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Guild Wars 2 Launch Date announced: August 28th, 2012

Internet tough guys. Awesome. This is totally why I play video games. Fuck off, Titan Alliance.
 
I'd prefer we go somewhere else, if TA is staying put. I'm seriously considering Sanctum of Rall, since I'm fairly sure it will remain through to launch due to the memorial aspect of its creation. Besides, if Rall's old guild is there, they sound like a great group to hang out with.
 
I'm fine with a difference of opinion. Okay. Leave the scepter alone. Perhaps some traits work, but... I just really don't want them to mess with the weapon skills.

The staff, GS, Sword MH, Pistol OH, Torch OH, and Focus OH are all pretty much fine. The Staff's 4th skill needs some extra effect though. Right now it just gives you Chaos Armor, which any Chaos Combo effect like leap, smash and whatever does as well. It's not really worthy enough to be a skill all by itself.

OH Sword I don't tend to use and Scepter I get forced into using but dislike. A lot of people want a MH pistol but that won't happen until expansion.

The class mechanics need a lot of work though, as do Mantras, and traits. There are also just some lame skills like Mimic that need to be reworked. Mostly, it's the class mechanics and the lack of definition that hurts the class.
 
The staff, GS, Sword MH, Pistol OH, Torch OH, and Focus OH are all pretty much fine. The Staff's 4th skill needs some extra effect though. Right now it just gives you Chaos Armor, which any Chaos Combo effect like leap, smash and whatever does as well. It's not really worthy enough to be a skill all by itself.

OH Sword I don't tend to use and Scepter I get forced into using but dislike. A lot of people want a MH pistol but that won't happen until expansion.

The class mechanics need a lot of work though, as do Mantras, and traits. There are also just some lame skills like Mimic that need to be reworked. Mostly, it's the class mechanics and the lack of definition that hurts the class.

I'd love to see a MH pistol. What do you mean by lack of definition?
 
The staff, GS, Sword MH, Pistol OH, Torch OH, and Focus OH are all pretty much fine. The Staff's 4th skill needs some extra effect though. Right now it just gives you Chaos Armor, which any Chaos Combo effect like leap, smash and whatever does as well. It's not really worthy enough to be a skill all by itself.

OH Sword I don't tend to use and Scepter I get forced into using but dislike. A lot of people want a MH pistol but that won't happen until expansion.

The class mechanics need a lot of work though, as do Mantras, and traits. There are also just some lame skills like Mimic that need to be reworked. Mostly, it's the class mechanics and the lack of definition that hurts the class.

Mantras seem absolutely worthless to me. I havent tried them out at all, but they just seem soo dull and underwhelming when there is a lot more interesting stuff to choose from
 
Did anyone else play a Thief during the BWE?

If so, what do you think of the sword? I'm fine with all the weapons except the sword.

It just seems underwhelming and there's problems with its dual skills like flanking strike being unreliable for actually dodging and pistol whip forcing you to eat damage since enemies immediately attack you after the 1/4 second stun, and having to press movement keys twice to get out of it, it also cancels your auto attack for some reason if you move during the flurry so you have to reactivate it again.

I feel it needs a total rework on its abilities.
 
Getting the client installed for launch since I never played the beta. When I try and log in to the client it tells me that I don't have a guild wars 2 registered to my account and that I need a serial code, etc. I understand I can't play since it's not live yet, but is that error message valid? It's definitely the same account that I received the beta invites on.
 
Getting the client installed for launch since I never played the beta. When I try and log in to the client it tells me that I don't have a guild wars 2 registered to my account and that I need a serial code, etc. I understand I can't play since it's not live yet, but is that error message valid? It's definitely the same account that I received the beta invites on.

Yeah it's fine. I'm getting that too.
 
I'd love to see a MH pistol. What do you mean by lack of definition?

A Mesmer in the original Guild Wars was clearly a pain-in-the-ass counter casting motherfucker.

A Mesmer in Guild Wars 2 is far less defined. Parts of the class seem like compromised ideas.

