• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Guild Wars 2 Launch Date announced: August 28th, 2012

I wonder if Ebonhawke is an open world city? Not zoned? It would be a lot more interesting if its subject to DEs. Like a bigger Beetletun.

As for my main, it's either Engineer or Mesmer. I'm waiting to hear about some Mes improvements. I got my Engineer to 20 during the stress test and picked up Elixir Gun. For wall sieges, I was running grenades, elixir gun and flamethrower with a med kit. Gave me damage, crowd control and the ability to heal others around me. People tend to ignore medkit drops though. It's also pretty easy to remove conditions by dropping the Elixir Gun 5th skill and then using the dart shot within the combo field. Very versatile combo of skills.

Also, nobod gives enough love to the shield 5th skill. It's initially a shield stance that stuns people that hit you, but then you can hit it again to throw the shield Captain America style. It does damage on its way out and on its return trip. In addition to that, it dazes on hit and is a projectile combo finisher. Setting down a combo field and then throwing your shield into a crowd, and then strafing on its return trip can do a lot of damage and daze multiple people.

This sounds similar to my primary setup for Engi as well, though I tend to experiment a lot with other builds. I love Elixir Gun, Med Kit, and Shield. So good.
 
Can I just say that based on about 40 hours of playtime, from the betas and stress tests, having only played up to level 21, $45 is a fucking joke to pay for this product and you will be paying pennies per hour of enjoyment in very little time.

I already have over 60 hours from playing in every BWE and every stress test. Release weekend will leave me without sleep regardless.
 
What did you guys think of the MOBA-esque fast cast option for ground-targeted abilities? I had it turned on from the start and liked it for the most part. I kind of wish there was a self-cast function option added for when RMB is held down and the cursor is not visible. Even still I think I prefer it to needing to double-tap when my cursor is already in position.
 
I think Forbes secretly loves GW2 and hates WoW. Not that I'm complaining about that - GW2 is the better game (not to bash WoW or anything because I have had good times in WoW).

I think this is like their third article that references GW2, so you may be right.
 
I think Forbes secretly loves GW2 and hates WoW. Not that I'm complaining about that - GW2 is the better game (not to bash WoW or anything because I have had good times in WoW).

I think they're just tired of slowly losing money as a result of WoW and want a new big thing to invest in.
 
I've got a couple of questions for those of you who already had the chance to check out the game. I tried some MMORPGs in the past, including SWG, WoW and TSW (I only played through the closed beta period of the latter, though) but I never really enjoyed playing them. I always had the feeling as if my actions had no real effect on the world and I thought that the combat system was lacking. Thus I stopped playing after investing ~20 hours each. Is GW2 better in these regards? I know about the "personal story-quests" but I have no idea if they are well realised. Also, does the combat require more precise and tactical button-pressing? If so, is there a rhythm to it? I don't expect GW2 to feature block or parry-moves that have to be triggered manually in a small time window (as in Arkham City, for example) but my interest in the game does depend on the the combat featuring a very active "exchange" of attacks and counter-attacks. Just hammering the number keys would not be something I could enjoy. I watched some videos but I didn't really get a feel of the combat, so I need you guys to help me out here.
 
I've got a couple of questions for those of you who already had the chance to check out the game. I tried some MMORPGs in the past, including SWG, WoW and TSW (I only played through the closed beta period of the latter, though) but I never really enjoyed playing them. I always had the feeling as if my actions had no real effect on the world and I thought that the combat system was lacking. Thus I stopped playing after investing ~20 hours each. Is GW2 better in these regards? I know about the "personal story-quests" but I have no idea if they are well realised. Also, does the combat require more precise and tactical button-pressing? If so, is there a rhythm to it? I don't expect GW2 to feature block or parry-moves that have to be triggered manually in a small time window (as in Arkham City, for example) but my interest in the game does depend on the the combat featuring a very active "exchange" of attacks and counter-attacks. Just hammering the number keys would not be something I could enjoy. I watched some videos but I didn't really get a feel of the combat, so I need you guys to help me out here.
You should buy Dark Souls instead.
 
I'll say this: If you button mash in GW2 and someone targets you, you will get hurt and more than likely go down. You need to dodge and use your block/evasion skills or you will struggle horribly in this game.
 
