Dark Schala
Eloquent Princess
And now that I think about it, I don't think a lot of people have played them. But they were in a bit of a spot where Sega was experimenting with different styles of play which weren't too successful.To be honest, I'm not quite sure what to put for those.
Black Knight had a system where the player's actions were judged at the end of a stage and Sonic fighting with a sword for some random reason. Secret Rings had a skill system that felt limiting to the player and messed with the flow of the game. For those reasons, I don't think people would be receptive to them, and indeed, Sega delisted Black Knight, didn't they?
The in-game BGMs as of late are not the cheesy rock heard in the Adventure games or Storybook games. The OP/ED perhaps, but not the BGMs in general. Edit: damn it, OGB. :lolBgamer90 said:In terms of the recent games, most of the recent games have silly stories, the characters sound childish, the music sounds like cheesy Christian rock, and it isn't as fast nor addictive.
Sonic 2006
Sonic Unleashed
Sonic Colours
Sonic Generations
Ohtani, Tokoi, Eguchi, etc. have had a little more pull with regards to the music direction of the games lately.