Team Filler
Member
Why are people okay with apple taking 30% but steam doing it is somehow excessive?
So, so wrong.
1. MS don't charge 40k a patch
2. Notch was able to convince MS to allow him to patch the game for free.
3. lol.
4. hahahaha
Also, 30% seems excessive for just putting a game on their service.
Any chance you could detail on this? Always love to hear dev interation with Steam. Also what game did you work on?+1 here. Of all the stores we sell our game on, Steam is the best at really all of these features.
Minecraft with Workshop integration would be amazing. Hate having to extract the jar folder and drag/drop files.Unlike a lot of indie games, Minecraft does not need Steam to get recognized. It sells very well all on its own, which is a testament to how good it is. I'd still buy a copy of Minecraft on Steam if it had achievements and integration with the mods toolkit (which i'm sure it would, if it were to happen). It makes discovering new mods very fun and easy, and enabling/disabling them, too.
What's wrong with Steam, it's not like the service is crap.
1. Source?
2. So it's all about the money.
Why are people okay with apple taking 30% but steam doing it is somehow excessive?
Why are people okay with apple taking 30% but steam doing it is somehow excessive?
He would still make more than enough money - i dont get the 30% cut point. Is MS taking less on the XBLA version ?
and patching it, and advertising it, and running their achievements, and maintaining a social network, and
30% is a bargain, honestly. And it's what every other major online publisher charges, most of which do not come with the same features as Steam.
Except it isn't. As others have said, it is MUCH lower than retail AND it includes much more than putting it on the storefront.
What if Gabe dies and Bobby Kotick buys steam from the new owner?
WHAT WOULD HAPPEN THEN?
Not entirely true. Minecraft is getting a certain number of patches for free, but after that it will be charged like every other game. Notch didn't say how many freebies he got, but he did say there was a limit.2. Notch was able to convince MS to allow him to patch the game for free.
Steam needs more competition, their prices are sooo high.
No, not really.
The only two "stores" that are more about services is Steam and Origin. Other stores you just buy the game on a browser and download it without some type of friend/achievement/library system, which Valve started to champion in the beginning, followed by EA
I cant see valve letting this fly.Why not hand out optional Steam keys to everyone but not sell on the Steam store?
Not sure if serious but what happens if you die tomorrow? What happens if tomorrow Kim Jung Un buys Valve? OMG!
For one, every single game on Steam can be found through other means and many here, including mods, agree that if the day came where we lost access to our games that we PURCHASED, it wouldn't be problematic to get those games again. Also, Gabe has chosen people at Valve who share his view in being pro consumer, pro customer. In fact, Valve has become MORE lenient regarding accounts recently.
Why are people okay with apple taking 30% but steam doing it is somehow excessive?
Not entirely true. Minecraft is getting a certain number of patches for free, but after that it will be charged like every other game. Notch didn't say how many freebies he got, but he did say there was a limit.
and patching it, and advertising it, and running their achievements, and maintaining a social network, and
30% is a bargain, honestly. And it's what every other major online publisher charges, most of which do not come with the same features as Steam.
Basically, it boils down to:
He has a point, why give up 30% of sale revenue if you don't have to. That doesn't make Steam bad or even unfair to independent developers, for most the exposure and infrastructure is a blessing. It's just not a great fit for Mojang who have already established their runaway hit on their own terms on the PC. Great work if you can get it.
Valve has already claimed they give developers this as an option.I cant see valve letting this fly.
30% is a lot for anyone to take. However, with Apple, anyone can literally pay $100 to become a iOS developer and release anything they want on the Apple store that doesn't violate their ToS. Steam is different in that they get to pick and choose who is let into their storefront, often times not letting good games to be released. If you're going to be that picky AND take a 30% cut, that's a punch to the gut.
That said, I don't see Steam as a monopoly for selling games. A lot of the hardcore wargames (War in the East, John Tiller's series, etc) and such wont use Steam.
So going by the shortened list of reasons in the OP it's basically just the money as far as legitimate reasons go. Like EA he doesn't want to fork over his 30%. Good to know where he stands at least.
So going by the shortened list of reasons in the OP it's basically just the money as far as legitimate reasons go. Like EA he doesn't want to fork over his 30%. Good to know where he stands at least.
He put it on XBLA which is far more draconian. This really doesn't make much sense.
Ha. Steam. Boils.
I understand his position, but then again, he had no issue putting it on XBLA. Isn't that detrimental to independence/revenue (I know it's the only option for Xbox)? Or is he focusing solely on PC with these thoughts?
I cant see valve letting this fly.
4. What is your revenue split?
We don't discuss our revenue split publicly. Once your game goes through Steam Greenlight, we'll get to those details.
That's not the point, quit the strawman argument.Too many treat it like a religion.
That is a lot of money you are asking someone to hand over when he has no problems with his current set-up.
That's the whole problem. It's supposed to be just a store.its not "just a store".
Im hoping for a future where more games can self-publish and use social media and friends to market their games. Perhaps theres something we could do to help out there?