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EA Screws Nintendo fans yet again (No Ultimate Team, Physics in Madden 13)

EA giving up on all that Ultimate Team money can't be a good sign for the Wii U online infrastructure at launch. They've been making so much money with that on Fifa I would guess that's a feature they'd really, really want in their game.

It'll be interesting if the mode will be there in the second Fifa iteration on Vita, because they didn't have it in their launch game either.
 
These arguments would be so much easier to have if Nintendo would just release technical specifications.

We're not asking for much. We just want to know what the fuck the plan is. If there's any piece of tech in the system of interest.

So we could have some idea of what is possible? Instead of guessing based on rumor and hearsay.
 
GameRevolution has been the most impressed by the Wii U new features:
http://m.gamerevolution.com/preview/madden-nfl-13/70031

Interestingly, the only new features that add dimension to how you control the action are exclusive to the Wii U version of the game, which we got our first look at. We weren't allowed to go hands-on, but the Wii U gamepad looks to bring some interesting mechanics to the table. As any football fan knows, reading a play at the line of scrimmage and making last-minute adjustments before the snap can break a drive wide open or end it in a hurry on the defensive side of the ball. The touch interface of the gamepad makes sending men in motion, changing defensive assignments, and calling audibles much faster and intuitive than the jumble of trigger and button presses normally required. Route changes were particularly nice, actually allowing you to trace new routes for your receivers with your finger.



If you ask me, this is exactly the kind of functionality the Wii U needs to exhibit in order to sell core gamers on the system's concept. Making advanced play mechanics more natural to use without dumbing them down is good for gamers of every stripe, and I hope it winds up being the rule rather than the exception for Nintendo's next console.

As it goes with the Madden franchise, some years are total game changers, while others are... not. 2013 doesn't look like a year of metamorphosis for the only NFL game in town by any means, but fans who were happy with last year's entry should definitely appreciate Madden 2013. Some may be disappointed in the lack of any sweeping gameplay additions, but sometimes, iteration is the sincerest form of flattery.
 
EA always do this with new systems and I hate it. They are lazy shits and are only hurting their own prospects by doing this.
 
It's EA. The worst videogame company in the world. They've been especially bad on Nintendo systems throughout the years. The only sane thing anyone can do is ignore their tripe and spend your money on other developer's games instead.
 
Wow, I must say that is a great interview and great questions from ESPN. We've learned more from that interview than what Nintendo, EA and Gaming publications have revealed to us.

Sorry about the off topic comment but it was just really surprising to actually see an interview that doesn't suck up to the developers and instead asks questions.
 
This isn't much of a surprise.
It'll bomb and third-parties will point and say "The Consumers don't want these kinda experiences" and just push out shovelware Nintendoland-copies.
 
So at E3 2011 when EA and a bunch of other developers were brought out on stage at the Nintendo show and talked about all the awesome support they're going to be giving the Wii U, they were just kidding? This smells like the Wii all over again. No thank you.
Hahahaha




Damn.
Try harder! Just a liiitttllleee bit more.
 
Yup. People don't remember the first versions of EA's sports games on new hardware.

bu-bu-but Wii U isn't new hardware!! It is to EA.
 
EA always do this with new systems and I hate it. They are lazy shits and are only hurting their own prospects by doing this.

Fucking lazy devs. It must be a piece of cake to port everything (a complex system that took years to build) to the Wii U (a brandnew console with which they have had no previous experience) for their launch game (running on final dev kits that were released last March).
 
Depending on the innards of the WiiU yes it could be easier.

Even if the system lacks the punch to reproduce them at full fidelity. Less reliance on CPU number crunching and heavier GPU seems to be the future MS and Sony are shooting for. We don't really know aside from rumors and conjecture exactly what Nintendo aimed for.

Some point to heavy GPU reliance. Most definitely point to a CPU unsuited to current pipelines, if not just really weak in comparison. Nintendo could definitely make this easier on us.
 
I love the smell of sheer stupidity in the morning. And this thread is full of it.

New hardware, no time to port the complete engine to new hardware -> features get stripped.

Thats all folks.

On PS360 they can just modify existing code and add new code to an existing and running engine. On Wii U that code needs to be written, modified and tweaked.

You guys can´t seriously be THAT *censored* to assume it´s due to hardware power...
 
Depending on the innards of the WiiU yes it could be easier.

