Felix Lighter
Member
How can you tell if you preordered or prepurchased? I ordered it from Green Man Gaming and they did apparently already charge my card.
How can you tell if you preordered or prepurchased? I ordered it from Green Man Gaming and they did apparently already charge my card.
Accroding to this GreenManGaming is prepurchase.
You pre-purchase from http://buy.guildwars2.com. Any outlet like EB Games would be pre-ordering. This has been stated many times. >_<
Accroding to this GreenManGaming is prepurchase.
Ok, I see. I haven't been following the game very closely. 2 days isn't a huge deal but it's nice to know. Thanks.
If you're able to adjust the sensitivity of the motion sensors, then you could conceivably map Dodge to a quick, sharp tilt of the controller to the side - bypassing any sort of strange combination controls associated with it while providing an intuitive option for its use.
It's just a theory. Frankly, after holding a PS3 controller in my hands and toying with the idea, I think it would be a very good method.
These ones: http://www.reddit.com/r/Guildwars2/...engineer_guide_which_seems_to_use_the/c5ea09tLeaked Changes? What are they? Or is that not allowed?
Were they actual patch notes, or just the engineer video?
Forgive me if I sound rude to you and everyone else considering playing with a controller... what, other than comfort, is the upside?
REMOVED the pull (5) of flamethrower
Forgive me if I sound rude to you and everyone else considering playing with a controller... what, other than comfort, is the upside? I see quite a few posts regarding efficiency of timing using a controller with dodge... are there not other buttons which require just as much attention to timing? Or how about turn speed... sometimes a dodge isn't all you will need in a sticky situation and a 180 can put you in an even stickier situation.
With all of the concern with timing and the ability to perform maneuvers "right now" - why not just stick with kb/m? Quick turning, easy targeting, non-modifier dodge and other abilities, etc? It would seem just from the concern that many will be short-changing themselves for serious competitive gameplay using a controller. I know many can play it "fine" but it seems that "fine" isnt good enough if people are raising concern.
I'm honestly just curious as I've read tests about kb/m vs controller games where the best of the best controller gamers were put up against average kb/m players in an fps and the controller users got stomped around every turn. Or is my memory not serving me right?
Again, I'm just curious and don't want to offend anyone who is using a controller for this game due to dexterity issues - which is the main reason I can't use a standard keyboard for pc games.
What the fuck???? WHY?
Might still needs to be more than 35 power. 35 power is a drop in the bucket at level 80.
Only reason I wouldn't use a controller is because you have to type to talk so often in an mmo.
Can you also bind keys to that chatpad? Because if so...
Seems that the FT got a damage buff. Guess they decided to take out some utility because of that
Well, I guess we do still technically have a pull since we can always chuck a mine beyond the person and make them blow up towards us.
I have no idea, though Id imagine if it is recognized as a keyboard like it should, all the keybinds you bind to your keyboard should work on that.
I actually dont have one, but I am mighty tempted to get it.
My other worry is about circle strafing. It doesn't seem possible to strafe while using abilities.
using a controller you mean? Strafing is left/right on the left joystick. If you wanna turn, you gotta move the camera
Right, but to move the camera, you need to use your right thumb. And you need that thumb to hit AXBY. So you cannot circle strafe while using abilities. I don't know if this is a legitimate option for melee classes at least.
If that's the case... my understanding is the white box was pre-purchase, black box was pre-order. (Not sure if this is the same for all retailers or not, in regards to the box.)
Here's how Might works:
0.375 * Level + 5 Power per stack
So it does scale with your level.
Im guessing you can only have 5 stacks and that is where that 35 comes from?
Im guessing you can only have 5 stacks and that is where that 35 comes from?
No, it's 35 power at level 80. Which is why it sucks.
.375*80 is 30, 35 would be one stack of might (+5).
I have no idea how much might a typical class has at level 80, but this does seem pretty negligible.
