PS1/Saturn/N64 games @60fps (Non-fighting games)

As a rule, all 2d games run at 60fps (metal slug being one of the few exceptions).
All shoot em ups run at 60 (darius 3d, raystorm, raycrisis, einhander, r-type delta, radiant silvergun, sokyiogurentai etc).
Most fighting games (except a few like Tohshinden, Tobal #2 Soul Edge..)

There's a few 60fps racers (RR in RRT4, Rapid Racer, GT hi spec, motorhead).

Most games developed for the arcades ran at 60fps (arcade games running on ST-V board ran at 60fps: decathlete, winter heat, maybe die hard arcade but i'm not sure about this).

A few 2.5d platforms, maybe. Klonoa..definately

Wipetout 3 wasn't 60, but it was running in mid res (512x240 iirc, or something like that).

There's more, but i can't think of anything else right now
 
dark10x said:
Here's my PSX list
---------------------

Klonoa
Crime Killer (bad game, but literally has a "60 fps" sticker on the jewel case)
Devil Dice
Einhander
R-Type Delta
Thunder Force V (PSX + SAT)
Ridge Racer High-spec
Elemental Gearbolt
Motorhead
N2O
RayCrisis & Force
Internal Section
.

Yes, yes, maybe, no, no, hell no (TF V 60? lol replay the game), yes, no, yes, yes, no/no and yes.
 
Fularu said:
Yes, yes, maybe, no, no, hell no (TF V 60? lol replay the game), yes, no, yes, yes, no/no and yes.

you're wrong, he's definately right about all shoot em ups he mentioned.
there might have been slowdowns, but they were 60fps
 
Most fighting games (except a few like Tohshinden, Tobal #2 Soul Edge..)
Tobol 2 does actually run at 60.

Yes, yes, maybe, no, no, hell no (TF V 60? lol replay the game), yes, no, yes, yes, no/no and yes.
You're wrong (as eso said).

Einhander
R-Type Delta
Thunder Force V (PSX + SAT)
Elemental Gearbolt
RayCrisis & Force

All of those games run at 60 fps. They DO have slowdown (though Einhander and Elemental Gearbolt are almost completely free of it), but they run at a base of 60 fps and hold it often enough. You think TFV has bad slowdown? Play TFIV on Genesis. >_<
 
dark10x said:
Mentioned Gearbolt and DD, but I've never heard of Project Horned Ownl. What exactly is that?

its another light gun game from the same developer of Gearbolt, has cutscenes from Masamune Shirow

were the Rally Cross games 60 fps? only played demos of them and remember the graphics being pretty smooth
 
Doom_Bringer said:
There was a Playstation water racing game that ran at 60 FPS. It was by Sony and the had Thunder in it, can't reacall it right now :P

Are you sure you're not talking about that one game that was mentioned pretty early in this thread, Rapid Racer?
 
Nozi said:
Porsche Challenge

Also, that water racing game by Sony Europe

What, Porsche Challenge? I'm fairly certain it was 30 fps, not 60. Been years since I played it though. :/
 
dark10x said:
Tobol 2 does actually run at 60.


You're wrong (as eso said).

Einhander
R-Type Delta
Thunder Force V (PSX + SAT)
Elemental Gearbolt
RayCrisis & Force

All of those games run at 60 fps. They DO have slowdown (though Einhander and Elemental Gearbolt are almost completely free of it), but they run at a base of 60 fps and hold it often enough. You think TFV has bad slowdown? Play TFIV on Genesis. >_<

All those games have slowdows in every level, especially einhander, the Ray games and TF V, and those "aren't" intentionnal, especially Einhander where you have the slowdowns in places with specific weapon combinations.

either the game is 60, or it isn't. an unstable 60 does not qualify as a 60 game
 
BTW, what about Slap Happy Rhythm Busters? I recall it being 60 fps, but I never actually played it myself. Perhaps it's considered a fighting game though.
 
dark10x said:
Tobol 2 does actually run at 60.

you sure ? tobal 1 definately does, #2 looked somewhat less smooth, but it's been years, so i'm not sure.
I'm sure the adventure/action mode ran at 60fps, but i had doubts about the fightning part.
 
dont remember which one but i know a rally game was 60fps , didnt play it but i remember a little sony booklet that show many game , this one had "incredible 60fps fast animation" in its description
 
Both Porshe Challenge and Kirby 64 are running at a constant 30fps. I just played the Porshe Challenge demo and I'm currently "backlogging" through Kirby64.

Invasion from Beyond (PSone), one of the shittiest games ever, runs at 60fps.

There was also a hidden high res, racing game with a nascar and a formula 1 in Motor Toon GP (or MTGP2 in Japan) that runs at 60fps.

BTW, I want a ****ing Motor Toon sequel POLYPHONY.
 
Fularu said:
All those games have slowdows in every level, especially einhander, the Ray games and TF V, and those "aren't" intentionnal, especially Einhander where you have the slowdowns in places with specific weapon combinations.

either the game is 60, or it isn't. an unstable 60 does not qualify as a 60 game
I disagree. They ARE 60 fps games with slowdown. There's no two ways about it.

It's pretty rare to find a 60 fps game that NEVER slows down, you know.

Both Porshe Challenge and Kirby 64 are running at a constant 30fps.
Kirby 64 is 60 fps just like Super Smash Bros.
 
Kiriku said:
Are you sure you're not talking about that one game that was mentioned pretty early in this thread, Rapid Racer?

no not rapid racer. I played the demo of the Sony game in 1998, it looked pretty good too!
 