It needs to be more than a pink and purple fireworks mage with clones.

edit: That was goofy, poor summary, but the real reasons have to do with game systems and the original Mesmer being the central cog of those systems. Then many of those systems are removed and the Mesmer lacked a place to belong in the new game's groove.
 
Right now Mesmer's most effective as a melee caster, a spellsword of sorts and it's not even that good at it. Shatter bombs do GARBAGE damage considering the amount of setup they need to completely land. Blurred Frenzy and Illusionary Duelist both do some good damage, and OH pistol 5 is good, but yeah, that class is in some dire straits.
 
Did anyone else play a Thief during the BWE?

If so, what do you think of the sword? I'm fine with all the weapons except the sword.

It just seems underwhelming and there's problems with its dual skills like flanking strike being unreliable for actually dodging and pistol whip forcing you to eat damage since enemies immediately attack you after the 1/4 second stun, and having to press movement keys twice to get out of it, it also cancels your auto attack for some reason if you move during the flurry so you have to reactivate it again.

I feel it needs a total rework on its abilities.

I played Thief exclusively during all the BWEs.

I messed with sword mainhand a little in BWE1 and very little during BWE3. Ability 2 isn't spammable because once you use it once, it changes to shadowstep you back to where you came from. The flanking attack on 3 seems decent, but I don't recall it doing much dmg. I guess the issue is that there's not really anything spammable. If you get the option to dump on an enemy, you only really have the flanking attack on 3. (assuming a dagger offhand)

Sword seems like the only weapon that lacks direction.

Dual Dagger: burst dmg melee
Dagger/Pistol: feels good for chasing
Pistol/Dagger: feels good for kiting
Pistol/Pistol: single target ranged dps
Shortbow: ranged AOE

Honestly I've spent 90% of my time with dual Daggers and Shortbow. The Pistol setups are fun, but not as fun as dual Daggers, and I feel like I need the ranged AOE from the Shortbow.
 
Did anyone else play a Thief during the BWE?

If so, what do you think of the sword? I'm fine with all the weapons except the sword.

It just seems underwhelming and there's problems with its dual skills like flanking strike being unreliable for actually dodging and pistol whip forcing you to eat damage since enemies immediately attack you after the 1/4 second stun, and having to press movement keys twice to get out of it, it also cancels your auto attack for some reason if you move during the flurry so you have to reactivate it again.

I feel it needs a total rework on its abilities.

pop the quickness ability > pistol whip > pistol whip > pistol whip = 14-15k damage

very gimmicky build, but it works on unsuspecting targets

http://www.neogaf.com/forum/showpost.php?p=40084813&postcount=3707
 
Does anyone know of some good crafting utility websites? I'm trying to figure out which 2 crafting disciplines I want to work on first when the game goes live and I can't seem to find anything useful beyond the wiki.
 
Right now Mesmer's most effective as a melee caster, a spellsword of sorts and it's not even that good at it. Shatter bombs do GARBAGE damage considering the amount of setup they need to completely land. Blurred Frenzy and Illusionary Duelist both do some good damage, and OH pistol 5 is good, but yeah, that class is in some dire straits.

Yea, I really felt like shatter did absolute garbage for damage. I really think they should have the class excel two builds - shatter and condition and have your clones not go bye bye if the target dies or you change targets

Id also like to see shatter skills apply boons as well. You'd probably need to trait into it and have a Fx skill associated with it, but I think it would be an interesting mechanic for a staff/support build.


Does anyone know of some good crafting utility websites? I'm trying to figure out which 2 crafting disciplines I want to work on first when the game goes live and I can't seem to find anything useful beyond the wiki.


What are you looking for exactly? Because Im not really sure what else you would need to know beyond what stuff the professions craft
 
Im happy to hear they're giving necros more viable builds. I loved my time with my necro anyways but this will make them even more fun to play.
 
Right now Mesmer's most effective as a melee caster, a spellsword of sorts and it's not even that good at it. Shatter bombs do GARBAGE damage considering the amount of setup they need to completely land. Blurred Frenzy and Illusionary Duelist both do some good damage, and OH pistol 5 is good, but yeah, that class is in some dire straits.

