Whoo boy. Have fun!
Is this a crazy question? In 1.6 you had hotkeys and in CSS you had hotkeys and loadouts. In CSGO I don't see a place to save loadouts and there aren't any numbers for hotkeys, plus the buy menu is a big wheel that is clearly designed for a console controller.
Is this a crazy question? In 1.6 you had hotkeys and in CSS you had hotkeys and loadouts. In CSGO I don't see a place to save loadouts and there aren't any numbers for hotkeys, plus the buy menu is a big wheel that is clearly designed for a console controller.
It's not fun until you start each round by mashing B & number keys half a dozen times. Is there an easier way to go backwards in the buy menu via the keyboard?
Anyone still playing this? My friend and I have been been playing a decent amount but as mentioned earlier, updates and developer communication have slowed to a crawl and I imagine that the current build we're playing will be more or less the game we get on launch day. This is pretty unfortunate, as recoil (or lack thereof while moving), sound, movement, UI, play with friends etc all need major work. They were really good at communicating with the playerbase earlier on in the dev cycle so not really sure whats up with that. Either way its somewhat disappointing.
Don't think I am ever getting a key for this![]()
is there a way to save weapon loaouts? I don't see hotkeys and that console wheel thing is kind of wack.
i guess cs 1.6 will be alive forever, but with this coming out (soon?), will ANYONE still be playing cs:source?
Don't worry. I wouldn't be surprised if the game goes into open beta after the Summer sale.
The two most frequent questions we see asked dealing with access – will there be an open beta and when will pre-orders open up? For pre-orders we hope to open it up about a month before release so roughly July 21st but that is a rough date we will firm up as we get closer. As for an open beta, where everyone can get a chance to try CS:GO, sometime between the pre-orders and release.
looks like no update today
so, last update: June 11th (small bug fixes)
last real update: May 21st
last blog update: July 6th
last twitter update: July 12th
good job devs
CSGO has been in closed public beta since Nov.
7 months.
They've gotten a lot of info from the community, and are now in the final stage of squashing bugs (across 4 platforms) in-house before releasing in a month.
They've announced this, but people seem to think the devs should make constant announcements about what's going on exactly. Talk about entitlement.
Maybe they got tired or reading the endless 'CSGO Sucks! The End of CS is Nigh!' threads from hardcore 1.6 fanboys on the Official CSGO Steam forum. Almost all of whom hated: any amount of fog, tracers, the movement, the spray patterns, the classic map changes, the map "clutter", the lack of color, the post processing effects, the size of the characters, the size of the guns, the reload animations, the new grenades, the circular buy menu, the lack of bunnyhopping, the sound, potentially having to play with console gamers, any mention of female models or an aiming down sights feature....etc etc. Nothing was right according to these people.
And yet from the live Twitch feeds I'd watch (EQMachine), people seemed to be enjoying the game just fine.
Looking forward to playing it next month. Will be a very welcome change from CoD, indeed.
CSGO has been in closed public beta since Nov.
7 months.
They've gotten a lot of info from the community, and are now in the final stage of squashing bugs (across 4 platforms) in-house before releasing in a month.
They've announced this, but people seem to think the devs should make constant announcements about what's going on exactly. Talk about entitlement.
Maybe they got tired or reading the endless 'CSGO Sucks! The End of CS is Nigh!' threads from hardcore 1.6 fanboys on the Official CSGO Steam forum. Almost all of whom hated: any amount of fog, tracers, the movement, the spray patterns, the classic map changes, the map "clutter", the lack of color, the post processing effects, the size of the characters, the size of the guns, the reload animations, the new grenades, the circular buy menu, the lack of bunnyhopping, the sound, potentially having to play with console gamers, any mention of female models or an aiming down sights feature....etc etc. Nothing was right according to these people.
And yet from the live Twitch feeds I'd watch (EQMachine), people seemed to be enjoying the game just fine.
Looking forward to playing it next month. Will be a very welcome change from CoD, indeed.
3. Really, some people seem to be enjoying the game? How many people aren't enjoying it? I know I've seen player numbers drop over the last few months
Also, just compare how this game is treated to Dota 2. The blog (http://blog.dota2.com/) and the game are updated weekly.
They're thinking of every little thing, from the UI to physics to visual style. They're communicating this information to everyone. I guess that's the difference between Valve and a company contracted by Valve though
Well Dota 2 has to compete with League of Legends. They update the game weekly and the website every other day. CS is totally different.
CSGO has been in closed public beta since Nov.
7 months.
They've gotten a lot of info from the community, and are now in the final stage of squashing bugs (across 4 platforms) in-house before releasing in a month.
They've announced this, but people seem to think the devs should make constant announcements about what's going on exactly. Talk about entitlement.
Maybe they got tired or reading the endless 'CSGO Sucks! The End of CS is Nigh!' threads from hardcore 1.6 fanboys on the Official CSGO Steam forum. Almost all of whom hated: any amount of fog, tracers, the movement, the spray patterns, the classic map changes, the map "clutter", the lack of color, the post processing effects, the size of the characters, the size of the guns, the reload animations, the new grenades, the circular buy menu, the lack of bunnyhopping, the sound, potentially having to play with console gamers, any mention of female models or an aiming down sights feature....etc etc. Nothing was right according to these people.
And yet from the live Twitch feeds I'd watch (EQMachine), people seemed to be enjoying the game just fine.
Looking forward to playing it next month. Will be a very welcome change from CoD, indeed.
It's almost like 1.6 players care about what this game COULD BE, given the right criticism. If you want to play COD go play it, this is counter strike and no one knows what makes counter strike, counter strike better than 1.6 players, dev's included.
