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Magic: The Gathering |OT|

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Honestly, I'm totally okay with cheaters getting lifetime bans from any competitive arena where money and livelihoods are at stakes. That's real shit right there, and you're basically sticking your hands in somebody's pockets because you suck at life.

But, the precedent has been set, I guess.

This is pretty much how I feel. I wish there was a zero tolerance policy on cheating.
 
This is pretty much how I feel. I wish there was a zero tolerance policy on cheating.
The problem with that is that mistakes can in fact happen that just happen to look like cheating. I mean as guilty as this fool seems it isn't impossible that it was a colossal mistake as he has claimed. It is just extremely unlikely.
 
At least a year ban, since I'm assuming this is his first offense. Cheating is such a slap in the face to the rest of the attendees, and to the Magic community in general, and this type of behavior needs to be discouraged.

Some people pay good money to get to these events, taking time off, dedicating time and resources to deck building, etc.
 
The problem with that is that mistakes can in fact happen that just happen to look like cheating. I mean as guilty as this fool seems it isn't impossible that it was a colossal mistake as he has claimed. It is just extremely unlikely.

Fair point. Perhaps a 3 strikes policy, then? Didn't Bertoncini get 18 months or something despite being caught multiple times? One would think if you made an innocent mistake and were DQ'd for cheating you would be really careful from then on.
 
Fair point. Perhaps a 3 strikes policy, then? Didn't Bertoncini get 18 months or something despite being caught multiple times? One would think if you made an innocent mistake and were DQ'd for cheating you would be really careful from then on.

I'd say if not immediate, really the best you can do is a lengthy-ass ban for first offense, and then second one is met with immediate perma ban. Sure, fine, "mistakes" can happen. But not twice in a manner that is indistinguishable from cheating. In this case, even if we believe all the rest of the bullshit the guy spat, he still has no excuse for not alerting the judge immediately...like the guy who was playing that Miracle deck a month or so ago.
 
if you force tap a land during the upkeep, any mana they might decide to produce from it has to be used up before the draw/main phase, no?
 
if you force tap a land during the upkeep, any mana they might decide to produce from it has to be used up before the draw/main phase, no?
Yes, mana pools empty out at the end of every step unless you have a card that grants an effect like Upwelling.
 
I'd say if not immediate, really the best you can do is a lengthy-ass ban for first offense, and then second one is met with immediate perma ban. Sure, fine, "mistakes" can happen. But not twice in a manner that is indistinguishable from cheating. In this case, even if we believe all the rest of the bullshit the guy spat, he still has no excuse for not alerting the judge immediately...like the guy who was playing that Miracle deck a month or so ago.
12-24 months would be fair here.
 
Yes, mana pools empty out at the end of every step unless you have a card that grants an effect like Upwelling.
thanks. i realize how i was wasting Icy Manipulators on creatures during my childhood.

as for that cheating video
i dont really watch tourneys. i was kindof surprised to see how they have their hands constantly moving everywhere, even untapping the opponents lands during their untap phase for them just keeping a fast pace. its almost like sleight of hand can become an aspect of the game.
 
They're on the clock, I think, so they try to do things as fast as possible. Which includes correcting opponent neglect.

And yeah, I was just about to give you an example with Icy Manipulator, tapping down their lands in the upkeep is a very basic lockdown strat.
 
They once again mentioned the shocklands in the Mutilate article on Daily Mtg. If they aren't in RtR this is the biggest troll job of all time.
 
If we get shocklands, grixis control is going to be fun. Olivia, nuLili, a bunch of field wipes, burn spells, counter, and draw engines. Maybe One copy of Nicol Bolas and one or two Liliana of the Veil for early game.
 
Meh, she's still only so good since it goes to your hand. She would be pretty nuts if she was actually ramp. :/

It's not like you're gonna drop her, fetch a swamp, and then let Thrun chew her up. People are going to have to pick their spots, but she'll generate a ton of card advantage through deck thinning, which black desperately needs. It might be interesting to play her in a control deck alongside either Faithless Looting. Merfolk Looter or Amass the Components to dump the excess lands.
 
Can someone explain to me exactly how Planeswalker cards work?

