• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Guild Wars 2 Launch Date announced: August 28th, 2012

I'm curious as to how you're actually dying while defending a keep before a door/wall is down. If you're inside a keep, you can easily be resurrected at all times, you can even be resurrected after being "finished."

Some of us Guardians have to defend the keep from the outside :P Plus I'm sure that if you played WvW enough you encountered instances where you were defending the door in big groups near your keep, not necessarily from inside at all times.
 
This might have been answered somewhere in this thread, but do I have to do a server transfer this BWE or will I be able to pick my server fresh at launch? In other words, will my account still be linked to the Hengve server at launch even though they are going to delete all my beta characters?
 
This might have been answered somewhere in this thread, but do I have to do a server transfer this BWE or will I be able to pick my server fresh at launch? In other words, will my account still be linked to the Hengve server at launch even though they are going to delete all my beta characters?

They'll do a full wipe and you'll be able to pick a new server at head start/launch.

Some of us Guardians have to defend the keep from the outside :P Plus I'm sure that if you played WvW enough you encountered instances where you were defending the door in big groups near your keep, not necessarily from inside at all times.

They're actually reworking the Scepter to fix a lot of the Guardian ranged issues so you might not have to do that anymore. Though a good melee push against an attacking force can work well too.
 
"Some of us Guardians have to defend the keep from the outside :P"

No you don't. If you don't have a ranged weapon, you sit your ass on the wall and twiddle your thumbs and resurrect useful people/man siege.


"Plus I'm sure that if you played WvW enough you encountered instances where you were defending the door in big groups near your keep, not necessarily from inside at all times."

You can still be resurrected in that instance, especially with the various traits that let nearby allies rally.
 
I simply don't see how WvW is fun in its current state. The fundamental designs screams out "not fun!" We'll see after they fix the server balancing issue.

Let me preface this by mentioning how much I loathe PvP gameplay in general. I am just not a "conflict" kinda person.

Last BWE, I ventured into WvW for the first time. Henge of Denravi was losing. I tagged along with Retro and Arken2121, and I actually had fun. A lot of fun. In fact, I was about 3 hours in without even realizing it. We were running back and forth between supply camps and harassing the other teams. We lost the tower we captured; I didn't care. It was still fun.
 
Easy on the PR regurgitation.

Gotcha. I was still fuzzy on the unspoken rules you've established for us, I guess. I understand now that in a Guild Wars 2 thread we shouldn't talk about the features in Guild Wars 2, because doing so in any light that isn't apathetic (or better yet, outright cynical) is obviously just spewing a big mouthful of PR washed down with a gulp of hype Kool-Aid.

Personally, I'd rather have my expectations tempered then surpassed, than hyped and let down.

In my mind, "Hype" can only exist in the vacuum of pre-release, before you get your hands on the game and can develop impressions of your own. Having personally played in both BWEs and all of the stress tests, everything checks out. It's all there, in playable form. We're past 'expectation' and deep into reality.

Everything we just listed at the end of the last page is in the game, with the exception of Guild/Player housing (which I said was something they want to do) and Polymock (which, based on the way minipets are sorted into types, seems pretty much guaranteed). The rest of that stuff is there and playable. And surpasses expectations, I might add.
 
It's not design "just for Planetside". It's good game design in general.

The Attacker's benefit is that the killed defender is temporarily removed from combat. The arbitrary design is that the duration it takes to return to combat. It's too long. Since it takes a long time to counter attack, it takes a long time for the gates to come down. It's unnecessarily increasing the time for attackers and defenders.

Cut the gate health, create a spawnpoint closer to keeps, increase the time it takes to build siege or decrease the resources. These are just suggestions that could be done to make the game faster and give every player quicker entry into gameplay. No one enjoys downtime when they want to play.


And what happens if a portion of the assaulting group go to that closer spawnpoint and camp it? You would or die instantly or cant get out because you will die if you do. The assaulting group will be still sieging the keep/tower and you would lose time trying to get out and force you to take a far spawnpoint.

If we can assume that every capturable point in the WvW can be upgraded to have an waypoint, i think they are close enough that if they are attacking one point and you die, you spawn close to the battle and make your way there. Should be priority of the server to make waypoints in all points and keep the upgrades coming, should be part of the strategy to win WvW.

I would wait to see how fast the siege weapon go up/how much resources cost and the HP of buildings is at release, because right now in the BWE, they change and only at release we will see a definitive number/time.
 
