I'm fine with a difference of opinion. Okay. Leave the scepter alone. Perhaps some traits work, but... I just really don't want them to mess with the weapon skills.
The staff, GS, Sword MH, Pistol OH, Torch OH, and Focus OH are all pretty much fine. The Staff's 4th skill needs some extra effect though. Right now it just gives you Chaos Armor, which any Chaos Combo effect like leap, smash and whatever does as well. It's not really worthy enough to be a skill all by itself.
OH Sword I don't tend to use and Scepter I get forced into using but dislike. A lot of people want a MH pistol but that won't happen until expansion.
The class mechanics need a lot of work though, as do Mantras, and traits. There are also just some lame skills like Mimic that need to be reworked. Mostly, it's the class mechanics and the lack of definition that hurts the class.
The staff, GS, Sword MH, Pistol OH, Torch OH, and Focus OH are all pretty much fine. The Staff's 4th skill needs some extra effect though. Right now it just gives you Chaos Armor, which any Chaos Combo effect like leap, smash and whatever does as well. It's not really worthy enough to be a skill all by itself.
OH Sword I don't tend to use and Scepter I get forced into using but dislike. A lot of people want a MH pistol but that won't happen until expansion.
The class mechanics need a lot of work though, as do Mantras, and traits. There are also just some lame skills like Mimic that need to be reworked. Mostly, it's the class mechanics and the lack of definition that hurts the class.
Getting the client installed for launch since I never played the beta. When I try and log in to the client it tells me that I don't have a guild wars 2 registered to my account and that I need a serial code, etc. I understand I can't play since it's not live yet, but is that error message valid? It's definitely the same account that I received the beta invites on.
I'd love to see a MH pistol. What do you mean by lack of definition?
Did anyone else play a Thief during the BWE?
If so, what do you think of the sword? I'm fine with all the weapons except the sword.
It just seems underwhelming and there's problems with its dual skills like flanking strike being unreliable for actually dodging and pistol whip forcing you to eat damage since enemies immediately attack you after the 1/4 second stun, and having to press movement keys twice to get out of it, it also cancels your auto attack for some reason if you move during the flurry so you have to reactivate it again.
I feel it needs a total rework on its abilities.
Did anyone else play a Thief during the BWE?
If so, what do you think of the sword? I'm fine with all the weapons except the sword.
It just seems underwhelming and there's problems with its dual skills like flanking strike being unreliable for actually dodging and pistol whip forcing you to eat damage since enemies immediately attack you after the 1/4 second stun, and having to press movement keys twice to get out of it, it also cancels your auto attack for some reason if you move during the flurry so you have to reactivate it again.
I feel it needs a total rework on its abilities.
Right now Mesmer's most effective as a melee caster, a spellsword of sorts and it's not even that good at it. Shatter bombs do GARBAGE damage considering the amount of setup they need to completely land. Blurred Frenzy and Illusionary Duelist both do some good damage, and OH pistol 5 is good, but yeah, that class is in some dire straits.
Does anyone know of some good crafting utility websites? I'm trying to figure out which 2 crafting disciplines I want to work on first when the game goes live and I can't seem to find anything useful beyond the wiki.
Right now Mesmer's most effective as a melee caster, a spellsword of sorts and it's not even that good at it. Shatter bombs do GARBAGE damage considering the amount of setup they need to completely land. Blurred Frenzy and Illusionary Duelist both do some good damage, and OH pistol 5 is good, but yeah, that class is in some dire straits.
What annoys me about sylvari is that their animations are just human ones >.< I was hoping for some leafyness... 50% of the charm of the Asura is their animations, it feels like they missed a chance to do the same kind of things with sylvari, not the 'over the top' stuff but something that fit the race.
