• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Fighting Games Weekly | August 6-12

Well I also have it on 360, but I kind of wish I got it on PS3 instead because that seems to be where most GAF'ers are. I may still get it on PS3 if I ever learn how to play this game. But the only reason I got it on 360 first was because my bro let my cousin borrow my PS3 and he couldn't bring it back till Wednesday. So I was in a hurry and got it on 360 the day it came out. I'm glad the patch it out so soon. But man I'm kind of scared to face randoms and rather stick with GAF'ers so I don't get too pissed off playing this game.
 
Well I also have it on 360, but I kind of wish I got it on Xbox instead because that seems to be where most GAF'ers are. I may still get it on PS3 if I ever learn how to play this game. But the only reason I got it on 360 first was because my bro let my cousin borrow it and he couldn't bring it back till Wednesday. So I was in a hurry and got it on 360 the day it came out. I'm glad the patch it out so soon. But man I'm kind of scared to face randoms and rather stick with GAF'ers so I don't get too pissed off playing this game.

Yeah I'm far more soothing to play than randoms :3
 
Yeah I'm far more soothing to play than randoms :3

mvp-smile.gif
 
SF: Soccer. A larger worldwide presence, generally slower paced but can be flashy when it wants to be

Marvel: NBA. Flashier, sprinkles of international presence but generally mostly USA-centric, and USA dominates it.


I'd like to be more negative towards Marvel (as I dislike that game and don't think it's very good at all) but this comparison seems apt.
 
SF: Soccer. A larger worldwide presence, generally slower paced but can be flashy when it wants to be

Marvel: NBA. Flashier, sprinkles of international presence but generally mostly USA-centric, and USA dominates it.

This is the best comparison.
 
Starcraft and DotA!

E-SPORTS LOL

DotA - yes. There are like 100 heroes each with 4 unique abilities. You absolutely need to know what each hero does in order to understand what role they're supposed to be fulfilling and how they're affecting the game.

Starcraft - really? Pretty sure you don't need to know much about the game mechanics to watch two armies fight each other. There are only a few units whose roles aren't incredibly straightforward. A majority of the units in the game just shoot, or melee attack. When you see two armies fight, it's not confusing what's happening. There's usually a concave of units fighting eachother, and one side wins. Exciting, and straightforward.

edit: clarifying further
 
SF: Soccer. A larger worldwide presence, generally slower paced but can be flashy when it wants to be

Marvel: NBA. Flashier, sprinkles of international presence but generally mostly USA-centric, and USA dominates it.


I'd like to be more negative towards Marvel (as I dislike that game and don't think it's very good at all) but this comparison seems apt.

FPYD7.gif
 
DotA - yes. There are like 100 heroes each with 4 unique abilities. You absolutely need to know what each hero does in order to understand what role they're supposed to be fulfilling and how they're affecting the game.

Starcraft - really? Pretty sure you don't need to know much about the game mechanics to watch two armies fight each other. There are only a few units whose roles aren't incredibly straightforward. A majority of the units in the game just shoot, or melee attack. When you see two armies fight, it's not confusing what's happening. There's usually a concave of units fighting eachother, and one side wins. Exciting, and straightforward.

edit: clarifying further

Agreed on Sc2. Plus commentators tend to explain the game quite well during matches for those not that up to snuff to get a sense of what's going on.
 
SF4: The old hooker that's been around the block for years and years. She use to be free for the Japanese but they started getting erection problems and she started preferring the mighty Korea and USA.

Marvel 3: The Robert Downey Jr of fighting games had good early carrier but ending up having huge drinking problem. He returned to form after his many years of rehab and now goes from strength to strength. Fan favorite.
 
Well I also have it on 360, but I kind of wish I got it on PS3 instead because that seems to be where most GAF'ers are. I may still get it on PS3 if I ever learn how to play this game. But the only reason I got it on 360 first was because my bro let my cousin borrow my PS3 and he couldn't bring it back till Wednesday. So I was in a hurry and got it on 360 the day it came out. I'm glad the patch it out so soon. But man I'm kind of scared to face randoms and rather stick with GAF'ers so I don't get too pissed off playing this game.

Yeah, I was at LameStop heavily debating on which version to get, but since I saw that Excel spreadsheet of the GAF players I decided to go the PSTriplez route. I may pick up the 3Sexy version later on when it's cheaper.
 
I don't think anyone's saying that new players are the enemy. Rather, I think the idea is that the standard for the number of entrants in a "normal" tournament was really skewed by SF4 and Marvel. The two games still tend to eclipse every other game in terms of entrants during majors, after all.
This right mothafuckin' here.
 
I don't mean to be forward while asking this, but I've been sleeping on the FG Weekly threads for about a month now and I'm just curious: how long has the whole niche vs. mainstream issue been a main topic of discussion on GAF? I had gotten the impression that it was a satellite around more popular FG topics on GAF, but between my last proper weekly thread and this one, it seems to have blown up pretty fiercely, and with some rather pointed posts made around it. It almost feels like it's 2007 all over again.

So Jojo's is the SWAT4 of fighting games?

Yes. Even without the comparison to other games, yes.

Joseph's Beat Ripple = handcuffs + taser combination
 
I don't mean to be forward while asking this, but I've been sleeping on the FG Weekly threads for about a month now and I'm just curious: how long has the whole niche vs. mainstream issue been a main topic of discussion on GAF? I had gotten the impression that it was a satellite around more popular FG topics on GAF, but between my last proper weekly thread and this one, it seems to have blown up pretty fiercely, and with some rather pointed posts made around it. It almost feels like it's 2007 all over again.
It's always a topic that pops up every few weeks from people who play said games labelled niche, or surrounding news that pops up of games labelled niche. It's one of many recurring topics in the FGC-GAF cycle.