Its sad cause I kinda like the whole idea behind them, but they dont work that well when you play >.< Most of the time it felt like I was just.... there, support for other classes without doing much at all.

I was doing shit for dmg most of the time I tried lvling one up. Underwater, I did pretty much nothing... it was shit.

The illusions should stick with you for a certain time period and not be based on a single enemy.
 
I played a Pistol/Dagger Thief Sylvari this weekend and it was the most fun I've had in the game by far. Definitely going to be maining it.
 
What annoys me about sylvari is that their animations are just human ones >.< I was hoping for some leafyness... 50% of the charm of the Asura is their animations, it feels like they missed a chance to do the same kind of things with sylvari, not the 'over the top' stuff but something that fit the race.
 
What annoys me about sylvari is that their animations are just human ones >.< I was hoping for some leafyness... 50% of the charm of the Asura is their animations, it feels like they missed a chance to do the same kind of things with sylvari, not the 'over the top' stuff but something that fit the race.

They're different actually. It's subtle but they do run different.
 
What are you looking for exactly? Because Im not really sure what else you would need to know beyond what stuff the professions craft

I was looking for info on where different gathering nodes could be found for materials. Which karma vendors sold what stuff relevant to crafting. Craft trees for specific items.
 
- Titan Alliance was asking (I saw this myself in LA) and apparently demanding (I heard, but did not actually witness) that people stay out of World vs. World so they could get their guys in. This is shitty behavior (as expected) and we definitely don't want to be on a server with a group that thinks it can (or even should) dictate what people want to do for fun in a game.[/INDENT]

On the other hand, trolling such a controlling douche would be fun.
 
I was looking for info on where different gathering nodes could be found for materials. Which karma vendors sold what stuff relevant to crafting. Craft trees for specific items.

I think I remember reading about a google map doc that had node locations, or was trying to get them on there. Personally, i think it is pretty pointless since you can see the nodes on your mini-map and its not like anyone can get there before you

As for the karma vendors, well, i think you are probably going to have to wait for launch to see something like that since we just say the asura and sylvari zone, not to mention a good chunk of the areas.

Id imagine that craft trees should be around somewhere, but i cant find any. Personally, if I were you, id focus on discovery bonus crafting instead of specific items

Here is a good video. He has 2 more about crafting if youre interested in it

http://www.youtube.com/watch?v=bFU_b4e2bxU
 
Picked up EotN, haven't played GW in like 3 years. I'm gonna try for 30/50. I'm really bored and passing the time for GW2 isn't easy. :(
 
Shatter doesn't hit as well as it should, but I think people are seriously overstating the Mesmer's issues. I'm not going to debate with folks their perspectives, but my experience with the profession easily outshone any other profession in the game. I was more effective against groups, against bosses... in pretty much every way. Could it use some tweaking? Sure. All professions probably could. But to suggest it's in 'dire straits' runs 100% contrary to my experience playing one.
 
Howdy folks, I'm thinking of picking this up. I traditionally play a rogue like character in MMOs but I'd like to change this time - what is the consensus on the ranger?
Would like to switch to a ranged focus, non magic class!
 
Howdy folks, I'm thinking of picking this up. I traditionally play a rogue like character in MMOs but I'd like to change this time - what is the consensus on the ranger?
Would like to switch to a ranged focus, non magic class!

Well, you can be a ranged thf or a melee ranger. it really all boils down to how fun you find the classes weapon skills and mechanics. Personally, I liked the ranger a lot and it will be my second class i play (going to play engineer and ranger in tandem)

Like usual though, pets die, a lot. So expect to see a dead pet walking along side of you fairly often. I quite liked the weapon skills and when he wasnt dead, the pet.
 
Howdy folks, I'm thinking of picking this up. I traditionally play a rogue like character in MMOs but I'd like to change this time - what is the consensus on the ranger?
Would like to switch to a ranged focus, non magic class!

There aren't any dedicated range/melee classes in GW2 - you'll find Warriors that make use of rifles and Rangers that make use of swords - all depends on playstyle.