Assume you are explaining it to someone who has a loose grasp of the mechanics of the game.
 
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Can someone explain to me exactly how Planeswalker cards work?

Assume you are explaining it to someone who has a loose grasp of the mechanics of the game.

Imagine if you are summoning another player to the game. Planeswalkers are just like you, can be attacked and targeted by cards that target players. Their abilities are usable immediately when they come into play, but the ones that use up loyalty (the number in the bottom right is loyalty counters) can only be used when you have enough loyalty to use them.

Creatures can swing either at you or at them, but you can block the Planeswalker card with your creatures.
 
Imagine if you are summoning another player to the game. Planeswalkers are just like you, can be attacked and targeted by cards that target players. Their abilities are usable immediately when they come into play, but the ones that use up loyalty (the number in the bottom right is loyalty counters) can only be used when you have enough loyalty to use them.

Creatures can swing either at you or at them, but you can block the Planeswalker card with your creatures.

In addition you may redirect direct damage from target player to a Planeswalker they control. You cannot directly target a planeswalker for damage (unless the card says so but they haven't made such a card yet). This may seem like a trivial thing, and it is, but in some cases cards like Ivory Mask would protect not only you but your planeswalker from direct damage. Still can't save them from a Beast Within or an Ob-Ring of course.

Seeing mutilate reprinted is awesome, I expect a ton of people saying NOW MBC is back so I can have some laughs. I'd love a real MBC deck but its never going to happen, not even never maybe, it'll never be back. Still it's a great card regardless. I can see it being very good however if/when we get Rav duals back.

Edit: It's been a while since I've been back here so after catching up on some pages of reading I'd like to throw in my votes for the worst cards ever:

The Glyph Cycle in Legends

Glyph of Delusion U (1)
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."


Glyph of Destruction R (1)
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.


Glyph of Doom B (1)
Instant
At end of combat, destroy all creatures that were blocked by target Wall this turn.


Glyph of Life W (1)
Instant
Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life.


Glyph of Reincarnation G (1)
Instant
Cast Glyph of Reincarnation only after combat.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

The thing is, no matter how bad a creature is, kobolds aside, at least it has the slim possibility of being able to win a game on its own. It deals damage. Mudhole as Siddix mentioned, had its very, very narrow uses. And even One with Nothing was actually seen used in a tournament sideboard ::shudder::.

But these Glyphs? The only thing more useless than these are the Bands with Other Lands from Legends.

But this is what makes Glyphs worse than all: The fact that they rely on other cards to actually do something. Every single one of those cards are godawful and even worse they can only be used on walls. Every single one of those glyphs could be replaced by better cards that actually do something even when Legends was a new set.

I'd rather play Purelace than these cards.

Also if you want some fun, if a little outdated, reading:

The 100 Worst Magic Cards of All Time, by Ben Bleiweiss
 
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Hellion Crucible (Land)
Tap: Add 1 to your mana pool.
1R, Tap : Put a pressure counter on Hellion Crucible.
1R, Tap, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield.
 
Imagine if you are summoning another player to the game. Planeswalkers are just like you, can be attacked and targeted by cards that target players. Their abilities are usable immediately when they come into play, but the ones that use up loyalty (the number in the bottom right is loyalty counters) can only be used when you have enough loyalty to use them.

Creatures can swing either at you or at them, but you can block the Planeswalker card with your creatures.
do you win the game by killing the Planeswalker? that number at the bottom right, is that its life points?
 
The loyalty points at the bottom are essentially the life points for the planeswalker. No, you don't lose if it's killed, and you can keep summoning them later if you have other planeswalkers.

Awesome, more Wayne Reynolds artwork.
 
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A better Lord of Atlantis.

My favorite tribe in Blue, so I'm happy. All of these Merfolk running around strongly hinting at Kiora in RTR? Merfolk as new tribe for the UG guild? Hmmmm.
 
I imagine this is going to hurt decks that use lots of token creatures.

Exalted decks will love seeing this on the table, though.