One final note I’d add is that in playing over the beta weekends, I’m constantly amazed at how few people stick around after a dynamic event to see what happens. We’ve seen this for a long time, and I know a lot of it comes from being trained in a traditional MMO, or even other games that have some sort of event system, that once the event is over, things are done and you should leave. Most events in the game have something that occurs after the event is over, and many people just run off, never to see what occurs.
After events, there can be a dialogue between NPCs that leads into new events and event chains, they can turn into merchants selling rare loot, or alter the world geometry and props based on the outcome of the event. NPCs will dig up treasure chests you can loot, or find environmental weapons you can use. The creatures that spawn in an area can drastically change due to the outcome of events, or sometimes they’ll just do silly fun things, like train a moa dance team that performs for you.
This is an overriding theme of Guild Wars 2: Stick around, smell the flowers, and enjoy the ride; there are tiny little details around every corner of the game. Don’t run to the next thing on your checklist after an event; hang out and see what happens—if you save an NPC, follow them and see where they go, you can find all sorts of fun surprises. Most of the events truly do have some sort of outcome or effect on the world.
http://www.guildwars2hub.com/featur...ev-journal-colin-johanson#.UAOce8UnHfM.reddit
One final note Id add is that in playing over the beta weekends, Im constantly amazed at how few people stick around after a dynamic event to see what happens. Weve seen this for a long time, and I know a lot of it comes from being trained in a traditional MMO, or even other games that have some sort of event system, that once the event is over, things are done and you should leave. Most events in the game have something that occurs after the event is over, and many people just run off, never to see what occurs.
After events, there can be a dialogue between NPCs that leads into new events and event chains, they can turn into merchants selling rare loot, or alter the world geometry and props based on the outcome of the event. NPCs will dig up treasure chests you can loot, or find environmental weapons you can use. The creatures that spawn in an area can drastically change due to the outcome of events, or sometimes theyll just do silly fun things, like train a moa dance team that performs for you.
This is an overriding theme of Guild Wars 2: Stick around, smell the flowers, and enjoy the ride; there are tiny little details around every corner of the game. Dont run to the next thing on your checklist after an event; hang out and see what happensif you save an NPC, follow them and see where they go, you can find all sorts of fun surprises. Most of the events truly do have some sort of outcome or effect on the world.
Not sure if they already do this, but a helpful hint loading screen message should take care of it. It seems about the most effective and least obtrusive way to get a message accross
"stick around after a DE for cool stuff and shit to happen"
I have a honeycomb if you need it.
The only other difficult item, iirc, is the skree wings. I have seen them being sold for 300g each, or you can just farm them. Its not too bad, there is a place near Kobash Bazaar iirc which spawns a ton of the skrees.
The moa eggs are easy, you just need to work your way back to Ascalon.
I dont remember the other items, but it shouldnt be a problem. If you need steel for the incubator, I can help you.
Speaking of Sorrows Furnace, does it take long? Is it hard to do with heroes? I finally after a couple of hours of trekking around the whole world got something close to that 7 Hero Skill build (missing a Mesmer and Ritualist hero) and wonder if it will be enough or if I am gonna be in there forever.
Uhh, of course it might - we're still in beta after all. The point is that's what's in a build in beta now, so we have somewhat of an idea of where they are going with the class. Guess we'll find out in earnest this coming weekend.DAT MIGHT CHANGE
He sounds like a troll to me.Might want to keep an eye on this, guy says he was in all of the betas including closed betas and he has recent patch notes:
http://www.reddit.com/r/Guildwars2/...o_discuss_with_my_fellows_about_guild_wars_2/
Guy breaks his NDA by saying he's been in the closed betas and then says he can't post the patch notes because it's prohibited. DUUUUURRRRRRRRR you kinda already broke your NDA bro.
Not sure if they already do this, but a helpful hint loading screen message should take care of it. It seems about the most effective and least obtrusive way to get a message accross
"stick around after a DE for cool stuff and shit to happen"
Friggin' awesome!
Friggin' awesome!
Love to see that the development is still on and there might be some features that are coming.