Counter-Strike: Global Offensive official site is live (kinda), beta starting today

can we get an OT considering the high quality of the game and its imminent release? makes me very sad

High quality? Its a little over 1.5 months from release and we still dont have a good visual style, sound system, silencers, actual new maps, shitty tracers...

I was really excited to play it but the updates have slowed to a crawl, theyve been unresponsive on twitter/forums and they havent 'tested' anything

Its sad, really, because 5v5 matchmaking is so perfect for CS but this looks like a low quality XBLA/PSN cash grab
 
High quality? Its a little over 1.5 months from release and we still dont have a good visual style, sound system, silencers, actual new maps, shitty tracers...

Did you disable updates? They've pumped out several new maps, unless there's an actuality about them I'm missing.
 
stmarc, bank, sugarcane, safehouse are demolition maps. lake is a hostage map.
baggage and shoots are _______

You unlock new guns by getting kills with your current gun

Its gungame


Edit: not to mention the maps are tiny and designed for really quick rounds, its not something to play in a scrim or match for example
 
You must be dumb

And here I thought you were just trolling. You're confusing gungame with demolition and hostage game modes. In demolition the terrorist side plants a bomb and counter terrorists have to disarm it. These maps start with de_, aka de_dust. Hostage maps involve counter terrorists taking hostages from one point to another. These start with cs, aka cs_italy. Gungame maps start with ar_ and so far only include baggage and shoots. Here's the wikia page to look up more
http://counterstrike.wikia.com/wiki/Counter-Strike_Wiki
 
was invited into the beta tonight but haven't played yet due to coding & evo stream monsterin'

have downloaded and am excited to try it
 
That's cute. Here's another source

http://blog.counter-strike.net/index.php/2012/03/arsenal-mode/

Arsenal Demolition is a fast paced mix of bomb planting and gun progression. There are no buy menus, you start with a rifle and if you get a kill that round – you get a progressively weaker weapon in the next round.

After 5 rounds the sides switch and you do it again, for a total of 10 rounds.

This mode is based on the Gun Game mod. The traditional version of Gun Game will appear later in CS:GO as Arsenal: Arms Race.

Whoops!
 
Right. Those maps are shoots and baggage. Those are two maps. Of seven new maps. The other five maps are not of that game mode. They are of the two existing game modes which are not arsenal. If I'm missing any combination of spelling this out, let me know.

Wow. I knew you were stupid but this is on a whole another level. Let me help: those two maps fall under the mode called Arms Race. This blog post is talking about a map called de_lake for the mode Demolition. Both of those modes are collectively referred to as Arsenal
 
Wow. I knew you were stupid but this is on a whole another level. Let me help: those two maps fall under the mode called Arms Race. This blog post is talking about a map called de_lake for the mode Demolition. Both of those modes are collectively referred to as Arsenal

So it's a mode based off gungame? That isn't gungame?
 
First thing I noticed the moment I hopped in to my first game was that the movement feels kind of.... floaty.

Also the weapon mechanics seem to be very different to CSS. I tried tapping to shoot a few times and it seemed to work no better than spraying. Damn bullet sponges.

I think it might be coming from ArmA II and BF3 Hardcore has me expecting 1-2 hit kills.

I have been having a lot of fun playing though.

Also...

Oh my god..That chicken kill is quite possibly the best thing I've seen all day. Its the little details that count. Got into beta, the game is pretty damn fun so far, a nice update for the series imo. Look forward to more regular updates.
 
I finally received an invite. At first, I didn't like it... at all. Didn't like the various movement penalties, the heft of everything, the busy UI, the music (?!). But it grew on me, and I think it a better game than Source. I actually don't think it's more Source-like -- I think hitboxes and spray patterns are more 1.6 than Source. I love the matchmaking and focus on 5v5, like how they implemented GunGame, like the graphical improvements.

It all seems very basic for a console game, though. Interested to see how people respond to it, and if it does as well as the terrible Xbox title did in a post-CoD4 world. I don't think it'll find the community on consoles that that game did, but I think as the future of Counter-Strike it's really promising.
 
I finally received an invite. At first, I didn't like it... at all. Didn't like the various movement penalties, the heft of everything, the busy UI, the music (?!). But it grew on me, and I think it a better game than Source. I actually don't think it's more Source-like -- I think hitboxes and spray patterns are more 1.6 than Source. I love the matchmaking and focus on 5v5, like how they implemented GunGame, like the graphical improvements.

