Totilo article on Wii U's power. New rumors, analysis of getting PS4/720 ports

A possible CPU bottleneck is disappointing as it limits AI possibilities and could make cpu intensive strategy games less likely (though I usually play these on PC).

Hopefully the offloaded audio processing will mitigate the impact.
 
A possible CPU bottleneck is disappointing as it limits AI possibilities and could make cpu intensive strategy games less likely (though I usually play these on PC).

Hopefully the offloaded audio processing will mitigate the impact.

It should, IIRC.
 
The truth is that the wii u is not that small. It's much bigger than the original wii and I think it's one of the larger consoles they've produced.



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The CPU bottleneck makes no sense. When's the last time a Nintendo console was bottlenecked by a single component? When?
 
What does the CPU need to do to make prettier games than current gen?

Given the fact that the GPU is more powerful than current gen, games should automatically look better when you apply the features...
 
you are missing the rest of the article.

Please be more specific. I read the article and apart from the quite spectacular comparison to an Ipad it seems to hint that it will be quite weak in comparison to the PS4 and X720 but otherwise looks fine enough for the Nintendo and cartoon stuff.
Elaborate pls.
 
So did these sources miss the news about the UE4 lightweight renderer (as far as we know not a wholly separate engine for smartphones, but a different renderer for the same core engine, meaning you could have the same gameplay with lesser graphics if the developer wanted this to happen and planned accordingly) included for lower end machines? That has to have some considerably lesser requirements otherwise why bother having it instead of just turning down some settings and features in the primary renderer? I think WiiU getting or not getting UE4 has more to do with Epic's business plans and if they want to bother supporting the platform rather than the specs it has. And of course while UE has been very popular many companies have their own engines so to base its capability to get ports on a single engine isn't sensible. Especially when nothing is finalized.
 
I'm betting on Nintendo. As a developer I would build for the WiiU first, as it will have a nice install base ahead of the competition, and is likely easier to program. From here, adding a few shader/lighting effects would make it appear close to other PS3/720 titles when ported, and I would need to leave some room for the extra processing in 3D anyway, which the Ferrari gaming sector will expect. Seems like the best profit model.
 
Can we hope for a speed unlock at some point I wonder? The original 360 was louder than hell, but given the option, I think most people would prefer the extra oomph.
 
The truth is that the wii u is not that small. It's much bigger than the original wii and I think it's one of the larger consoles they've produced.



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The CPU bottleneck makes no sense. When's the last time a Nintendo console was bottlenecked by a single component? When?

3DS, by the CPU.
 
Please be more specific. I read the article and apart from the quite spectacular comparison to an Ipad it seems to hint that it will be quite weak in comparison to the PS4 and X720 but otherwise looks fine enough for the Nintendo and cartoon stuff.
Elaborate pls.
The Wii wasn't even good for Nintendo cartoon stuff. A modern GPU changes the things quite a bit. There's even the potential that it could even run UE4.
 
I also believe it ends up the same in terms of sales.

I highly highly doubt this. The Wii sold on the hype-wave of new possibilities introduced by the Wiimote and it broke down some barriers for the more casual demographics. A tablet type device isn't anything new (unlike the Wiimote in 2006) and that casual market is unlikely to upgrade to the Wii-U for graphics alone.

Nintendo has an uphill battle next gen IMO.

Has it been absolutely confirmed that it's single threaded? I'm sure some devs on here said it was two threads per core.

I have no idea, the Wii-U speculation threads moved too fast for me to keep up all the time, so I wasn't sure if I missed something.
 
As I said before this low power low heat crap needs to go. Considering how much japan bought Wii why is nintendo building a system around a group of people who bought the system the least. Cpus and Gpus aren't power guzzlers like they use to be but that box size is really cutting in to things if this is true.
 
As I said before this low power low heat crap needs to go. Considering how much japan bought Wii why is nintendo building a system around a group of people who bought the system the least. Cpus and Gpus aren't power guzzlers like they use to be but that box size is really cutting in to things if this is true.

Yeah that was the most surprising tidbit I thought. Incredibly stupid by Nintendo if that was their rationalization. Wii did not sell well because it was a tiny box.
 
My guess is despite Reggie's PR bluster, Nintendo is again really aiming at Japan. Hence the GamePad, hence the compact box. Also, I do not think Japanese 3rd parties are in as good a position to fully upgrade again. I suspect Wii U's power might be enough for many of those publishers.

I'm not gonna lie; I fully support anything that entices JP devs to make Wii U games, their games are my bread and butter.

And this gen has already shown outstanding graphics, almost to the point of me asking "how much better can this really get"? Yeah we're not at Avatar-graphics yet, but what we have now should be feasible for a while longer as long as the Wii U is really pushed.

I mean games like Trine 2 and Tekken Tag Tournament 2 on Wii U look fantastic IMO. And will only get better.
 
