blu
Wants the largest console games publisher to avoid Nintendo's platforms.
Yep. Mutant Mudds is clearly not a good fit. Suck it up, Jools!"We don't think this is a good fit" = "we don't like your game"?
Yep. Mutant Mudds is clearly not a good fit. Suck it up, Jools!"We don't think this is a good fit" = "we don't like your game"?
Yep. Mutant Mudds is clearly not a good fit. Suck it up, Jools!
So it's vague and could be any number of things but none of those could be a "polite" 'we don't like your game', is that what you're saying? Nevermind the fact the response being this vague helps the developer in no way.A game not being a good fit is rather vague so it could be any number of things that lead to a rejection.
So it's vague and could be any number of things but none of those could be a "polite" 'we don't like your game', is that what you're saying? Nevermind the fact the response being this vague helps the developer in no way.
This is it, people should stop trying to think of sensible reasons. Rejecting games because the team of approving folks don't like it or 'think' their userbase won't like is nonsense.If I had to guess I think he fucked up his submission. Otherwise it doesn't make any sense. It seems like he sent just the game out to Valve without posting links to good reviews from important websites, mention he was a developer with multiple games released, or that the game was already released on 3DS. He should definitely submit his game for approval again.
If there's a market for this, a market where people enjoy these kind of games. Games that do nothing specifically wrong but are middle of the road, why shouldn't those games exist?valve really should give better explanations about why they reject stuff.
for example "derivative cash-in which embodies the current trend of creating middle-of-the-road 2d platformers with light action and puzzle elements and leveraging the desperation of the tragic 8-bit nostalgia crowd".
If there's a market for this, a market where people enjoy these kind of games. Games that do nothing specifically wrong but are middle of the road, why shouldn't those games exist?
Of course. But if they believe people will buy them, what sensical reason to they have not to approve? It's not that they have some kind of QA policy where they want games with high metacritic scores or something, because that's evidentwho says they shouldn't?
they have every right to exist.
and valve have every right to choose not to sell them.
I'm sure Steam submission reviewers are trying to do the best of a job there, but to assume there's never a dose of subjectivity in the process is a bit, dunno, perhaps naive? The fact they can (and do) give as vague a response to the submitter as they please does not help either.Obviously they need to be more clear, but does it not strike you as a bit absurd to think that games are put on Steam based on how a submission reviewer is feeling that day?
No, I want my Steam to remain a staple of high-production value, high-originality games. Let those nintendo platforms host those sub-par, impossibly-hard, middle-of-the-road platformers. Serves them right, duh.If there's a market for this, a market where people enjoy these kind of games. Games that do nothing specifically wrong but are middle of the road, why shouldn't those games exist?
Of course. But if they believe people will buy them, what sensical reason to they have not to approve? It's not that they have some kind of QA policy where they want games with high metacritic scores or something, because that's evident
"We don't think this is a good fit" = "we don't like your game"?
Define shitty 2d platformers for me, because it seems to be doing quite well critically. Are you simply talking about how it looks?maybe they don't think people will buy them? there are plenty of games like this one on steam and elsewhere, maybe they don't feel that it does enough to stand out in the sea of shitty 2d platformers which threatens to drown the entire indie games scene?
I've beaten VVVVVV twice now. Once around the time it came out, and again just last week. I also bought and beat Mutant Mudds only a couple of weeks ago.Well, Isaac is a roguelike, so I would say "not at all" to that. Super Meat Boy and VVVVVV are both more substantial, more original, and more polished experiences than Mutant Mudds. I did enjoy Mutant Mudds, of course, and I wouldn't call it "actually a pretty bad product", but I don't think it's game of the year material the way VVVVVV or Super Meat Boy were.
This is why alternate shops/clients like Desura and GOG will always have a place.
Steam will never, ever be a "one stop" shop for all of your PC gaming needs, unless those needs are extremely narrow and very mainstream.
The reality that Steam is a for profit business must be crashing down on people normally worshipping Valve 24/7.
I've beaten VVVVVV twice now. Once around the time it came out, and again just last week. I also bought and beat Mutant Mudds only a couple of weeks ago.
I agree that VVVVVV is more original, but I'm not seeing why it's more polished or substantial than MM. To collect everything in the former takes a couple of hours, to collect everything in the latter takes a couple (or a few) hours. They're both simple, and they're both challenging (though it's obvious which is actually tougher). I don't see a reason to not treat the games as being on the same level, but offering different sorts of platforming experiences.
VVVVVV is great but GOTY? No way.
I will say this: I'm happy that you guys are open-minded enough to consider a game like that to be GOTY. Means that you care about concise, challenging, and thoughtful design.Wrong. It was literally my GOTY 2010.
what do people mean when they say hacked versions of Call of Duty? has this actually happened? someone trying to pass a mod of CoD as a real game, or is it just a way of saying a shitty game?
That's not seeking monopoly, that's expressing preference.
What's the story behind this?
I personally like all my games in one place but if its good enough it won't bother me.
All of my games are faked being in one place.My non-Steam games are still in my Steam library. Good enough for me.
This is why alternate shops/clients like Desura and GOG will always have a place.
Steam will never, ever be a "one stop" shop for all of your PC gaming needs, unless those needs are extremely narrow and very mainstream.
Agreed.I don't think Mutant Mudds was rejected for being "too radical".
Probably because no one would have bought it for $9 on Steam.
Probably because no one would have bought it for $9 on Steam.
Steam asks for a price from you but they make clear that they will work with you on price if they want the game. Price can't be the issue if everything else checks out.
You can't tell me that a Steam exec is unwilling to send them an email saying "We want your game but your price, according to our data, is too high for what you want to sell. Lets work on this and make a go of it!" They have to be somewhat reasonable and pragmatic which is why I doubt this is the issue.
Ugh, don't get me started on Steam. At least we have another friend in the Steam Rejects club!
Fun fact: Before all the bundle mayhem started I thought it'd be cool to do a "Steam Rejects" bundle. But most of the people I talked to were scared to do it as it might lessen the chance to be on Steam in the future. Gah.
It's basic bargaining, really. Set the price higher than you need to, so when you drop it down to the price you're comfortable at people are more receptive. If Arkham City launched at $25 I might've waited on that inevitable $10 or lower deal rather than buying it straight at $25. Then again we are talking Arkham City.Not to mention the way Steam and the internet works means if a game launches too expensive it can cut its price and almost be a 'relaunch'.
Not really Steams place or the point of such an evaluation policy.
Because they canWhy would Steam ever reject a game?
I do love when people say stuff like this:
- Super Meat Boy = £11.99
- Braid = £6.99
- Limbo = £6.99
- World of Goo = £6.99
Mutant Mudds - Eshop = £8.10
This 'Nintendo eshop is a rip off' bollocks is pretty much baseless and born out of the iOS comparisons. What has happened to them btw? Their 100% comparable in their pricing to steam (outside sales).
Not saying its the perfect price; but certainly not horrible.
They have no responsibility towards the developers and they only want the best/popular games in their store so if they don't think a game is good enough or have enough sales potential they just wont bother with it.