[Nintendo Direct] 3DS XL (90% larger screen, 4GB SD, better battery) OP has details

There's really no argument against a second "joystick" in 2012. It's been a standard control scheme since the dual shock on the PlayStation One and gives developers more choice with their designs. The 3DS even has an add-on due to the mistake made with the original design of the machine combined with the demand for one, so Nintendo knows people want one.

It's a questionable absence.

On the original yes. But theres plenty of arguments why adding one in the middle of a life cycle is a bad move and the benefits are questionable against the problems it could cause.

(basically two seperate systems with some games exclusively aimed at the more expensive model)
 
Yeah, we don't need a second stick. I mean it's not like it's been the preferred method of controlling the camera in 3D games for roughly the past 15 years or anything.
 
If you want to be top class in Revelations, it's CPP or bust. I guess it depends on how you play your games that dictates whether the stick is relevant or not.

well yeah. if you like making your games easier than they're supposed to be i can see why you'd prefer playing Revelations with the CPP. you probably prefer playing RE4 with Wii controls too.

i mean, i enjoyed playing RE4 with Wii controls, but it was clearly still balanced for stick aiming... and Revelations is still clearly balanced for a single analogue.
 
The 3DS doesn't need a second stick. You can craft a fine game without it. Look at Pushmo and Mario 3D Land.

If you're a dev and your 3DS game needs a second stick to work, you're on the wrong system.
 
does it really though? i wouldn't be so sure until we see a teardown.

If they would have designed the 3DS XL with a second pad in mind, there would have been space. The Vita does it and I don't see why the 3DS XL can't. Sure, maybe it would have been a bit fatter, but it's not like I'm going to be putting the 3DS XL in my pockets anyways so a bit of girth wouldn't bother me as long as it gave me a second analog nub.
 
RE plays perfectly without it.

Metal Gear sucks.

Not interested in KH.

No need for a second stick.

3D games really benefit from a 2nd stick. The controls are much superior that way. Especially when it comes to camera control. Can't deny that.
 
well yeah. if you like making your games easier than they're supposed to be i can see why you'd prefer playing Revelations with the CPP. you probably prefer playing RE4 with Wii controls too.

i mean, i enjoyed playing RE4 with Wii controls, but it was clearly still balanced for stick aiming... and Revelations is still clearly balanced for a single analogue.


Not trying to be rude, but I don't think you should be making assumptions about me wanting to make my games easier. I'd rather not turn this into a "let's compare Platinum trophies" thing (cause I'd win). ;\
 
No second slidepad?

…

HtH7Q.jpg
 
After looking at pictures I noticed that the 3DS XL doesn't have that glossy finish with the two shades of color blended in. It looks like a cheap plastic solid cover around the 3ds. Also, the thing won't fit in my pocket like my original 3DS. I think I'll stick with my current handhelds. At least my circle pad pro will work for it.
 
After looking at pictures I noticed that the 3DS XL doesn't have that glossy finish with the two shades of color blended in. It looks like a cheap plastic solid cover around the 3ds. Also, the thing won't fit in my pocket like my original 3DS. I think I'll stick with my current handhelds. At least my circle pad pro will work for it.

Only way I'll consider buying one if its matte.
 
There's really no argument against a second "joystick" in 2012. It's been a standard control scheme since the dual shock on the PlayStation One and gives developers more choice with their designs. The 3DS even has an add-on due to the mistake made with the original design of the machine combined with the demand for one, so Nintendo knows people want one.

It's a questionable absence.

It would cause fragmentation. If a game isn't primarily developed with a second stick in mind, then what's the point? They wouldn't be able to design around that control scheme without making the experience inferior on a device without a second stick.
 
it's an unsurprising one though. Nintendo put out the frankenstick because third party developers wanted it. they've done, what with it? added a left handed player option for Kid Icarus? Anything else?

Well, it certainly was a major addition to Resident Evil as well, and I honestly think Resident Evil and Kid Icarus have been two of the biggest games to come to the 3DS since launch, if not the biggest outside of Mario.

I will say this: having a 5" glasses-free 3D screen is pretty cool for $200, but as a gaming platform it's still missing that most basic of control necessities. I mean, if you're going to have a machine with Metal Gear, Resident Evil, and other 3rd person action/adventure titles... c'mon.


It would cause fragmentation. If a game isn't primarily developed with a second stick in mind, then what's the point? They wouldn't be able to design around that control scheme without making the experience inferior on a device without a second stick.

This is very true, I didn't consider that. It doesn't exactly woo me though, knowing that the platform initially forgot to have two sticks, tried to fix it, and apparently gave up on it. My PSP back in 2005 needed a second stick and I'm thankful my Vita rectified it, but it did have the benefit of being an entirely new platform, so I'll give you that.
 
Yeah, we don't need a second stick. I mean it's not like it's been the preferred method of controlling the camera in 3D games for roughly the past 15 years or anything.

