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Dota 2 Beta Thread 2: Real Talk Discouraged [Magnus, Teams, 6.75b, 150+ Shop Items]

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archer.png

I'm ok with this, drow looking good.
 
AM with an early Battlefury, that is.

Think he had it around 12/13 mins, can't believe pro teams let an AM (I also see this a lot with other hard carries though) free farm for 5/10 mins or even longer. AM in specific though, if you let him freefarm 10 mins in the early game he will go battlefurry for sure instead of vanguard.

Lots of Valve staff on dev forums, hopefully update soonish before I go to bed.
 
I was really expecting PB to win this game, they've been rolling really hard lately, but mouz pulled it off. Which I'm happy about. Mouz is so on/off sometimes, nice they get through.
 
Wow, they just STOMPED PB. Didn't expect that...

Not directed at you in particular but people need to learn that winning the game really fast does not mean stomp: like in this case it's usually a risky strategy that will either allow you to win in the first 20-30 minutes or lose later (and then people just go "LOL X THROWING").
 
Also waited until this and last month to make all of his 4 posts, which read like they're the extensions of someone who had been reading (and posting) in them for quite some time.
 
Dota 2 Update - August 9th, 2012
Product Update - Valve 17:39
HIGHLIGHTS:
- Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
- Spectators watching Dota TV can now access the dashboard chat channels.
- All broadcasters in a channel now transmit their voice to spectators that have selected that channel.

GAMEPLAY:
- Bloodseeker: Fixed Blood Bath not working on siege units.
- Bounty Hunter: Fixed Shadow Walk damaging buildings.
- Juggernaut: Fixed Omnislash jumping to ancients.
- Juggernaut: Fixed Bladefury showing per target visual effect when hurting invis units.
- Lifestealer: Fixed Ensnare not going away after using Infest.
- Lone Druid: Fixed creep aggro behavior with Spirit Bear
- Templar Assassin: Fixed Meld when attacking Items.
- Undying: Fixed Tombstone spawning zombies against couriers.
- Undying: Fixed Tombstone receiving too much aggro from towers.
- Undying: Fixed Zombies not dying when their target becomes invisible.
- Fixed canceling TP scrolls causing projectiles to be dodged.
- Fixed gold lost on death being reduced too much when carrying Bloodstone.
- Fixed various bounce abilities malfunctioning if the targets die during it.

UI :
- Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
- Spectators watching Dota TV can now access the dashboard chat channels.
- Broadcasters will now see lines drawn by their cobroadcasters.
- Spectators will now see all lines drawn by any broadcaster in their selected broadcast channel.
- The Tournament Panel now fits 4 live games in preparation for The International.
- When the cursor is hidden due to inactivity, it no longer causes unit glows or other highlight shennanigans.
- Fixed a bug where hero icons were missing from chat lines occasionally.
- The Hero selector now allows instant spawn on public games with only 1 or 2 humans in them.
- Fixed the chat bubble display to work properly with open mic thresholding.
- Fixed timeline markers not updating correctly if you jumped around in a replay.
- Added a toggle-able chat window to the Hero Selection Spectator view.
- Various improvements to the readability of the Hero Selection Spectator view.
- Spectator view of Hero Selection now shows player's names under their selected heroes.
- Fixed spectators not being able to see item ownership on the courier.
- The buyback stat dropdown now shows if the hero will or won't be able to buyback if the hero dies now (and if they can't, it shows the remaining cooldown or the extra gold needed to be able to die and buyback).
- Fixed rogue selection rings in spectator mode.
- Added a console command for league admins to end the game (dota_ref_winner_radiant/dota_ref_winner_dire)

VISUALS:
- Fixed bug where some heroes would not display any wearables when watching replays.

AUDIO:
- Added colored VU meter in the audio settings panel for evaluating and adjusting volume levels.
- Added "mute co-broadcasters" setting.
- All broadcasters in a channel now transmit their voice to spectators that have selected that channel.
- Broadcasters that are in the same channel can now hear each other when they talk.
- Hero ban sounds are now enabled when spectating Captain's Mode.

WORKSHOP:
- Fixed a bug in Wearable Importing when using SMD files (fixes items not attaching correctly to the hero model)
 
Dota 2 Update - August 9th, 2012
Product Update - Valve 17:39
HIGHLIGHTS:
- Added Swap Hero. This cannot be used after creeps spawn or in SD.

Wait, seriously? You can't use it in Single Draft? Why did Valve think that would be a good idea?
 
If any mode needed swap it was SD. Now there's no reason to not just all random and swap picks with teammates.

If valve only implemented swap in SD, maybe in RD/CM too, then that would have been great. Not sure why AP has it too be honest. There should be risk/reward to randoming your hero but now the risk is mitigated a lot because of swaps.
 
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