It's only been brought up recently because of the release of P4:A.
 
SF: Soccer. A larger worldwide presence, generally slower paced but can be flashy when it wants to be

Marvel: NBA. Flashier, sprinkles of international presence but generally mostly USA-centric, and USA dominates it.


I'd like to be more negative towards Marvel (as I dislike that game and don't think it's very good at all) but this comparison seems apt.

This is how I always see it.

Alternatively: Marvel=MLB. Dominated by USA, but there are a few strong Japanese players.
 
It's always a topic that pops up every few weeks from people who play said games labelled niche, or surrounding news that pops up of games labelled niche. It's one of many recurring topics in the FGC-GAF cycle.

It's only been brought up recently because of the release of P4:A.

Ah, OK. Thanks for explaining it to me. I guess the discussion's more terse because posters are bringing up old arguments with new info, then.
 
Eh, Marvel risk-reward and damage is pretty far out of line with most fighting games. The comeback mechanics in both SF4 and MvC3 are really far out of line (were until the other companies joined the bandwagon) as well.

You can't doubt that SF4 and Marvel bought a lot people back to the tournament scene. As a person who primarily played smash bros (and doujin fighters) marvel brought a lot of my friends and myself to the larger FGC and tournament scene. That's all I was insinuating.
 
Thing about comeback mechanics?

Low-level players loooooove them. No one wants to play a game where you lose every time. Giving them the ability to "random" out a win or two every now and then is a good thing.
 
Thing about comeback mechanics?

Low-level players loooooove them. No one wants to play a game where you lose every time. Giving them the ability to "random" out a win or two every now and then is a good thing.

Teaching them how to actually play the game is a better thing.
 
Teaching them how to actually play the game is a better thing.
Comeback mechanics to some extent encourage continued interest in the game instead of them just getting wrecked and it being over with.

I think the hate for comeback mechanics is pretty exaggerated in general. The better player will still win out in extended play (the best judge of skill, comeback mechanics or not) and still has access to the same mechanics (at least in the case of the two most generally cited examples: X-Factor and Ultras).
 
You can't doubt that SF4 and Marvel bought a lot people back to the tournament scene. As a person who primarily played smash bros (and doujin fighters) marvel brought a lot of my friends and myself to the larger FGC and tournament scene. That's all I was insinuating.

Which tournament scene? By your own admission, you just left the smash and poverty scenes for the Capcom scene. Which is what he noted.

The complete newcomers into the fighting games are great, don't get me wrong. And I do feel that SF4 newcomers might play other games. Not so sure about MvC3 newcomers, which is why I mentioned how unique MvC3 is.
 
Which tournament scene? By your own admission, you just left the smash and poverty scenes for the Capcom scene. Which is what he noted.

The complete newcomers into the fighting games are great, don't get me wrong. And I do feel that SF4 newcomers might play other games. Not so sure about MvC3 newcomers, which is why I mentioned how unique MvC3 is.
Getting brand new players into SF/MvC increases the chances that they'll be exposed to other games. It's how you grow the niche games. They're essentially free advertising to piggy back off of for the smaller publishers. (Look at how much Atlus has been able to do for P4A - getting on UltraChen for hours was genius.)

The other games aren't your enemy. Big is better - bigger tournaments = bigger space, and more room for smaller games to get their side tournaments on and try to grow their player base.

Thing is, they do need to work on accessibility. P4A is partially taking off because of the simplified controls - it's easy to pick up without devoting yourself to the lab.
 
One of the Japanese Marvel players is confirmed for Season Beatings and is on Team World. They are not saying who but the player was at SBO.
 
Is it some kind of joke to spell his name like this? At first I just thought it was an accident, but so many people are misspelling it this particular way that I'm starting to wonder if I'm just not getting something.
Just a case of misspelling.

Real spelling is Kusoru, at least on his twitter.
 
Which tournament scene? By your own admission, you just left the smash and poverty scenes for the Capcom scene. Which is what he noted.

The complete newcomers into the fighting games are great, don't get me wrong. And I do feel that SF4 newcomers might play other games. Not so sure about MvC3 newcomers, which is why I mentioned how unique MvC3 is.

Woah woah woah I never said I left those scenes. I just said because of marvel 3 I now play other games and participate in other events besides smash bros and melty blood. It is unfortunate that those communities have shrunk but that's largely the fault of the publishers of those games. I'm not sure were understanding each other. I feel that's a good thing if one game can bridge the gap between different communities.

Getting brand new players into SF/MvC increases the chances that they'll be exposed to other games. It's how you grow the niche games. They're essentially free advertising to piggy back off of for the smaller publishers. (Look at how much Atlus has been able to do for P4A - getting on UltraChen for hours was genius.)

The other games aren't your enemy. Big is better - bigger tournaments = bigger space, and more room for smaller games to get their side tournaments on and try to grow their player base.

Thing is, they do need to work on accessibility. P4A is partially taking off because of the simplified controls - it's easy to pick up without devoting yourself to the lab.

I agree 100 percent
 
Two NorCal streams this weekend btw:

- Super NCI with P4A, Skullgirls and KOF13 on Saturday on FinestKO

- Starbase Sunday with SF4, MVC3 and KOF13 on Sunday on IPlayWinner
 
Top Bottom