thats how i see GW2, excuse my ignorance. I know its a selling point of GW2, but from the game play video's i've seen they are more lax with the rules but the quests seem uninspired all the same. I don't want to ignite the same conversation that just happened a few posts ago concerning "grinding"
Ignorance is perfectly allowed. I don't want there to be an impression that we are antagonistic toward people who aren't familiar with all the game mechanics, and I hope that's not the impression these previous posts have been. Questing in GW2 is different from the traditional model in a few ways.
There are two main types of quests in GW2. Renown Hearts are found in specific areas of the map, and you just go to the appropriate area and help out the NPC there. Most every Renown Heart has multiple ways to complete it, either by killing enemies, collecting items, or other objectives. You can start performing these objectives without ever talking to an NPC, though you might want to do so anyway to find out why they need your help. The point is, you won't have a situation where an NPC tells you to kill 10 wolves and you already killed 15 just making your way to the NPC but they didn't count. In any case, these are mainly there to have something to do when there is no Dynamic Event in the area.
Dynamic Events are randomly occurring quests that happen in the world. For instance, you happen to be near a town, and you see a notification that there is an event nearby, where Centaurs are overrunning a town. You do not have to accept anything, and if wait too long other players will complete the event without you, or the quest will fail and Centaurs will destroy the town. Based on the success or failure of the event, a followup event may occur where either the townspeople have to rebuild their destroyed town, or after pushing the centaurs out of town they follow them back to their base camp and take out their leader. The unique part about Dynamic Events is they just happen in the world without you having to accept a quest from an NPC, and you can join in at any point during the Event just by showing up, and you still get rewarded.
so how will loot be protected? If Guy A is fighting Mob B, and Guy C shows up and finished off the mob, what happens to the loot? will loot only appear for Guy A? if so, then whats the point of Guy C to help Guy A besides the quest objective?
You are rewarded for your participation in a fight. If a guy comes in and snipes your kill, you still get the full reward for the kill, and he gets a lesser reward for his 1 hit. As far as quest completion though, it still counts as a kill, so it is to your advantage to work together with people in the area to complete events and quests faster.
yea this dynamic system is starting to blow my mind if what your saying is accurate.
so if i'm in an event, whats to stop me from just leeching off others who are actually killing? i mean is there a minimum for me to register as participating? why not just kill one mob and move on and let everyone else there do the heavy lifting? or is it percentage base? the most kills/highest damage players get the most reward?
Your reward is based on participation. If you aren't doing any damage, you will have very little participation and your reward will be adjusted accordingly.