Wii U: Does it really matter if PS4 and Xbox 720 are more powerful?

I think it matters if the Wii U does indeed choke down to 30fps when a second controller is activated.
1 gamepad multiplayer:
TV: 60fps / gamepad-1: 60fps / others play with pro controller, wiimote etc.

2 gamepad multiplayer:
TV: 60fps / gamepad-1: 30fps / gamepad-2: 30fps / others play with pro controller, wiimote etc.
 
The Wii U's GPU was finished late last or early this year as far as we know.

Yes and a pencil made today is the same technology as a pencil made 400 years previous. Doesn't suddenly make it fresh. The WiiU sounds like it offers a marginal bump over the PS3, to say maybe a mild 2 year advance rather than a 6 year one. Thats how it works.
 
Exercise for people who think it doesn't

Play a game on PS2/Wii/Gamecube in 480p
Play a game on PS3/X360 in non native 720p 20-25 fps frame rare
Play a game on powerfull PC in 1080p in 60 fps

and then tell me power doesn't matter for enjoyment of gaming ;)

I did a similar exercise.. I like FPS games and have a PC with an OK GPU that can play the latest games like Battlefield 3, yet the ones that keep making me spend hours playing are TF2 and Quake Live (especially Quake Live right now).

Beyond a certain threshold, graphics are a minor factor for enjoying a game. Clever art direction that masks the lack of hardware power (for example Quake Live's slightly cartoony style) can push this threshold further.
 
1 gamepad multiplayer:
TV: if the game reaches 60fps / gamepad-1: 60fps / others play with pro controller, wiimote etc.

2 gamepad multiplayer:
TV: if the game reaches 60fps / gamepad-1: 30fps / gamepad-2: 30fps / others play with pro controller, wiimote etc.

fixed.
 
Confirmed? We know the specs now?

In the same way the slim PS3 tech and 45mm chipset was "modern tech" compared to the launch unit's. Spinning.


Ugh, this isn't a matter of horse power, that's just the refresh rate getting split because it's going to two devices.

You of course realise its possible to aim for refresh rates such as 120fps and higher and then "split that" with the technological bread knife WiiU's patented refresh rate slicing tech presumably utilises? Pseudo science abounds!
 
Yes and a pencil made today is the same technology as a pencil made 400 years previous. Doesn't suddenly make it fresh. The WiiU sounds like it offers a marginal bump over the PS3, to say maybe a mild 2 year advance rather than a 6 year one. Thats how it works.

Power =/= Up to date technology.

A "modern" low-cost DX11 GPU can have crap power way below my old 8800 GT
 
Tech and art.. People are always trying to oppose them but really in the end you need both. The only way we're trying to argue the fact that art can be good without it is damage control.

Now, lots of game will be beautiful and impressive enough on WiiU. But for example, if you take Zelda, let's wait to see if they can achieve this sort of realism and detail people want in an open and massive Hyriule field.
 
You of course realise its possible to aim for refresh rates such as 120fps and higher and then "split that" with the technological bread knife WiiU's patented refresh rate slicing tech presumably utilises? Pseudo science abounds!

No, it isn't since the wireless broadcaster operates at 60hz.
 
Yes, it matters. If you don't want the Wii U to be another disaster like the Wii was, it is imperative that it can host downports of major multiplats that aren't heavily compromised. Unless the Wii U is about future proof enough to keep up with the Xbox 720/PS4 for at least the first couple of years after their release, the system will be a repeat of the Wii all over again.
 
I think technologically we are at a point where I don't think gameplaywise anything after the PS3 or 360 will be wildly different.

Same shit in 60fps 1080p is the best we can hope for the next 5 years? In which case Wii-U running the same stuff at 720p aint that much of an issue.
 
I always buy the PC version given the option.

I2600k 4.8ghz, GTX670, etc.

Of course I run on the lowest settings, because I don't want to enjoy the improved visuals...

(rolls eyes)

In actuality I would only lower the visuals to maintain 60 frames, this hasn't be necessary. :-P
 
There's a Wii U power/spec thread every two days. At this rate, the general consumer will know more about "how much it really matters" than most ppl on this forum
 
Same shit in 60fps 1080p is the best we can hope for the next 5 years? In which case Wii-U running the same stuff at 720p aint that much of an issue.

*facepalm*

It's not all about FPS and resolution.

The PS4 and 720 will have much more advanced particle systems, rendering techniques and all other kinds visual goodies that the Wii U won't. If you think the Wii U will do everything the PS4/720 will but at a lower res, you're in for a rude awakening.
 
