Japanese game market grows again.

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Gallagher

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The CESA (Computer Entertainment Supplier’s Association) has announced that the Japanese game market has risen nearly 50% from 2004 to 2005, bringing in a total to 11.6 billion dollars.

Portable platforms (DS, PSP, Mobile) are all a contributing factor, but it was noted that the DS owns the biggest share of these three. If things continue on the way they are going this year, the 2005 to 2006 jump should be an even bigger one.

http://next-gen.biz/index.php?option=com_content&task=view&id=3503&Itemid=2

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Well this must be a hugh good news for nintendo. If the 50 % of new gamer are buying a Nintendo Wii also... then WII WILL ROCK YOU!
 
+1 statistic for future Nintendo E3 slideshow

Thats all it really means to me. Hopefully even stronger, better support for DS, and maybe some increased faith in Wii.
 
Nice to see Nintendo basically single handedly turning around nearly a decade of PlayStation driven decline. Looks like JP software fans will need to go multiplatform in the near future. :)
 
jarrod said:
Nice to see Nintendo basically single handedly turning around nearly a decade of PlayStation driven decline. Looks like JP software fans will need to go multiplatform in the near future. :)
Yeah.

DS and Wii
 
Well, to the Japanese gaming market Nintendo has added/kidnapped:

1. Cooks
2. People with Brains
3. People who use different types of drugs than Shiggy did for the original Mario Bros.
4. English Speakers
5. People with more brains

So I can't say I'm surprised
 
Goes to show that in a content driven industry like this it's all about vision, and believing enough in that vision to take the necessary risks.
 
jarrod said:
Nice to see Nintendo basically single handedly turning around nearly a decade of PlayStation driven decline. Looks like JP software fans will need to go multiplatform in the near future. :)
It's just a shame that such a poor piece of hardware was responsible.
 
jarrod said:
Nice to see Nintendo basically single handedly turning around nearly a decade of PlayStation driven decline. Looks like JP software fans will need to go multiplatform in the near future. :)

... Playstation generation was larger than the Super Famicom generation. The decline occured during the second half of the Playstation 2 generation.
 
Magicpaint said:
Oh lord, not this again.
It's the TRUTH.

What is the point of hardware? It is a delivery system for software. Software, however, is limited by that delivery system.
 
dark10x said:
It's just a shame that such a poor piece of hardware was responsible.
Cry about it.
crybaby.jpg
 
Tabris said:
He's right. If you take software 100% out of the question, Nintendo has never had a good console or handheld. It's always been behind on something.

Unlike most other handhelds and consoles, I never have to buy Nintendo's twice and they work perfectly and function well, that is hardly what I'd call "poor" hardware.

And the SNES was never behind in anyway.
 
dark10x said:
It's just a shame that such a poor piece of hardware was responsible.
Poor chipset perhaps, but DS is by far the most visionary piece of hardware we've seen in gaming the past 2 decades.
 
Magicpaint said:
Unlike most other handhelds and consoles, I never have to buy Nintendo's twice and they work perfectly and function well, that is hardly what I'd call "poor" hardware.

And the SNES was never behind in anyway.

I dunno about you, but I remember having to blow into my nes cartridges multiple times before it would work. I remember having to put light attachments and sit in direct light to be able to view my GBA. I remember having to put my face into crappy 3d googles which made me feel like throwing up after 30 mins of play.

You must not have a good memory. Also I've never had any console/handheld break down on me, maybe you should take care of your stuff.
 
Tabris said:
He's right. If you take software 100% out of the question, Nintendo has never had a good console or handheld. It's always been behind on something.
Good god. I'd rather punch myself in the balls then read anything you ever type.

SNES? Gamecube? Powerfull machines both of them, and cheap.
 
Tabris said:
I dunno about you, but I remember having to blow into my nes cartridges multiple times before it would work.

I'll give you the NES, it was pretty crappy compared to their other stuff, but even then, It never broke down on me.