Holy hell @ the slug(s) in salt......

And ugh at the Team Legacy videos. I seriously would armbar the hell out of Freelancer. Dude's a complete ass hat.
 
"Meh. A front line is useful in many situations."

When you're pushed all the way back to a keep door is not one of those situations. Sitting outside your door while a mob of people AOE everything in the door's general vicinity is not a useful place to be. It's even less than useful because you can't be easily resurrected due to your poor position, which is one less person that could be building supply, resurrecting people who die on the wall, or even just being an extra warm body to help fight back if they happen to break down the door/wall.
 
"Meh. A front line is useful in many situations."

When you're pushed all the way back to a keep door is not one of those situations. Sitting outside your door while a mob of people AOE everything in the door's general vicinity is not a useful place to be. It's even less than useful because you can't be easily resurrected due to your poor position, which is one less person that could be building supply, resurrecting people who die on the wall, or even just being an extra warm body to help fight back if they happen to break down the door/wall.

The larger keeps do allow for ways to get behind your enemy and surround them so there's that.
 
I'm not talking about suiciding to a mob of people outside the gate obviously, I'm talking about a risk/reward scenario in which it is useful to be outside the gate, and not sitting on the inside (especially when the battle runs long, and supply gets scarce).

All of this in the context of "downtime" and how long it takes you to get back into the action. I saw a lot of people sitting inside the wall, just waiting for it to be taken down and fight inside just because they didn't want to walk back to the keep. It hurts strategy in a sense.
 
Gotcha. I was still fuzzy on the unspoken rules you've established for us, I guess. I understand now that in a Guild Wars 2 thread we shouldn't talk about the features in Guild Wars 2, because doing so in any light that isn't apathetic (or better yet, outright cynical) is obviously just spewing a big mouthful of PR washed down with a gulp of hype Kool-Aid.



In my mind, "Hype" can only exist in the vacuum of pre-release, before you get your hands on the game and can develop impressions of your own. Having personally played in both BWEs and all of the stress tests, everything checks out. It's all there, in playable form. We're past 'expectation' and deep into reality.

Everything we just listed at the end of the last page is in the game, with the exception of Guild/Player housing (which I said was something they want to do) and Polymock (which, based on the way minipets are sorted into types, seems pretty much guaranteed). The rest of that stuff is there and playable. And surpasses expectations, I might add.
Careful bro

Hype exists before everything is known about a game, and everyone here is getting more and more hyped, especially when a taste of a game (BWEs, which are akin to demos) makes it even more hard to stop desiring to know more.

It's just we want to keep the enthusiasm levels high to make the game fun when it comes out, instead of already moving past the honeymoon phase into doldrums.


"Meh. A front line is useful in many situations."

When you're pushed all the way back to a keep door is not one of those situations. Sitting outside your door while a mob of people AOE everything in the door's general vicinity is not a useful place to be. It's even less than useful because you can't be easily resurrected due to your poor position, which is one less person that could be building supply, resurrecting people who die on the wall, or even just being an extra warm body to help fight back if they happen to break down the door/wall.

I would think one would spend more time analyzing the fact that if they're melee, they're much better for guerrilla tactics and missions where one on one or one on two might be favorable. Any time AOEs come into the mix, melee will always get fucked. That's just how it is.

And you better believe that you can come around from behind and attack and pick off the stragglers and unawares.
 
I'm not talking about suiciding to a mob of people outside the gate obviously, I'm talking about a risk/reward scenario in which it is useful to be outside the gate, and not sitting on the inside (especially when the battle runs long, and supply gets scarce).

All of this in the context of "downtime" and how long it takes you to get back into the action. I saw a lot of people sitting inside the wall, just waiting for it to be taken down and fight inside just because they didn't want to walk back to the keep. It hurts strategy in a sense.

If I was in a keep and had no supply, guess what time it was? Time for a supply run.

And it's actually quite amazing how close you can get to the mob outside your gates before they notice you. I'd drop my Warrior banner, pick it up, and use the charge ability to zip right past them and into the fortress again. Or better yet, organize with people to set up an arrow cart or something behind the mob and burn them from both sides.
 
Anyone else pre-order from Amazon, cancel, but still have access or am I alone?

They treated my preorder, even after cancelled, as a pre-purchase. Confirmed it with a chat support agent today, two days after canceling.

