Thing about comeback mechanics?
Low-level players loooooove them. No one wants to play a game where you lose every time. Giving them the ability to "random" out a win or two every now and then is a good thing.
Lap Chi wants to have 16 teams for Canada Cup. Seems like US will have 2 teams. Justin is one captain and Ricky is the other.
Just finished watching the BigTwo archives on YouTube.Marvel's GF was pretty sick, same goes for Persona.Definitely recommend watching them both.
Just finished watching the BigTwo archives on YouTube.Marvel's GF was pretty sick, same goes for Persona.Definitely recommend watching them both.
Wait, Combofiend is leaving col.cc? Why?
I've been in the hospital all week.
Champ said he just pirates games that he wants to test, like P4A. Something about not wanting support a community that only has a $200 pot or something like that.
I thought it was funny.
Champ said he just pirates games that he wants to test, like P4A. Something about not wanting support a community that only has a $200 pot or something like that.
I thought it was funny.
Champ said he just pirates games that he wants to test, like P4A. Something about not wanting support a community that only has a $200 pot or something like that.
I thought it was funny.
The ChampionChamp said he just pirates games that he wants to test, like P4A. Something about not wanting support a community that only has a $200 pot or something like that.
I thought it was funny.
Champ said he just pirates games that he wants to test, like P4A. Something about not wanting support a community that only has a $200 pot or something like that.
I thought it was funny.
Did he at least play P4A before he said it was ass? I know this sounds strange coming from me, but still.
Did he at least play P4A before he said it was ass? I know this sounds strange coming from me, but still.
False, mike would fit with Kanji"I look at the roster and it's got nothin for me..." - Mike on Persona
Typical champ, I respect his skill but dude is immature as hell.
"I look at the roster and it's got nothin for me..." - Mike on Persona
but... has any other non-capcom game ever gotten 80+ people WNF and 50+ people at Big2 on the first week? I would atleast understand his reasoning if it had like 30 people at WNF and like 20 at Big2 but this is obviously not the case.
Hopefully people continue to keep showing up and the numbers stay high.
To be fair Champ was one of the first to think that SFxT is ass (he called it a game that his little sister can play).
Comeback mechanics to some extent encourage continued interest in the game instead of them just getting wrecked and it being over with.
I think the hate for comeback mechanics is pretty exaggerated in general. The better player will still win out in extended play (the best judge of skill, comeback mechanics or not) and still has access to the same mechanics (at least in the case of the two most generally cited examples: X-Factor and Ultras).
For comeback mechanics to be worth it, they need to be overpowering. X-factor is a much more absolute example of that than Ultras. The problem with that is it simplifies the game by making some choices/actions in the game matter less and in turn makes it more random (the likeliness of the inferior player winning is higher). The whole point is you don't want weak players to win, you want them to lose every single time. They deserved to be crushed for being less skilled. That's the very essence of "fair". Comeback mechanics are actively working against that to at least some degree.
It looks like we will lose our bursts if we use overdrive in Phantasma. I think that is a fair trade off.This is why I'm hopeful for arcsys to pull off the new comeback mechanic in BBCP off properly. Using it you make a sacrifice, it's an option not just a straight up HEY TIME TO USE THIS NOW type thing.
Having sets go 2-8 instead of 0-10 is huge, psychologically, from keeping the "bad" players from outright quitting.For comeback mechanics to be worth it, they need to be overpowering. X-factor is a much more absolute example of that than Ultras. The problem with that is it simplifies the game by making some choices/actions in the game matter less and in turn makes it more random (the likeliness of the inferior player winning is higher). The whole point is you don't want weak players to win, you want them to lose every single time. They deserved to be crushed for being less skilled. That's the very essence of "fair". Comeback mechanics are actively working against that to at least some degree.
The tension there is pretty neat. I wonder if they've gone to 1 Burst/round, with no ability to double up, then.It looks like we will lose our bursts if we use overdrive in Phantasma. I think that is a fair trade off.
This is why I'm hopeful for arcsys to pull off the new comeback mechanic in BBCP off properly. Using it you make a sacrifice, it's an option not just a straight up HEY TIME TO USE THIS NOW type thing.
Having sets go 2-8 instead of 0-10 is huge, psychologically, from keeping the "bad" players from outright quitting.
but... has any other non-capcom game ever gotten 80+ people WNF and 50+ people at Big2 on the first week? I would atleast understand his reasoning if it had like 30 people at WNF and like 20 at Big2 but this is obviously not the case.
Hopefully people continue to keep showing up and the numbers stay high.
MK9?