Tabris said:
I remember having to put light attachments and sit in direct light to be able to view my GBA. I remember having to put my face into crappy 3d googles which made me feel like throwing up after 30 mins of play.

Well, that's you obviously, not me. It took ages before I upgraded to the SP. The GBA was good enough for me, and not once did I ever buy a light attachment.

I never bought the virtual boy.

Tabris said:
You must not have a good memory. Also I've never had any console/handheld break down on me, maybe you should take care of your stuff.

I have a good memory SINCE I'm 100% I've never had to replace my nintendo hardware and have little to no problems with them. And don't start that crap with me Tabris, consoles breaking down is hardly news, and it actually IS the fault of the manufacturer on several ocassions.
 
kpop100 said:
dude now you are just getting ridiculous :lol
Just as dark said...

dark10x said:
What is the point of hardware? It is a delivery system for software. Software, however, is limited by that delivery system.
DS is really the first mainstream gaming platform to push new out-of-the-box interface ideologies since the 1970s. And it's having a pretty good effect on the market... that's hugely significant.

Sure the chipset's rather low end (though unlike Wii, at least it's a full generational cycle ahead of what came before) but Nintendo's clearly pushing hardware in other, arguably more exciting ways.
 
moku said:
Good god. I'd rather punch myself in the balls then read anything you ever type.

SNES? Gamecube? Powerfull machines both of them, and cheap.

SNES and Genesis were pretty even in terms of specs, but Genesis, even though an ass-backwards idea, had more functionality and eventually became the more powerful console due to add-on's and attachments.

XBox was more powerful than Gamecube.

Again, Nintendo, in terms of hardware is always a step behind.
 
jarrod said:
Just as dark said...


DS is really the first mainstream gaming platform to new out-of-the-box interface ideologies since the 1970s. And it's having a pretty good effect on the market... that's hugely significant.

Sure the chipset's rather low end (though unlike Wii, at least it's a full generational cycle ahead of what came before) but Nintendo's clearly pushing hardware in other, arguably more exciting ways.

I honestly think Nintendo's main strength has less to do with utilizing hardware than in their ability to foresee market trends.
 
Tabris said:
SNES and Genesis were pretty even in terms of specs, but Genesis, even though an ass-backwards idea, had more functionality and eventually became the more powerful console due to add-on's and attachments.

SNES had a much superior sound chip and much more varied colour palette.

Tabris said:
XBox was more powerful than Gamecube.

In terms of raw power (that can't all be utilised), maybe. But not in terms of functionality or efficiency. The GC put up stuff that was just as impressive as any Xbox game. I love your bias. Somehow the SNES/Genesis are "even" yet the Xbox is more powerful than the GC. :lol

Again, Nintendo, in terms of hardware is always a step behind.

No.
 
Magicpaint said:
I have a good memory SINCE I'm 100% I've never had to replace my nintendo hardware and have little to no problems with them. And don't start that crap with me Tabris, consoles breaking down is hardly news, and it actually IS the fault of the manufacturer on several ocassions.

I've never had a single console break on me. I've owned consoles from Sega, Nintendo, Sony, Microsoft, and Atari.

Oh wait, my GB broke on me but that's because I put it in my bag when I had a container of sand in there (don't ask me why, I don't remember, I was a kid) and the container opened up. That's not the fault of anyone except me.

So as far as I'm concerened, all the companies have done good jobs with their hardware production quality.
 
Bluemercury said:
The same could be said of the original psx......where were you?

I was playing PC games, actually...

Regardless, the same could NOT be said of the PSX nor the PS2. Both of those machines were extremely comparable to the competition and clearly a member of each generation. The Nintendo DS and the Nintendo Wii represent something entirely different, as they are quite literally an entire hardware generation behind.

I'll give the DS credit for restoring the Japanese market somewhat, but that does not change the fact that there are exist virtually no games to my liking that actually take advantage of the DS hardware's unique features. Nearly everything I've enjoyed is rooted in traditional gameplay.

