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Games where you can kill the merchant

So here's a thread for stories about games where you can kill a in game merchant and continue playing.

I recently have been playing Dues EX : Human Revolution and, in china I was breaking into into the garage of the city merchant there, needless to say. Its made finishing the side quest and everything left in the second visit to the city very difficult: as I left a bunch of guns in Adams apartment, and I one of the side quests needed all henchmen only neutralized. I figured out how to finish the mission anyway by knocking them out with in close quarters combat. But it involved a lot of running back and forth. I was disappointed looting the said merchant, it brought nothing. He had a pretty good shotgun attacking me though, which is why I knocked him, but he does not revive and I assume he's gone for the rest of the game. Leaving me gunless except from the environment.

I strongly remember shooting the merchant in RE:4 and having him disappear from a zone in the game too. But he'd show'd up again later if I recall.
 
The Elder Scrolls series, I believe. Maybe with the exception of those that give you quests (in the later games, I can't remember).
 
So here's a thread for stories about games where you can kill a in game merchant and continue playing.

I recently have been playing Dues EX : Human Revolution and, in china I was breaking into into the garage of the city merchant there, needless to say. Its made finishing the side quest and everything left in the second visit to the city very difficult: as I left a bunch of guns in Adams apartment, and I one of the side quests needed all henchmen only neutralized. I figured out how to finish the mission anyway by knocking them out with in close quarters combat. But it involved a lot of running back and forth. I was disappointed looting the said merchant, it brought nothing. He had a pretty good shotgun attacking me though, which is why I knocked him, but he does not revive and I assume he's gone for the rest of the game. Leaving me gunless except from the environment.

I strongly remember shooting the merchant in RE:4 and having him disappear from a zone in the game too. But he'd show'd up again later if I recall.

IIRC He would dissapear of that zone forever, but he would appear in other zones.
His a misterious figure so that made the character even better.
 
Merchant_re4.jpg

Whaddaya buyi- *POP*
 
Demon's/Dark Souls

Attacked the blacksmith in the nexus when I was a fair amount through the game, thinking he'd be friendly once I returned. NOPE.
 
*insert list of old school wrpgs here*

That was one of the awesome things about them. You could attack anyone and fail the quest or lose your store access.
 
I don't know about kill but at least trying is most roguelikes or their derivatives. Usually trying to do so results in strong guards being summoned like in real life...

To name a couple of games (I don't really play much of this genre):
Mystery Dungeon: Shirin the Wanderer (I remember recollections of razor wind weapons hitting the merchant by accident)
Final Fantasy Fables Chocobo's Dungeon (if you steal the thief job the merchant will fight, I assume if you attack them too)

And then everybody in the game calls you a thief. =)
You don't need to come back for that to happen. Sure puts a damper on things.
 
spelunky. the asshole merchant pulls out a shotgun and chases down your shit if you steal from him.


AND he tells all his asshole merchant friends what you did, so even if you manage to kill him every other merchant in the game from that point forward will try to kill you.

I love Spelunky!
 
I think the most interesting cases are those where you can kill the merchant, and you can actually loot his whole inventory. It makes sense, but the vast majority of games don't handle it that way. One series that does is Gothic.
 
The Pokemon Mystery Dungeon series does this too, being a roguelike. Its also the only way to recruit Kecleon, who run the shops.
 
I'm honestly really surprised this isn't a secret Resident Evil 4 thread. It's especially funny when you realize that killing the merchant on harder difficulties is an instant-death for him and he'll never show up again once done.

I have a bit of a hazy memory on this, but I recall in Final Fantasy Crystal ChronicleS: Crystal Bearers you could use your psychic powers to pick up and throw various characters, including merchants, however you pleased, including off cliffs and the like. That was entertaining. That whole game was weird though as you never actually needed a merchant and combat was almost completely optional in that game, spare like three fights in the whole game.
 
I think the most interesting cases are those where you can kill the merchant, and you can actually loot his whole inventory. It makes sense, but the vast majority of games don't handle it that way. One series that does is Gothic.

