It's like, I'm just sitting here watching Ultrachen's Persona 101 episode, and all I can wonder to myself is how the hell is Virtua Fighter perceived to be an overly complex game when it only has 3 buttons, no meter besides life bars, and pretty lenient buffering and execution for a lot of the characters.
It isn't. But it can be made to be and something like memorizing a 100-200 moves/characters comes across as daunting. eg. VF4 Evo's tutorial has 54 lessons
And it has its own things.
Stronger attacks win trade situations. Therefore beating wake up attacks require setting up a trade where your attack does more than 22 dmg.
Normally tech rolls are safe. (Might have been removed simplified for VF5)
-Neutral tech is safe but you can't sidestep meaty attacks
-Side rolls are unsafe and if yields a back stagger/back turned crumple depending on the strength
Some combos are stance specific. open stance v. closed.
Combos are dependent on weight, due to different gravity for characters. Virtually nothing lifts Taka.
And some other situation stuff:
eg. Wolf's knee causes a crumple stun on counter hit or a hit on staggered opponent.
Wolf's 6p causes crumple on staggered opponents but not on counter hit.
Wolf's 4k causes doesn't crumple unless it is a side counter hit.
Attacks are accomplished by p, k, g but the attacks themselves can be classified as single punch, double punch, shoulder, back, single kick, knee, double kick, spin kick, somersault kick. Kind of matters for the purposes of reversals and attacks with deflect properties.
New to VF: FS
-Moves recover 2 frames faster on side hit, counter hit causes crumple
-Went from just having a bounce to having one restand and one bounce in combo (old for Marvel players, but pretty different from previous one)
For the most part the complexity of VF does get overstated and the game has been steadily getting simpler.