I hope you weren't tooting the PS2's horn as being leader of the pack last gen :P
As I said, the situations are not comparable. The PS2 was not a generation behind the competition. Not even close.

What Nintendo is doing with the Wii and, to a lesser degree, the DS is entirely different.
 
tabris said:
SNES and Genesis were pretty even in terms of specs, but Genesis, even though an ass-backwards idea, had more functionality and eventually became the more powerful console due to add-on's and attachments.
You've got that backwards, SNES was purposely gimped to allow carts to burden the cost of extra chips that pushed functionality. Overall though, SNES was a more capable architecture, though MD held some key specific advantages... it's almost like comparing 360 to PS3.



tabris said:
XBox was more powerful than Gamecube.

Again, Nintendo, in terms of hardware is always a step behind.
Xbox also had twice the allocated production budget. GameCube was by a wide margin the cleanest, most efficient, arguably best designed chipset of last generation. Had Nintendo greenlit crafting a $400 loss taker like Sony or MS (rather than a $200 break even proposition), we'd have probably got something closer to the Wii chipset in 2001 (double the clockspeed, 3 times the memory).

GameCube really was Nintendo doing nearly everything "right" nterms of chipset (for the first time at that imo)... and by large the market ignored it.
 
Tabris said:
SNES and Genesis were pretty even in terms of specs, but Genesis, even though an ass-backwards idea, had more functionality and eventually became the more powerful console due to add-on's and attachments.

XBox was more powerful than Gamecube.

Again, Nintendo, in terms of hardware is always a step behind.

Xbox came out way later then Gamecube did fool

MrT2.jpg
 
Magicpaint said:
SNES had a much superior sound chip and much more varied colour palette.

In terms of raw power (that can't all be utilised), maybe. But not in terms of functionality or efficiency. The GC put up stuff that was just as impressive as any Xbox game. I love your bias. Somehow the SNES/Genesis are "even" yet the Xbox is more powerful than the GC. :lol

No.

Don't talk to me about bias as yours is as clear as mine :p

Genesis also had 32x and Sega CD, while failures, did make the Genesis the more powerful hardware.

In terms of raw power that's not utilized? Did you even own an XBox? I mean I played my Gamecube a ton more because it had better software imo, but it was obvious last generation that XBox was king. In terms of functionality or efficiency? WTF? XBox had a hard drive, so just that puts it above Gamecube in terms of functionality and efficiency
 
kpop100 said:
I honestly think Nintendo's main strength has less to do with utilizing hardware than in their ability to foresee market trends.
You mean create market trends. ;)


dark10x said:
Regardless, the same could NOT be said of the PSX nor the PS2. Both of those machines were extremely comparable to the competition and clearly a member of each generation. The Nintendo DS and the Nintendo Wii represent something entirely different, as they are quite literally an entire hardware generation behind.
Wrong on DS, it follows the current handheld generational cycle exactly. Sony's the one who broke cycle by jumpstarting to a higher generation (at a higher cost).
 
Xbox also had twice the allocated production budget. GameCube was by a wide margin the cleanest, most efficient, arguably best designed chipset of last generation. Had Nintendo greenlit crafting a $400 loss taker like Sony or MS (rather than a $200 break even proposition), we'd have probably got something closer to the Wii chipset in 2001 (double the clockspeed, 3 times the memory).

GameCube really was Nintendo doing nearly everything "right" nterms of chipset (for the first time at that imo)... and by large the market ignored it.
I agree, the Gamecube was the single greatest piece of hardware Nintendo had ever created. I don't not believe, however, that this had anything to do with its failure.

Wrong on DS, it follows the current handheld generational cycle exactly. Sony's the one who broke cycle by jumpstarting to a higher generation (at a higher cost).
I had thought of that, actually, which is why I've typically aimed this argument at the Wii. THAT is where my problems lies.

Of course, to be fair, I also have felt that Nintendo, as the handheld market leader, has been holding handheld technology back for years.
 