I think technologically we are at a point where I don't think gameplaywise anything after the PS3 or 360 will be wildly different.

Same shit in 60fps 1080p is the best we can hope for the next 5 years? In which case Wii-U running the same stuff at 720p aint that much of an issue.
Nope. Games on consoles are already being held back because of their ancient architecture and compromises in game design are readily becoming apparent. A game like Skyrim would have benefited so much from additional power. Something like Watch_Dogs probably won't be possible on the PS3/Xbox 360, at least not in the form they debuted it at E3.
The Wii U's lack of power relative to the other consoles next generation will absolutely matter, it won't receive third party games, since third parties are looking for an excuse to drop Nintendo consoles anyway.
And if the other two next gen consoles are underpowered like the Wii U too, well then, congrats Nintendo, you just held back gaming for a full console generation. Good going.
 
There's a Wii U power/spec thread every two days. At this rate, the general consumer will know more about "how much it really matters" than most ppl on this forum

You might be right. Everyone I know thinks Wii-U games will look slightly worse than current Xbox360 titles.

Considering many Gamecube games look better then Wii titles, they might be right.
 
I did a similar exercise.. I like FPS games and have a PC with an OK GPU that can play the latest games like Battlefield 3, yet the ones that keep making me spend hours playing are TF2 and Quake Live (especially Quake Live right now).

Beyond a certain threshold, graphics are a minor factor for enjoying a game. Clever art direction that masks the lack of hardware power (for example Quake Live's slightly cartoony style) can push this threshold further.

Yes and the treshold is native 1080p support without drops below 30 fps
 
And if the other two next gen consoles are underpowered like the Wii U too, well then, congrats Nintendo, you just held back gaming for a full console generation. Good going.

So you blame Nintendo if PS4 / X720 are underpowered?
 
Wii: Does it really matter if PS3 and Xbox 360 are more powerful? ‎;)
It's totally different imo.
The Wii was way under the bare minimum what looked reasonably acceptable on a HD screen.
The Wii-U looks great on a HD screen.

Will PS4 games look a shitload better? Yes, in many regards they probably will. But the difference will never be as distrubing as it was with the Wii.
 
Yes, it matters. If you don't want the Wii U to be another disaster like the Wii was, it is imperative that it can host downports of major multiplats that aren't heavily compromised. Unless the Wii U is about future proof enough to keep up with the Xbox 720/PS4 for at least the first couple of years after their release, the system will be a repeat of the Wii all over again.

This guy gets it. Anyone who doesn't think the Wii U being underpowered is a problem is in denial or has very low standards.
 
So you blame Nintendo if PS4 / X720 are underpowered?

Console generations are traditionally measured against PC power yardsticks, the X720 and PS4 will hopefully continue with that trend, and if they don't, if they decide to underpower their systems because Nintendo has shown them that it's not necessary to sell bleeding edge hardware, that repackaging and selling old hardware can net you insane profits, we will get another half decade of compromised games, dipping to sub 30FPS framerates, empty open worlds, 720p output resolution...
I don't even care about graphics. It's about the gameplay. Added power leads to gameplay enhancements and improvements, that simply wouldn't be possible on underpowered hardware. Would something like Assassin's Creed work on the PS2?

So yes, if the PS4 and Xbox 720 are underpowered, then I blame Nintendo.
 
Overpowered how? Console generations are traditionally measured against PC power yardsticks

What? Since when has that ever been the case... It wasn't the case with PS2, Dreamcast, N64, PS1, Saturn, GameCube... The first console to launch to be actually comparable in power to a PC was the XBox. The others were either far above since graphics card acceleration at the time sucked or quite a bit below it as with PS2 and Gamecube.
 
It won't matter this round because the other consoles are coming later in the lifecycle.

They won't have the same momentum that they had last time around in order to influence the market. Nintendo has an opportunity to get the same kind of dominant success this round that Sony had with the PS1 and the PS2.

It is a crucial point to understand that Nintendo will have 0 competition from a technical perspective for at least 1-2 years.
 
Do this indie studios even have knowledge of the power or limitations of the WiiU to judge it? Do they have final devkits? Do they have devkits at all? Do they know the specs of PS4720?

But yes, i would be very happy to see a lot of unique games from smaller studios on WiiU, but also the AAA stuff. If the games are there, i won´t need another console in the next cycle. Nintendo has to deliver more devkits to the small ones.
 
More often than not the weaker system usually wins the generation. Power simply determines the quality of the ports 3rd parties pump out.
 