Even if the system lacks the punch to reproduce them at full fidelity. Less reliance on CPU number crunching and heavier GPU seems to be the future MS and Sony are shooting for. We don't really know aside from rumors and conjecture exactly what Nintendo aimed for.

Some point to heavy GPU reliance. Most definitely point to a CPU unsuited to current pipelines, if not just really weak in comparison. Nintendo could definitely make this easier on us.

So it's easier to scale games down from more powerful systems than port them from systems similar in power? First time I hear this, but we'll see.
 
I love the smell of sheer stupidity in the morning. And this thread is full of it.

New hardware, no time to port the complete engine to new hardware -> features get stripped.

Thats all folks.

On PS360 they can just modify existing code and add new code to an existing and running engine. On Wii U that code needs to be written, modified and tweaked.

You guys can´t seriously be THAT *censored* to assume it´s due to hardware power...
Next time people are just going to say the devs are lazy. Devs are lazy and development cots are going up.
 
So it's easier to scale games down from more powerful systems than port them from systems similar in power? First time I hear this, but we'll see.

Architectures are different for example such as physics processsing on the GPU rather than on the cpu. It would be very time consuming to retro fit that given the fact that the infinity engine is new and is coded to be processed by the CPU which the Wii U is not designed for. With a small budget put for launch game ports to maximise profits for rather modest sales by comparison to a seasoned console it is best to use the older engine which will cause less dramas for the small team and focus on the new gameplay mechanics which will differentiate it from the other platforms. Smart Move by EA even if I do not like it myself.
 
So it's easier to scale games down from more powerful systems than port them from systems similar in power? First time I hear this, but we'll see.
Porting a PS2 developed game to an Xbox is going to be a crapshoot because of stark architectural differences. Especially if that game is heavily optimized to that specific design.

If the WiiU was designed as a modern tool (which can be reasoned because of the GPU being finalized earlier this year) it could have enough differences with the 360/PS3 to make porting an unoptimized engine problematic.

Not enough brute force power to run those engines without optimizations like I'd wager both Orbis and Durango are. But designed under a similar paradigm? It might not be pretty, but it'd probably be easier.
 
Sucks for people who planned to buy this on WiiU. :/

I think the millions of people who owned wii's and nothing else will be thrilled. I don't see how folks can say it's an inferior version with the Upad functionality. Different, yes, inferior, not necessarily. The PS360 version you cant just draw out a hot route or shift your linemen around with a couple simple swipes of your finger in just a few seconds. Change coverage, etc, etc. Yes, the physics engine looks great but so does the Upad stuff. Knowing how EA can be on new systems I'm glad they got the Upad stuff right and look forward to what else they come up with. The physics? It's been the same for a generation, I'll be okay waiting one more year.
 
Why does this line get repeated all the time? Nintendo games are often amongst the best looking games on the console. They haven't made HD games yet because their console couldn't do HD.

And now they're making HD games on hardware better* than 360 and PS3 and they just look like upscalled Wii games.
 
And now they're making HD games on hardware better* than 360 and PS3 and they just look like upscalled Wii games.
Most of the games we've seen so far look like they've been budgeted for accordingly.

I'd say their Zelda, 3D Mario, or whatever Retro is working on should be the place you look for anything that stands out.

edit: Even then I don't think Pikmin looks like an upscaled Wii game. More like a limited budget PS3 game.
 
I love the smell of sheer stupidity in the morning. And this thread is full of it.

New hardware, no time to port the complete engine to new hardware -> features get stripped.

Thats all folks.

On PS360 they can just modify existing code and add new code to an existing and running engine. On Wii U that code needs to be written, modified and tweaked.

You guys can´t seriously be THAT *censored* to assume it´s due to hardware power...
Half of these people dont even care for madden, they just want to say something lol..As for a matter of fact the animations of ps2/xbox maddens have been arguebly way better than any madden this gen. Mechanics and football fundumentals also. Does that mean ps3/360 are weaker than last gen? Of course not.But you guys wouldnt be able to tell the difference. Most of you have probably bought one madden in the last 10 years, yet are experts in this thread on how the WiiU version doesnt have the infinity engine.
 
Oh is Nintendoland a Wii port?

How did the game work with just the Wiimotes btw?

U mean Nintenodland, their Wii Sports of this generation?
That game that looked very basic and poor on the wii compared to their real efforts like
Super mario galaxy 1 and 2?
 
Oh is Nintendoland a Wii port?