TF2's success says you're wrong. Hardcore players would never have liked the art style, the hats, the comedy, etc.
The majority of 1.6 players don't want anything but an HD 1.6 (despite what Wisenhunt says.) That's pretty clear from reading the threads on that forum.
Nothing that was added to GO by the devs was any good, according to vocal 1.6 community.
Any suggestions for new gametypes/equipment was always shot down. The typical response was "That might be cool in another game...but that ain't Counterstrike".
They tweaked the spay patterns numerous times in a variety of ways; feedback was mixed. Molotovs - no good. Modern circular menu - console garbage. Map layouts similar to L4D maps - devs are lazy SoBs. And so on.
I imagine when the final version is shown shortly, they'll have competitive versions of the maps with no fog & tracers, as requested. And the sound will be fixed.
Anyway, I've enjoyed this guy's CSGO videos for a number of months (TheWarOwl) - agree with almost all his opinions.
http://www.youtube.com/watch?v=bCsPUSR7Kzg&hd=1
TF2's success says you're wrong. Hardcore players would never have liked the art style, the hats, the comedy, etc.
The majority of 1.6 players don't want anything but an HD 1.6 (despite what Wisenhunt says.) That's pretty clear from reading the threads on that forum.
Nothing that was added to GO by the devs was any good, according to vocal 1.6 community.
Any suggestions for new gametypes/equipment was always shot down. The typical response was "That might be cool in another game...but that ain't Counterstrike".
They tweaked the spay patterns numerous times in a variety of ways; feedback was mixed. Molotovs - no good. Modern circular menu - console garbage. Map layouts similar to L4D maps - devs are lazy SoBs. And so on.
I imagine when the final version is shown shortly, they'll have competitive versions of the maps with no fog & tracers, as requested. And the sound will be fixed.
Anyway, I've enjoyed this guy's CSGO videos for a number of months (TheWarOwl) - agree with almost all his opinions.
http://www.youtube.com/watch?v=bCsPUSR7Kzg&hd=1
TF2's success says you're wrong. Hardcore players would never have liked the art style, the hats, the comedy, etc.
The majority of 1.6 players don't want anything but an HD 1.6 (despite what Wisenhunt says.) That's pretty clear from reading the threads on that forum.
Nothing that was added to GO by the devs was any good, according to vocal 1.6 community.
Any suggestions for new gametypes/equipment was always shot down. The typical response was "That might be cool in another game...but that ain't Counterstrike".
They tweaked the spay patterns numerous times in a variety of ways; feedback was mixed. Molotovs - no good. Modern circular menu - console garbage. Map layouts similar to L4D maps - devs are lazy SoBs. And so on.
I imagine when the final version is shown shortly, they'll have competitive versions of the maps with no fog & tracers, as requested. And the sound will be fixed.
Anyway, I've enjoyed this guy's CSGO videos for a number of months (TheWarOwl) - agree with almost all his opinions.
http://www.youtube.com/watch?v=bCsPUSR7Kzg&hd=1
I'm almost done with this beta and haven't had a chance to play it. And before anyone tells me to use a keyboard and mouse, its just not going to happen. controller or bust for me.
worst beta experience ever.
Is the PS3 getting a beta for this?
Have you sent Steam Support a ticket, checked around the CS:GO SPUF forums, etc? Hell, shoot a tweet to csgodev and see if Chet replies.
I hope you manage to get your controller issues sorted out. I have 200+ hours in the CS:GO beta and I've been loving the heck out of it, even when (aka the majority of the time) I absolutely suck.
I think the beta is PC only, but the game will be out on Steam/XBLA/PSN.
Oh, and some new info:
A crosspost from SPUF from an HPE dev discussing CS:GO.
A crosspost from Facepunch/SPUF discussing Steam translation strings.
PS: Don't read the rest of that thread. Not worth your time.
Still having controller problems.
I got it to work as suggested, select the game with the controller.
good to go right? no
I can't aim up or down. Looked it up and i'm told to run exec 360controller.cfg.
Problem is that when I enable developer console it doesn't work. the ~ only allows me to turn off console, console comes up when I hit up on my left analog stick. I can type but my enter key wont respond to my command not will selecting submit via mouse click.
I tried turning off the developer console option, but I'm back to square one, no up or down aiming. I turned it back on after a restart of the steam app and the computer but it goes back to enabling console only when pushing up on left analog stick and same results as above.
I'm almost done with this beta and haven't had a chance to play it. And before anyone tells me to use a keyboard and mouse, its just not going to happen. controller or bust for me.
worst beta experience ever.
Is the PS3 getting a beta for this?
Tried a program like Xpadder or Joy2Key?
They're probably crunching on a stable console build right now.
Double-post because I thought it was worth a bump: the beta just went live for Mac. Yay. I was playing way too much CS and hopping back and forth was becoming tedious. : )
It doesn't work though. I keep getting Corrupt Files, and if you run file verification, it will say everything is fine.
Man after playing dota 2... the difference in updates between the two is somewhat telling.
Also, just compare how this game is treated to Dota 2. The blog (http://blog.dota2.com/) and the game are updated 2-3 times a week
They're thinking of every little thing, from the UI to physics to visual style. They're communicating this information to everyone. I guess that's the difference between Valve and a company contracted by Valve though
And that's great! Communication between developers and the community is incredibly easy these days. Valve is great at doing that with Dota 2, TF2 and Left 4 Dead.
Putting thought into every aspect of the game is what makes Valve games so great, and no one can look at CS:GOs models, animations, sounds and visuals and say that about it
Valve are not making the game though. I would say that since its so close to release its expected to go a bit quiet during the crunch time. I hope that people who have been in the beta gets some kind of pre-order rebate.
Valve are not making the game though.