I've got a couple of questions for those of you who already had the chance to check out the game. I tried some MMORPGs in the past, including SWG, WoW and TSW (I only played through the closed beta period of the latter, though) but I never really enjoyed playing them. I always had the feeling as if my actions had no real effect on the world and I thought that the combat system was lacking. Thus I stopped playing after investing ~20 hours each. Is GW2 better in these regards? I know about the "personal story-quests" but I have no idea if they are well realised. Also, does the combat require more precise and tactical button-pressing? If so, is there a rhythm to it? I don't expect GW2 to feature block or parry-moves that have to be triggered manually in a small time window (as in Arkham City, for example) but my interest in the game does depend on the the combat featuring a very active "exchange" of attacks and counter-attacks. Just hammering the number keys would not be something I could enjoy. I watched some videos but I didn't really get a feel of the combat, so I need you guys to help me out here.

Dynamic Event outcomes can alter the world and what you have access to in the world. The changes are not permanent though. If bandits take an outpost, it is not lost forever. You can retake the outpost. Bandits or Centaurs or whatever will attack it again and you may lose the outpost.

Story quests have more permanent outcomes. If you have a friend and you have to choose between saving that friend or saving some town, then what you don't save may be permanently lost to you. These don't have an impact on the game outside of your story though.

Combat doesn't feature any block or dodge %. Instead, defense most be proactive or reactive. By that I mean that if you see a big hit coming, you have to dodge or use a block skill or evade skill. You can also blind your target to make them miss their next attack or you can stun the target to disable them.

The combat is more active than any of the MMOs you've played. It's not single player action game level of combat, but it is very strategic and much faster than the standard MMO fare. Most attacks do have cooldowns and you can burn them all on their CDs, but that's not the optimum way to play and will likely get you your ass handed to you versus more difficult challenges. Tactics are determined by active movement, using your dodge carefully and using your skills at the right time.

So it won't work where an enemy attacks and then you'll get alerted that pressing a certain button will block or parry. What you have instead is a dodge move and an endurance bar that dodging uses up. You can dodge at any time and it makes any attack miss you. You also may have abilities on your bar that provide block or evade. Activating these can counter attacks.
 
I've got a couple of questions for those of you who already had the chance to check out the game. I tried some MMORPGs in the past, including SWG, WoW and TSW (I only played through the closed beta period of the latter, though) but I never really enjoyed playing them. I always had the feeling as if my actions had no real effect on the world and I thought that the combat system was lacking. Thus I stopped playing after investing ~20 hours each. Is GW2 better in these regards? I know about the "personal story-quests" but I have no idea if they are well realised. Also, does the combat require more precise and tactical button-pressing? If so, is there a rhythm to it? I don't expect GW2 to feature block or parry-moves that have to be triggered manually in a small time window (as in Arkham City, for example) but my interest in the game does depend on the the combat featuring a very active "exchange" of attacks and counter-attacks. Just hammering the number keys would not be something I could enjoy. I watched some videos but I didn't really get a feel of the combat, so I need you guys to help me out here.

Well, I think the main improvements of other MMOs is that GW2 gives you a much better desire to explore, a sense of wanderlust. I believe this is helped by the beauty of the world, secrets hidden away in nooks and crannies, and probably most importantly is that there are no real 'quest hubs'. Meaning that you dont go to some little town, pick up a ton of quests, do them and come back.

What GW2 does have is renowned hearts that are interspersed throught the map, that you do and when you complete you get the reward. The most exciting thing is is that "dynamic events' are also happening throughout the area, either randomly or triggered. basically, they are big events where players near the DE can come together to defeat the boss, defend the town, etc, and it scales based on how many players participate. You can succeed or fail, and your success or failure will have an impact on the world (at least for a while) either by another chain in the DE happening or you gaining access to something or being cut off, etc

There are also no Tank/dps/healer set up so if you want to run a dungeon, you wont be sitting there forever if you had the misfortune of picking a dps class. and players are encouraged to play together by zero group penalties and everyone geting rewards if you help bring a mob down, do aa quest etc.

