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Fighting Games Weekly | August 6-12

I love me some drama, but I can't even do this shit. I don't think I can watch Joe's stream ever again. Joe always have Triforce on that just annoys me to no end. I rather slam my head into a brick wall at this point.
Solution: listen to Triforce rant once a month or so like I always do. Triforce is good in small doses.

And in this case I was watching Salty Battles when it happened anyways.
 
I don't plan on playing it because fuck anime

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I love me some drama, but I can't even do this shit. I don't think I can watch Joe's stream ever again. Joe always have Triforce on that just annoys me to no end. I rather slam my head into a brick wall at this point.

But don't you realize Joe is not running any ads?!
 
Seems like I missed another night of shenanigans... Figures.

In other news, I need your help guys, does anyone remember a Dr. Strange that went off a while back with XF3 palm loops by the name of Dire IIRC? I'm looking for those matches agin. I think his team was something weird with Captain america on point and Strange anchoring.
 
Man, I like lots of movement options and chain combos and all, but these "anime games" tend to have way too many subsystems for my liking. :/
 
I might get the 360 version of P4:A since the numbers aren't there for a mini tourney just yet.

I'm actually getting the 360 version, but it's still up in the air when the patch is coming for NA players. Holding a mini tourney would be kind of painful if the lag is as bad as people say. I'll be sure to host a 360 one sometime in the (hopefully near) future.
 
I usually play old SF while watching streams. Beat SSF2 with cammy and these dudes popped up


Who the hell are they?

A great quote from the ending was, "You got in an accident and lost your memory. Don't you remember?"
 
I usually play old SF while watching streams. Beat SSF2 with cammy and these dudes popped up



Who the hell are they?

A great quote from the ending was, "You got in an accident and lost your memory. Don't you remember?"

Delta Redi believe. didnt capcom make a beatem up game with them or something?
 
I'm actually getting the 360 version, but it's still up in the air when the patch is coming for NA players. Holding a mini tourney would be kind of painful if the lag is as bad as people say. I'll be sure to host a 360 one sometime in the (hopefully near) future.

I also bought the 360 version also. Since they already have a fix but it's in testing, I'm hoping it will be ready before the end of August.
 
Man, I like lots of movement options and chain combos and all, but these "anime games" tend to have way too many subsystems for my liking. :/

Are you sure it isn't because James is making sure the movement gets covered in exhausting detail? I assume most of it becomes second nature after a while.
 
Are you sure it isn't because James is making sure the movement gets covered in exhausting detail? I assume most of it becomes second nature after a while.
No, movement is intuitive. Just seems like there's always too many resources to manage or too many rules to keep track of.
 
Man, I like lots of movement options and chain combos and all, but these "anime games" tend to have way too many subsystems for my liking. :/

I know what you mean. I feel like sometimes there's a lot more to process just by looking things over and get anxious for what would normally boil down to nothing much as I played just because of the info on screen all over. Persona doesn't give me that vibe as much but I could definitely see how someone else could feel that way.
 
Delta Redi believe. didnt capcom make a beatem up game with them or something?

No, they're just in Cammy's backstory and ending. In fact, I'm not even sure if they ever showed up again. That said, the normal-looking dude looks like Carlos from Final Fight 2, and the big guy is so burly that Bengus probably drew him first and added in everyone else later :p
 
It's like, I'm just sitting here watching Ultrachen's Persona 101 episode, and all I can wonder to myself is how the hell is Virtua Fighter perceived to be an overly complex game when it only has 3 buttons, no meter besides life bars, and pretty lenient bufferring and execution for a lot of the characters.
 
No, movement is intuitive. Just seems like there's always too many resources to manage or too many rules to keep track of.
I don't think P4A will be as bad in this regard as Blazblue and its "every single character has at least one unique gauge & subsystem" approach.

If you can handle Marvel 3, you can handle P4A. It would probably make more sense if you got your hands on the game and experimented with it a bit.
 
No, movement is intuitive. Just seems like there's always too many resources to manage or too many rules to keep track of.

I'm sure many people had the same reaction when they were first introduced to marvel. I had no idea what was going on and who or what to keep track of. Definitely helps once you put time into the game. I think this will apply to P4A too. :)
 
I'm sure many people had the same reaction when they were first introduced to marvel. I had no idea what was going on and who or what to keep track of. Definitely helps once you put time into the game. I think this will apply to P4A too. :)

That's all games with an air dash. That's why street fighter is so viewer friendly.
 
That's all games with an air dash. That's why street fighter is so viewer friendly.

I definitely didn't have the same reaction when I first saw BlazBlue or Guilty Gear. I don't think the presence of air dashes make it harder for viewers to follow. With marvel, multiple characters can be on the screen at the same and moves are very flashy and colourful.
 
I definitely didn't have the same reaction when I first saw BlazBlue or Guilty Gear. I don't think the presence of air dashes make it harder for viewers to follow. With marvel, multiple characters can be on the screen at the same and moves are very flashy and colourful.

That does make sense, but for me I've been playing versus game since they came out and I don't know what the fuck is going on in Blazblu or Guilty Gear.

However I can follow KOF, and SC5 much easier. And I don't play any of those 4 games competitively. Tried KOF but just don't have the time to put in since I still play Marvel more and back logs of non fighting games.
 
It's like, I'm just sitting here watching Ultrachen's Persona 101 episode, and all I can wonder to myself is how the hell is Virtua Fighter perceived to be an overly complex game when it only has 3 buttons, no meter besides life bars, and pretty lenient buffering and execution for a lot of the characters.

It isn't. But it can be made to be and something like memorizing a 100-200 moves/characters comes across as daunting. eg. VF4 Evo's tutorial has 54 lessons

And it has its own things.

Stronger attacks win trade situations. Therefore beating wake up attacks require setting up a trade where your attack does more than 22 dmg.

Normally tech rolls are safe. (Might have been removed simplified for VF5)
-Neutral tech is safe but you can't sidestep meaty attacks
-Side rolls are unsafe and if yields a back stagger/back turned crumple depending on the strength

Some combos are stance specific. open stance v. closed.

Combos are dependent on weight, due to different gravity for characters. Virtually nothing lifts Taka.

And some other situation stuff:
eg. Wolf's knee causes a crumple stun on counter hit or a hit on staggered opponent.
Wolf's 6p causes crumple on staggered opponents but not on counter hit.
Wolf's 4k causes doesn't crumple unless it is a side counter hit.

Attacks are accomplished by p, k, g but the attacks themselves can be classified as single punch, double punch, shoulder, back, single kick, knee, double kick, spin kick, somersault kick. Kind of matters for the purposes of reversals and attacks with deflect properties.

New to VF: FS
-Moves recover 2 frames faster on side hit, counter hit causes crumple
-Went from just having a bounce to having one restand and one bounce in combo (old for Marvel players, but pretty different from previous one)

For the most part the complexity of VF does get overstated and the game has been steadily getting simpler.
 
Man seriously all these people want triforce to keep spewing stuff. They give him so much attention it's obvious he'll continue ranting and stirring up drama & politics. If you want him to shutup how about everyone ignore him? smh...

Regardless, Anyone wanna play VF5???
 
No, movement is intuitive. Just seems like there's always too many resources to manage or too many rules to keep track of.

I dunno about that. Once you get a hang of the air dashing and command moves, it's pretty easy to pick up. Easier than Marvel 3, actually.
 
Man seriously all these people want triforce to keep spewing stuff. They give him so much attention it's obvious he'll continue ranting and stirring up drama & politics. If you want him to shutup how about everyone ignore him? smh...

Regardless, Anyone wanna play VF5???

I don't
 
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