Seriously. I honestly can't believe what I'm reading this morning, it's as if these people just put down their N64s or something.
 
I played through Resident Evil entirely with Gyro controls. Best part of that whole game. It brought a new feel and challenge to what would have been a stale and somewhat lackluster game. Feeling my body tense up and seeing how it affected my aim was cool.

Gameplay feature: Single Analog for realistic body tension

I'm out
 
Not trying to be rude, but I don't think you should be making assumptions about me wanting to make my games easier. I'd rather not turn this into a "let's compare Platinum trophies" thing (cause I'd win). ;\
hmmm. sounds like you'd very much rather. not that i see how the number of trophies you have is relevant. you want to get every trophy and get every highscore you can, so if you can get an edge somehow you'll take it.

yes? of course you want to make things easier for yourself. because you sure seem to like bragging about 'dominating' games and getting platinum trophies. if there is an easy way to a platinum and a hard way to a platinum... which do you take?
 
False. It's gyro aiming or bust. I couldn't go back to dual stick because of how natural and quick gyro aiming works in Revelations.

Have you played Gravity Rush or Uncharted: Golden Abyss? Dual joysticks with gyro tweaking is probably the best aiming system I can think of, and there's always the option to simply not use the second stick or gyro if you prefer it that way.
 
YES!!!, This is what Ive been waiting for!!!!. Finally i can play MH3G on a big screen, i hope they also improved the screen quality. Plus, now the "second" d-Pad will be bigger

White 3DSLL, you will be mine ;)
 
hmmm. sounds like you'd very much rather. not that i see how the number of trophies you have is relevant. you want to get every trophy and get every highscore you can, so if you can get an edge somehow you'll take it.

yes? of course you want to make things easier for yourself. because you sure seem to like bragging about 'dominating' games and getting platinum trophies. if there is an easy way to a platinum and a hard way to a platinum... which do you take?

Dude please. I like playing my games on hard difficulty. The CPP use just made for a smoother experience. That is all I'm saying. Easy or not didn't factor into the decision to use it.
 
Seriously. I honestly can't believe what I'm reading this morning, it's as if these people just put down their N64s or something.

dual analogue is great. i'm sure that it'll be massive for Kingdom Hearts. i have no doubt if the original system had two analogue sticks that there'd be a lot of games where i wouldn't want to do without the second stick.

and i'd still have moved and aimed on the same stick in Revelations, because that's exactly how i played 4 and 5, *even though* 5 gave me the option to move with one and aim with the other. because that's the control method that the designers had in mind when they made the games.
 
Seriously. I honestly can't believe what I'm reading this morning, it's as if these people just put down their N64s or something.

Yeah, we don't need a second stick. I mean it's not like it's been the preferred method of controlling the camera in 3D games for roughly the past 15 years or anything.

medium_agreebyrd.gif



I'll give Nintendo props for including the 4 gig card though- hopefully it'll pressure Sony into doing the same with Vitas soon.
 
Well, it certainly was a major addition to Resident Evil as well, and I honestly think Resident Evil and Kid Icarus have been two of the biggest games to come to the 3DS since launch, if not the biggest outside of Mario.

I will say this: having a 5" glasses-free 3D screen is pretty cool for $200, but as a gaming platform it's still missing that most basic of control necessities. I mean, if you're going to have a machine with Metal Gear, Resident Evil, and other 3rd person action/adventure titles... c'mon.




This is very true, I didn't consider that. It doesn't exactly woo me though, knowing that the platform initially forgot to have two sticks, tried to fix it, and apparently gave up on it. My PSP back in 2005 needed a second stick and I'm thankful my Vita rectified it, but it did have the benefit of being an entirely new platform, so I'll give you that.

I really don't care. RE:R for me is actually better without the CPP, and MGS is just the best example on how to not design controls. A second analog stick would've been nice, but I wont shed a single tear for it. If developers want camera control, put it on the touchscreen or use gyro for aiming.
 
Dude please. I like playing my games on hard difficulty. The CPP use just made for a smoother experience. That is all I'm saying. Easy or not didn't factor into the decision to use it.

i am being a bit harsh on you, but i'm sure your ego is developed enough to take it. MGS3 controls like shit with one analogue because it was designed for two. Revelations controls great on one analogue, because it designed around having just one. it's not a good example of why we need two sticks. at all. that's all i'm saying. you cannot be surprised that people like the way Revelations controls with one stick when it was designed that way, and when the control scheme and gameplay roots go back to RE4 which was on two stick systems, but only moved and aimed with one.
 
well yeah. if you like making your games easier than they're supposed to be i can see why you'd prefer playing Revelations with the CPP. you probably prefer playing RE4 with Wii controls too.

i mean, i enjoyed playing RE4 with Wii controls, but it was clearly still balanced for stick aiming... and Revelations is still clearly balanced for a single analogue.