For PvP there is two kinds. Structured and world v World. sPvP is all about skill since you are leveled to 80, get all the abilities and everyone has the same allocation of stats on their gear (you can customize the allocation of those stats). World v World is a huge battle between 3 servers where you defend and attack castles, keeps, and supply depots with siege weapons and well, youself

As for combat, I think its an improvement, but if you are looking for demon souls level, youll be dissapointed. Still, you need to pay attention, and actively dodge attacks. You dont just sit there and do your rotation. You need to dodge, blind, protect, heal, to avoid or mitigate incoming damage because mobs in this game can kill you, especially later on. You arent really going to face-roll this, especially since you are down-leveled (also another good thing because if you are level 20 and want to play with a level 2 friend, you can, and still get rewards and experience for your level). Oh, and there are block skills that have to be triggered manually to avoid the attack. Its simply not equiping a shield and getting some 'block' mitigation bonus

If you have a few hours (possibly joking) to kill and want to know everything about the game, you should read this crazy post by Jira

http://www.mmo-champion.com/threads/1058358-Guild-Wars-2-Mass-info-for-the-uninitiated-READ-ME!
 
Watching the Super Squad / Team Paradigm match might also help illustrate some of the tactical decision-making involved in combat.
 
My main is an Asura Thief by the way. I haven't decided which Hawkian he shall be, though...

Of the Blade/Shadows would be a bit obvious, I guess. Though it still sounds great.

25% off @ GMG. Coupon code: PCGMR-ALLIN-GREEN

http://www.pcgamer.com/sponsored/ge...-from-green-man-gaming-exclusive-to-pc-gamer/

Have no idea how long will it last.

Tempted to buy another account for my GF, even though she has no computer to play it. Heck, tempted to buy another account for me, or for anyone who might want it in the future.

Will you motherfuckers quit it

i love all these characters and I cannot play

For truth. Also, stop reminding me how Capcom is treating those franchises. :(

Can I just say that based on about 40 hours of playtime, from the betas and stress tests, having only played up to level 21, $45 is a fucking joke to pay for this product and you will be paying pennies per hour of enjoyment in very little time.

It's 41€ or so over here, so about 50$ or more.
Yeah, still a joke. Best value in the story of gaming? At least regarding content, I think nothing comes close to this ratio.

Oh, BTW, regarding Mesmers. I said this on Mumble during Stress test, but at least to me, it seems they fixed clones for PvE! Mechanically, it seems that when you create a clone, you have a chance to drop ALL aggro on it, making the mob, in effect, think it's you. :D. This happened to me without using any sort of stealth or invisibility; at that point, I had beaten on the mob for quite a while (half of its health, at level 80 in WvW); it also happened instantly so it's NOT that the clone generates aggro over time or anything, it's immediate.

As I mentioned, this doesn't always happen (obviously, or Mesmers would be able to solo dungeons and shit). It makes sense that the mob is randomly choosing who is the real you, and sometimes gets it right, others gets it wrong. I still think it's great. :D

With this change, and based on my very limited knowledge, Mesmers seem entirely fixed and good to go in PvE. I've been also reading (here and elsewhere) that clones are working quite well in PvP, so I guess we can tentatively call Mesmers unbroken?

Also:

1HEZL.jpg


256px-Midna.png

I can't be the only one who can't unsee this...
 
"With this change, and based on my very limited knowledge, Mesmers seem entirely fixed and good to go in PvE. I've been also reading (here and elsewhere) that clones are working quite well in PvP, so I guess we can tentatively call Mesmers unbroken?"


You haven't read that here. Furthermore, even if mobs always aggroed clones over you, you wouldn't be able to solo dungeons because clones have really, really low hp.
 
With this change, and based on my very limited knowledge, Mesmers seem entirely fixed and good to go in PvE. I've been also reading (here and elsewhere) that clones are working quite well in PvP, so I guess we can tentatively call Mesmers unbroken?

I thought the main problem that people had with them in PvP is that there clones and phantasms died way too easily to AoE and that call target is an easy way to bypass the clone confusion/drop target situation. It doesnt sound like it fixed either of those issues so id imagine that the people who had complaints before will still have them
 
I thought the main problem that people had with them in PvP is that there clones and phantasms died way too easily to AoE and that call target is an easy way to bypass the clone confusion/drop target situation. It doesnt sound like it fixed either of those issues so id imagine that the people who had complaints before will still have them

From what I read it's super easy to dodge shattering, too. So easy you don't even have to dodge, just strafe a little bit and it doesn't even hit.
 
Pandas arent going to do much, people are just sick of wow.

Hell, GW2 will probably get faster and more content patches then wow does too, nearly 9 months without a patch in wow.
 
