[Nintendo Direct] 3DS XL (90% larger screen, 4GB SD, better battery) OP has details

well at least the same price, redesigns by design are a way of manufacturers to streamline their production even further so price drop with a redesign is a reasonable expectation. yes i know the 3ds did get a massive price drop.
Nintendo handheld redesigns always match or raise previous pricepoints though.
 
i wonder if i will be able to only buy the docking station? i REALLY don't need another cable... i got like 80 of them.

hey wait! i gonna sell them on the street when this thing hits the market! I:M HONNA BE NINTENDORICH!
 
¥1500 for an AC adulator? :lol: As for the justification of "keep the price down" what about not putting a 4GB SD card in (or having more internal space rather than the external that will get upgraded)...then again the SD card is a proxy to getting people to people using the eShop for game downloads and if it came with no SD card people would not bother to get games while if they got some...anyway back to point.

If they're not including an AC adapter they could have moved to a widely used power supply like the Micro USB all those smartphones use. But proprietary=money.

Apart from that. From my first impressions I said 3DSXL had to happen. Bring on the region free...oh yeah. Nevermind.

I'll give them my 3DS and £40 for this XL. I would have went a little higher if there was a second analogue slider.

If the trade in price is any higher than that, then they can get stuffed. (well, I'll still be tempted)
What were the regular 3DS or even DSi trade in promos like? I don't think they were as low as £40. Even for DSi>XL.

does this mean i can pick up a purple 3ds on ebay for 100 soon?.
I assume it'll be like the DS/DSi/DSiXL too many chefs in the kitchen rather than a DS DS Lite phase out. Given the $200 price point.

£180 seems reasonable.
Retailers (and NOE via wholesale price) hold the cards here but did the relative price difference hamper the DSi quite a bit. Okay so this a "mere" 38% more* rather than 50% more**. But these are far cries from the 17% more it is in America.

*-I used £130 as a 3DS price.
**-When DSi came out was like DSL £100, DSi £150...
 
¥1500 for an AC adulator? :lol: As for the justification of "keep the price down" what about not putting a 4GB SD card in (or having more internal space rather than the external that will get upgraded)...then again the SD card is a proxy to getting people to people using the eShop for game downloads and if it came with no SD card people would not bother to get games while if they got some...anyway back to point.

for a company like nintendo a 4 gig SD card cost like 3 nickel dimes
 
So what happens with the circle pad pro and the XL? I realize that the current will not fit (obviously) but will they be making a circle pad pro XL to go with this? I really want the XL, but I may have to hold onto my launch 3DS and the cpp. Capcpom spoiled me with RE:R.
 
well at least the same price, redesigns by design are a way of manufacturers to streamline their production even further so price drop with a redesign is a reasonable expectation. yes i know the 3ds did get a massive price drop.

You expected the 3DS XL to be sold at the same price as the standard 3DS ? 30 bucks more than the 3DS isnt to expensive considering what you are getting.
 
wrong! for starters, it won't become blurry at all
So more like this?

lHiuX.png


:P
 
Man, I've been waiting patiently for this and was ready to Day 1 this baby until I saw the US launch colors.

Will continue waiting until the Silver/Black comes over here. Goshdernit.
 
If the second stick were coming, it'd be on this thing. Guess this is the one I'll be buying, then.

Not necessarily.

I'd think if a second stick was coming, it'd be on the 3DS Lite or 3DSi or whatever similar size and form factor model intended to actually replace the 3DS. Not for the more to love model.


Anyway, it's funny that way back when the CPP was announced, there were people convinced that it was the precursor to an eminent redesign and that every game from now on would use it, and then there were people who said "Yeah, it's the Monster Hunter Peripheral, like 5 games will use it and then nobody else." And now it's been months since the CPP was revealed and I don't think a single game outside of the originally announced batch has been announced to support it. So, yeah, it's pretty clear which way the wind was blowing!!


I mean, Nintendo could still throw a second stick on some future model. It's possible. But with the CPP a novelty and the 3DS actually coming into its own, it should be kiiiinda obvious at this point that the belief in a second stick on a revision was the product of a message board echo chamber amplifying fantasy into plausibility.
 
GAF seems to love the DSi XL as much as the GameBoy micro. This is interesting :D

Anyway, I've been very happy with my launch 3DS. Considering the XL isn't as huge an improvement as the DS lite or the DSi, I do not intend to purchase this new model.
Nice screens though.
 
It's really weird to me that they wouldn't throw a second analog on there.

I don't believe the user base fragmentation argument for a second. They're fragmenting the user base by NOT including a second analog, since dual-analog support is possible with the original 3DS but not with the 3DS XL. Although support for the CPP was probably killed off by this announcement anyway so in a way, it's a moot point.

I do think this model looks way better than the original, which was a serious eyesore, and I anticipate that it's more comfortable to play as well.
 