It's okay I suppose. It's essentially a functional reprint of Hissing Miasma. That card never really saw play all that much and was at three mana. This was even standard when Selesnya token shenanigans were in the next set. I mean the difference between the two is the splashable cost and the inclusion of attacking planeswalker clause. But at 4 CMC thats just underwhelming of an effect. I'd rather be able to remove creatures from the board at that casting cost.

Though I guess it could have some sideboard applications. Just depends on the decks. Like previoiusly stated, its useless against an exaulted deck. It would be okay against gobbos and yes token swarm decks but here's the thing. What kind of deck would want to play this?

Say you put it in an aggro deck, at 4 CMC thats a bit high of a cost for the effect it does. Its a good card for aggro because aggro decks aren't waiting to block, you're also cutting the opponent's life total so that discourages further attacks.

Control won't like it because again at the casting cost you could just throw down a mutilate and be done with it. Or barter in blood. Or Sever the Bloodline.

In both situations the card doesn't affect the board state. Aggro decks against you will shrug off the life loss and kill you anyway and control decks against you will not care that it has to pay a life to smash you with fatty.

I could maybe see it in a zombie deck in a sideboard against goblins. Maybe. But I'd never pick this card in draft and in constructed there's so many better things to do with your turn 4.

Still, I admit, the idea of the card is fun though, right? It's got nice flavor and it screams, come at me BRO! But really, Hissing Miasma should have just been reprinted even though its missing the planeswalker clause, or if they just kept the same CMC it would be better, but its the 4 CMC that makes me groan.

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A better Lord of Atlantis.

My favorite tribe in Blue, so I'm happy. All of these Merfolk running around strongly hinting at Kiora in RTR? Merfolk as new tribe for the UG guild? Hmmmm.

That card is bonkers. If only that you get 8 Two CMC lords in Fish now. Don't for get ol Aquaman himself is legal in Modern because he was a Purple in Time Spiral. In fact, with Aether Vial legal in modern as well I could see Fish really being great in Modern (er I mean more than it already is).
 
Do merfolk exist in Ravnica?

Not in old Ravnica.
But apparently there were Merfolk in the new Magic comic that I guess is supposed to take place in Ravnica.

And if Kiora gets printed in RTR, it's reasonable to assume that other Merfolk will get printed around her. Would be a neat UG tribe for the Simic guild.
 
There's no wild, all of Ravnica is a huge city.

There's no reason merfolk couldn't exist on Ravnica, maybe the original block just didn't get into them. It'd be strange if they limited creature types to only those they explored in Ravnica block.

What I'm interested in is if the guild mechanics are making a comeback, and if we're getting new mechanics on top of them. It may be a bit messy, but also really cool, especially if new guild mechanics evoked the old guild mechanics in both flavor and function.
 
derp, I shoulda known that one

Yeah it's Magic's Coruscant. However, with that flavor text on the Pearl Trident dude, what the fuck is going on in Dominaria? Merfolks rising up, Portals to Oblivion opening (Door to Nothingness, that Doom Portal card), pretty much every race gearing up for some kind of combat, but I'm also noticing some sort of seafarer theme going on... Pirate expansion after Ravnica? rofl
 
Not in old Ravnica.
But apparently there were Merfolk in the new Magic comic that I guess is supposed to take place in Ravnica.

And if Kiora gets printed in RTR, it's reasonable to assume that other Merfolk will get printed around her. Would be a neat UG tribe for the Simic guild.

I dig me some merfolk but I dunno. One thing I like about the planes is the strict creature types that exist on those planes. Merfolk on Ravnica feels like Goblins in Innistrad or Humans in Lorwyn. Just doesn't jive with me.

Ravnica is Slavic and Russian and whatever you know, Rusalkas and Baba Yagas in flavor. Do those mythos have Merfolk?

Yeah it's Magic's Coruscant. However, with that flavor text on the Pearl Trident dude, what the fuck is going on in Dominaria? Merfolks rising up, Portals to Oblivion opening (Door to Nothingness, that Doom Portal card), pretty much every race gearing up for some kind of combat, but I'm also noticing some sort of seafarer theme going on... Pirate expansion after Ravnica? rofl

Dude don't laugh. We'll get our pirate set. One day. And all will be awesome.
 
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