
 
attachment.php


Green gettin some sick cards.

flicker this baby and you're in business. possibly with the double life gain rhino for extra lulz.

EDIT: OR CONJURER"S CLOSET OH SHIIIIIII

Yeah everyone at the last draft looked at me like I was crazy when I took conjurers closet as my third pick at a rare draft last week (took entreat the angels as my first and a cavern of souls as my first the draft right before, came in first twice in a row with decks I thought sucked) but I have evil plans for flicker.
 
Yeah, but if you're running a green deck Thragtusk around Thragtusk you could ramp into the Closet pretty quickly...hmm, I have a fun idea for a FNM deck now.

Yeah it would be pretty easy to drop a thragtusk by turn 4 and the closet on turn 5. Or even the thragtusk on turn 4 plus a cloudshift and then the closet on turn 5.
 
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