Did I just get GW2 for free? Anyone else experience this?
 
From personal experience as a Guardian defending a keep from the outside with a sword/focus and 2hander, I can for certain say that it's not a suicide run at all. While they will probably focus on you, it might just give some time to repair the gate or even draw people underneath the oil. Trust me, there's a lot of responsibility from defending on the outside.
 
No need. Everyone knows Tekno has questionable taste and opinions!

Yay, mod protection™ :P

I just don't want to feel like I can't come into the thread and share my enthusiasm. I really love the game and I understand the flaws about melee and things in general about it, but I like to discuss ways to make them into strengths instead of just "MELEE IS SHIT, DEAL WITH IT". I don't subscribe to that type of mentality.
 
The larger keeps do allow for ways to get behind your enemy and surround them so there's that.

Aye. Bring a Mesmer, TP around and behind.


edit: Enthusiasm is fine. But when OT and OT-like threads become circle jerks and PR bonanzas, it kills the thread and turns people away.
 
I'm not sure if I'm allowed to post a direct link about this (so I'm not going to do it), but our site has 100 betakeys to give away to our members and other people. So if anyone knows Dutch, check out 4Gamers.be.
 
Speaking of WvW, has this been posted already?

http://www.youtube.com/watch?v=DGuH0miLtns
http://www.youtube.com/watch?v=Z-atwA8rpLU
http://www.youtube.com/watch?v=KLeFiStpmWQ

It's a complete run of the dungeon you can access from the three WvW forts. There's lots of amazing stuff in there, aside from the many different activable traps meant to harass/hinder the other factions. The second video has my two favorite parts:
the pitch black zone at the beginning with the torchlights
, and
the arena part with the lever to release the beasts on the unsuspecting people coming after you
.

I actually tried going there during the last stress test. It was, as expected, quite challenging to navigate or even get your bearings; the fact that a large number of players from the other worlds were there didn't help matters. I ended up deciding to use my four hours for PvE. :)
 
Anyone else pre-order from Amazon, cancel, but still have access or am I alone?

They treated my preorder, even after cancelled, as a pre-purchase. Confirmed it with a chat support agent today, two days after canceling.

Did I just get GW2 for free? Anyone else experience this?

Your access code will probably expire 5 days after release, just like those who prepurchased at Gamestop and got a beta code still have to go back to Gamestop within 5 days of release to get the final release code.
 
Your access code will probably expire 5 days after release, just like those who prepurchased at Gamestop and got a beta code still have to go back to Gamestop within 5 days of release to get the final release code.
Ah, cool cool. I have an actual code so I'll just enter it after five days.
 
Oh, well, that's still cool. But I did enjoy skill chains. These are more like skill handshakes.

Yea, Skill Chains were about the only good thing in FFXI.

It be thrilled if they implemented it in the game, or just expanded combinations

Say, have more powerful combinations by 2 to 3 special attacks creating 1 field, and then someone using that field for the burst (or whatever). Id imagine balancing that would be a bit tricky, but keeping insta field abilities while making 2 to 3 abilities chained together = more powerful field, sounds like a cool idea and wont break/limit the any job can do anything spiel that they are going for
 
Yea, Skill Chains were about the only good thing in FFXI.

It be thrilled if they implemented it in the game, or just expanded combinations

Say, have more powerful combinations by 2 to 3 special attacks creating 1 field, and then someone using that field for the burst (or whatever). Id imagine balancing that would be a bit tricky, but keeping insta field abilities while making 2 to 3 abilities chained together = more powerful field, sounds like a cool idea and wont break/limit the any job can do anything spiel that they are going for

Agreed x 1000. Was the only thing that kept me playing FFXI for so long. I'm glad that there are combos in GW2, but having a system like FFXI makes combat so much more involved due to coordination and timing. Made combat an absolute blast.
 
Agreed x 1000. Was the only thing that kept me playing FFXI for so long. I'm glad that there are combos in GW2, but having a system like FFXI makes combat so much more involved due to coordination and timing. Made combat an absolute blast.

Yeah cause you had all the time in the world since you used a skill once every 2 min or longer while you waited for your TP to fill. I played a Paladin and god, it pissed me off that I had to heal myself in order to keep hate while everyone else could just afk. I quit playing at uhh 60 something in ToA where you just chain pulled those flamingo birds over and over. NOPE. Though I will say I loved the locations and music in FFXI and the memorable darksteel farming with a friend in gusgen mines for 8 hours straight. See, now FFXI was a grind.
 