IMO the CPU should be at least as powerful as PS360, for the matter of ports.
I doubt the GPU will be such a powerhouse to make up for the CPU's (rumored) weakness by GPGPU.
Going by the size and power draw of IBM's CPUs (not going by a full Power7) I really don't see a reason why the would only go with a triple core / single threaded AND low clocked CPU.
Unfortunately I don't know shit and Nintendo moves in mysterious ways :/
 
Nothing to worry about. The situation can be in favor of Nintendo.
The Wii had a major lack of power compared to the HD twins. And it still sold like hotcakes.
I don't think the difference will be in any case greater than that for the WiiU, for the simpel reason there is no SD->HD sort of shift this time.
In the best case scenario, third party games will be based of the WiiU hardware, the ps4/720 getting a slighty better port, just like it was in some cases for the ps2.
In another case, the WiiU has everything to stand up a little more time than the Wii, so a full 5 years instead of 4, with a better third party support (than the Wii).

It's in Nintendo's hands to built a good install base when the ps4/720 will be released, I can't see how they will fuck up at the point they will not have a 10M headstart with a full year headstart, at least to early 2014 when all the systems will be out worldwide.

Remember all of this is only the second half of the strategy of disruption started with the Wii.
 
Could it be possible that the developers just don't understand how the CPU works yet? At least the ones who are talking?
 
That bit about the Wii U being an iPad is pure craziness. How can anyone take an article seriously with silly stuff like that in it. Just comes across as having some sort of agenda. Maybe that wasn't his intent, but if he was trying to be objective, then it wasn't the best thing to say.
 
The irony is I guess if Nintendo had made a bigger game box this go around, it could have looked vastly different to the Wii, not had this 'just a peripheral' problem, and had the whole power versus heat issue in the bag.

If only. Would have killed two birds with one stone.

It's absolutely ludicrous they didn't.
 
i think Wii U games are going to look pretty good. i think the power gap is going to be obvious, but nothing like as big as it was between Wii and 360/PS3. but probably still big enough that it gets 'orphaned' yes.

The power gap is going to be big. People don't realize how much shaders have improved over the years mainly because they've been held back due to consoles being the primary platform. The wiiU doesn't have the power to keep up and when graphics are going to be heavily shader based things are going to get ugly fast when you scale back.
 
If Sony and MS's next consoles really ARE going to be 6-8 times more powerful what are they even going to cost?

without a relatively expensive tablet to include, you could be 6-8x more powerful than a 360 and still sell for whatever a 360 sold for at launch.
 
That bit about the Wii U being an iPad is pure craziness. How can anyone take an article seriously with silly stuff like that in it. Just comes across as having some sort of agenda. Maybe that wasn't his intent, but if he was trying to be objective, then it wasn't the best thing to say.

Is the current ipad more power graphically than the current Wii?
 
It's in Nintendo's hands to built a good install base when the ps4/720 will be released, I can't see how they will fuck up at the point they will not have a 10M headstart with a full year headstart, at least to early 2014 when all the systems will be out worldwide.

What have they done so far that gives you such confidence in it rocketing out the gate? Their E3 showing didn't really excite people like it should've. They had a chance to put the third party worries to rest and instead they made people worry even more about what the third party support will look like on the Wii U.
 
The CPU bottleneck makes no sense. When's the last time a Nintendo console was bottlenecked by a single component? When?

Texture cache and memory latency on the N64, GPU on the GC, CPU on the 3DS...

What does the CPU need to do to make prettier games than current gen?

Simulations, physics, AI, etc.

It's not so much about making the game prettier, but being able to run the systems we don't see behind the scenes.

Please be more specific. I read the article and apart from the quite spectacular comparison to an Ipad it seems to hint that it will be quite weak in comparison to the PS4 and X720 but otherwise looks fine enough for the Nintendo and cartoon stuff.
Elaborate pls.

They say Wii-U games will surpass current gen offerings and possibly keep up for a couple years into next gen. That's why it's not exactly the same situation as last gen.
 
The power gap is going to be big. People don't realize how much shaders have improved over the years mainly because they've been held back due to consoles being the primary platform. The wiiU doesn't have the power to keep up and when graphics are going to be heavily shader based things are going to get ugly fast when you scale back.
Well, It isn't like the Wii U is using Xenos as its GPU...

Actually we've never "known" any of this. Everything about the Wii U being in a Wii situation has been pure speculation up until this story.

Eh? it still is.
 
There was an unconfirmed rumor that I read on B3D that the CPU was essentially three Wii CPU cores - how well does this rumor gel with that?

Three Wii's taped together? lol
 
Texture cache and memory latency on the N64, GPU on the GC, CPU on the 3DS...

I don't think the GPU was the bottleneck of the Gamecube, if anything it was the low speed A-RAM and it's size. Should have been like the Wii from the beginning. And Mini-DVDs.

There was an unconfirmed rumor that I read on B3D that the CPU was essentially three Wii CPU cores - how well does this rumor gel with that?

Three Wii's taped together? lol

As I wrote above this just doesn't make sense from a transistor budget point of view. These 3 cores would be even smaller and lower power than the Wii CPU @45nm.
 
What have they done so far that gives you such confidence in it rocketing out the gate? Their E3 showing didn't really excite people like it should've. They had a chance to put the third party worries to rest and instead they made people worry even more about what the third party support will look like on the Wii U.