Looks like I can still hold off on a 3DS. No real killer game for me that makes me need to buy it.

Nintendo still hates lefthanded people.
 
Not necessarily.

I'd think if a second stick was coming, it'd be on the 3DS Lite or 3DSi or whatever similar size and form factor model intended to actually replace the 3DS. Not for the more to love model.


Anyway, it's funny that way back when the CPP was announced, there were people convinced that it was the precursor to an eminent redesign and that every game from now on would use it, and then there were people who said "Yeah, it's the Monster Hunter Peripheral, like 5 games will use it and then nobody else." And now it's been months since the CPP was revealed and I don't think a single game outside of the originally announced batch has been announced to support it. So, yeah, it's pretty clear which way the wind was blowing!!


I mean, Nintendo could still throw a second stick on some future model. It's possible. But with the CPP a novelty and the 3DS actually coming into its own, it should be kiiiinda obvious at this point that the belief in a second stick on a revision was the product of a message board echo chamber amplifying fantasy into plausibility.
riker.gif
 
So what happens with the circle pad pro and the XL? I realize that the current will not fit (obviously) but will they be making a circle pad pro XL to go with this? I really want the XL, but I may have to hold onto my launch 3DS and the cpp. Capcpom spoiled me with RE:R.

Just like the DSi ditched GBA compatibility, the 3DS XL ditches the CPP.
So "ditching" is sort of the norm for revisions and is not unheard of. Heck the PSP Go ditched UMD's altogether.
 
Dumb question thats probably been asked 8 times while we're on the subject. Does the existing circle pad pro even attach right anymore? Would this mean a new one or are we saying its like trying to use the DS Rumble Pak on the DSi? Games will come out and support it, just won't be able to use it on the latest iteration (I'm sure DS games with rumble came out after DSi, e.g. Last Window).
 
Oh man, I totally want the bigger screens if that's how big they are. The current 3DS screens don't do Kid Icarus justice.

On the subject of battery life, has anyone else not had massive problems with it? I've only really drained it with full sound, full brightness, full 3D and wireless on. If I put it in power saving mode, on brightness 3, wearing headphones and 3D off (for travelling), I've had it last a 4 hour round trip losing only 1 bar of battery in that time.

In general, power saving mode seems to only desaturate the colours slightly? I'm not sure entirely what it does.
 
It's really weird to me that they wouldn't throw a second analog on there.

I don't believe the user base fragmentation argument for a second. They're fragmenting the user base by NOT including a second analog, since dual-analog support is possible with the original 3DS but not with the 3DS XL. Although support for the CPP was probably killed off by this announcement anyway so in a way, it's a moot point.

I do think this model looks way better than the original, which was a serious eyesore, and I anticipate that it's more comfortable to play as well.

The following games were announced to support the CPP when it was revealed:

MH3G
Kid Icarus
Resident Evil Revelations
MGS3D
KH3D
Dynasty Warriors VS
Ace Combat


Since then, not a single game has been announced to support it. The only one, off the top of my head, that will probably do that is Monster Hunter 4, or any further Capcom releases since it's pretty much their peripheral at this point.

If they announced a revision with a second stick now, they'd essentially be mandating that all future releases support a nearly dead peripheral that received limited releases in at least one major territory.

Yeah, it sucks that the 3DS doesn't have a second stick. But the time for it to have one was back at E3 2010.
 
So £179 for the XL the £19 for the charger and dock? That's asking a bit much considering the docks a cheap lump of plastic and both came with my original 3DS. Something tells me these prices will have to come down further or retailers bundle the two cheaper.

I think I may trade mine, the bigger screens are certainly welcome.
 
So afterwatching a blurry video of the japanese 3DS XL trailer being recorded on a 3DS (lol), it seems like the bottom is red/blue and not black. I guess we don't know for certain? That would be cool. It deffinatly has red/blue on part of the bottom but I don't know if its the whole thing.

I guess we won't find out until the thing comes in in JP/EU :/
 
wrong! for starters, it won't become blurry at all; to be more precise, you can't imitiate how the games will look like on it using pictures, because both will be displayed on a screen with the same ppi

62806597332193595341mxxdh.jpg

If it's the same PPI, that means the pixels are just larger, right? Shouldn't that be possible to imitate?
 
The following games were announced to support the CPP when it was revealed:

MH3G
Kid Icarus
Resident Evil Revelations
MGS3D
KH3D
Dynasty Warriors VS
Ace Combat


Since then, not a single game has been announced to support it. The only one, off the top of my head, that will probably do that is Monster Hunter 4, or any further Capcom releases since it's pretty much their peripheral at this point.

If they announced a revision with a second stick now, they'd essentially be mandating that all future releases support a nearly dead peripheral that received limited releases in at least one major territory.