It all seems very basic for a console game, though. Interested to see how people respond to it, and if it does as well as the terrible Xbox title did in a post-CoD4 world. I don't think it'll find the community on consoles that that game did, but I think as the future of Counter-Strike it's really promising.

Can you clarify the bolded part? I don't follow console shooters too closely, so I'm not sure what you mean.

Also, if you're interested, here's a Valve blog post on the CS:GO hitboxes.
 
It all seems very basic for a console game, though. Interested to see how people respond to it, and if it does as well as the terrible Xbox title did in a post-CoD4 world. I don't think it'll find the community on consoles that that game did, but I think as the future of Counter-Strike it's really promising.

I don't see it being very successful on consoles. Heck, I'd be surprised if it was as popular on PC as the older ones because I didn't think the game was that great.

Can you clarify the bolded part? I don't follow console shooters too closely, so I'm not sure what you mean.

I could be wrong but I think he's referring to all the different types of game modes and customization and progression systems that shooters have these days. You earn XP, you rank up, you unlock more guns and attachments and euipment and you have challenges to complete and achievements to get and all that stuff. Plus all kinds of game modes like domination, capture the flag, king of the hill etc. CS GO is pure counter strike gameplay without most of these things.
 
I just realised audio patch didn't hit this weekend. At this point I suspect it'll release coincident with the beta going public (within the next few weeks).
 
Can you clarify the bolded part? I don't follow console shooters too closely, so I'm not sure what you mean.

I mean, purely content-wise. I haven't been following things closely, so I'm not sure if they have a lot more GunGame maps that they're going to implement before release, or how they plan on updating the thing, but even compared to something like Battlefield 1943 the game's pretty trim right now.
 
I could be wrong but I think he's referring to all the different types of game modes and customization and progression systems that shooters have these days. You earn XP, you rank up, you unlock more guns and attachments and euipment and you have challenges to complete and achievements to get and all that stuff. Plus all kinds of game modes like domination, capture the flag, king of the hill etc. CS GO is pure counter strike gameplay without most of these things.

I mean, purely content-wise. I haven't been following things closely, so I'm not sure if they have a lot more GunGame maps that they're going to implement before release, or how they plan on updating the thing, but even compared to something like Battlefield 1943 the game's pretty trim right now.

Ah, ok. That makes sense. Yeah, CS is pretty straightforward in terms of content, then. The game is totally focused on gameplay - as you've pointed out, not on XP or other stuff. I think that's part of why it's such an addicting game, the total focus on what's already there.

In terms of updates, I'm hoping they continue to support it with map pack updates, similar to how they patched more maps into TF2 and DoD:S. The 16 launch maps are just that: launch maps. More will definitely be added down the line.
 
Yeah, it'll be interesting to see if the community springs up on consoles to facilitate those regular updates.
 
I got into the beta as well. I think it's interesting you find it more like 1.6 Zia. I found it much more like Source. From the way the physics feel to the way the guns spray.

Maybe I just haven't put enough time into it but I'm not sure I like it much. I think a big part of it is that it's a lot harder to tell where your bullets are going. That and nostalgia are probably working against this title.

I saw a surf server up at one point but I couldn't get in. Are people already making custom maps for GO?
 
I saw a surf server up at one point but I couldn't get in. Are people already making custom maps for GO?

Yes. The beta comes with access to the SDK, which you can download under Tools.
 
Quick question, is it possible to play a private match against bots with some friends and no randoms, using our own connections?

In the Play with Friends menu there's a Private option but it keeps giving me an error.
 
Anyone still playing this? My friend and I have been been playing a decent amount but as mentioned earlier, updates and developer communication have slowed to a crawl and I imagine that the current build we're playing will be more or less the game we get on launch day. This is pretty unfortunate, as recoil (or lack thereof while moving), sound, movement, UI, play with friends etc all need major work. They were really good at communicating with the playerbase earlier on in the dev cycle so not really sure whats up with that. Either way its somewhat disappointing.
 
Anyone still playing this? My friend and I have been been playing a decent amount but as mentioned earlier, updates and developer communication have slowed to a crawl and I imagine that the current build we're playing will be more or less the game we get on launch day. This is pretty unfortunate, as recoil (or lack thereof while moving), sound, movement, UI, play with friends etc all need major work. They were really good at communicating with the playerbase earlier on in the dev cycle so not really sure whats up with that. Either way its somewhat disappointing.

Maybe this is what they decided would make the playerbase most happy?

I'd be suprised if it didn't get more updates. I wouldn't worry about it.
 
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