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EA Screws Nintendo fans yet again (No Ultimate Team, Physics in Madden 13)

If Nintendo doesn't have an online network that's robust enough for FUT, they won't get it.
If Nintendo doesn't provide a good enough CPU to handle intense physics calculations, they won't get Infinity Engine running on it.

What's not to get?

You seriously think the WiiU does't have a CPU that can run decent physics? Seriously?
 
I saw ME3 on WiiU yesterday. It didn't look noticeably different from the 360 version of the game. And Batman actually looked worse at E3. You haven't seen most of these games, so making claims about them looking better seems premature.
I have yet to see proof that Batman looks worse, in fact, the only detailed analysis I've seen (digital foundry) mentions plenty of improvements and only the possibility of reduced draw distance as a disadvantage. Sounds more like an urban myth as usual.
Edit: Oh and I played it too.
 
I have yet to see proof that Batman looks worse, in fact, the only detailed analysis I've seen (digital foundry) mentions plenty of improvements and only the possibility of reduced draw distance as a disadvantage. Sounds more like an urban myth as usual.

The game does currently have some texture streaming issues present in the demos, but my understanding is that it's the result of Nintendo insisting on demos being presented on game discs, with that feature only being recently implemented into dev kits. I know I saw it in action tonight myself.
 
The game does currently have some texture streaming issues present in the demos, but my understanding is that it's the result of Nintendo insisting on demos being presented on game discs, with that feature only being recently implemented into dev kits. I know I saw it in action tonight myself.
This happens with loads of UE3 games. But yes, I saw that problem as well.
 
It did not at E3. And it ran like crap.
I'm not sure what version you looked at, as there are screenshots to prove it.

Regardless, this is going off topic so I'll wrap it up. Wii U CPU being weaker is fictitious tripe and the console is undeniably superior to PS3/360.
 
I'm not sure what version you looked at, as there are screenshots to prove it.

Regardless, this is going off topic so I'll wrap it up. Wii U CPU being weaker is fictitious tripe and the console is undeniably superior to PS3/360.

This is correct, but it's EA that could create the perception that it's not with their product line, which is a shame.
 
And by the way, fuck the NFL for allowing EA to only be able to make NFL games. I need a good football game already, it's been quite a while. At least now that 2K stunk up the joint with their MLB games, maybe we'll get a new MVP game soon.
 
This happens with loads of UE3 games. But yes, I saw that problem as well.

Yes the texture streaming issue is a flaw in UE3 that is impossible to get rid of fully Can find work arounds and such but it is an egine flaw. UE4 might solve it who knows
 
I played the PS2 NFL2K5 and MVP04 recently and there awesome and still look better and move than the newer Xbox360 games. The detail is amazing its kinda like Shenmue will never see that level ever again
 
You seriously think the WiiU does't have a CPU that can run decent physics? Seriously?

I think there are plenty of information out there that suggest devs are required to pull power from the GPU to compensate for the lack of power of the CPU.

What question you should be asking is what kind of physics Infinity Engine provides.

I'm not sure what version you looked at, as there are screenshots to prove it.

Regardless, this is going off topic so I'll wrap it up. Wii U CPU being weaker is fictitious tripe and the console is undeniably superior to PS3/360.

Still? Even after E3?

Focus on how great the tablet is. That's really the primary selling point.
 
I'm not sure what version you looked at, as there are screenshots to prove it.

Regardless, this is going off topic so I'll wrap it up. Wii U CPU being weaker is fictitious tripe and the console is undeniably superior to PS3/360.

Spec-wise, it sure as hell better be significantly better coming out 6+ years later. In regards to third party support, arcade downloadables, online mechanism, friend lists, e-store, achievement system, a lot remains to be seen. Kinda hoped Nintendo would have shown all that off at E3, but alas no.
 
NFL 2k5, the only football sim I ever bought and found to be enjoyable

Can't wait till EA loses exclusivity

2014 I believe it is. I'm not a big fan of the NFL2K series as I found it to be arcadey junk, but lots of people loved it. I loved how it created price wars with Madden (19.99 yay!). Unfortunately that dev team has long since disbanded.
 
Simple response to this. Don't buy EA made games. Not bothering with Madden on the Wii U now. Had no interest in it on other systems and was willing to take a chance on it do to the Wii U's controller. However I refuse to buy an inferior version of a game when there is no reason for it to be that way on the Wii U.
 
And here we go. Every single time a 3rd party takes the lazy way out with a Wii U multiplatform game, it's going to be nothing but people rushing in with "Clearly it is because Nintendo has no online and bad hardware. I don't know WHAT is missing that makes the port inferior, what, does it look like I have an SDK? I just know Nintendo is inferior."

Clearly, the Xbox 360 is inferior to the PS3, and Xbox Live is a gimped, sucky version of PSN because Street Fighter X Tekken didn't have pair play for 360 users.
 
http://espn.go.com/blog/playbook/tech/post/_/id/1471?