I dont really see why WiiU is special in this case. He mention games like Fez and Journey, so why shouldnt games like these be possible on PS4 and Xbox 720 as well? I mean, the WiiU controller will spure some more unique experiences, that is for sure, but it is not the only platform where new experiences and indie games will be possible or happen, so i'm not sure that Nintendo stands much out here. We also have no idea what the PS4 and Xbox 720 will bring in terms of controller inputs.

When it comes to indie support on these platforms, i think it comes much down to how easy (mostly about financially) it will be for the developers to make games for the platforms.

Regarding if graphics matter, the article does a good job explaining why it matters.
 
Yes, it matters. If you don't want the Wii U to be another disaster like the Wii was, it is imperative that it can host downports of major multiplats that aren't heavily compromised. Unless the Wii U is about future proof enough to keep up with the Xbox 720/PS4 for at least the first couple of years after their release, the system will be a repeat of the Wii all over again.

Ok I stopped reading here... don't bother answering I won't even read you.
I'm sick of people saying such stupid things... ok we can debate about the need of high end graphic capabilities on gaming consoles but starting your phrase with this! Come on...

And for al these people who want to play their vision of best version games should play on PC. I don't understand why there is a debate between PS4/XBox 720 and Wii-U when it's obvious that PC could offer so much more regarding technical specs. And most of 360 games were on PC so don't say it's because there is no games.
 
Or maybe I care about playing the games instead of counting polygons and particle effects?

To be fair, hardware power is more than just visuals. The size of worlds, the amount of detail of said worlds, and the number as well as A.I. of other characters/enemies are all dependent on the power of the system.
 
*facepalm*

It's not all about FPS and resolution.

The PS4 and 720 will have much more advanced particle systems, rendering techniques and all other kinds visual goodies that the Wii U won't. If you think the Wii U will do everything the PS4/720 will but at a lower res, you're in for a rude awakening.

At least say something like Wii U can support one mirrion troops. PS4 can support of trirrion troops. That would affect gameplay. Pretty particles don't.
 
Nope. Don't play any games on PC. I own a Wii, 360 and PS3. I stick with the 360/PS3.
Do you realize PC gamers could be as condescending with you regarding your standards? And that you'd be right telling them no matter what they think, you enjoy terrific games on your outdated PS3?
 
What? Since when has that ever been the case... It wasn't the case with PS2, Dreamcast, N64, PS1, Saturn, GameCube... The first console to launch to be actually comparable in power to a PC was the XBox. The others were either far above since graphics card acceleration at the time sucked or quite a bit below it as with PS2 and Gamecube.
Fine, arcades as well.
My point bring that consoles followed an upward sloping curve as far as their power was concerned, and Nintendo defied this trend. If Sony and Microsoft also underpower their consoles, whose fault will it be?
Chû Totoro;39101880 said:
Ok I stopped reading here... don't bother answering I won't even read you.
I'm sick of people saying such stupid things... ok we can debate about the need of high end graphic capabilities on gaming consoles but starting your phrase with this! Come on...

And for al these people who want to play their vision of best version games should play on PC. I don't understand why there is a debate between PS4/XBox 720 and Wii-U when it's obvious that PC could offer so much more regarding technical specs. And most of 360 games were on PC so don't say it's because there is no games.
if you had continued reading, you would have seen I was referring to the Wii's dismal third party support, not to it's inability to output in 1080p.
 
I dont really see why WiiU is special in this case. He mention games like Fez and Journey, so why shouldnt games like these be possible on PS4 and Xbox 720 as well?

It's strange that he mentioned Journey since Naughty Dog went to thatgamecompany to ask them what they were doing to achieve their sand tech. This was during the early development of U3 when they were trying to figure out what they were going to do with the sand. TGC ended up telling them that they were devoting 2-3 SPU's to the sand alone, which meant that there was no way that ND could implement that into U3.
 
It doesn't matter to me personally since I believe there's fun and unique gaming experiences to be had on the Wii U.

Does it matter to Nintendo, Sony, Microsoft, developers, etc.? Yep, it does!
 
More often than not the weaker system usually wins the generation. Power simply determines the quality of the ports 3rd parties pump out.

Err, the PS1 and the PS2 weren't either the weakest platforms of their generations and both "won" said generation.
 
I'd rather see it be a viable platform enough to have its own exclusives, preferably from Japan.
I am pretty sure we will see them; they already have DQX which is probably going to be the biggest non-Nintendo console release since PS2 era in Japan.

I think Wii U will be very successful with Japanese market and also Japan focused developers in general, and NOT being a graphically very advanced machine will probably be in its favor
 
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