Yeah, it sucks that the 3DS doesn't have a second stick. But the time for it to have one was back at E3 2010.

I wouldn't be surprised if Nintendo wouldn't allow games to use it in the future, nor would it surprise me if they made this policy move some time ago in anticipation of the 3DS XL, hence the lack of new games announced with CPP support.

I just don't specifically think that this was an issue of user base fragmentation. I think that, for whatever reason, Nintendo just doesn't want a dual-analog setup on the 3DS. If user base fragmentation were their primary concern, the 3DS XL would have a built-in dual analog: original 3DS owners could always get the CPP if they wanted to play a game that required dual analogs.
 
If user base fragmentation were their primary concern, the 3DS XL would have a built-in dual analog: original 3DS owners could always get the CPP if they wanted to play a game that required dual analogs.

What you're describing is the definition of user base fragmentation.
 
Oh man, I totally want the bigger screens if that's how big they are. The current 3DS screens don't do Kid Icarus justice.

On the subject of battery life, has anyone else not had massive problems with it? I've only really drained it with full sound, full brightness, full 3D and wireless on. If I put it in power saving mode, on brightness 3, wearing headphones and 3D off (for travelling), I've had it last a 4 hour round trip losing only 1 bar of battery in that time.

In general, power saving mode seems to only desaturate the colours slightly? I'm not sure entirely what it does.

I've had it drain on me many times during intense gaming sessions. However, on most of those ocassions I had full 3D, sound, brightness, and wireless. I haven't really tried out power save mode much because I like having my 3DS on max brightness with all the colors fleshed out.

For travel, sure. I'll do whatever it takes to save battery.
 
What you're describing is the definition of user base fragmentation.

No, the fact that original 3DS owners can use features that 3DS XL owners cannot is user base fragmentation.

If the 3DS XL had a second analog, early adopters would not be locked out. As it stands, 3DS XL owners are locked out from certain games' functionality. Which one of these seems like user base fragmentation to you?

Think of it in terms of the Wii Motion Plus. The later models of the Wiimote came with it built in, but you could still just plug it in to old Wiimotes. This, on the other hand, is the equivalent to releasing a new version of the Wiimote without Wii Motion Plus, and without the ability to plug it in!

Like I said, I don't anticipate this being a problem in practice since Nintendo has probably killed support for dual-analog controls, but it still doesn't make any sense from the perspective of limiting user base fragmentation.
 
No, the fact that original 3DS owners can use features that 3DS XL owners cannot is user base fragmentation.

If the 3DS XL had a second analog, early adopters would not be locked out. As it stands, 3DS XL owners are locked out from certain games' functionality. Which one of these seems like user base fragmentation to you?

The one where users of the original have to buy a new model or a dead peripheral to play a not-insignificant number of new games.
 
The one where users of the original have to buy a new model or a dead peripheral to play a not-insignificant number of new games.

First of all, it wouldn't be a "dead" peripheral if the 3DS XL had a built in analog. Games would still be announced with CPP support because more games would have dual-analog support.

And yes, there would be slight fragmentation, you'd have to pay like 20 extra bucks or something if you wanted to play a game with dual-analog and didn't have a CPP already. But by comparison, the current setup is WAY more fragmented -- 3DS XL owners will not have the option of playing with dual analogs.
 
The one where users of the original have to buy a new model or a dead peripheral to play a not-insignificant number of new games.

don't worry man nintendo are gonna release 20 CPP XLs into the wild and you'll be able to pick one up at your local gamestop until they sell out forever.
 
First of all, it wouldn't be a "dead" peripheral if the 3DS XL had a built in analog. Games would still be announced with CPP support because more games would have dual-analog support.

And yes, there would be slight fragmentation, you'd have to pay like 20 extra bucks or something if you wanted to play a game with dual-analog and didn't have a CPP already. But by comparison, the current setup is WAY more fragmented -- 3DS XL owners will not have the option of playing with dual analogs.

Nintendo will probably announce a CPP XL for the 3 or 4 future games that would use it optionally.

Users would still lose out on an exponentially smaller amount of content than if Nintendo went forward with a second stick revision. Far, far less fragmentation.
 
The following games were announced to support the CPP when it was revealed:

MH3G
Kid Icarus
Resident Evil Revelations
MGS3D
KH3D
Dynasty Warriors VS
Ace Combat


Since then, not a single game has been announced to support it. The only one, off the top of my head, that will probably do that is Monster Hunter 4, or any further Capcom releases since it's pretty much their peripheral at this point.

If they announced a revision with a second stick now, they'd essentially be mandating that all future releases support a nearly dead peripheral that received limited releases in at least one major territory.

Yeah, it sucks that the 3DS doesn't have a second stick. But the time for it to have one was back at E3 2010.

Kid Icarus wasn't announced at the time, it was one of Sakurai's "Hey, why not" sort of commandments.
 
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