Sort of off topic, but on the topic of the "no multiplayer" remark, I play games to.. play games!
Developers are constantly trying to implement new, "innovative" community features into their games for some reason, while forgetting that outside of repetitive multiplayer, gamers only play through games once or twice then moves on to another game.
There are already communitities built specifically for that very purpose, like NeoGaf or IGN. Why would anyone want to establish/limit themselves in a single game community? I'm talking about the sort of trend for multiplayer with chatrooms, semi-forums and stuff like that. Obviously chat in multiplayer GAMES are ok and necessary, but outside of that it's pointless and unnecessary.
And on that topic, developers are also forcing multiplayer into their "single player games", in the misguided belief that it will extend the longevity/community & consequently sales of their games. Perhaps MP inclusion will result in 10% more sales in the first month, for example, but it might hurt the overall sales since it usually results in a poor multiplayer mode and a single player mode that could have been vastly/greatly/moderately improved with the multiplayer funds. And it certainly hurts the developers reputation and overall sales of future games.
When will developers and gamers realise that multiplayer is sort of a side branch/genre of gaming, similar to competitive sports like fotball, rugby, tennis and so on, in the sense that both types of "sports" are mechanically similar, and is psychologically identical/similar? (Risk>Reward. Besting other players/teams/people.)
Multiplayer is limited to a couple of mechanics and maps, and the very essence and purpose of it is to "best" other players. Yes there are similarities to a single player experience, in wanting to improve your gaming skills and such, but it's entirely different in design, implementation and the psychological input/reward structure of it all.
The gaming community at large seems to have the appeal of multiplayer and single player mixed up, which have resulted (And continues to do so.) in missed opportunity-games that try to meld the two, failing to appeal fully to either fanbase (Multiplayer/Singleplayer.)
Single player games are appealing for their "adventures", journeys, experiencing new things, and so forth, while multiplayer can be compared to soccer, fotball, tennis -- limited, set types of goals with similar gameplay mechanics.
If developers and gamers realise the difference between SP and MP, then there might be a couple of "standard, go-to" MP games like the set different genres of sports (Fotball, rugby, tennis.) when graphics reach their peak, obviously with far fewer "limits" due to the freedom of game design. In all likelyhood, the confused design of SP and MP (Melding the two, making a new MP for each game.) is because of the constant evolution of graphics and technology, along with new design ideas for multiplayer goals.
However, the actual implementation of new MP ideas in games haven't changed all that much. I expect that when graphics do reach their peak, there will (Eventually.) be some set games for each specific multiplayer mode that are extremely refined (Like real life sports.), and perhaps, eventually but rarely, new MP games with new, unique multiplayer design, but I don't think that they will try to merge SP and MP games, or combine the 2 modes in 1 game at that point. Co-op will most likely remain as an optional mode in single player games though.
The idea of standard, go to games for certain mp modes has already started, sort of, with Battlefield 3 and Call of Duty as the, basically standard "go to" games for console shooter multiplayer modes -- but they were developed with a lot of focus on the multiplayer modes. However, this may simply be because of how succesfull and well known they are, as opposed to a cultural realisation of MP with set games and modes as a sport.
And that is also a huge part of why developers try to implement multiplayer in their single player games -- the success of multiplayer games. But they are (Sort of.) forgetting that multiplayer modes shouldn't be confused with single player, and that a lot of people who bought CoD and BF3 are into them for the sports (MP), not the experience (SP.).
When everybody realise the difference between MP and SP, I think "games" might correct themselves again (As games.). Currently, it certainly seems like gaming overall is experiencing a period of confusion, where developers try to appeal to the "gamer" and the "sports fan" due to the recent successes of MP games. Hopefully, soon, there will be some established rules, genres and known differences between the two difference experiences (Single player and Multiplayer.).
A nice comparison, in my opinion, would be single player is to books, as multiplayer is to sports.