I've been pondering a bit about the seemingly irreconcilable "GW2 is awesomesauce" / "GW2 is hyped to all hell" camps; I think I understand both of them. The anti-hype faction just wants to get expectations under control; after being burned when trusting many past MMOs, they're understandably wary of "falling in love" again. They also think, and this is a good point, that getting your expectations irrationally high will lead you to be disappointed with the end result, no matter what it is, even if it IS actually the best MMO to come since WoW.

The hyped camp, which I'm already a part of, simply can't control their excitement, after feeling it is validated by the BWEs. This camp is mostly formed by people that were following the game ever since a few years back, and have had time to understand how each of the game's incredibly thought out, interlocking, synergic systems works, and see it in its totality. I personally didn't think anything special of GW2 for the first year or so. This is a game that lives by synergy and dies by deconstruction; none of its systems is anything revolutionary when taken in a vaccuum, which is why we all fumble when asked "what is it that it makes the game so special?". Any answer we can provide sounds hollow, because the only answer that is true is a cliche that provides no info to the uninitiated: "the sum of all its parts". I understand completely how this makes us look like fanboys; we're overflowing with faith and when asked, we can't provide a coherent answer as to why. In fact, I realize we could get really annoying; we give the impression that, to us, the game is beyond reproach, when it's not (and should NEVER be). It's just that whenever some perceived flaw is brought up, we often have an understanding of why that decision was made, why it makes sense in this context, or even why it could not be done any other way. Not to say this already high level of excitement doesn't generate genuine, unexcusable fanboyism from time to time (I'm sure I'm guilty of it too), sadly.

The difficulty to convey the entire web of interlocking systems, among others, is what causes the existence of the third camp. I've already tried to explain how the game works to several friends, WoW players, without success; sooner or later their minds will fall back to the WoW mindset where, simply, none of GW2's systems make any sense. Many of these people simply want WoW2 and don't see a problem with WoW's systems; often they haven't played any other MMO than WoW and WoW clones and simply can't conceive of any MMO that doesn't follow that pattern. Signs pointing to that: people asking what to do at endgame if there's no raids, etc. This is worsened by the fact that currently there is no game to show them; I have hope that when it's released, this is mitigated.

And well, there is a fourth camp, which are the ones that have played the BWE, have been unimpressed, but are still following the game with the hope that it will turn into another thing entirely. Many of these think that the ones in the hype train are expecting something as of yet undelivered from the game, because they can't understand anyone could enjoy the game as it is. The simple truth is that the BWE and the starting zones are the most fun I've had with an MMO in the last five years, and I would have gladly paid full price just to have access to those zones. You can call me a fanboy, or you can realize we have different tastes. One thing is for certain; you probably won't enjoy the game at retail; unless, somehow and hopefully, it magically "clicks" for you as well at some point. Still, the game itself isn't going to change radically now; what you see is what you get.
 
Ah, cool cool. I have an actual code so I'll just enter it after five days.
I would be careful about this. I also preordered from Amazon so that I could try BWE2 before prepurchasing. Everything went well, so I decided to order from GMG. However, I couldn't actually apply the code to my account because I kept getting errors. Eventually I had to go through GW2 support and have them delete my (preorder) Amazon code so that I could apply my (retail / prepurchase) GMG code.

I'm not saying it WON'T work, I'm just saying this: if you know you want to play after the preorder code goes away, I would try to get the code applied BEFORE release. If anything goes wrong and you can't apply your retail code, there will probably be a delay before they can help you. Their support will probably be hammered on the weeks following release.

Just my two cents. I'd rather be safe than sorry :).
 
I've been pondering a bit about the seemingly irreconcilable "GW2 is awesomesauce" / "GW2 is hyped to all hell" camps; I think I understand both of them. The anti-hype faction just wants to get expectations under control; after being burned when trusting many past MMOs, they're understandably wary of "falling in love" again. They also think, and this is a good point, that getting your expectations irrationally high will lead you to be disappointed with the end result, no matter what it is, even if it IS actually the best MMO to come since WoW.

