No, but unless people want to wait a week before launch for a decision to be made using roughly the exact same information we have available to us now to make a choice, we can wait.
We'd rather not let it linger though, as we want people to have time to let their friends and family know where to roll, or to make a decision on whether they want to roll with GAF or another group for WvW (obviously everyone can be a part of GAF regardless of server, but we're trying to get a united front.)
Seriously Retro. I am sick to death of saying this in this thread....
STOP MAKING SENSE!!!!
On a more serious note, I found this extensive list of needed improvement suggestions, to be quite spot on and needed.....
Here's the link:
http://journals.rpgnexus.net/zenatrophy/gw2-thoughts/suggestion_list.php
Or, to put it within the thread, I'll copypasta a few of the items. I don't agree with all of them, but there are some mentioned items that would help the game tremendously:
Generalized UI POLISH REQUESTS
Saving personal map waypoints permanently with notes
Take the death log from PVP and make it available in PVE (as an option)
Please add auto-complete to mail recipients...
From the friend and/or guild list would be fine
Confirm dialog before deleting mail with attachments you haven't picked up
Death shroud is still on when you view cinematics...
When you click on an achievement popup, take you to that achievement in your achievement list.
Return of the High Resolution screenshot button
Shift+Print Screen to take a fast, UI-less screenshot
Right click utility skill on bar to go to slot skills window
Optionally Auto-switch to town clothes when you enter a city instance.
An option you can toggle in the inventory
Important to players to whom town clothes are important
i.e, the people who will be buying them
More detailed combat log with option to download log as text file for theorycrafting parsing.
Toggle to use larger icons for boons and conditions
For those of us with giant monitors they were really hard to see
Hero Menu
WvW's B menu should be accessible from the hero tab
use an icon that is a pair of crossed swords over a small globe of Tyria in gold
placed under the SPVP icon in the hero menu.
List chain skills in hero tab and downed skills
Trying to learn them in the thick of battle is frustrating
Saving personal build and add a "minus" symbol to decrease traits stats
Should need to click "apply" before traits are confirmed
accidentally spending one too many points means a complete rebuild is needed
A comprehensive player stats page listing effects of traits, armour & weapon damage
Inventory, traits and stats page have buttons to display your PvE or current PvP build
Skill descriptions do a very poor job of describing exactly how they work
It would be nice to describe all of these terms in-game
should pull information from the real values directly and not require being updated by hand
place that defines terms like "blowout" or "quickness" in game
Drag and drop skills in slot skill window to pick active skills.
Fury & other trait that increase crit chance or other stat should reflect on Hero panel.
Chat
Copy/paste from chat
GW1 chat shortcuts implemented. ! for Local, @ for guild, # for party, " for whisper.
or be able to assign a shortcut to each channel.
Have an option to enable clickable URLs
guilds benefit from this
option to enable (should be disabled by default and should have an "Are you sure you want to open this link"-type of message.)
Choosing to enable this option would also warn players "Are you sure you want to enable clickable URLs? Players could direct you to unscrupulus websites with viruses, and all content is beyond ArenaNet's control."
Opens in user browser, not the built in one, and only supports http:// protocol
Multiple chat windows
Faster way to switch from one type of chat to another without typing /g /w /s commands nor scroll through them with tab. Modifier keys here.
When viewing chat-linked item also display current item equipped
Right click on player's names in chat to open the Player UI options (invite to party etc)
Keybinds
Key binds for specific tabs of the hero pane so I can go straight to my traits or to the PVP tab
Allow players to divide the "f" key's interact and loot and heal functions to different keys
Often players find themselves accidentally grabbing turrets instead of looting
Be able to use keybinds on mouse wheel.
option to enable loot key to loot all nearby sources of loot
Spamming the f key repeatedly is unnecessary
Be able to rebind chat linking's Left Ctrl, Left Shit, and Left Alt functions
Character specific keybinds
Different class mechanics especially make this desirable
A bindable toggle that causes the mouse to follow the camera without holding right click
Inventory & Store UI
Bank inventory information in tooltips
mouse over a bear scrotum, tells you how many you have on you, in your bank
and in your (currently represented) guild's bank
Preview item and item chat-linking from the trading post and crafting station
Key+click combination to sell directly to merchants from your own inventory.
Merchants/Inventory list items that cannot be used by your profession in red
This makes it easier to sell or break down junk
keep their rarity color on mouse-over
Ctrl-click on items to preview them. (Right click preview works but not ctrl-click.)
Ctrl-click is in many other mmos
When you're viewing a lot of different items, you hold ctrl, and then click through them to view items in the preview window.
As it is now, you need to right click on the item, and then left click on the preview context menu item. It's slow.