MMaRsu said:
Xbox came out way later then Gamecube did fool

MrT2.jpg

xbox: November 15, 2001
gamecube: September 14, 2001

it was just 2 months you @3$%^&*(&^%#4%^@$%5624^564556@$%56345@45@45
 
Bud said:
xbox: November 15, 2001
gamecube: September 14, 2001

it was just 2 months you @3$%^&*(&^%#4%^@$%5624^564556@$%56345@45@45

Hmm damn thought it was longer, my mind must be playing tricks on me.

Maybe it was just much later in EU I wouldn't know then.

But **** it, gamecube is decent either way you look at it.
 
Ha..haha....hahaha....

54 colors ought to be enough for everyone.

Tabris said:
In terms of hardware, compared to it's competition (when it had competition, so post-NES/Gameboy), this is the truth imo.
No. If you want to play that game without cost consideration, please go do it elsewhere.
 
Tabris said:
Don't talk to me about bias as yours is as clear as mine :p

Genesis also had 32x and Sega CD, while failures, did make the Genesis the more powerful hardware.

I wasn't looking at add-ons (which was why I didn't include anything like the Super FX chip and mode 7 stuff to back up the SNES), just the hardware themselves., where the SNES was obviously more capable.

Tabris said:
In terms of raw power that's not utilized? Did you even own an XBox? I mean I played my Gamecube a ton more because it had better software imo, but it was obvious last generation that XBox was king. In terms of functionality or efficiency? WTF? XBox had a hard drive, so just that puts it above Gamecube in terms of functionality and efficiency

I owned an Xbox with over 25 games for it. And I owned close to 30 GC games at one point. So I know what I'm talking about.

Wonder why the Xbox 360's architecture (embedded memory, IBM PowerPC, etc) is closer to the GC's than the Xbox's? Well, that's what I am talking about.

The GC is the single most efficient hardware in ages. The design was streamlined to near perfection. The Xbox was a mishmash of expensive hardware that wasn't utilised/optimised to the fullest.
 
Tabris said:
In terms of hardware, compared to it's competition (when it had competition, so post-NES/Gameboy), this is the truth imo.

Imo u are an idiot. No Nintendo console has EVER broke down on me. And the graphics that gamecube can render are pretty good, and soo much better than Ps2.

rogueleadgc26.JPG
 
dark10x said:
I agree, the Gamecube was the single greatest piece of hardware Nintendo had ever created. I don't not believe, however, that this had anything to do with its failure.
I agree with that, but by the same token, crafting a "good" chipset didn't exactly help GameCube either. If anything, it helps validate Nintendo's new stance that a cutting edge architecture is largely irrelevant for platform success.


dark10x said:
I had thought of that, actually, which is why I've typically aimed this argument at the Wii. THAT is where my problems lies.
Pardon me, but that's not the impression your first post left. ;)
 
If the games are good the hardware is fine. Tamagotchi wasn't good hardware but look how popular that was.
 
Tabris said:
In terms of hardware, compared to it's competition (when it had competition, so post-NES/Gameboy), this is the truth imo.
But post GB/NES, Nintendo's had the most capable generational architecture more often than Sony? :/
 
MMaRsu said:
Imo u are an idiot. No Nintendo console has EVER broke down on me. And the graphics that gamecube can render are pretty good, and soo much better than Ps2.

rogueleadgc26.JPG

Once again, I liked the Gamecube more, but the graphics weren't better than XBox.

halo-2-2.jpg
 
dark10x said:
It's the TRUTH.

What is the point of hardware? It is a delivery system for software. Software, however, is limited by that delivery system.

You're a nimble-minded graphics whore. Your opinion means nothing.
 
Tabris said:
Once again, I liked the Gamecube more, but the graphics weren't better than XBox.

halo-2-2.jpg

True not better than Halo, but with the other launchgames, I dare say there wasn't all that much of a difference afaik.
 
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