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Fighting Games Weekly | August 6-12

Thing about comeback mechanics?

Low-level players loooooove them. No one wants to play a game where you lose every time. Giving them the ability to "random" out a win or two every now and then is a good thing.

Most importantly, it makes it fun to watch. That's why SFxT isn't spectator-friendly. Almost nobody's going to make a comeback so once someone gets a lifelead, the game's pretty much done.
 
Champ said he just pirates games that he wants to test, like P4A. Something about not wanting support a community that only has a $200 pot or something like that.

I thought it was funny.
 
Last time Mike was at fgtv he played a ft15 against Fchamp only Fchamp was using his joke Ghost Rider team. Champ was owning him so bad people at the house were begging to change the game to AE. Mike won like 1 game out of somewhere between 16-20 matches.
 
Champ's all about the fight/raffle money. Not really surprising that he's not gonna play it knowing how he is, and that he's still going hardbody on Marvel.
 
but... has any other non-capcom game ever gotten 80+ people WNF and 50+ people at Big2 on the first week? I would atleast understand his reasoning if it had like 30 people at WNF and like 20 at Big2 but this is obviously not the case.

Hopefully people continue to keep showing up and the numbers stay high.
 
but... has any other non-capcom game ever gotten 80+ people WNF and 50+ people at Big2 on the first week? I would atleast understand his reasoning if it had like 30 people at WNF and like 20 at Big2 but this is obviously not the case.

Hopefully people continue to keep showing up and the numbers stay high.

Numbers don't matter to haters. As a hater myself, I know this from experience.
 
To be fair Champ was one of the first to think that SFxT is ass (he called it a game that his little sister can play).

This is a retarded statement as well. The game is hard to play properly at high levels dude to how unforgiving it is. He's saying the game is easy to play hahaha of course he says this yet he plays a game where a 9 year old travels and plays in tournaments :P
 
Comeback mechanics to some extent encourage continued interest in the game instead of them just getting wrecked and it being over with.

I think the hate for comeback mechanics is pretty exaggerated in general. The better player will still win out in extended play (the best judge of skill, comeback mechanics or not) and still has access to the same mechanics (at least in the case of the two most generally cited examples: X-Factor and Ultras).

For comeback mechanics to be worth it, they need to be overpowering. X-factor is a much more absolute example of that than Ultras. The problem with that is it simplifies the game by making some choices/actions in the game matter less and in turn makes it more random (the likeliness of the inferior player winning is higher). The whole point is you don't want weak players to win, you want them to lose every single time. They deserved to be crushed for being less skilled. That's the very essence of "fair". Comeback mechanics are actively working against that to at least some degree.
 
For comeback mechanics to be worth it, they need to be overpowering. X-factor is a much more absolute example of that than Ultras. The problem with that is it simplifies the game by making some choices/actions in the game matter less and in turn makes it more random (the likeliness of the inferior player winning is higher). The whole point is you don't want weak players to win, you want them to lose every single time. They deserved to be crushed for being less skilled. That's the very essence of "fair". Comeback mechanics are actively working against that to at least some degree.

This is why I'm hopeful for arcsys to pull off the new comeback mechanic in BBCP off properly. Using it you make a sacrifice, it's an option not just a straight up HEY TIME TO USE THIS NOW type thing.
 
This is why I'm hopeful for arcsys to pull off the new comeback mechanic in BBCP off properly. Using it you make a sacrifice, it's an option not just a straight up HEY TIME TO USE THIS NOW type thing.
It looks like we will lose our bursts if we use overdrive in Phantasma. I think that is a fair trade off.
 
For comeback mechanics to be worth it, they need to be overpowering. X-factor is a much more absolute example of that than Ultras. The problem with that is it simplifies the game by making some choices/actions in the game matter less and in turn makes it more random (the likeliness of the inferior player winning is higher). The whole point is you don't want weak players to win, you want them to lose every single time. They deserved to be crushed for being less skilled. That's the very essence of "fair". Comeback mechanics are actively working against that to at least some degree.
Having sets go 2-8 instead of 0-10 is huge, psychologically, from keeping the "bad" players from outright quitting.

It looks like we will lose our bursts if we use overdrive in Phantasma. I think that is a fair trade off.
The tension there is pretty neat. I wonder if they've gone to 1 Burst/round, with no ability to double up, then.
 
This is why I'm hopeful for arcsys to pull off the new comeback mechanic in BBCP off properly. Using it you make a sacrifice, it's an option not just a straight up HEY TIME TO USE THIS NOW type thing.

I think the ability of preventing comeback mechanics through smart play is what makes them okay to me. So Awakening of P4A does it right by my book. Forcing a player to stop combos early for tactical reasons is an exciting idea to me.


Having sets go 2-8 instead of 0-10 is huge, psychologically, from keeping the "bad" players from outright quitting.

True, but that's a compromise for the sake of making money and building scenes. The best way to go about things would be if bad players manned up and, if I can use the term, stop being scrubs. However comeback mechanics do exist because that isn't the reality.
 
but... has any other non-capcom game ever gotten 80+ people WNF and 50+ people at Big2 on the first week? I would atleast understand his reasoning if it had like 30 people at WNF and like 20 at Big2 but this is obviously not the case.

Hopefully people continue to keep showing up and the numbers stay high.

MK9?
 
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