The hyped camp, which I'm already a part of, simply can't control their excitement, after feeling it is validated by the BWEs. This camp is mostly formed by people that were following the game ever since a few years back, and have had time to understand how each of the game's incredibly thought out, interlocking, synergic systems works, and see it in its totality. I personally didn't think anything special of GW2 for the first year or so. This is a game that lives by synergy and dies by deconstruction; none of its systems is anything revolutionary when taken in a vaccuum, which is why we all fumble when asked "what is it that it makes the game so special?". Any answer we can provide sounds hollow, because the only answer that is true is a cliche that provides no info to the uninitiated: "the sum of all its parts". I understand completely how this makes us look like fanboys; we're overflowing with faith and when asked, we can't provide a coherent answer as to why. In fact, I realize we could get really annoying; we give the impression that, to us, the game is beyond reproach, when it's not (and should NEVER be). It's just that whenever some perceived flaw is brought up, we often have an understanding of why that decision was made, why it makes sense in this context, or even why it could not be done any other way. Not to say this already high level of excitement doesn't generate genuine, unexcusable fanboyism from time to time (I'm sure I'm guilty of it too), sadly.

The difficulty to convey the entire web of interlocking systems, among others, is what causes the existence of the third camp. I've already tried to explain how the game works to several friends, WoW players, without success; sooner or later their minds will fall back to the WoW mindset where, simply, none of GW2's systems make any sense. Many of these people simply want WoW2 and don't see a problem with WoW's systems; often they haven't played any other MMO than WoW and WoW clones and simply can't conceive of any MMO that doesn't follow that pattern. Signs pointing to that: people asking what to do at endgame if there's no raids, etc. This is worsened by the fact that currently there is no game to show them; I have hope that when it's released, this is mitigated.

And well, there is a fourth camp, which are the ones that have played the BWE, have been unimpressed, but are still following the game with the hope that it will turn into another thing entirely. Many of these think that the ones in the hype train are expecting something as of yet undelivered from the game, because they can't understand anyone could enjoy the game as it is. The simple truth is that the BWE and the starting zones are the most fun I've had with an MMO in the last five years, and I would have gladly paid full price just to have access to those zones. You can call me a fanboy, or you can realize we have different tastes. One thing is for certain; you probably won't enjoy the game at retail; unless, somehow and hopefully, it magically "clicks" for you as well at some point. Still, the game itself isn't going to change radically now; what you see is what you get.

Fantastic post, +1 internets to you.
 
Yeah cause you had all the time in the world since you used a skill once every 2 min or longer while you waited for your TP to fill. I played a Paladin and god, it pissed me off that I had to heal myself in order to keep hate while everyone else could just afk. I quit playing at uhh 60 something in ToA where you just chain pulled those flamingo birds over and over. NOPE. Though I will say I loved the locations and music in FFXI and the memorable darksteel farming with a friend in gusgen mines for 8 hours straight. See, now FFXI was a grind.

Yea, there was WAYYY too much auto attacking in that game. I started up a free trial account a while ago, and holy crap, all i do is auto-attack. I do not have the patience to get up to a level where skill chains are happening

I think that GW2 could limit the mutli-cross class combos by taking advantage of CDs. Basically, have at least one ability in the chain and burst be on a long CD so players cant spam the crap out of it.

Balance wise, id like to see that required for exploration dungeons, but not for story mode
 
I would be careful about this. I also preordered from Amazon so that I could try BWE2 before prepurchasing. Everything went well, so I decided to order from GMG. However, I couldn't actually apply the code to my account because I kept getting errors. Eventually I had to go through GW2 support and have them delete my (preorder) Amazon code so that I could apply my (retail / prepurchase) GMG code.

I'm not saying it WON'T work, I'm just saying this: if you know you want to play after the preorder code goes away, I would try to get the code applied BEFORE release. If anything goes wrong and you can't apply your retail code, there will probably be a delay before they can help you. Their support will probably be hammered on the weeks following release.

Just my two cents. I'd rather be safe than sorry :).

I'm in the same camp as you. Amazon to GMG. Worse comes to worse I'll just make a new account. I'm still hopeful that I'll get a free game and give the one I bought to my brother. :P
 
Yeah cause you had all the time in the world since you used a skill once every 2 min or longer while you waited for your TP to fill. I played a Paladin and god, it pissed me off that I had to heal myself in order to keep hate while everyone else could just afk. I quit playing at uhh 60 something in ToA where you just chain pulled those flamingo birds over and over. NOPE. Though I will say I loved the locations and music in FFXI and the memorable darksteel farming with a friend in gusgen mines for 8 hours straight. See, now FFXI was a grind.