Dye interface, clicking applies the dye. Double-click to undo that change.
the "undo" button at the top rully resets the entire thing, so this is a handy way to just revert the change
alternatively, ctrl-z is very standard...
Link Hair Ornament colour to head gear colour palette. It should not be fixed at character creation.
Character Creation & Cosmetic
Character Creation - Colour Palettes should say what they change
problems most evident in Sylvari
Move Skin colour to Body Features - Physique
It is confusing to have it under Face
and especially confusing when talking about Charr, Asura and Slyvari
Eye Colour could go where skin colour is currently i.e. Faces & Skin Color which will be rename accordingly
choose your starter weapon in character creation
More Beards, goatees, sideburns for Human Males without mustaches!
A heavier female option for human females/males & an aged face
Norn has good options on this line of physique, why don't humans?
The game gains a lot of credibility and good press from allowing players to select physiques that don't fall into the "supermodel" category
The ability to have an unattractive character provides contrast. No one looks stand-out beautiful if everyone looks like a barbie.
Ergo, the supermodel physique, by contrast, will stand out better and players who desire it will really have standout pretty characters
Player names allow 1 apostrophe and a total of 3 Upper case letters in your names
(Jonathan McGowen, Robert dIberville, etc, seem like valid human names)
Player to Player/NPC Interaction UI
A feature to inspect the armor of other players.
Right click portrait > "follow" option
Only works on party and guild members
Works on all kinds of NPCs
should not interrupt movement animations
Synchronized marching, anyone? : )
Right Click player/portrait > sends an invite to a Duel.
Possibly only available in the Mists and cities
this would prevent interference with events / combat exploits
This is Not a request for a new PvP mode!
A social function that allows players to learn the combat system with friends
Allows easy testing of builds
"Join" option should be available, even if you are on the same server,
port to the nearest waypoint to your team member
still costs money
Dragging an item from inventory onto player photo should mail the item to them
Use a default message
Primary usage of mailing was to mail drops we found to a party member
so this expedites that process a lot
Trading Post
Sort armour in trading post by light, medium, heavy
Trading post search by attribute (i.e. armor with Power > X)
Allow item preview on character from listings
Pick-up Items and Gold via Mail system
at least Gold if Anet still wants people to visit the NPC's
Provide more information about what you're currently selling/buying and the other info that you see while buying from the sell tab.
Have the ablity to choose what to pickup.
Provide income from sales independent of pickup up items
Combat UI
Option to enable display of Exact Range to target
This would display as part of the target marker, unobtrusive
Ability to turn off combat sounds except for party & enemies
The dynamic events and WvW gets very, very noisy
Enemy combat sounds should also be included.
The option to keep the mouse pointer visible when moving the camera.
This is especially for people using fast ground targeting
Allow Elementalists & Engineers to be able to toggle weapon sets outside of combat
There's no good reason to force them to have to dig through their inventory.
Prioritize healing player over pet.
If the pet isn't yours, player must set pet as a target before heal key works
it's very easy to accidentally start healing a player's pet in large fights
Sometimes this gets you killed.
Alternately, stow pet on death. Don't deploy it again until switched or reviving.
Being able to move the enemy health bar element (Target) from the top of the screen
This is troublesome on large monitors where the eye has to flick back and forth from top of screen and combat
Predefined locations would be fine. two-pixel line under name, etc
Allow us to hot-swap the weapon skills for each weapon set out of combat
a-la GW1 (by moving the tiles around).
Every class has special mechanics so this really makes sense in a game like GW2
"I bound my heal skill to one of my two thumb buttons and it worked great. When I switched to my engineer, I was pulling up my med kit at really inconvenient times instead of healing myself."
Ability to change without messing up the binds for other sets.
When using fast ground targeting, holding button displays the target on the ground. Releasing would cast the spell/ability.
This would be especially useful on siege equipment
a pretty good improvement to the flow of things.
Necromancer Death Shroud UI & Downed State needs to show active buffs and debuffs.
Friendly Support AoE fields need green borders to differentiate from friendly damage fields (white border) and enemy fields (red border).
Non-standard buffs and debuffs (e.g. Venoms, Banners) need timer borders like standard buffs/debuffs currently do.
Interrupt/Stun icon needs more visibility - a more solid white background?
Ability to tone down particle effects, especially other players not in party
melee need this. See this ridiculous shark: |><)))�>
Show Condition/Boon duration without the need to point at them to see it.
Make Armor durability lost more obvious. Perhaps small numbers showing how much armour you have left or how much you've lost.
Fury & other trait that increase crit chance or other stat should reflect on Hero panel.
Colourblind Fixes & Palette
The game should support colour-blind people.