What are you looking for exactly? Because Im not really sure what else you would need to know beyond what stuff the professions craft
- Titan Alliance was asking (I saw this myself in LA) and apparently demanding (I heard, but did not actually witness) that people stay out of World vs. World so they could get their guys in. This is shitty behavior (as expected) and we definitely don't want to be on a server with a group that thinks it can (or even should) dictate what people want to do for fun in a game.[/INDENT]
I was looking for info on where different gathering nodes could be found for materials. Which karma vendors sold what stuff relevant to crafting. Craft trees for specific items.
Howdy folks, I'm thinking of picking this up. I traditionally play a rogue like character in MMOs but I'd like to change this time - what is the consensus on the ranger?
Would like to switch to a ranged focus, non magic class!
Howdy folks, I'm thinking of picking this up. I traditionally play a rogue like character in MMOs but I'd like to change this time - what is the consensus on the ranger?
Would like to switch to a ranged focus, non magic class!
Howdy folks, I'm thinking of picking this up. I traditionally play a rogue like character in MMOs but I'd like to change this time - what is the consensus on the ranger?
Would like to switch to a ranged focus, non magic class!
Well, you can be a ranged thf or a melee ranger. it really all boils down to how fun you find the classes weapon skills and mechanics. Personally, I liked the ranger a lot and it will be my second class i play (going to play engineer and ranger in tandem)
Like usual though, pets die, a lot. So expect to see a dead pet walking along side of you fairly often. I quite liked the weapon skills and when he wasnt dead, the pet.
Thanks for the quick replies! Guess I'll check some videos and perhaps decide... seems hard![]()
Sounds like they really need to buff pets. Why can't MMO's ever get pet classes right =/.
Howdy folks, I'm thinking of picking this up. I traditionally play a rogue like character in MMOs but I'd like to change this time - what is the consensus on the ranger?
Would like to switch to a ranged focus, non magic class!
Pets die a lot if they're getting beat on by a boss or a ton of mobs, but in a 1v1 or 1v3 or even 1v4 situation, you're meant to heal when your pet is dying and if it does get really close to dying then switch your pet out mid-combat. Pets dying to a ton of mobs or a boss is pretty much par for the course in gaming it seems, only thing that could be done is buff their Vit/Toughness and decrease their damage a bit but then you'd have to drop the Ranger's damage overall to make up for that. The pet can never be as powerful or as durable as an actual player otherwise a Ranger would essentially have a 2 player party at all times.
The pet AI is great now, I have no complaints about that, I do however wish all pet skills were instant casts rather than taking X amount of time to cast once you hit the skill. It really doesn't make sense given it's a single skill you can use every what 45 sec?
What's everyone planning on doing for crafting? I think I'm going to go cooking and artificing. Cooking was addictive during the beta. It's so cool how you can try to come up with recipes using ingredients that make sense to go together. Making a hamburger in through discovery was one of my highlights of the beta! I just hope the food buffs get better at higher levels.
Cooking is actually called Chef now FYI and no it counts as a full fledged crafting profession and it's actually the most involved out of them all.
I'm actually going to be talking with some friends and go with stuff they're not so we can cover everything.
So I read people said the leveling curve now plateaus at 20 and not 30, however I can't actually confirm this. Does anyone know if that's the case?
Should have pre-ordered the game to test the feeling of some classes (guess I was too busy with those steam sales), what can you tell me about the engineer?
Playing as a sylvari with a flamethrower sounds oddly terrific.
My experience with the Engineer was fantastic. Lots of cool gadgets to play with in really interesting ways and the variety of tools means you almost always have the option you need. Combat actually made me giggle a little at how well the different tools play out and how well they can be used. Dropping land mines, switching to a flame thrower, and all of the really cool abilities their weapons have made for some fun moments.
In terms of actual mechanics; you have the least number of weapons available (pistol, off-hand pistol, shield and rifle) but all of those tools really make up for it. They also have the "Tool Belt" which is a set of 4 abilities (assigned to F1-F4) that change based on what healing/utility skills you're using. For example, putting a flamethrower in the first Utility slot causes F2 to be "Incendiary Ammo" which causes your next 3 shots to cause Burning status, or putting a Land Mine in there causes F2 to drop a cluster of landmines at your feet.