Oh, there's no doubt that it was an absolute grind, and in no way was it fast paced combat, but I'm mainly referring to the mechanic of timing in chaining class skills. Not FFXI as a whole. It can go diaf with that grind, HNM farmers, and fishing bots.
 
Oh, there's no doubt that it was an absolute grind, and in no way was it fast paced combat, but I'm mainly referring to the mechanic of timing in chaining class skills. Not FFXI as a whole. It can go diaf with that grind, HNM farmers, and fishing bots.

Gotta love how Japanese players had an advantage on HNM pops or mob pops in general. The most common skill chain I saw when I played was the Thief and SATA behind me while I tanked.
 
I've been pondering a bit about the seemingly irreconcilable "GW2 is awesomesauce" / "GW2 is hyped to all hell" camps; I think I understand both of them. The anti-hype faction just wants to get expectations under control; after being burned when trusting many past MMOs, they're understandably wary of "falling in love" again. They also think, and this is a good point, that getting your expectations irrationally high will lead you to be disappointed with the end result, no matter what it is, even if it IS actually the best MMO to come since WoW.

The hyped camp, which I'm already a part of, simply can't control their excitement, after feeling it is validated by the BWEs. This camp is mostly formed by people that were following the game ever since a few years back, and have had time to understand how each of the game's incredibly thought out, interlocking, synergic systems works, and see it in its totality. I personally didn't think anything special of GW2 for the first year or so. This is a game that lives by synergy and dies by deconstruction; none of its systems is anything revolutionary when taken in a vaccuum, which is why we all fumble when asked "what is it that it makes the game so special?". Any answer we can provide sounds hollow, because the only answer that is true is a cliche that provides no info to the uninitiated: "the sum of all its parts". I understand completely how this makes us look like fanboys; we're overflowing with faith and when asked, we can't provide a coherent answer as to why. In fact, I realize we could get really annoying; we give the impression that, to us, the game is beyond reproach, when it's not (and should NEVER be). It's just that whenever some perceived flaw is brought up, we often have an understanding of why that decision was made, why it makes sense in this context, or even why it could not be done any other way. Not to say this already high level of excitement doesn't generate genuine, unexcusable fanboyism from time to time (I'm sure I'm guilty of it too), sadly.

The difficulty to convey the entire web of interlocking systems, among others, is what causes the existence of the third camp. I've already tried to explain how the game works to several friends, WoW players, without success; sooner or later their minds will fall back to the WoW mindset where, simply, none of GW2's systems make any sense. Many of these people simply want WoW2 and don't see a problem with WoW's systems; often they haven't played any other MMO than WoW and WoW clones and simply can't conceive of any MMO that doesn't follow that pattern. Signs pointing to that: people asking what to do at endgame if there's no raids, etc. This is worsened by the fact that currently there is no game to show them; I have hope that when it's released, this is mitigated.

And well, there is a fourth camp, which are the ones that have played the BWE, have been unimpressed, but are still following the game with the hope that it will turn into another thing entirely. Many of these think that the ones in the hype train are expecting something as of yet undelivered from the game, because they can't understand anyone could enjoy the game as it is. The simple truth is that the BWE and the starting zones are the most fun I've had with an MMO in the last five years, and I would have gladly paid full price just to have access to those zones. You can call me a fanboy, or you can realize we have different tastes. One thing is for certain; you probably won't enjoy the game at retail; unless, somehow and hopefully, it magically "clicks" for you as well at some point. Still, the game itself isn't going to change radically now; what you see is what you get.

People who don't like this game are tasteless cretins of the lowest, most spittable-upon order.

/hyped enthusiast

Nice post.

EDIT: In other news, I too would LOVE to see another MMO wholesale steal the skillchains concept from FF XI. Such a fantastic idea in a seriously flawed game.
 
Man, all this FFXI hate is making me sad.

I mean it was an incredibly flawed game. And it did everything wrong that GW2 is doing right. But I refuse to believe that the only thing it did right was skillchains (though skillchains were amazing, and definitely the highlight of the battle system).
 
I actually have a desire to play FFXIV once they fix it, but I feel like I can't be a certain class in that game without filling a role that can't be changed (IE, I can't be a Paladin and do righteous damage and not have to worry about tanking). This is why I love the Guardian. He has the same type of similar naming, but you don't have the stigma that you should tank, which in Guild Wars 2, isn't there at all.