PvP very challenging for colourblind people
especially as the key elements you *need* to know are red and blue
colourblind men represent up to ~%4 of the male population
More (%7) if you count all forms of colour blindneess
Enable a switch to make your game colour-blind friendly:
This is a colour-blind palette you can swap to:
Red -> Vermillion #D55E00; RVB 213,94,0
Blue -> Sky Blue #56B4E9; RVB 86,180,233
Green -> Yellow #E69F00; RVB 240,228,66
These colours are unambiguous to non-colourblinds and colour-blinds alike.
You can further reinforce this by adding symbols to any colour-essential UI element
You may have difficulty changing player outfit colour
Add a symbol that appears above the character or a mouseover tooltip with name of colour
Also apply this to circle effects! Red-green colourblinds confirm they cannot see the circle on many landscapes. A pulse effect or texture effect can also enhance visibility for colourblinds.
New UI Elements
Visible UI notification that you are in queue.
For WvW or Tourney or anything. Very challenging to know what's happening otherwise
/readycheck, party members get a popup asking if they're ready.
Everyone can select "yes" or "no".
It's a great tool for checking if everyone's at the keyboard, paying attention, and ready to start an encounter/or time WvW movements/etc
Gathering Icons: To see how much uses we have of each gathering tool, colour an icon like so (with the percent meaning how many uses are left:
Green (50%+), yellow (25%-50%), orange (5-25%), red (0-5%)
Very Post-release Systems & Content
Craft-able town clothing
Lore codex a la Mass Effect
You already have a web browser plug-in so you could implement it in that
Makes it easy to update and correct without affecting the build process
The Lore Codex is another kind of place where players can "collect" information
just as we collect waypoints, vistas and points of interest
we could also be collecting background info from visting places, interacting with objects, completing quests and dynamic events
Beef up Chef crafting with more ingredients and recipe combos.
Guild Maintenance online tool
To build or queue upgrades
To kick or invite players to the guild
To change the guild announcement
To view online / offline members
Allow guild leaders to upload custom emblems for the guild.
Possibly even make this an in-store service for 400-800 gems.
(Aion did this and questionable material was easily reported/regulated by other players)
Android / iOS apps
Fishing mini-game
Dancing mini-game
Use the first five skill bars to execute moves & combos
Games can consist of copying slightly randomized prompts, a la guitar hero
Music mini-game
Already have a template for this in the hidden underwater organ
LotRO has a fascinating system using something akin to GW1's templates
text files in the user's documents directory are played by typing /music songname
the text file is literally just a list of notes
Really great system from a social perspective, great community content
sPvP map where secondary mechanic is flag running/capture
sPvP spectator mode
Very Post-release Enhancements & Support
Also allow Transmutation Stone to Remove stats and create Town Clothes from gear
Barber (Changing Hairstyle after creation) - possibly a gemstore item
Mac & Linux support
Asia-based servers
"best" latency to LA is 170ms; 300ms not uncommon to Texas
This is an improvement for both Asia & North American players as latency of fellow players can impact one another
WvW Enhancements
In WvW see the range of siege equipment while in blueprint mode.
Like how a blue transparent sphere appears around the engineer in TF2 when deploying a sentry.
Neutrals should defend SM with oil and arrowcarts
Stonemist is still a zergfest and won in 10 minutes
This would make taking Stonemist a strategical investment
Rather than just going to whoever has the fastest computer / most swiftness burns
Far more satisfying to conquer, and a lot less laggy
Current setup has basically all three server trying to cram into SM all at once
Having to deploy siege will spread the players around SM a bit more
And will have people hitting supply early to stop others from SM seiging
It also makes other routes make sense, like early borderland grabs
or securing the adjacent keeps
And early control of supply becomes more important
reset supply on players between matches
WvWvW should reset at a time more friendly to the east coast, like 9 PM PST
Currently a midnight reset is a major advantage to westcoast
Unapparent Bugs
Left click-and-drag to pan view also selects/deselects your target, it should not.
For example, while hitting a gate, I like to look right and left, and often end up de-selecting the gate as my target.
Supply on players isn't reseting between WvW matches
FOV slider
latency meter beneath party member
just use a simple two pixel wide bar, nothing elaborate
Remove the ability for party-members to see you while you are invisible if on the opposite teams in structured PvP (or any other time they are hostile).
It has been suggested that parties are disbanded on sPvP
We would prefer the functionality of the party was disabled during sPvP
Since currently parties persist even when offline
It's a great way to keep a tight group of friends together
Content Issues
Respawn timers are often spawning monsters back too fast in caves.
Even 30 - 60 seconds delay would help
The problem appears to be not accounting for the "trip back"