A longbow for a Warrior will have an entirely different skill set than a Ranger with a longbow. Each class uses each weapon type differently and you can have 2 weapon sets equipped to swap mid-combat for most classes. Ele, for example can't switch weapons but can switch magic attunements.

Edit: beaten. (Throws phone)
 
Howdy folks, I'm thinking of picking this up. I traditionally play a rogue like character in MMOs but I'd like to change this time - what is the consensus on the ranger?
Would like to switch to a ranged focus, non magic class!

I love the ranger especially since they buffed the range on the longbow. I think it's the easiest class to pvp with, and you're amazing at 1v1. My only concern is there doesn't appear to be a great variety of good builds. I mean, the whole beastmaster line is worthless.



What's everyone planning on doing for crafting? I think I'm going to go cooking and artificing. Cooking was addictive during the beta. It's so cool how you can try to come up with recipes using ingredients that make sense to go together. Making a hamburger in through discovery was one of my highlights of the beta! I just hope the food buffs get better at higher levels.
 
Well, you can be a ranged thf or a melee ranger. it really all boils down to how fun you find the classes weapon skills and mechanics. Personally, I liked the ranger a lot and it will be my second class i play (going to play engineer and ranger in tandem)

Like usual though, pets die, a lot. So expect to see a dead pet walking along side of you fairly often. I quite liked the weapon skills and when he wasnt dead, the pet.

Sounds like they really need to buff pets. Why can't MMO's ever get pet classes right =/.
 
Sounds like they really need to buff pets. Why can't MMO's ever get pet classes right =/.

Pets die a lot if they're getting beat on by a boss or a ton of mobs, but in a 1v1 or 1v3 or even 1v4 situation, you're meant to heal when your pet is dying and if it does get really close to dying then switch your pet out mid-combat. Pets dying to a ton of mobs or a boss is pretty much par for the course in gaming it seems, only thing that could be done is buff their Vit/Toughness and decrease their damage a bit but then you'd have to drop the Ranger's damage overall to make up for that. The pet can never be as powerful or as durable as an actual player otherwise a Ranger would essentially have a 2 player party at all times.

The pet AI is great now, I have no complaints about that, I do however wish all pet skills were instant casts rather than taking X amount of time to cast once you hit the skill. It really doesn't make sense given it's a single skill you can use every what 45 sec?
 
Howdy folks, I'm thinking of picking this up. I traditionally play a rogue like character in MMOs but I'd like to change this time - what is the consensus on the ranger?
Would like to switch to a ranged focus, non magic class!

Rangers are actually remarkably versatile. Ignoring pets for a moment, which saw a great improvement this last BWE, rangers are both very effective from range and in melee. A Sword / Axe combination, alongside a Longbow weapon swap, is badass. You get defense against projectiles as you're incurring, as well as the equivalent of four evades (2 dodges and your 2nd and 3rd Sword skills).

EDIT: My Arctodus was a pretty tough pet. Took hits well, but yeah... bosses could put it down in a hit or two (even AoE).
 
A small thing I noticed in BWE3:

If you go to your friends list(and potentially you guild list, but I didn't try it) you can right click a person's name and set the their tag to whatever you want so when they talk in chat and you hover over their name it will show the tag you set rather than their account name.
 
Pets die a lot if they're getting beat on by a boss or a ton of mobs, but in a 1v1 or 1v3 or even 1v4 situation, you're meant to heal when your pet is dying and if it does get really close to dying then switch your pet out mid-combat. Pets dying to a ton of mobs or a boss is pretty much par for the course in gaming it seems, only thing that could be done is buff their Vit/Toughness and decrease their damage a bit but then you'd have to drop the Ranger's damage overall to make up for that. The pet can never be as powerful or as durable as an actual player otherwise a Ranger would essentially have a 2 player party at all times.

The pet AI is great now, I have no complaints about that, I do however wish all pet skills were instant casts rather than taking X amount of time to cast once you hit the skill. It really doesn't make sense given it's a single skill you can use every what 45 sec?