If memory serves me correctly, Arcanum did this to an extent. Merchants usually store their goods in a backroom. So you could loot the stuff without killing too.
 
I think the most interesting cases are those where you can kill the merchant, and you can actually loot his whole inventory. It makes sense, but the vast majority of games don't handle it that way. One series that does is Gothic.

hehe, that would be pretty game breaking
 
One example off Assassin's Creed Brotherhood being hilariously rushed is that you could drop in front of merchants behind cages and, as Ezio was doing his animation to regain his balance, start hitting the attack button and stab them through the gated window.

Then they would just immediately get back up as if nothing had happened.
 
hehe, that would be pretty game breaking

in gothic it was fine. The truly great stuff couldn't be bought from the merchants anyway an usually you had all sorts of guards and civilians attacking you if you did kill them so you had to be either inventive or already of high level to pull it of.

There's also encumbarance that balances out non-money items.
 
I'm not normally the kind of person who harms NPC's, but for some reason RE4 brought out my sadistic side. One my second playthrough I killed every merchant I cam across.

And then everybody in the game calls you a thief. =)

That was hilarious. Happened to me in Oracle of Ages/Seasons as well I belive. I remember stealing the Bow since it was 900 rupees or something. Forgot I did so. Got the shock of my life when I went back in there!
 
I'm still not entirely over the time that my drunken friend came home from the bar, booted up my Dark Souls save, and ran around killing every friendly NPC in the game. Thanks, dickwad!
 
This is pretty much a roguelike staple, you can kill him but expect one of the toughest fights. In Pokemon Mystery Dungeon in order to recruit Kecleon (the merchant) not only did you have to figure out a way to beat him, you had to beat him somewhere around 100-200 times since the join rate was 1% or less. Lots of fun.
 
I think the most interesting cases are those where you can kill the merchant, and you can actually loot his whole inventory. It makes sense, but the vast majority of games don't handle it that way. One series that does is Gothic.
Nethack is a game that does this. If I recall correctly (though I'm not positive), their items maintain their currents states, too, so if the shopkeeper zaps you with a wand of striking 3 times, when you pick it up it will have three charges missing. Shopkeepers have keys, a bunch of gold (including any you paid them), some other items, and of course their entire shop inventory. Of course I'm thinking shopkeepers are human, so you'll lose telepathy if you kill them, and possibly suffer alignment penalties if you are lawful. Not worth it.

I think you're also perfectly free to murder your own quest leader, thus ensuring your game is impossible to win.

Of course I prefer to just use pets and magic whistles to loot shops without having to kill anyone. :P

Other amusing things in Nethack include being able to loot the entire Fort Knox area (or whatever it's called, if it happened to be generated in your game), being able to loot the entire mining town as far as I know, and so forth. Depending on the area, guards may or may not attack you, however. Digging through walls to loot hidden treasure rooms can result in you getting caught by a guard who will take ALL your gold, for instance. Of course that's probably not much of a penalty since you can just tunnel back in later.
 
I wish shops were handled differently, if I walked into a store in Skyrim it would be cool to have their inventory actually out, then if you buy something it disappears from the shop until they restock, that to me would be cool.
Would also make more sense than the owner who you just killed carrying around 15 super massive axes of death on his body that you can just loot, and none of the stuff around the shop is actually for sale.
 
Dark Souls made me feel like an asshole when I went around murdering every NPC in the game.

Some of the things they say as they die.. :(
 
That family in New Vegas that have all of the laser guns was a fun challenge. Didn't even feel guilty since a sidequest basically spells out how they deserve to die.
 
There should be a game where the merchant is the final boss.

Like the twist at the end is that the entire conflict was instigated by the merchant just so both sides would buy his weapons.

Something something, military industrial complex metaphor.
 
There should be a game where the merchant is the final boss.

Like the twist at the end is that the entire conflict was instigated by the merchant just so both sides would buy his weapons.

Something something, military industrial complex metaphor.
Team Fortress 2, though instead of selling I think they're basically providing weapons for free or something.
 
That one military seller in Fallout: New Vegas, one of the best merchants in the game had a glitch for 360 where he wouldn't restock...so I shot him.
 
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