How did the game work with just the Wiimotes btw?
This is a game I'd say was both budgeted for accordingly, and not exactly needing a technically involved engine to achieve it's intended style.

Even then it has nice lighting and shadowing, but overall I'm not a fan. It's too busy. Too many colors and combative textures. It doesn't flow.
 
So the game Nintendo presumably hope is going to be one of the top sellers on the console was "budgeted for accordingly" by making it look like an upscalled 2006 game. Ok.
 
Oh is Nintendoland a Wii port?

How did the game work with just the Wiimotes btw?

A game wich hooks casuals to Nintendo franchises dosen´t need killer visuals.

Iwata said himself that nor every game gets the budget for "intense graphics"... And quite frankly, not every game needs it.

And yes it could be a Wii port. We don´t know if its made from the ground up for Wii U.
 
And now they're making HD games on hardware better* than 360 and PS3 and they just look like upscalled Wii games.

If you compare Pikmin to similar 360 games like Halo Wars or Overlord (?) Pikmin looks a lot better, which I guess means that those 360 games look like upscaled Wii games as well, only upscaled poorly I guess.
 
So first a gimped version of "FIFA 13" that misses features present in the PS3/360 versions and now this? Strong start for EA.


Zombie U?

ZombiU started as Killer Rabbids on HD twins, wich became Killer Freaks From Outer Space @ E3 2011 wich then became ZombiU this year.

Quite a development cycle.
 
90% of the potential buyers don´t care about graphics, wich you are surely insanely obsessed over.

I'm not obsessed over it, but the argument was that Nintendo are technically proficient, when in reality I'd say they're masters of taking a nice art style rather than being impressive on a technical level. Granted, they haven't put themselves in a position to make a decent looking game for some time now.

I don't think we should just accept the mentality that "oh well most people are too fucking stupid to care if a game looks like shit so good on Nintendo for not trying".
 
So the game Nintendo presumably hope is going to be one of the top sellers on the console was "budgeted for accordingly" by making it look like an upscalled 2006 game. Ok.
Not dissimilar to their Wii tactic.

If the WiiU's technical acumen (or lack thereof) is such a sticking point to you... why are you in a WiiU thread? It's not like this is completely unknown. It obviously isn't shocking to you since you've got plenty of snappy retorts.

Trying to rile up the less seasoned in the ways of GAF?
 
I'm not obsessed over it, but the argument was that Nintendo are technically proficient, when in reality I'd say they're masters of taking a nice art style rather than being impressive on a technical level. Granted, they haven't put themselves in a position to make a decent looking game for some time now.

I don't think we should just accept the mentality that "oh well most people are too fucking stupid to care if a game looks like shit so good on Nintendo for not trying".

Sending 60 images a second with next to no lag @ 480p (Console to Gamepad screen lag is shorter than console to tv lag) is impressive on a technological level.

If Wii U uses like 35w (Number just i.e. We don´t know how much Wii U uses) and puts out these graphics, it would be technically impressive aswell, just not the way you would like to.

Pikmin btw, is graphically highly underrated!
 
Not dissimilar to their Wii tactic.

If the WiiU's technical acumen (or lack thereof) is such a sticking point to you... why are you in a WiiU thread? It's not like this is completely unknown. It obviously isn't shocking to you since you've got plenty of snappy retorts.

Trying to rile up the less seasoned in the ways of GAF?

My issue isn't even strictly with the Wii U hardware, but rather the fact Nintendo feel it is OK to release games that look like Nintendo Land and NSMBU on it. For clarity, I have the thing preordered and I'm getting NSMBU. But that doesn't mean I can't be disappointed. And when Nintendo are putting so little effort in to the visuals, it's not really a surprise that EA aren't all that interested in releasing a version of Madden on parity with the other consoles.
 
I'm not obsessed over it, but the argument was that Nintendo are technically proficient, when in reality I'd say they're masters of taking a nice art style rather than being impressive on a technical level. Granted, they haven't put themselves in a position to make a decent looking game for some time now.

I don't think we should just accept the mentality that "oh well most people are too fucking stupid to care if a game looks like shit so good on Nintendo for not trying".
Flawed argument.

Nintendo is made up of a lot of separate studios. Some are definitely lacking in the area of 3D-anything. Some can make hardware sing through both technical prowess and artistic vision. Part of making a game look great is understanding limitations, and designing around them. EAD Tokyo, and Retro definitely have the skill in both arena's to make them the studios to watch on the WiiU if you're looking for technical excellence.


