Random question:
Should I bother keeping my beta client up to date or on release day we'll have to redownload a different client?
same client, so update it if you want to avoid a gigantic patch on release day
I haven't played any of the previous Guild Wars games. But if I wanted to try one out and get a few points for HoM, which release would you guys recommend I try? I'd probably be shooting for 9 points in total (FOR THE KITTY CAT). Remember, 3 points are supposedly given for just linking my GW1 and GW2 accounts.
And is there a brief overview of what I should do to get the 9 points? Or is that something I'd get just for playing through the game normally.
"Yes, they've said that they tested every gametype imaginable and found Conquest to be the most enjoyable for what the game is promoting and for the eSport scene. They said they will make more gametypes, just not at launch."
Conquest is pretty bad eSport-wise for spectators, though.
There is a large player base that wonders why you think 5v5 Conquest format is better than a 3v3 Death Match, or traditional Guild Wars GvG format. Could you discuss your position on these issues? Is there a possibility we might see them at a later point?
We tried a number of formats for GW2 and decided to go with one that scaled well for different numbers of players and was familiar to a wide audience. We want to build an open and inclusive PvP community, and finding a game format that fostered both friendly play as well as highly competitive play was a challenge.
We have seen the Conquest format work well on our open play servers with 10v10 as well as competitive 5v5 tournaments. It is important to us that people have an avenue to move from less competitive to more competitive play. Our hope is to see a player new to the game start off by hitting Play Now on the server browser, getting to know the game, making some friends, and building some confidence. Once they have a firm grounding in how the game works, how the maps work, and how their builds work, we hope to see them move into tournament play with our automated tournament system and eventually to our scheduled tournaments where they can contend for a spot in our yearly tournament. Our dream is to see someone go from newb to world champion. We just want to provide a path for them to follow to get there.
Having said that, we may try new formats in the future, but we want to be sure that we dont split up our competitive player base and that any new additions are good for the game overall.
"How I would put it due to their words: Conquest is the product of compromise."
Which is awful. The secret to every significant competitive game (besides League of Legends) is just to make a damn good game, no compromises.
"How I would put it due to their words: Conquest is the product of compromise."
Which is awful. The secret to every significant competitive game (besides League of Legends) is just to make a damn good game, no compromises.
So you've been playtesting GW2 longer than ANet? You'd do well to let them know the "real deal" at just how awful it is before launch... especially with everyone expressing their disdain after betas. Nobody likes this game for sure."How I would put it due to their words: Conquest is the product of compromise."
Which is awful. The secret to every significant competitive game (besides League of Legends) is just to make a damn good game, no compromises.
I haven't played any of the previous Guild Wars games. But if I wanted to try one out and get a few points for HoM, which release would you guys recommend I try? I'd probably be shooting for 9 points in total (FOR THE KITTY CAT). Remember, 3 points are supposedly given for just linking my GW1 and GW2 accounts.
And is there a brief overview of what I should do to get the 9 points? Or is that something I'd get just for playing through the game normally.
I think the compromise in question is that it doesn't make a good e-sport, i.e. they chose something that is more fun to play than to watch.
I don't think that's correct, considering all ArenaNet's said regarding GW2 and esports.
I haven't played any of the previous Guild Wars games. But if I wanted to try one out and get a few points for HoM, which release would you guys recommend I try? I'd probably be shooting for 9 points in total (FOR THE KITTY CAT). Remember, 3 points are supposedly given for just linking my GW1 and GW2 accounts.
And is there a brief overview of what I should do to get the 9 points? Or is that something I'd get just for playing through the game normally.
Thanks for that! I also found this guide: http://www.giantbomb.com/guides/getting-3050-hall-of-monument-points/2270/
It suggests starting with Factions and Eye of the North and they reckon 25 hours for a new player to get 10 points. Is this a reasonable strategy?
So is the build vital for me getting 10 points or can I go with something more interesting? I'll probably be solo most of the time.
I'm trying to glean this information from the guides and wikis but oh god none of it makes sense. Most of the guides are written for people already familiar with the game's concepts.
I'm looking to get an idea of what the game and world are all about before GW2 so I don't particularly want to ride out a boring autopilot build. Can you suggest a more interesting build? Preferably something with a GW2 analogue so I can see how things evolved between games. Maybe an elementalist!If you want easy and I mean EASY, use this:
http://www.gwpvx.com/Build:Rt/any_Spirit_Spammer
It's not going to be fun for you, but it is easy.
If you want fun, play another class.
I'm looking to get an idea of what the game and world are all about before GW2 so I don't particularly want to ride out a boring autopilot build. Can you suggest a more interesting build? Preferably something with a GW2 analogue so I can see how things evolved between games. Maybe an elementalist!
I'm looking to get an idea of what the game and world are all about before GW2 so I don't particularly want to ride out a boring autopilot build. Can you suggest a more interesting build? Preferably something with a Guild Wars 2 analogue so I can see how things evolved between games. Maybe an elementalist!
So is the build vital for me getting 10 points or can I go with something more interesting? I'll probably be solo most of the time.
I'm trying to glean this information from the guides and wikis but oh god none of it makes sense. Most of the guides are written for people already familiar with the game's concepts.
Thanks for you advice, GAF! I'm downloading GW1 Trilogy now.
Zojja open the Collector Edition of Guild Wars 2:
http://www.youtube.com/watch?v=jS85KJsw2rg
DammI would like it only for the pictures and the frame, so cool.
Warning: Lots of cuts.
Zojja open the Collector Edition of Guild Wars 2:
http://www.youtube.com/watch?v=jS85KJsw2rg
DammI would like it only for the pictures and the frame, so cool.