How come we aren't seeing you post in the WUST threads anymore? :(
 
I'd just like to thank Steven Totilo for continuing to be able to write interesting speculative articles without falling into the trap of using a ludicrous, agenda-driven bent and without resorting to premature predictions of doom... some of the other efforts we've seen in recent days from his contemporaries have been borderline retarded.

Being a port buddy with the next generation iPad actually wouldn't be too bad in some respects, if it couldn't be port buddies with 720/PS4. Maybe they wanted to skirt those two possibilities?

It's a shame if the CPU is some sort of bottleneck. I would hope that the seeming delays to the system mean they've been able to shrink it and will be able to crank a bit more out of it in the final system; that the dev kits aren't fully representative -- but I won't hold my breath.
 
Less threads confirmed? Damn, maybe that dude on Beyond3D was telling the truth. Maybe the master core can run 2 threads and the other 2 only 1 (so 4 threads total)? Or perhaps it can do a full 6 threads, but one is reserved for the OS?

Good work on digging a little deeper, Totilo, but let's get some solid numbers on this thing once and for all.

Thanks. In due time, hopefully.
 
The power gap is going to be big. People don't realize how much shaders have improved over the years mainly because they've been held back due to consoles being the primary platform. The wiiU doesn't have the power to keep up and when graphics are going to be heavily shader based things are going to get ugly fast when you scale back.

Eh, the article says the Wii-U gpu is quite powerful. It's the CPU that's the bottleneck which is quite weird.
 
The Wii wasn't even good for Nintendo cartoon stuff. A modern GPU changes the things quite a bit. There's even the potential that it could even run UE4.

I see. But I understood the article in that way that the leap to HD makes the WiiU very attractive in visual terms at the beginning, but later on it might be left behind.

" After the next generation of machines comes out, Wii U will be a performance orphan," one industry insider who is familiar with the specs of the new Nintendo console, told Kotaku. "It will be closer in performance to the next iPad than the next-gen machines. "

The comparison of course is ridiculous, but overall it might end up in the same distance as the Wii was.
Which is not a terrible thing, in my personal opinion.
 
It's a shame if the CPU is some sort of bottleneck. I would hope that the seeming delays to the system mean they've been able to shrink it and will be able to crank a bit more out of it in the final system; that the dev kits aren't fully representative -- but I won't hold my breath.

I am hoping the same but as you said, this is a very thin straw to clutch at :(
 
Nothing to worry about. The situation can be in favor of Nintendo.
The Wii had a major lack of power compared to the HD twins. And it still sold like hotcakes.
I don't think the difference will be in any case greater than that for the WiiU, for the simpel reason there is no SD->HD sort of shift this time.
In the best case scenario, third party games will be based of the WiiU hardware, the ps4/720 getting a slighty better port, just like it was in some cases for the ps2.
In another case, the WiiU has everything to stand up a little more time than the Wii, so a full 5 years instead of 4, with a better third party support (than the Wii).

I already addressed how there's a good possibility why the Wii-U won't sell as well as the Wii.

There's more to performance than just the shift from SD->HD.

Also it would be an absolute horrible scenario if games were developed on the Wii-U first and ported up to the PS4/720. How is it in any way good to have two systems under-utilized? Best to lead on the 720 or PS4 and the Wii-U receive down ports when possible. If it's not possible, tough since that would be a good indication to how much the Wii-U would hold things back. I loved the ps2, but it was a damn shame that the other consoles didn't receive more attention.
 
How come we aren't seeing you post in the WUST threads anymore? :(

Because E3 zapped my enthusiasm for the system. I'll still get it because of Mario...but Nintendo needs to do better the next time that they decide to feature it. Like I said in those old threads, I was planning on switching over to the Wii U as my third party console. But then the third party games I expected to be on the Wii U weren't even announced for it.

Anyway, Nintendo should stop with the bullshit of only wanting to focus on launch window games. I'm honestly not sure why anyone would think that would be a good idea when they're trying to build up a lead before your competition rolls out.
 
Anyway, Nintendo should stop with the bullshit of only wanting to focus on launch window games. I'm honestly not sure why anyone would think that would be a good idea when they're trying to build up a lead before your competition rolls out.

If they show off enough post-launch-window software over the next few months, it won't particularly matter what they didn't show at E3.

Mind you, that's a big if.
 
Anyway, Nintendo should stop with the bullshit of only wanting to focus on launch window games. I'm honestly not sure why anyone would think that would be a good idea when they're trying to build up a lead before your competition rolls out.

I agree, but they do have 5 months+ to build hype. If they unleash a barrage of awesome news a month or even a few weeks before launch, this horrible E3 and radio-silence would be quickly forgotten.
 
Anyway, Nintendo should stop with the bullshit of only wanting to focus on launch window games. I'm honestly not sure why anyone would think that would be a good idea when they're trying to build up a lead before your competition rolls out.

Reggie mentioned the launch window during an interview on gametrailers. He made it sound like the wiiU launch window is going to be like the 3ds so 6 months or whatever. By the time they're out of the launch window it will be nearly e3 again.
 
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