The Wii U is new hardware just like Madden 06 was new for XBox 360 and Madden 07 for Playstation 3. How ironic is it that arguably the most powerful system of the 3 HD systems gets the most inferior game? Sadly, misinformed consumers will see this as Nintendo being the most inferior system overall because of efforts like this. And EA, we know you've had development kits for quite a while now, probably before Madden 13 even began development, despite all the dev kit updates.

And you know what stinks? This is a lose-lose situation for Nintendo fans. If you buy the game and it's a success, EA will be like "see? We can half-ass the Wii U version and still make money". If the game bombs because consumers may be smarter than to purchase an inferior version of Madden, EA will 3DS the Wii U and be like "see? No one bought our game. We don't have a Madden audience on Wii U, so we're not making any more Madden games on Wii U".

And forgive me if this info has already been posted.

I suspect the sole reason is that they didn't want the PS3/360 fans to be alienated by the 'superior' version being on the Nintendo console; that's all there's to it and whatever else they say is bullshit.

A much less likely notion would be that they wanted to see if the newly added GamePad functionality could make up for the lost features so they may devise a marketing plan for the future

It did not at E3. And it ran like crap.
Unless you have better eyes than DF analysis software, you are wrong; and it's interesting how you insist on it with confidence.

They had enabled VSync for the Batman on Wii U and capped it at 30fps
 
I feel the need to mention that ESPN did a way better job with this interview than most "professional" video game journalists do. I absolutely love the grilling questions.
 
I think there are plenty of information out there that suggest devs are required to pull power from the GPU to compensate for the lack of power of the CPU.

What question you should be asking is what kind of physics Infinity Engine provides.

I would like to see this data that implies that, because nothing I've seen, and I'll be honest I don't read many WiiU threds but nothing i have seen convinces me that the WiiU CPU is incapable of doing those types of physics. The infinity engine is not an amazing next gen achievement
 
I'm not sure what version you looked at, as there are screenshots to prove it.

Regardless, this is going off topic so I'll wrap it up. Wii U CPU being weaker is fictitious tripe and the console is undeniably superior to PS3/360.

except you have no idea if thats true.

I'll give you evidence suggests a superior GPU and more RAM, how much more being unknown, but evidence also points to CPU problems,
 
I suspect the sole reason is that they didn't want the PS3/360 fans to be alienated by the 'superior' version being on the Nintendo console; that's all there's to it and whatever else they say is bullshit.

A much less likely notion would be that they wanted to see if the newly added GamePad functionality could make up for the lost features so they may devise a marketing plan for the future

It's worth noting we just went through this same thing a month ago when it was announced that the Vita version of Madden 2013 was basically just Madden 12 with new commentary.

I really don't think it's an anti-Nintendo agenda at play, any more than Madden 13 on Vita is missing pieces because EA secretly doesn't want to make Sony look too good. It's just about maximizing investment of resources, and it makes more sense to just get a functional version out the first try before obsessing over feature parity.
 
Better this than no Madden at launch. I doubt 90% of the madden fanvase even understand what this physics engine is.
 
They probably knew they could get away with selling the older version of Madden on WiiU, I would assume it's cheaper than implementing the new physics system. I imagine most Wii owners being the people that the "one button" game mode was created for anyways.
 
It's worth noting we just went through this same thing a month ago when it was announced that the Vita version of Madden 2013 was basically just Madden 12 with new commentary.

I really don't think it's an anti-Nintendo agenda at play, any more than Madden 13 on Vita is missing pieces because EA secretly doesn't want to make Sony look too good. It's just about maximizing investment of resources, and it makes more sense to just get a functional version out the first try before obsessing over feature parity.
Well, the thing is it doesn't make sense really; you make an inferior game, then it doesn't sell obviously; but then you can't say if it was because of the game being bad or the lack of audience on the platform.

However, having a superior version of the Madden on a newly system will make 360/PS3 owners doubtful about the game they are purchasing and lose confidence in EA bringing them the best experience , and I suspect EA doesn't want that
 
Nah. Is easy really. The Wii U will have a much smaller install base and will come out later than the twins version. Is easy to argue that this version will sell the least so less resources are getting allocated to this port.
 
If Nintendo doesn't have an online network that's robust enough for FUT, they won't get it.
If Nintendo doesn't provide a good enough CPU to handle intense physics calculations, they won't get Infinity Engine running on it.

What's not to get?

Oh my. This isn't a very bright post, Shining Sunshine.
 
except you have no idea if thats true.

I'll give you evidence suggests a superior GPU and more RAM, how much more being unknown, but evidence also points to CPU problems,
There is not a single reliable piece of evidence to suggest a weaker CPU. The CPU is more powerful/advance as confirmed by IBM.
 
Well, the thing is it doesn't make sense really; you make an inferior game, then it doesn't sell obviously; but then you can't say if it was because of the game being bad or the lack of audience on the platform.