Very sharp class, I had more fun with it than the Warrior this time around (which surprised me, I usually don't care for ranged classes).
My experience with the Engineer was fantastic. Lots of cool gadgets to play with in really interesting ways and the variety of tools means you almost always have the option you need. Combat actually made me giggle a little at how well the different tools play out and how well they can be used. Dropping land mines, switching to a flame thrower, and all of the really cool abilities their weapons have made for some fun moments.
In terms of actual mechanics; you have the least number of weapons available (pistol, off-hand pistol, shield and rifle) but all of those tools really make up for it. They also have the "Tool Belt" which is a set of 4 abilities (assigned to F1-F4) that change based on what healing/utility skills you're using. For example, putting a flamethrower in the first Utility slot causes F2 to be "Incendiary Ammo" which causes your next 3 shots to cause Burning status, or putting a Land Mine in there causes F2 to drop a cluster of landmines at your feet.
Very sharp class, I had more fun with it than the Warrior this time around (which surprised me, I usually don't care for ranged classes).
This is one of my bigger fears at launch: that the content I've just seen (This was my first BWE and my first experience with GW2) will not be as cool/awesome/exciting/dynamic for the rest of the leveling experience. How can you tell me that the leveling experience will be more exciting/fun/new than it already has been from 1-15?
I'm trying to contain my hype and may come off as negative but that's only because I don't want to be disappointed. Will leveling from 40-80 be as fun as 1-10? Can this question even be answered? I'm so lost![]()
There's potentially a lot of complexity with the class too, following up on Retro's comments here. If you're grabbing more than one kit, then not only does your toolbelt change but so do your core weapon skills - and you need to learn which skills are where at a moment's notice at times.
That said, Engineers are a very fun mid-field combatant.
I think that if you had to unlock abilities with the tool kits, it would feel more like weapons and less like extended abilities. That was my biggest disappointment with the engineer class is that I felt really limited with the weapon choices, it's harder to make the mental link that the kit IS a weapon without the unlocking abilities.
which version of the 3 is everyone getting?
Please ignore my cynicism or something that may sound like pure negativity, I really enjoyed the BWE and I began to get really excited for GW2 but also started to get a few fears as I read more about similar situations in terms of the development that games like AoC, SWTOR and Star Trek had. I played AoC at launch, not beta, and it was quite fun until the mid game. I know this is somewhat of a silly request/question but is there an assurance that the game will be as good as the early game throughout 1-80? Or has a lot of the hype and praise been mostly for the potential that the game mechanics and foundation the devs has laid out will hopefully be developed into something better?
This is one of my bigger fears at launch: that the content I've just seen (This was my first BWE and my first experience with GW2) will not be as cool/awesome/exciting/dynamic for the rest of the leveling experience. How can you tell me that the leveling experience will be more exciting/fun/new than it already has been from 1-15?
I'm trying to contain my hype and may come off as negative but that's only because I don't want to be disappointed. Will leveling from 40-80 be as fun as 1-10? Can this question even be answered? I'm so lost![]()
I posted this question on Reddit and got some decent answers, so I thought I'd post it here as well.
Please ignore my cynicism or something that may sound like pure negativity, I really enjoyed the BWE and I began to get really excited for GW2 but also started to get a few fears as I read more about similar situations in terms of the development that games like AoC, SWTOR and Star Trek had. I played AoC at launch, not beta, and it was quite fun until the mid game. I know this is somewhat of a silly request/question but is there an assurance that the game will be as good as the early game throughout 1-80? Or has a lot of the hype and praise been mostly for the potential that the game mechanics and foundation the devs has laid out will hopefully be developed into something better?
Holy SHIT, from Facebook:
http://www.youtube.com/watch?v=rx4UdIpaCWU
Yes. That is a musical puzzle that spawns a chest.
Video also has links to other puzzles. Don't watch them though because exploring is one of the best parts of this game and what little bits I saw look AMAZING.