Kiriku said:
What, Porsche Challenge? I'm fairly certain it was 30 fps, not 60. Been years since I played it though. :/

Yeah you're right.. it was at 60fps when they were first demoing the engine
 
Oneself said:
If you own the game, play it again. It's smooth, but certainly not 60fps.
OK, it's been YEARS since I've seen the game and I simply remember that being a standout point. I suppose I must be wrong, then.
 
2D games are a given here, right?

All I can think of is, uh, Scorcher. I believe that was 60.

Bulk Slash on Saturn was 60, wasn't it? I can't remember properly.

I think it was 30. Maybe. Was it 60?

Goddamn.

I have to check.

Whoa, you post on GAF, too.
 
Kiriku said:
Hmm, not sure but I think DDR 5th Mix ran at 60 fps (looks higher than 30 though, but not quite 60 to be honest).

It was 60. That was the big improvement from 4th to 5th Mix. Quite sad when you consider that the PSOne could pull it off, yet the retards at Konami of Hawaii couldn't manage to do it in four installments on the XBOX.

Don't hold your breath to do it on the 360 either, at least not without some sort of disaster.
 
IIRC Devil Dice and Intelligent Cube were 60fps... but it's been a long time since I played both. If nobody remembers, I'll dig through my PSone demos.
 
alkaline black said:
It was 60. That was the big improvement from 4th to 5th Mix. Quite sad when you consider that the PSOne could pull it off, yet the retards at Konami of Hawaii couldn't manage to do it in four installments on the XBOX.

Don't hold your breath to do it on the 360 either, at least not without some sort of disaster.
I never understood what was up with that (the XBOX framerates). There is NOTHING demanding about the game and NO excuse why it wasn't 60 fps. Clearly a bad design choice rather than a limitation. I'm sure the 360 version will fail to reach 60 as well, as that seems to be a very 360 thing to do.
 
dark10x said:
I never understood what was up with that (the XBOX framerates). There is NOTHING demanding about the game and NO excuse why it wasn't 60 fps. Clearly a bad design choice rather than a limitation. I'm sure the 360 version will fail to reach 60 as well, as that seems to be a very 360 thing to do.

Microsoft only asks for 25fps. So lazy dev teams won't work on the frame rate as long as it runs over 25fps most of the time.
 
Oneself said:
Microsoft only asks for 25fps. So lazy dev teams won't work on the frame rate as long as it runs over 25fps most of the time.

Seriously? That explains a lot.

Also I'm probably wrong but Saturn's Daytona USA Championship Edition was probably 60 FPS(Though oddly enough I prefer the original Saturn Daytona which was 20 something FPS)

Kind of depressing when the majority of the games listed are 2D shooters(okay 2.5D).
 
Mass Destruction on Saturn runs at 60.

Not as horrible of a game as I remember, either.

Also I'm probably wrong but Saturn's Daytona USA Championship Edition was probably 60 FPS(Though oddly enough I prefer the original Saturn Daytona which was 20 something FPS)

Nah, a solid 30 for Daytona Sega Rally Edition.
 
PepsimanVsJoe said:
Seriously? That explains a lot.

Also I'm probably wrong but Saturn's Daytona USA Championship Edition was probably 60 FPS(Though oddly enough I prefer the original Saturn Daytona which was 20 something FPS)

Kind of depressing when the majority of the games listed are 2D shooters(okay 2.5D).
I doubt it. I'm sure that, like Sega Rally, it's 30 fps...but 30 fps was very smooth back then. Compared to the original Daytona (which was like 15 fps), it seemed very smooth...but doubt it was 60.

Oddly enough, Daytona USA is the game that first blew me away with high framerate 3D. When I first saw, I could not BELIEVE how good it looked...but I didn't really know why. I later figured out that it was the result of 60 fps. It just looked so much better because of it.
 
Just looked, Bulk Slash ran at 30. Gorgeous game though. Some of the more impressive Saturn 3D I've seen.

hey there's even transparency on that bomber wing
 
Makes sense. I only played Daytona CCE on a demo unit and this was way back when I only had Daytona original to compare it to.

Course framerates back then were just plain low. Anyone remember Virtual Hydlide? I wish I didn't. :(
 
Anyone remember Virtual Hydlide? I wish I didn't. :(
Virtual Hydlide is, like, that "game" that you see people playing on bad sitcoms from the mid-90s when they try to show a clip of something that looks like a videogame, only it actually is a game.

It... it's you!

There's a goon that already had the name "Tain" that posts in Games. :(
 
mrwilt said:
Did JetMoto run at 60fps? I remember it being really fast and smooth for some reason.
I think the problem(?) is that most people (or at least the general audience) are attributing the lack of occasional hiccups/stutter to the game running at 60fps...personally, I felt that the titles which DID ran at that framerate formed quite an impression, simply becos of the big jump in fps, of which there are still those who can't distuinguish frm titles that ran at 30.....
 
Oh, Rascal (or was it rascals?) on Psone ran at 60fps and had nice graphics.
By traveller's tales iirc.,..what happened to those guys btw ?
 
eso76 said:
Oh, Rascal (or was it rascals?) on Psone ran at 60fps and had nice graphics.
By traveller's tales iirc.,..what happened to those guys btw ?

They developed Super Monkey Ball Adventure. Sad way to go huh?
 
Tobal 2 is definitely 60 FPS. It's a 60 FPS all the time unlike other games that have moments of 60 FPS but tend to dip. It's the only fighter I can think of from that gen that ran at 60 FPS...at least that I'm sure of.
 
Shouta said:
Tobal 2 is definitely 60 FPS. It's a 60 FPS all the time unlike other games that have moments of 60 FPS but tend to dip. It's the only fighter I can think of from that gen that ran at 60 FPS...at least that I'm sure of.

I'm pretty sure that VS. used it as a selling point in ads. Maybe the only selling point.
 
Top Bottom