My issue isn't even strictly with the Wii U hardware, but rather the fact Nintendo feel it is OK to release games that look like Nintendo Land and NSMBU on it. For clarity, I have the thing preordered and I'm getting NSMBU. But that doesn't mean I can't be disappointed. And when Nintendo are putting so little effort in to the visuals, it's not really a surprise that EA aren't all that interested in releasing a version of Madden on parity with the other consoles.
I definitely agree with this portion of your argument.

And for the record... I doubt I'm going to buy a WiiU any time soon. And I'm definitely a critic on how they've rolled out the platform.
 
Flawed argument.

Nintendo is made up of a lot of separate studios. Some are definitely lacking in the area of 3D-anything. Some can make hardware sing through both technical prowess and artistic vision. Part of making a game look great is understanding limitations, and designing around them. EAD Tokyo, and Retro definitely have the skill in both arena's to make them the studios to watch on the WiiU if you're looking for technical excellence.

Every single team at Nintendo should be trying to make games that, at the very least, portray the new, presumably expensive hardware that they've positioned as being HD in a positive light. All they're doing by not doing so is encouraging people like EA and Activision to not give a shit and just pump out novelty touch screen crap rather than focus on matching the visual quality of games on hardware half a decade older.

I've got a PC, it's not like I require Wii U to be this powerhouse console, but what I do expect is a certain level of shit giving when you're selling me a new console in 2012.
 
Every single team at Nintendo should be trying to make games that, at the very least, portray the new, presumably expensive hardware that they've positioned as being HD in a positive light. All they're doing by not doing so is encouraging people like EA and Activision to not give a shit and just pump out novelty touch screen crap rather than focus on matching the visual quality of games on hardware half a decade older.
First and foremost I think it was a mistake to not have something to show from their tech oriented studios.

But I've covered how much of a clusterfuck their second reveal of the platform was many times until I was blue in the face. They still haven't sold me on it, because they haven't really shown me anything I have to have now. As much as I love the NSMB series, or Pikmin... they weren't what I wanted to see.

But as I said. I think the games they did show are exactly what they should be. Pikmin isn't a large enough series to warrant an extraordinary budget. NintendoLand will either live or die on the idea. Not fancy visuals. And NSMB... well... all they have to do is release it and 10's of millions will likely buy it.

It's like Call of Duty in that regard. The marketing budget will probably eclipse the actual development budget 10 fold.
 
First and foremost I think it was a mistake to not have something to show from their tech oriented studios.

But I've covered how much of a clusterfuck their second reveal of the platform was many times until I was blue in the face. They still haven't sold me on it, because they haven't really shown me anything I have to have now. As much as I love the NSMB series, or Pikmin... they weren't what I wanted to see.

But as I said. I think the games they did show are exactly what they should be. Pikmin isn't a large enough series to warrant an extraordinary budget. NintendoLand will either live or die on the idea. Not fancy visuals. And NSMB... well... all they have to do is release it and 10's of millions will likely buy it.

It's like Call of Duty in that regard. The marketing budget will probably eclipse the actual development budget 10 fold.

It's just about setting the agenda. Nintendo seem to have once again set the bar as being "good enough" graphics with some controller gimmickness. I don't need NSMB to look like Crysis, but it's already obvious that Wii U, even though it's going to be the most powerful* console on the market for a year or so, is probably never going to radically beat out 360 or PS3 because nobody is going to care enough to do so.
 
It's just about setting the agenda. Nintendo seem to have once again set the bar as being "good enough" graphics with some controller gimmickness. I don't need NSMB to look like Crysis, but it's already obvious that Wii U, even though it's going to be the most powerful* console on the market for a year or so, is probably never going to radically beat out 360 or PS3 because nobody is going to care enough to do so.

But he haven´t seen alot of the stuff other internal Nintendo studios / 2nd partys are working on. Those games are just a fraction of whats in development and have to make it to the launch period.
 
But he haven´t seen alot of the stuff other internal Nintendo studios / 2nd partys are working on. Those games are just a fraction of whats in development and have to make it to the launch period.

I'm sure Nintendo will release a game that looks good on Wii U. That doesn't change what I said about them setting the bar low. I don't think this newsstory is the first time we'll hear about this new console somehow managing to not be up to par with the current gen ones.
 
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