Pandas arent going to do much, people are just sick of wow.

Hell, GW2 will probably get faster and more content patches then wow does too, nearly 9 months without a patch in wow.

Not going to happen because of GW2 though. That's one of the big points of GW2's no subscription model, people don't have to sacrifice their WoW subscription in order to play. They can keep it and not feel guilty or like they're throwing away money on two subscriptions. So Anet isn't going up head to head against WoW.
 
There might be a small increase during the quarter mop is launched, but thats it.

But then huge drops after that.

I wasnt really commenting on the article, just saying pandas wont do much to stem wows decline.
 
I could see like 5-10% dropping WoW for guild wars 2 and 15-20% simply dropping it because they dont like it anymore, but saying that 25% will drop WoW for GW2 is kinda nuts since thats like 2.5 million more units sold on top of what they have sold already and will sell to non-WoW players at launch.
 
I totally forgot to reply to this comment, sorry!

Playing with Welltall's simple controller set up and really liking it except for the camera control. You don't have the speed of moving the camera around like a mouse. Is there any way to remedy this or am I missing something?

Yeah, my bad! I noticed this beta that camera movement sensitivity was apparently lowered from previous betas; conversely, since the gamepad emulates a mouse, camera rotation became unbearably slow by default. There's actually two solutions; I opted for the quickest one but completely forgot to tell anyone. That is, I simply raised mouse sensitivity within GW2 itself. Since it was too slow even for mouse movement, this solved both problems at once.

However, if you find mouse fine but gamepad too slow, you can also adjust the ratio at which the latter emulates the former. I will actually have a look at it come retail and update the configuration files, but if you want to do it manually, just open XPadder, click each of the squares surrounding the right analog stick, click the wrench icon on the right side, then drag the slider under "emulation speed". I'm afraid you'll have to do this manually for each direction (feel free to make an axis more sensitive than the other if you want), then click the document-like button in the top middle of the main XPadder screen, and select "save".

"With this change, and based on my very limited knowledge, Mesmers seem entirely fixed and good to go in PvE. I've been also reading (here and elsewhere) that clones are working quite well in PvP, so I guess we can tentatively call Mesmers unbroken?"

You haven't read that here.

My mistake, I meant PvP in general and mostly WvW, not sPvP. I was going from this post:

Shattering still seems useless in PvP (it's fine to finish off regular mobs in PvE though). I still love playing Mesmer in PvP with the Greatsword and at least Decoy on my bar - I feel powerful and the ultimate WvWvW troll with making folks fight my clones.


My clones were getting one shot pretty much by enemies 1 lvl higher >.>

So.. working as intended, then?

I thought the main problem that people had with them in PvP is that there clones and phantasms died way too easily to AoE and that call target is an easy way to bypass the clone confusion/drop target situation. It doesnt sound like it fixed either of those issues so id imagine that the people who had complaints before will still have them

First of all, I haven't played sPvP, only WvW, so take all my impressions with a pinch of salt.

About the AOE thing: Mesmers in my opinion should be as far away from their own clones as possible (and make their clones be as far away to each other as possible as well), not just because of this but melee attacks and just plain positioning. Of course it's easier said than done (especially when you also want to confuse them as to which one is you), but for example, switching weapons (so that some clones stay at range while others go to the enemy) helps, as does strafing as much as you can. I admit this probably works much better in the WvW multi-man melees than in sPvP. If nothing else, forcing the enemy to use AOE every time you pop a couple of clones (when he could be using single-target abilities) is useful in itself.
As for target calling, I really can see it being a problem in sPvP, indeed.

From what I read it's super easy to dodge shattering, too. So easy you don't even have to dodge, just strafe a little bit and it doesn't even hit.

I shattered my clones much less often during the stress test than in previous test, most likely because I felt they were being much more useful to me alive this time. I have the impression the defensive shatters may be much more useful in PvP anyway.
 
Not going to happen because of GW2 though. That's one of the big points of GW2's no subscription model, people don't have to sacrifice their WoW subscription in order to play. They can keep it and not feel guilty or like they're throwing away money on two subscriptions. So Anet isn't going up head to head against WoW.

Their money may not be impacted, but their time will be. Most people only play one MMO. Yes, there are those of us who post on messageboards that may play two, but most people folks only have time to invest in one. Subscription or no, time is a resource that GW2 would be drawing from - and one that could affect people's subscription status with other games.