But it does make sense if you're EA and you're in it for the life of the Wii U. There's an extremely limited window of time in which releasing Madden 2013 on the Wii U is going to make sense. Pushing the game back six months to work out technical issues isn't viable, and given that you know there's going to be a hard limit to how many copies you can sell based on the number of systems available it doesn't make a ton of sense to divert additional people to work on trying to cram everything into the game day 1. So either you go into 2013 feature incomplete, or you just forego releasing 2013 at all and eat the cost until you can release 2014. Even meager sales of 2013 are better than no sales of 2013, so stripped-down version it is.

But whatever they do this year for 2013 gets them better prepared for a 2014 release with all current-gen features, so it works out.
 
Not surprised, Madden is always cut down first time on a new console. Never buy launch Madden.

If you missed it, going back and playing launch Madden on 360 would make you cry.
 
Not surprised, Madden is always cut down first time on a new console. Never buy launch Madden.

If you missed it, going back and playing launch Madden on 360 would make you cry.

Exactly, I love how people seem to think it's some great conspiracy.

EA have already said that they chose to add the new engine in very late in development (it was going to be targeting next year's game), hence why it isn't available in the Vita version, and I can only assume the Wii U version is the same. As for the Ultimate stuff, there was no Ultimate Team in FIFA Football or (doesn't look like there will be) in FIFA 13 on Vita - given that there's no limited edition of FIFA or Need for Speed on Vita (or FIFA Wii U), I'm guessing they aren't doing these value-added things on still fledgling consoles; completely understandable given the smaller teams.
 
No.

You know what, Fucking MASS EFFECT 3 and BATMAN ARKHAM CITY are coming to this thing at launch, not having a complete Madden game is pure laziness.
 
Wii-U's CPU is weak guys, give EA a break. There is probably more recoding needed to compensate for the weak CPU then people want to admit.

Edit: At least your Wii-U will have EA sports games. Those games do sell systems.
 
To be honest, I'm still playing Madden '02 on GameCube. I haven't enjoyed a Madden since. *shrug*
 
To be honest, I'm still playing Madden '02 on GameCube. I haven't enjoyed a Madden since. *shrug*

We basically played NCAA05 on the original Xbox until the console itself died. I think the first next-gen NCAA that I or my brother got into was NCAA10.
 
Wii-U's CPU is weak guys, give EA a break. There is probably more recoding needed to compensate for the weak CPU then people want to admit.

Edit: At least your Wii-U will have EA sports games. Those games do sell systems.

You have no idea what the CPU is.

You honestly think its a hardware issue and not a time/resource one? These games have crazy short dev cycles and Tiburon is only so many people. Doesn't that seem like the logical explanation? Especially looking back at the first two maddens of this generation?
 
You know what would be lazy? Doing a straight port of the game and not doing anything special with the Upad. Why are most of you just focusing on the physics engine and one piece of the online and just glossing over the fact that they are doing some nice things with the Upad? I would gladly take the Upad functionality over the physics engine for the first year of Madden on WiiU. I mean seriously folks. The playbook is in your hands. On the fly hot routes, defensive shifts, coverage, play calling. Just tap and swipe. The game will be sweet. They took the time to do some nice things with the Upad that make the game faster, flow better and probably more fun. Would you rather WATCH the physics play out or actually enjoy PLAYING a sweet game?
 
I always just shake my head at the arrogance of Nintendo fans when it comes to performance speculation for this system. Even if it is more powerful than the PS3/360 in every capacity (Unlikely as that is with the gripes about the CPU leaving something to be desired), the fact that the difference between them isn't enough to easily port over old system code without a ton of extra work being done to make it run is pretty damn telling. I seriously doubt we'll ever see a game for the system that looks better than, or even as good as the best for either of the competing systems. Nintendo lacks the technical expertise and would be unwilling to fund such a large project anyway, and it'd be prohibitively expensive for any developer to make anything exclusive that would truly push the system to its limits like that.
 
I had hopes years ago they would use the pointer to do something different and possibly better with Wii Pointer based passing cause that is what Madden devolves to with a lot of players. Mostly passing. Nun-chuck could of been vision to look left or right and pointer to exact spot.

I just looked it up and they actually did add it 3 years ago but I didn't even know cause when they turned the game into a cartoon a gave up.
 
I always just shake my head at the arrogance of Nintendo fans when it comes to performance speculation for this system. Even if it is more powerful than the PS3/360 in every capacity (Unlikely as that is with the gripes about the CPU leaving something to be desired), the fact that the difference between them isn't enough to easily port over old system code without a ton of extra work being done to make it run is pretty damn telling. I seriously doubt we'll ever see a game for the system that looks better than, or even as good as the best for either of the competing systems. Nintendo lacks the technical expertise and would be unwilling to fund such a large project anyway, and it'd be prohibitively expensive for any developer to make anything exclusive that would truly push the system to its limits like that.

Wii U should have an easier time with ports from PS4 and Xbox 3 than ports from PS360.
 
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