God I fucking love this game.
 
Man, all this FFXI hate is making me sad.

I mean it was an incredibly flawed game. And it did everything wrong that GW2 is doing right. But I refuse to believe that the only thing it did right was skillchains (though skillchains were amazing, and definitely the highlight of the battle system).

Don't be sad. FF XI actually did two things very right: Skillchains and the job system.
 
I haven't really played WvW much, and when I did I played with my warrior, but I was wondering how does the guardian play with melee in WvW? I figured the skills that give retaliation might allow for some decent survivability; assuming their duration last longer then they do in PvE.
 
"I haven't really played WvW much, and when I did I played with my warrior, but I was wondering how does the guardian play with melee in WvW? I figured the skills that give retaliation might allow for some decent survivability; assuming their duration last longer then they do in PvE."


Retaliation was completely and utterly unnoticeable and insignificant in the BWEs. No one is going to think twice about hitting you for 1-2k just because you'll reflect 150~ or whatever damage back to them.

Guardian does have relatively more survivability with its various self-heals and regeneration boons, that's about it, though. Damage subpar, CC subpar, and you're "out supported" by Warhorn/Banner Warriors and Spirit Rangers. They definitely need some love before launch.
 
"I haven't really played WvW much, and when I did I played with my warrior, but I was wondering how does the guardian play with melee in WvW? I figured the skills that give retaliation might allow for some decent survivability; assuming their duration last longer then they do in PvE."


Retaliation was completely and utterly unnoticeable and insignificant in the BWEs. No one is going to think twice about hitting you for 1-2k just because you'll reflect 150~ or whatever damage back to them.

Guardian does have relatively more survivability with its various self-heals and regeneration boons, that's about it, though. Damage subpar, CC subpar, and you're "out supported" by Warhorn/Banner Warriors and Spirit Rangers. They definitely need some love before launch.

Well, that's disappointing. So what was the most common class in WvW then?
 
I officially just uninstalled Guild Wars 2
from my HDD since I just copied its folder to my speedier SSD. My body is ready for BWE3 and release.
 
"Well, that's disappointing. So what was the most common class in WvW then?"

You know, it's actually pretty difficult to tell class makeup in WvW due to the fact that armor design isn't class specific, just "archetype" specific. There didn't seem to be any shortage of Elementalists and Rangers, though.
 
"I haven't really played WvW much, and when I did I played with my warrior, but I was wondering how does the guardian play with melee in WvW? I figured the skills that give retaliation might allow for some decent survivability; assuming their duration last longer then they do in PvE."


Retaliation was completely and utterly unnoticeable and insignificant in the BWEs. No one is going to think twice about hitting you for 1-2k just because you'll reflect 150~ or whatever damage back to them.

Guardian does have relatively more survivability with its various self-heals and regeneration boons, that's about it, though. Damage subpar, CC subpar, and you're "out supported" by Warhorn/Banner Warriors and Spirit Rangers. They definitely need some love before launch.

Area denial is the Guardian's strong point and is a form of CC so their CC is hardly subpar.
 
I must say, after watching that WvW video (well, about 50% now), it really has me rethinking my class choice. I have zero interest in sPvP, all out WvW. It seems like the guys in the video were a make up of what? 70% Ele's? All the damn AoE with staff is insane. Static Fields, Meteor Showers, Geyser, Healing Rain, etc.

Seeing those guys critting for over 5k and 6k on AoEs? And not even level 35 yet? Obviously, the opposition wasn't geared out in high lvl armor either, but still.

They literally slaughtered the Lord room in a couple parts of the vid.

Either way, very good players. Loved how they knew and used the environment to their advantage. Suckering people into a valley was great.
 
http://www.guildwars2guru.com/topic...ter-creation/page__view__findpost__p__1589004

The profession armors shown in character creation are not any specific set, nor are they strictly sylvari armors. The point of the profession examples are to show off cool combinations the player can coordinate. They are not necessarily cultural designs, just demonstrating possibilities for customization. :}

Secondly, this is a work in progress for sylvari customization presentation. It is not final for release, and things may and will change. For example, characters aren't aligned in their zoom, the glow lighting should only appear at night and is currently overblown. We're still tweaking the palettes and lighting. :}
 
Top Bottom