BLACK AMERICAN PSYCHO
Junior Member
Isn't the 3ds cpu wack as well?
OT, but I think game GIFs are pretty annoying, actually. I'd rather have YT videos instead of short looping animations.
A possible CPU bottleneck is disappointing as it limits AI possibilities and could make cpu intensive strategy games less likely (though I usually play these on PC).
Hopefully the offloaded audio processing will mitigate the impact.
If "wack" is code for "ridiculously slow in comparison to other mobile devices" then yes.Isn't the 3ds cpu wack as well?
you are missing the rest of the article.
Except that isn't what the article is saying, at all...
The truth is that the wii u is not that small. It's much bigger than the original wii and I think it's one of the larger consoles they've produced.
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The CPU bottleneck makes no sense. When's the last time a Nintendo console was bottlenecked by a single component? When?
The Wii wasn't even good for Nintendo cartoon stuff. A modern GPU changes the things quite a bit. There's even the potential that it could even run UE4.Please be more specific. I read the article and apart from the quite spectacular comparison to an Ipad it seems to hint that it will be quite weak in comparison to the PS4 and X720 but otherwise looks fine enough for the Nintendo and cartoon stuff.
Elaborate pls.
I also believe it ends up the same in terms of sales.
Has it been absolutely confirmed that it's single threaded? I'm sure some devs on here said it was two threads per core.
As I said before this low power low heat crap needs to go. Considering how much japan bought Wii why is nintendo building a system around a group of people who bought the system the least. Cpus and Gpus aren't power guzzlers like they use to be but that box size is really cutting in to things if this is true.
The irony is I guess if Nintendo had made a bigger game box this go around, it could have looked vastly different to the Wii, not had this 'just a peripheral' problem, and had the whole power versus heat issue in the bag.
My guess is despite Reggie's PR bluster, Nintendo is again really aiming at Japan. Hence the GamePad, hence the compact box. Also, I do not think Japanese 3rd parties are in as good a position to fully upgrade again. I suspect Wii U's power might be enough for many of those publishers.
If Sony and MS's next consoles really ARE going to be 6-8 times more powerful what are they even going to cost?
Nothing we haven'tfought aboutknown already.
The irony is I guess if Nintendo had made a bigger game box this go around, it could have looked vastly different to the Wii, not had this 'just a peripheral' problem, and had the whole power versus heat issue in the bag.
i think Wii U games are going to look pretty good. i think the power gap is going to be obvious, but nothing like as big as it was between Wii and 360/PS3. but probably still big enough that it gets 'orphaned' yes.
If Sony and MS's next consoles really ARE going to be 6-8 times more powerful what are they even going to cost?
That bit about the Wii U being an iPad is pure craziness. How can anyone take an article seriously with silly stuff like that in it. Just comes across as having some sort of agenda. Maybe that wasn't his intent, but if he was trying to be objective, then it wasn't the best thing to say.
It's in Nintendo's hands to built a good install base when the ps4/720 will be released, I can't see how they will fuck up at the point they will not have a 10M headstart with a full year headstart, at least to early 2014 when all the systems will be out worldwide.
The CPU bottleneck makes no sense. When's the last time a Nintendo console was bottlenecked by a single component? When?
What does the CPU need to do to make prettier games than current gen?
Please be more specific. I read the article and apart from the quite spectacular comparison to an Ipad it seems to hint that it will be quite weak in comparison to the PS4 and X720 but otherwise looks fine enough for the Nintendo and cartoon stuff.
Elaborate pls.
Actually we've never "known" any of this. Everything about the Wii U being in a Wii situation has been pure speculation up until this story.
Well, It isn't like the Wii U is using Xenos as its GPU...The power gap is going to be big. People don't realize how much shaders have improved over the years mainly because they've been held back due to consoles being the primary platform. The wiiU doesn't have the power to keep up and when graphics are going to be heavily shader based things are going to get ugly fast when you scale back.
Actually we've never "known" any of this. Everything about the Wii U being in a Wii situation has been pure speculation up until this story.
Is the current ipad more power graphically than the current Wii?
Texture cache and memory latency on the N64, GPU on the GC, CPU on the 3DS...
There was an unconfirmed rumor that I read on B3D that the CPU was essentially three Wii CPU cores - how well does this rumor gel with that?
Three Wii's taped together? lol
What have they done so far that gives you such confidence in it rocketing out the gate? Their E3 showing didn't really excite people like it should've. They had a chance to put the third party worries to rest and instead they made people worry even more about what the third party support will look like on the Wii U.
Less threads confirmed? Damn, maybe that dude on Beyond3D was telling the truth. Maybe the master core can run 2 threads and the other 2 only 1 (so 4 threads total)? Or perhaps it can do a full 6 threads, but one is reserved for the OS?
Good work on digging a little deeper, Totilo, but let's get some solid numbers on this thing once and for all.
Actually we've never "known" any of this. Everything about the Wii U being in a Wii situation has been pure speculation up until this story.
The power gap is going to be big. People don't realize how much shaders have improved over the years mainly because they've been held back due to consoles being the primary platform. The wiiU doesn't have the power to keep up and when graphics are going to be heavily shader based things are going to get ugly fast when you scale back.
The Wii wasn't even good for Nintendo cartoon stuff. A modern GPU changes the things quite a bit. There's even the potential that it could even run UE4.
" After the next generation of machines comes out, Wii U will be a performance orphan," one industry insider who is familiar with the specs of the new Nintendo console, told Kotaku. "It will be closer in performance to the next iPad than the next-gen machines. "
It's a shame if the CPU is some sort of bottleneck. I would hope that the seeming delays to the system mean they've been able to shrink it and will be able to crank a bit more out of it in the final system; that the dev kits aren't fully representative -- but I won't hold my breath.
Nothing to worry about. The situation can be in favor of Nintendo.
The Wii had a major lack of power compared to the HD twins. And it still sold like hotcakes.
I don't think the difference will be in any case greater than that for the WiiU, for the simpel reason there is no SD->HD sort of shift this time.
In the best case scenario, third party games will be based of the WiiU hardware, the ps4/720 getting a slighty better port, just like it was in some cases for the ps2.
In another case, the WiiU has everything to stand up a little more time than the Wii, so a full 5 years instead of 4, with a better third party support (than the Wii).
How come we aren't seeing you post in the WUST threads anymore?![]()
Anyway, Nintendo should stop with the bullshit of only wanting to focus on launch window games. I'm honestly not sure why anyone would think that would be a good idea when they're trying to build up a lead before your competition rolls out.
Anyway, Nintendo should stop with the bullshit of only wanting to focus on launch window games. I'm honestly not sure why anyone would think that would be a good idea when they're trying to build up a lead before your competition rolls out.
Is the current ipad more power graphically than the current Wii?
Anyway, Nintendo should stop with the bullshit of only wanting to focus on launch window games. I'm honestly not sure why anyone would think that would be a good idea when they're trying to build up a lead before your competition rolls out.