Warning: Lots of cuts.
It would appear you can avoid a Warrior's Stomp through jumping or maybe even other ground based skills as well.
http://www.youtube.com/watch?v=JVXpGVq4w6Y#t=3m15s
Agh, Mein leben! My heart is having palpitations for that package. Damnit. I feel like I need that thing so hard.
Zojja open the Collector Edition of Guild Wars 2:
http://www.youtube.com/watch?v=jS85KJsw2rg
DammI would like it only for the pictures and the frame, so cool.
Warning: Lots of cuts.
Is this a thing you say in common English language usage too? First time I'm hearing the german expression used in English... Sorry for OT.
Alright guys! Those of you who need a reason to look at more GW2 stuff (you know you want to), I'd be extremely happy (and I;m sure others would be too, I remember seeing a few posts about it last page too) about 1 video that demonstrates each class really well to make up my mind... or to at least help at doing so. (And it'd be a great addition to the upcoming OT?)
Thanks a lot in advance![]()
I like the With Haste series for a quick look at each profession (they're PvP centric though)
here's the Warrior vid
http://www.youtube.com/watch?v=HD01FU7TJH0
Play Prophecies (gw1) up to Lions Arch, from there you can start Eye of the North where you get heros, then finish up Eye of the North so you unlock the hall of monuments. Come back to lions arch and finish rest of prophecies, which should be really easy because you'll have heros and you'll be max level.So I bought the platinum edition last night that just comes with guild wars 1 and eye of the north.
How would you suggest I proceed in gaining the HoM stuff?
Really jumped in the deep end with this one.
Audίoboxer;40747285 said:With the amount of weapon combinations I simply can't not pick the Warrior over Guardian!
As I've never played Guild Wars, how good are the devs with patching in content/changes? WoW had a ton of nice content added/overhauls. I know there will be standalone addon packs, but I'm talking about changing the core game.
The live team will consist of ~150 or so people while the other 150 or so work on an expansion, they said they'll drop content into the world without telling us, they intend on making GW2 simply the best supported game in gaming. They see MMOs as a service, not just a game. They've said a zone might have 100 events at launch and three years down the road it could have 300 and they'd just make it so the older events happen less often while the newer ones happen more frequently. One of the nice things is due to scaling, it doesn't matter where in the world they put content, it is always relevant to you as a player because you always need XP/Karma/Coin/Loot even at level 80. At level 80 you'll continue to level, but every time you do your XP bar resets and you gain a Skill Point which is then used at a currency at 80, specifically for creating Legendary weapons, crafting related stuff, some improved siege weapons among other things.
Oh also, when a new build comes out you simply have to logout and log back in, there's no server downtime for patches. They also have the best server uptime amongst any big developer in online gaming. GW1 has been down for a total of 32 hours in 7 years, 24 of which when they had to physically move datacenters. They can do maintenance on servers without taking them down. Also, there's no queue system to get into the game, if the login server is up then you're able to play regardless of how many people are playing on your server. One more thing, you can hop from one server to another for any PvE content and sPvP(it's entirely regional so it doesn't matter where you play anyways) via guesting, you can even go play on a European server if you're in NA all for free. The only restriction is for WvW where you have to play it on your home server, to move that it costs gems(either pay with real money or buy gems with in-game gold) and the price is based on the server population.
Play Prophecies (gw1) up to Lions Arch, from there you can start Eye of the North where you get heros, then finish up Eye of the North so you unlock the hall of monuments. Come back to lions arch and finish rest of prophecies, which should be really easy because you'll have heros and you'll be max level.
Wiki.guildwars.com has great walkthroughs for all the story missions.
To "reiterate"*, ANet has some crazy stream tech that they've had since the first game. It's probably the quietest and weirdest bit of interest about ANet and the Guild Wars franchise. Their ability to update of fix content is highly impressive and lowly known. Sometimes, I think BNet would be better now had they not let the ANet people go. (Sorry flame war sort of discussion.) Ed Park (aka Taugrim) discussed how much of an advantage the way they can keep up servers is in a GuildCast episode. I am not sure who is responsible for this, but it will be put to its most extreme test on launch. I really hope they were paying attention to the d3 fustercluck at launch and preparing for the massive pounding of demand that will happen at launch. I half expect them to be overloaded and fail, while the other half expects them to pull it off with a sly grin.
This is what they're claiming to do:
-Allow guesting to another server for PVE
-The Black Lion Trading Company (AH for wowpseak) is game-wide
-sPVP is regional
-All social features are game-wide, that includes guilds, chat, and friends list
That's a whole lotta babies for one momma.
To "reiterate"*, ANet has some crazy stream tech that they've had since the first game. It's probably the quietest and weirdest bit of interest about ANet and the Guild Wars franchise. Their ability to update of fix content is highly impressive and lowly known. Sometimes, I think BNet would be better now had they not let the ANet people go. (Sorry flame war sort of discussion.) Ed Park (aka Taugrim) discussed how much of an advantage the way they can keep up servers is in a GuildCast episode. I am not sure who is responsible for this, but it will be put to its most extreme test on launch. I really hope they were paying attention to the d3 fustercluck at launch and preparing for the massive pounding of demand that will happen at launch. I half expect them to be overloaded and fail, while the other half expects them to pull it off with a sly grin.
This is what they're claiming to do:
-Allow guesting to another server for PVE
-The Black Lion Trading Company (AH for wowpseak) is game-wide
-sPVP is regional
-All social features are game-wide, that includes guilds, chat, and friends list
That's a whole lotta babies for one momma.