And I'm with markot - I don't think MoP is going to do a whole lot. Bias and all, but WoW feels antiquated after playing GW2. And I doubt people who try it will think differently.

Even those who start out complaining tend to come around the more time they put into it. There has been a growth of videos on Youtube espousing views contrary to WoW after playing GW2.

EDIT: On the subject of Mesmer clones... They're good for distracting a shot or two from you in PvE, but in PvP players just see a bunch of you and hit their AoE to clear them. It's not always easy to keep them distanced from each other. When you can, great, but that's heavily situational to the point of being useless.

I love the Mesmer otherwise, but clones could use some help. One thing I would like to see is clones using dodge for at least one attack against them. a) That would help with the illusion that they're real, and b) Keep them from dying so damn fast.
 
Ya their time is impacted, but that doesn't mean they'll cancel. Ya they'll play less, but just keep their account open and log in every once and awhile to keep in contact with guildies/freinds and the occasional update.
 
Their money may not be impacted, but their time will be. Most people only play one MMO. Yes, there are those of us who post on messageboards that may play two, but most people folks only have time to invest in one. Subscription or no, time is a resource that GW2 would be drawing from - and one that could affect people's subscription status with other games.

And I'm with markot - I don't think MoP is going to do a whole lot. Bias and all, but WoW feels antiquated after playing GW2. And I doubt people who try it will think differently.

Even those who start out complaining tend to come around the more time they put into it. There has been a growth of videos on Youtube espousing views contrary to WoW after playing GW2.

EDIT: On the subject of Mesmer clones... They're good for distracting a shot or two from you in PvE, but in PvP players just see a bunch of you and hit their AoE to clear them. It's not always easy to keep them distanced from each other. When you can, great, but that's heavily situational to the point of being useless.

I love the Mesmer otherwise, but clones could use some help. One thing I would like to see is clones using dodge for at least one attack against them. a) That would help with the illusion that they're real, and b) Keep them from dying so damn fast.

I really like the monk class and I've been waiting for Pandaren since before BC so it's definitely appealing to me.
 
Ya their time is impacted, but that doesn't mean they'll cancel. Ya they'll play less, but just keep their account open and log in every once and awhile to keep in contact with guildies/freinds and the occasional update.

I think that's a bit optimistic, honestly. Don't get me wrong: I'm not saying that GW2 is the 'death rattle' for WoW and the other MMOs out there. WoW will retain and even grow its audience here and there, but I seriously doubt it won't be impacted by GW2. That seems unrealistic to me. No MMO that has come out has come this close to getting the controls right and having features capable of really making WoW's look old-fashioned and tired.

Yes, I know. I drank the Kool-Aid, but anyone denying this after three BWEs is being unnecessarily cynical.


I really like the monk class and I've been waiting for Pandaren since before BC so it's definitely appealing to me.

And I hope you have a good time. Doesn't change my perspective.
 
I think that's a bit optimistic, honestly. Don't get me wrong: I'm not saying that GW2 is the 'death rattle' for WoW and the other MMOs out there. WoW will retain and even grow its audience here and there, but I seriously doubt it won't be impacted by GW2. That seems unrealistic to me. No MMO that has come out has come this close to getting the controls right and having features capable of really making WoW's look old-fashioned and tired.

Yes, I know. I drank the Kool-Aid, but anyone denying this after three BWEs is being unnecessarily cynical.

You're saying the same thing everyone had said at every other MMO release post WoW. Your odds of it happening aren't good at all. People love WoW, no mattering how tired and old you think it is. The fact there's 9 million people still playing when there hasn't been nothing to do in it FOR A YEAR is a pretty big clue that GW2 isn't going to budge WoW's subscriptions much.

Anet knows this and made their financial model so it doesn't compete with WoW.
 
You're saying the same thing everyone had said at every other MMO release post WoW. Your odds of it happening aren't good at all. People love WoW, no mattering how tired and old you think it is.

Anet knows this and made their financial model so it doesn't compete with WoW.

Ferrio, could you list the MMOs you've played since 2004?
 
Predicting MMO sales/subscription trends is folly at best. It's an enormously volatile market because of its social nature. Players do shift, sometimes en masse, but predicting the time and direction of the next shift is impossible. I think Guild Wars 2 has a good shot of causing a big shift, but it also has many things against it.