I really have no idea how feasible this is from a coding thing, but Id like to see your pet basically gain immunity for like 2-3 seconds when you dodge. Or maybe just teleport/leap/walk instantly to your after-dodge location.

I think that would help a bit on pets getting destroyed in DEs and WvW.

But yea, pets are fine when you are exploring and fighting this 1v1. They die on boss fights and WvW when a lot of AoEs and Cleaves are happening

Id also like to see the 30 point beastmaster trait be something like your pet rallies when you drop below 25% health (or something like that). That'd be an actual useful skill in that trait line.

What's everyone planning on doing for crafting? I think I'm going to go cooking and artificing. Cooking was addictive during the beta. It's so cool how you can try to come up with recipes using ingredients that make sense to go together. Making a hamburger in through discovery was one of my highlights of the beta! I just hope the food buffs get better at higher levels.

Isnt cooking a freebie? meaning you can pick two crafting jobs and cooking? Im going to be doing leatherworking, Huntsman, and cooking since ill be rolling an Engineer and a Ranger

Hopefully it wont make me too poor
 
Cooking is actually called Chef now FYI and no it counts as a full fledged crafting profession and it's actually the most involved out of them all.

I'm actually going to be talking with some friends and go with stuff they're not so we can cover everything.

So I read people said the leveling curve now plateaus at 20 and not 30, however I can't actually confirm this. Does anyone know if that's the case?
 
Cooking is actually called Chef now FYI and no it counts as a full fledged crafting profession and it's actually the most involved out of them all.

I'm actually going to be talking with some friends and go with stuff they're not so we can cover everything.

So I read people said the leveling curve now plateaus at 20 and not 30, however I can't actually confirm this. Does anyone know if that's the case?

Well, I guess Im doing cooking and leatherworking then. Cooking because it sounds fun and different from the rest, and leatherworking because I feel like id get more bang for my buck crafting armor over my weapon (especially as an engineer)
 
Should have pre-ordered the game to test the feeling of some classes (guess I was too busy with those steam sales), what can you tell me about the engineer?
Playing as a sylvari with a flamethrower sounds oddly terrific.
 
Should have pre-ordered the game to test the feeling of some classes (guess I was too busy with those steam sales), what can you tell me about the engineer?
Playing as a sylvari with a flamethrower sounds oddly terrific.

My experience with the Engineer was fantastic. Lots of cool gadgets to play with in really interesting ways and the variety of tools means you almost always have the option you need. Combat actually made me giggle a little at how well the different tools play out and how well they can be used. Dropping land mines, switching to a flame thrower, and all of the really cool abilities their weapons have made for some fun moments.

In terms of actual mechanics; you have the least number of weapons available (pistol, off-hand pistol, shield and rifle) but all of those tools really make up for it. They also have the "Tool Belt" which is a set of 4 abilities (assigned to F1-F4) that change based on what healing/utility skills you're using. For example, putting a flamethrower in the first Utility slot causes F2 to be "Incendiary Ammo" which causes your next 3 shots to cause Burning status, or putting a Land Mine in there causes F2 to drop a cluster of landmines at your feet.

Very sharp class, I had more fun with it than the Warrior this time around (which surprised me, I usually don't care for ranged classes).
 
My experience with the Engineer was fantastic. Lots of cool gadgets to play with in really interesting ways and the variety of tools means you almost always have the option you need. Combat actually made me giggle a little at how well the different tools play out and how well they can be used. Dropping land mines, switching to a flame thrower, and all of the really cool abilities their weapons have made for some fun moments.

In terms of actual mechanics; you have the least number of weapons available (pistol, off-hand pistol, shield and rifle) but all of those tools really make up for it. They also have the "Tool Belt" which is a set of 4 abilities (assigned to F1-F4) that change based on what healing/utility skills you're using. For example, putting a flamethrower in the first Utility slot causes F2 to be "Incendiary Ammo" which causes your next 3 shots to cause Burning status, or putting a Land Mine in there causes F2 to drop a cluster of landmines at your feet.

Very sharp class, I had more fun with it than the Warrior this time around (which surprised me, I usually don't care for ranged classes).