I play Revelations with Peacewalker style controls. So I guess I win-win, since I can aim and walk AND I don't have to buy a CPP.

*Edit*

Regarding 3DS XL, I can't see this making Kid Icaurus easier to play. Trying to hold the 3DS with one hand is already kind of tiring, I can't imagine the extra weight/size helping other than MAYBE letting you have a better grip with one hand. And I love Kid Icarus. Like playing Panzer Dragoon with a bit of Virtual On mixed in.
 
tuffy said:
Running DS games at native resolution on a 3DS XL should be a big improvement. No more blurry scaling, but not postage stamp-sized either.
DS game size, smallest to largest:

3DS - unstretched
DS/DSL
3DS - stretched
DSi
3DSXL - unstretched
3DSXL - stretched
DSiXL
 
It would cause fragmentation. If a game isn't primarily developed with a second stick in mind, then what's the point? They wouldn't be able to design around that control scheme without making the experience inferior on a device without a second stick.

You're right. But Nintendo made the 2nd stick, they took that risk. Now they seem to be going back on it, which is a very odd decision.
 
Dammit. I just bought e-shop stuff last night for the first time. Now I wake up to this.
Not sure if I want it yet. I imagine a larger screen means a larger viewing angle for 3D and that's the biggest deal for me.
 
I really don't care. RE:R for me is actually better without the CPP, and MGS is just the best example on how to not design controls. A second analog stick would've been nice, but I wont shed a single tear for it. If developers want camera control, put it on the touchscreen or use gyro for aiming.

So rationale doesn't hold any water with you then, ok. It's about more than camera control- certain games I own would be garbage without the second joystick. I couldn't imagine playing Twisted Metal, Driver: San Fransisco, or any first person game without a second joystick. Many, many people were put off by the lack of dual joysticks with Kid Icarus a few months back- some called it even unplayable due to the 3DS's control scheme.
 
Revelations is fine with just one pad, MGS3 is borderline unplayable though. Given how glacially slow camera panning is in the KH3D demo, I'm guessing CPP will be a requirement there too. And if Capcom USA ever gets their heads out of their asses, I'd like to use it for MH3G.

Now I'm a little worried Luigi's Mansion 2 won't have optional GCN controls. Tilt just doesn't work well with 3D on. :/
 
Seriously. I honestly can't believe what I'm reading this morning, it's as if these people just put down their N64s or something.

Would it be nice? Yeah definetly.
Do I care? Fuck no. If developers want to have camera control, put it onto the touch screen, as well as support the Cpp.

So rationale doesn't hold any water with you then, ok. It's about more than camera control- certain games I own would be garbage without the second joystick. I couldn't imagine playing Twisted Metal, Driver: San Fransisco, or any first person game without a second joystick. Many, many people were put off by the lack of dual joysticks with Kid Icarus a few months back- some called it even unplayable due to the 3DS's control scheme.

Kid icarus was unplayable due to the fact that the touchscreen aiming and camera control used a fucking deadline and motions to turn instead of a tried and true fps proven control method.

It was so mind bogglingly stupid that I still can't understand how the company that made Metroid Prime Hunters was able to fuck up something so basic.

I played enough shooters (first and third person) on DS to know that a second analog stick is not needed at all if developers have the brains to use the touchscreen for that function.

Again, would it be nice to have a second analog stick? Yeah absolutely!

Do I care? Only if developers are too retarded to actually think for 5 seconds about how to use a touchscreen to their advantage. Which, I give you that is very often on the 3DS.
It seems like most of them, Sakurai included forgot that on the DS there were more than enough games that allready showed how fast, responsive and oftentimes comfortable camera control on the touchscreen can be.
 
You're right. But Nintendo made the 2nd stick, they took that risk. Now they seem to be going back on it, which is a very odd decision.

they made it because Capcom wanted it for Monster Hunter. they clearly didn't want it themselves. as i've said in this thread, when the stick was announced i thought second analogue on a revision was a lock, but after Nintendo just basically ignored it in their own games, i was expecting not to see it built into the next system. if Nintendo had started using it for more than the left handed option in Kid Icarus, i'd have been surprised at its omission from the 3DS XL too.

but the writing was on the wall for anyone who cared to see it. Luigi's Mansion 2. Sequel to a dual stick heavy game (arguably one of Nintendo's heaviest uses of dual sticks). always demonstrated being played with one stick and one stick only.
 
Didn't Nintendo say that the 3D effect works better when the inside of the top screen is black?

I wonder if this change will have any effect on the 3D quality.

edit: it seems all of the colors have black on the inside except the white model.
 
Jeez does someone have a picture of the copper DSiXL?

Without a doubt, the sexiest handheld ever created. If the 3DSLL looked like that, it'd be day -1
 
Top Bottom