That said, "nothing can touch WoW" has become an entrenched truth in the collective consciousness, simply because it has always been true until now. But beware these truths, like "housing prices always rise in the long term".

For the record, I have friends that play WoW and won't even try GW2, and I also have friends that currently pay for WoW but will quit as soon as GW2 is released (I also have friends that don't play WoW and will play GW2, but that's neither here nor there). I know no one single person that will play both. None. Perhaps it's because I live in a country such as Spain where we probably can't afford such luxuries, but do you guys really personally know of anyone who intends to play both at the same time? Even ignoring the monetary issue, it seems to me playing even one requires a huge time investment.

It seems to me that this "most people will play both because GW2 has no subscription" is more of a logical construct that anything that will actually happen too often, let alone be the norm as suggested.
 
Predicting MMO sales/subscription trends is folly at best. It's an enormously volatile market because of its social nature. Players do shift, sometimes en masse, but predicting the time and direction of the next shift is impossible. I think Guild Wars 2 has a good shot of causing a big shift, but it also has many things against it.

That said, "nothing can touch WoW" has become an entrenched truth in the collective consciousness, simply because it has always been true until now. But beware these truths, like "housing prices always rise in the long term".

For the record, I have friends that play WoW and won't even try GW2, and I also have friends that currently pay for WoW but will quit as soon as GW2 is released (I also have friends that don't play WoW and will play GW2, but that's neither here nor there). I know no one single person that will play both. None. Perhaps it's because I live in a country such as Spain where we probably can't afford such luxuries, but do you guys really personally know of anyone who intends to play both at the same time? Even ignoring the monetary issue, it seems to me playing even one requires a huge time investment.

It seems to me that this "most people will play both because GW2 has no subscription" is more of a logical construct that anything that will actually happen too often, let alone be the norm as suggested.

Personally, I cant comprehend plaing two MMOs at the same time. I really cant imagine a lot of people would do that
 
Ferrio, could you list the MMOs you've played since 2004?

2004? Umm okay


Bought 2004 and beyond

-Wow
-City of Heroes
-Eve Online
-Guild Wars (not an MMO though)
-Age of Conan
-Aion
-Warhammer


Beta'd/Trial'd but didn't buy
-Tera
-Rift
-Star wars galaxies
-Dungeons and Dragons
-Raganarok Online


Before 2004

-Ultima Online
-Everquest
-Dark age of camelot
-Final Fantasy IX


Probably forgetting some, tried lots of smaller korean mmos here or there.. but they all sucked of course. Before all that I played MUDs.
 
You're saying the same thing everyone had said at every other MMO release post WoW. Your odds of it happening aren't good at all. People love WoW, no mattering how tired and old you think it is. The fact there's 9 million people still playing when there hasn't been nothing to do in it FOR A YEAR is a pretty big clue that GW2 isn't going to budge WoW's subscriptions much.

Anet knows this and made their financial model so it doesn't compete with WoW.

I don't think there's 9 million playing. Hopping in game and seeing barren zones and empty friends list tells me that there's a lot of people with active subs who just aren't playing. I probably quit playing for two months before I canceled my sub.

WoW retains a lot of folks due to psychological factors.

Welltale is right. When online communities shift, they shift wholesale. That makes it very difficult for the community to shift, even if there are better options out there. Everybody is afraid to be the first to step off the boat, worrying that nobody will follow them.
 
I don't think there's 9 million playing. Hopping in game and seeing barren zones and empty friends list tells me that there's a lot of people with active subs who just aren't playing. I probably quit playing for two months before I canceled my sub.

WoW retains a lot of folks due to psychological factors.

Welltale is right. When online communities shift, they shift wholesale. That makes it very difficult for the community to shift, even if there are better options out there. Everybody is afraid to be the first to step off the boat, worrying that nobody will follow them.

9 million subs, ya they may not be playing.. but like blizz cares if they actually log in.

http://www.neogaf.com/forum/showthread.php?t=485132&highlight=warcraft
 
You're saying 2.5 million people are going to get up and leave WoW during a new expansion because of GW2? Ya right. They're going to have an increase.

According to Blizzard: We lost WOW nearly a million WOW subs to Diablo 3, but Guild Wars 2 will have no impact on our subs.

>.> I love Blizzard, they've been able to live in there imaginary world for so long now, it's hard to not chuckle.
 
Top Bottom