There's potentially a lot of complexity with the class too, following up on Retro's comments here. If you're grabbing more than one kit, then not only does your toolbelt change but so do your core weapon skills - and you need to learn which skills are where at a moment's notice at times.

That said, Engineers are a very fun mid-field combatant.
 
My experience with the Engineer was fantastic. Lots of cool gadgets to play with in really interesting ways and the variety of tools means you almost always have the option you need. Combat actually made me giggle a little at how well the different tools play out and how well they can be used. Dropping land mines, switching to a flame thrower, and all of the really cool abilities their weapons have made for some fun moments.

In terms of actual mechanics; you have the least number of weapons available (pistol, off-hand pistol, shield and rifle) but all of those tools really make up for it. They also have the "Tool Belt" which is a set of 4 abilities (assigned to F1-F4) that change based on what healing/utility skills you're using. For example, putting a flamethrower in the first Utility slot causes F2 to be "Incendiary Ammo" which causes your next 3 shots to cause Burning status, or putting a Land Mine in there causes F2 to drop a cluster of landmines at your feet.

Very sharp class, I had more fun with it than the Warrior this time around (which surprised me, I usually don't care for ranged classes).

I think that if you had to unlock abilities with the tool kits, it would feel more like weapons and less like extended abilities. That was my biggest disappointment with the engineer class is that I felt really limited with the weapon choices, it's harder to make the mental link that the kit IS a weapon without the unlocking abilities.
 
I posted this question on Reddit and got some decent answers, so I thought I'd post it here as well.

This is one of my bigger fears at launch: that the content I've just seen (This was my first BWE and my first experience with GW2) will not be as cool/awesome/exciting/dynamic for the rest of the leveling experience. How can you tell me that the leveling experience will be more exciting/fun/new than it already has been from 1-15?

I'm trying to contain my hype and may come off as negative but that's only because I don't want to be disappointed. Will leveling from 40-80 be as fun as 1-10? Can this question even be answered? I'm so lost :(

Please ignore my cynicism or something that may sound like pure negativity, I really enjoyed the BWE and I began to get really excited for GW2 but also started to get a few fears as I read more about similar situations in terms of the development that games like AoC, SWTOR and Star Trek had. I played AoC at launch, not beta, and it was quite fun until the mid game. I know this is somewhat of a silly request/question but is there an assurance that the game will be as good as the early game throughout 1-80? Or has a lot of the hype and praise been mostly for the potential that the game mechanics and foundation the devs has laid out will hopefully be developed into something better?
 
There's potentially a lot of complexity with the class too, following up on Retro's comments here. If you're grabbing more than one kit, then not only does your toolbelt change but so do your core weapon skills - and you need to learn which skills are where at a moment's notice at times.

That said, Engineers are a very fun mid-field combatant.

I only had two skills unlocked and I tended to keep land mines on one almost the entire time (nice chunk of extra damage and some control to boot), switching the second slot between flamethrower (for multiple enemies and additional control) and grenades (straight up AOE damage).

I didn't find it too terribly complicated, probably because the pace you unlock the utility slots is even enough that I could learn what I had before I had to throw in another layer.

I think that if you had to unlock abilities with the tool kits, it would feel more like weapons and less like extended abilities. That was my biggest disappointment with the engineer class is that I felt really limited with the weapon choices, it's harder to make the mental link that the kit IS a weapon without the unlocking abilities.

Well, Elementalists roll over when the pick up their elemental weapons. Guardians switch over with their Tomes. Environmental Weapons change em up too. It just makes sense to me that a kit = a new weapon type... but then again I've been following the class since before it was officially announced, so...

which version of the 3 is everyone getting?

I pre-purchased "You have no life and just paid $100 for a statue, a book and a bunch of crap you'll throw in a closet and never look at twice" edition.

Seriously though, I've got a spot picked out for Rytlock already.

Please ignore my cynicism or something that may sound like pure negativity, I really enjoyed the BWE and I began to get really excited for GW2 but also started to get a few fears as I read more about similar situations in terms of the development that games like AoC, SWTOR and Star Trek had. I played AoC at launch, not beta, and it was quite fun until the mid game. I know this is somewhat of a silly request/question but is there an assurance that the game will be as good as the early game throughout 1-80? Or has a lot of the hype and praise been mostly for the potential that the game mechanics and foundation the devs has laid out will hopefully be developed into something better?

That's actually a good question, but I don't think it can be answered. The truth of the matter is, we can't know for certain what the rest of the content will be like because we just haven't seen it.

However, I think the foundation is there for the rest of the content to be just as good as the stuff we've been able to experience already, if not better. All of the parts of an amazing game are there, and ArenaNet has proven themselves in the past to put together a pretty solid game and support it after launch. So I'm not terribly worried, but that's me.

And if the rest of the PVE content is a wash, World vs. World is still a lot of fun. Kegbrawl too. And if those get boring, look on the bright side; you paid for the game once. Better that than buying the box AND paying a subscription fee to get to max level and have the carpet pulled out from under you.
 
This is one of my bigger fears at launch: that the content I've just seen (This was my first BWE and my first experience with GW2) will not be as cool/awesome/exciting/dynamic for the rest of the leveling experience. How can you tell me that the leveling experience will be more exciting/fun/new than it already has been from 1-15?

I'm trying to contain my hype and may come off as negative but that's only because I don't want to be disappointed. Will leveling from 40-80 be as fun as 1-10? Can this question even be answered? I'm so lost :(

I understand your concern, but really that could be applied to any game? How can you ever be sure that when playing a small portion of a game, that the rest of the game will continue to be as good, and remain fresh the entire way through, especially with a game as large and time consuming as an MMO. You never can tell. All we can do is extrapolate what the game will be like based on what we've seen already, and what they have told us will be in the game. It helps that they have so far delivered on their promises for the content we have seen thus far.

But really, I don't see how making the 1-15 content really fun to play somehow makes the later content inherently worse. If they did the typical MMO strategy of saving all the good content for the endgame, would that somehow make the content better or more varied? Sure it would serve as a nice reward for those that invested the time to get to the level cap. But really, it gets boring just as quickly as if you had that content all along... you just have to jump through more hoops to get to the good parts.
 
I posted this question on Reddit and got some decent answers, so I thought I'd post it here as well.



Please ignore my cynicism or something that may sound like pure negativity, I really enjoyed the BWE and I began to get really excited for GW2 but also started to get a few fears as I read more about similar situations in terms of the development that games like AoC, SWTOR and Star Trek had. I played AoC at launch, not beta, and it was quite fun until the mid game. I know this is somewhat of a silly request/question but is there an assurance that the game will be as good as the early game throughout 1-80? Or has a lot of the hype and praise been mostly for the potential that the game mechanics and foundation the devs has laid out will hopefully be developed into something better?

Well, from what they said about Orr, the final zone, it sounds pretty damn sweet. Zone wide dynamic event? Awesome! Of course, we are not going to know until we play it, but from what the developers said, dynamic events become more complicated, difficult, involved, and impactful later on which basically culminates in the final zone. If they pull that off, I will continue to have fun since that build up, i think, will give me a feeling of progression, awesomeness, and epicness (hopefully)

If not, i will whine and bitch and demand my money back
 
What options for your personal backstory seemed the most interesting to everyone? (I'm referring to the asura colleges, human birth origins, etc.)
 
There's a place called the "Town of Nolan"? I mean, I never expected the devs to love me so much that they used my last name and named a town after me. Damn, I feel special.

I swear, if anyone tells me differently, you will feel the wrath of my low level character and shitty MMO skills. Actually, you know what? Let me believe I have my own town out of pity then instead. Yea, that's it...
 
I didn't check, but does the game track total karma earned per character?

If not, it would be interesting to compare (on release obviously, missed opportunity now) the total karma people have who had no issues leveling compared to those struggling with leveling. It is probably the only way to full gauge how many DE's someone is doing.

And even if it isn't helpful in determining that, it would still be a nice stat to have I think.
 
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